Empires of Entertainment

Empires of Entertainment PDF Author: Jennifer Holt
Publisher: Rutgers University Press
ISBN: 0813550521
Category : Business & Economics
Languages : en
Pages : 241

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Book Description
Empires of Entertainment integrates legal, regulatory, industrial, and political histories to chronicle the dramatic transformation within the media between 1980 and 1996. Through the use of case studies that highlight key moments in this transformation, Holt skillfully expands the conventional models and boundaries of media history.

Empires of Entertainment

Empires of Entertainment PDF Author: Jennifer Holt
Publisher: Rutgers University Press
ISBN: 0813550521
Category : Business & Economics
Languages : en
Pages : 241

Get Book Here

Book Description
Empires of Entertainment integrates legal, regulatory, industrial, and political histories to chronicle the dramatic transformation within the media between 1980 and 1996. Through the use of case studies that highlight key moments in this transformation, Holt skillfully expands the conventional models and boundaries of media history.

American Empire and the Arsenal of Entertainment

American Empire and the Arsenal of Entertainment PDF Author: E. Fattor
Publisher: Springer
ISBN: 1137382236
Category : Political Science
Languages : en
Pages : 430

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Book Description
Movies, television, and American culture permeates even the most remote reaches of the globe in unprecedented levels. What affect does the spread of the American zeitgeist have on global perceptions of the US? This book analyzes the complex role entertainment plays in foreign policy - weighing its benefits and setbacks to national interests abroad.

Life, Death, and Entertainment in the Roman Empire

Life, Death, and Entertainment in the Roman Empire PDF Author: David Stone Potter
Publisher: University of Michigan Press
ISBN: 9780472085682
Category : Games & Activities
Languages : en
Pages : 372

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Book Description
"Life, Death, and Entertainment in the Roman Empire gives those who have a general interest in Roman antiquity a starting point informed by the latest developments in scholarship for understanding the extraordinary range of Roman society. Family structure, gender identity, food supply, religion, and entertainment are all crucial to an understanding of the Roman world. As views of Roman history have broadened in recent decades to encompass a wider range of topics, the need has grown for a single volume that can offer a starting point for all these diverse subjects, for readers of all backgrounds."--Page 4 of cover.

Building a Company

Building a Company PDF Author: Bob Thomas
Publisher:
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 392

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Book Description
Roy O Disney and the Creation of an Entertainment Empire Roy and Walt Disney will go down in entertainment history as one of its all-time most successful teams. Everyone knows about Walt but what of Roy, the older brother whose stormy relationship with Walt helped build their business empire? This is a fully authorised look at the other Disney genius, featuring previously unpublished interviews, notes, letters, and photographs. It illuminates the Disney story as never before.

The Netflix Effect

The Netflix Effect PDF Author: Kevin McDonald
Publisher: Bloomsbury Publishing USA
ISBN: 1501340182
Category : Social Science
Languages : en
Pages : 269

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Book Description
Netflix is the definitive media company of the 21st century. It was among the first to parlay new Internet technologies into a successful business model, and in the process it changed how consumers access film and television. It is now one of the leading providers of digitally delivered media content and is continually expanding access across a host of platforms and mobile devices. Despite its transformative role, however, Netflix has drawn very little critical attention-far less than competitors such as YouTube, Apple, Amazon, Comcast, and HBO. This collection addresses this gap, as the essays are designed to critically explore the breadth and diversity of Netflix's effect from a variety of different scholarly perspectives, a necessary approach considering the hybrid nature of Netflix, its inextricable links to new models of media production, distribution, viewer engagement and consumer behavior, its relationship to existing media conglomerates and consumer electronics, its capabilities as a web-based service provider and data network, and its reliance on a broader technological infrastructure.

