Voxel

Voxel PDF Author: Fouad Sabry
Publisher: One Billion Knowledgeable
ISBN:
Category : Computers
Languages : en
Pages : 139

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Book Description
What is Voxel In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position explicitly encoded with their values. Instead, rendering systems infer the position of a voxel based upon its position relative to other voxels. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Voxel Chapter 2: Texture mapping Chapter 3: Ray casting Chapter 4: Scientific visualization Chapter 5: Volume rendering Chapter 6: First-person shooter engine Chapter 7: Volumetric display Chapter 8: CryEngine Chapter 9: Software rendering Chapter 10: Per-pixel lighting (II) Answering the public top questions about voxel. (III) Real world examples for the usage of voxel in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Voxel.

WebGPU Voxel Terrains

WebGPU Voxel Terrains PDF Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 136

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Book Description
WebGPU Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your web applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with WebGPU and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for web developers, game developers, and anyone interested in procedural voxel terrain creation.

Rust wgpu Voxel Terrains

Rust wgpu Voxel Terrains PDF Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 129

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Book Description
Rust wgpu Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your Rust applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with wgpu and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for Rust programmers, game developers, and anyone interested in procedural voxel terrain creation.

Volume Graphics

Volume Graphics PDF Author: Min Chen
Publisher: Springer Science & Business Media
ISBN: 1447107373
Category : Computers
Languages : en
Pages : 429

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Book Description
Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.

Computational and Information Science

Computational and Information Science PDF Author: Jun Zhang
Publisher: Springer
ISBN: 3540304975
Category : Computers
Languages : en
Pages : 1282

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Book Description
The 2004 International Symposium on Computational and Information Sciences (CIS 2004) aimed at bringing researchers in the area of computational and - formation sciences together to exchange new ideas and to explore new ground. The goal of the conference was to push the application of modern computing technologies to science, engineering, and information technologies to a new level of sophistication and understanding. Theinitialideatoorganizesuchaconferencewithafocusoncomputationand applicationswasoriginatedbyDr.JunZhang,duringhisvisittoChinainAugust 2003, in consultation with a few friends, including Dr. Jing Liu at the Chinese Academy of Sciences, Dr. Jun-Hai Yong at Tsinghua University, Dr. Geng Yang at Nanjing University of Posts and Communications, and a few others. After severaldiscussionswithDr.Ji-HuanHe,itwasdecidedthatDonghuaUniversity would host CIS 2004. CIS 2004 attempted to distinguish itself from other conferences in its - phasis on participation rather than publication. A submitted paper was only reviewed with the explicit understanding that, if accepted, at least one of the authors would attend and present the paper at the conference. It is our - lief that attending conferences is an important part of one’s academic career, through which academic networks can be built that may bene?t one’s academic life in the long run. We also made every e?ort to support graduate students in attending CIS 2004. In addition to set reduced registration fees for full-time graduate students, we awarded up to three prizes for to the Best Student Papers at CIS 2004. Students whose papers were selected for awards were given cash prizes, plus a waiver of registration fees.

Advances in Intelligent Information Hiding and Multimedia Signal Processing

Advances in Intelligent Information Hiding and Multimedia Signal Processing PDF Author: Kazuhiro Kondo
Publisher: Springer Nature
ISBN: 9819901057
Category : Technology & Engineering
Languages : en
Pages : 425

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Book Description
The book presents selected papers from the 18th International Conference on Intelligent Information Hiding and Multimedia Signal Processing, held on December 16–18, 2022, in Kitakyushu, Japan. It is divided into two volumes and discusses latest research outcomes in the field of Information Technology (IT) including but not limited to information hiding, multimedia signal processing, big data, data mining, bioinformatics, database, industrial and internet of things, and their applications.

Discrete Geometry for Computer Imagery

Discrete Geometry for Computer Imagery PDF Author: Christophe Reutenauer
Publisher: Springer Science & Business Media
ISBN: 3642043968
Category : Computers
Languages : en
Pages : 551

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Book Description
This book constitutes the refereed proceedings of the 15th IAPR International Conference on Discrete Geometry for Computer Imagery, DGCI 2009, held in Montréal, Canada, in September/October 2009. The 42 revised full papers were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on discrete shape, representation, recognition and analysis; discrete and combinatorial tools for image segmentation and analysis; discrete and combinatorial Topology; models for discrete geometry; geometric transforms; and discrete tomography.

Simulation of the Noise Transmission through Automotive Door Seals

Simulation of the Noise Transmission through Automotive Door Seals PDF Author: Andreas Hazir
Publisher: Springer
ISBN: 3658142537
Category : Technology & Engineering
Languages : en
Pages : 174

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Book Description
Andreas Hazir is investigating the door seal contribution to the interior noise level of production vehicles. These investigations contain experimental contribution analyses of real production vehicles and of academic test cases as well as the development of a simulation methodology for noise transmission through sealing systems and side windows. The simulations are realized by coupling transient computational aeroacoustics of the exterior flow to nonlinear finite element simulations of the structural transmission. By introducing a linear transmission model, the setup and computational costs of the seal noise transmission are significantly reduced, resulting in the feasibility of numerical contribution analyses of real production vehicles.

PET and SPECT in Neurology

PET and SPECT in Neurology PDF Author: Rudi A. J. O. Dierckx
Publisher: Springer Nature
ISBN: 3030531686
Category : Medical
Languages : en
Pages : 1270

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Book Description
This book provides a comprehensive overview of the use of PET and SPECT in not only classic neurodegenerative disorders but also cerebrovascular disorders, brain tumors, epilepsy, head trauma, coma, sleeping disorders, and inflammatory and infectious diseases of the CNS. The new edition has been revised and updated to reflect recent advances and includes additional chapters, for example on the use of artificial intelligence and machine learning in imaging data analysis, the study of brain connectivity using PET and SPECT images, and the role of PET imaging in modulation of brain functioning by deep brain stimulation. The authors are renowned experts whose dedication to the investigation of neurological disorders through nuclear medicine technology has achieved international recognition. Most chapters are written jointly by a clinical neurologist and a nuclear medicine specialist to ensure a multidisciplinary approach. This state of the art compendium will be invaluable for neurologists and radiologists/nuclear medicine specialists and will also be informative for interested general practitioners and geriatricians. Companion volumes on PET and SPECT in psychiatry and in neurobiological systems complete a trilogy.

Combinatorial Image Analysis

Combinatorial Image Analysis PDF Author: Valentin E. Brimkov
Publisher: Springer
ISBN: 3319591088
Category : Computers
Languages : en
Pages : 367

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Book Description
This book constitutes the proceedings of the 18th International Workshop on Combinatorial Image Analysis, IWCIA 2017, held in Plovdiv, Bulgaria, in June 2017. The 27 revised full papers presented were carefully reviewed and selected from 47 submissions. The workshop is organized in topical sections of theoretical foundations and theory of applications, namely: discrete geometry and topology; tilings and patterns; grammars, models and other technical tools for image analysis; image segmentation, classification; reconstruction; compression; texture analysis; bioimaging.