Carl Hagenbeck's Empire of Entertainments

Carl Hagenbeck's Empire of Entertainments PDF Author: Eric Ames
Publisher:
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 372

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Book Description
The name of Carl Hagenbeck is as evocative in Europe as that of P. T. Barnum or Walt Disney in North America. Hagenbeck was the nineteenth century's foremost animal trader and ethnographic showman, known for his enormously popular displays of people, animals, and artifacts gathered from all corners of the globe. The culmination of Hagenbeck's commercial ventures was the opening of his Tierpark near Hamburg in 1907, a dazzling assemblage of constructed exotic environments inhabited by humans and animals. Eric Ames shows that Hagenbeck's various enterprises illustrate a significant evolution in popular culture. Earlier display forms that relied on the collection and presentation of "authentic" artifacts and living beings--the panorama, the zoological garden, the ethnographic collection--gave rise to the self-consciously synthetic forms of entertainment that we now associate with theme parks and films. This shift took place in the context of Hagenbeck's exhibitions, which were simultaneously the apotheosis of the collecting impulse and the germinating source for the creation of fictional spaces that rely for their effect on the spectator's imaginative engagement and interaction with the spectacle. Carl Hagenbeck's Empire of Entertainments locates Hagenbeck's myriad enterprises in the context of colonialism and nascent globalization; ethnography and anthropology; zoological gardens and international expositions; museum culture and visual spectacle; and consumerism and immersive entertainments. By tracing out the divergent lineages of themed environments, Ames offers a vivid reconstruction of the impulses and contradictions that lay behind the visual and display culture of the nineteenth and early twentieth centuries--a culture that forms the foundation of contemporary themed environments. Written in an accessible style with many wonderful images, this book draws on meticulous archival research and a wealth of primary sources not available in English. It is an original and entertaining interdisciplinary study that will appeal to readers interested in visual culture, popular culture, nineteenth-century German history, and film studies, as well as anyone intrigued by the history of such popular entertainments as zoos, museums, panoramas, world's fairs, cinema, theme parks, anthropological exhibitions, and Wild West Shows.

Mergers, Acquisitions and Global Empires

Mergers, Acquisitions and Global Empires PDF Author: Ko Unoki
Publisher: Routledge
ISBN: 0415528747
Category : Business & Economics
Languages : en
Pages : 282

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Book Description
In this book, the author weaves a unique narrative that looks at both empires of business created from mergers and acquisitions and global empires from world history in an attempt to answer the question: why do certain empires endure for long periods while others collapse in a short space of time.

Games and Empires

Games and Empires PDF Author: Allen Guttmann
Publisher:
ISBN: 9780231100434
Category : Social Science
Languages : en
Pages : 288

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Book Description
An exploration of the ways in which modern sports have spread from their Western roots to all corners of the globe. Could this be another form of cultural imperialism?

Empires of Eve

Empires of Eve PDF Author: Andrew Groen
Publisher:
ISBN: 9780990972402
Category :
Languages : en
Pages : 190

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Book Description


Streaming, Sharing, Stealing

Streaming, Sharing, Stealing PDF Author: Michael D. Smith
Publisher: MIT Press
ISBN: 0262534525
Category : Business & Economics
Languages : en
Pages : 229

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Book Description
How big data is transforming the creative industries, and how those industries can use lessons from Netflix, Amazon, and Apple to fight back. “[The authors explain] gently yet firmly exactly how the internet threatens established ways and what can and cannot be done about it. Their book should be required for anyone who wishes to believe that nothing much has changed.” —The Wall Street Journal “Packed with examples, from the nimble-footed who reacted quickly to adapt their businesses, to laggards who lost empires.” —Financial Times Traditional network television programming has always followed the same script: executives approve a pilot, order a trial number of episodes, and broadcast them, expecting viewers to watch a given show on their television sets at the same time every week. But then came Netflix's House of Cards. Netflix gauged the show's potential from data it had gathered about subscribers' preferences, ordered two seasons without seeing a pilot, and uploaded the first thirteen episodes all at once for viewers to watch whenever they wanted on the devices of their choice. In this book, Michael Smith and Rahul Telang, experts on entertainment analytics, show how the success of House of Cards upended the film and TV industries—and how companies like Amazon and Apple are changing the rules in other entertainment industries, notably publishing and music. We're living through a period of unprecedented technological disruption in the entertainment industries. Just about everything is affected: pricing, production, distribution, piracy. Smith and Telang discuss niche products and the long tail, product differentiation, price discrimination, and incentives for users not to steal content. To survive and succeed, businesses have to adapt rapidly and creatively. Smith and Telang explain how. How can companies discover who their customers are, what they want, and how much they are willing to pay for it? Data. The entertainment industries, must learn to play a little “moneyball.” The bottom line: follow the data.