Author: Ryan Nagelhout
Publisher: The Rosen Publishing Group, Inc
ISBN: 1538342588
Category : Juvenile Nonfiction
Languages : en
Pages : 26
Book Description
In the real world, it really wouldn't be a good idea to play with lava. It isn't a great idea in Minecraft, either, but it's a lot safer than it would be at home! This fascinating book shows young readers ways they can experiment in Minecraft using real-world facts about the science behind these projects. They can work with lava and water to produce different kinds of stone, with gunpowder to produce fireworks, and TNT. With the game's many plants to produce different kinds of dyes and other materials, readers will be endlessly fascinated, and it's all for science!
The Unofficial Guide to Science Experiments in Minecraft
Do It Yourself Curriculum - Fun-Schooling with Minecraft
Author: Sarah Brown
Publisher:
ISBN: 9781536914443
Category :
Languages : en
Pages : 424
Book Description
Are your homeschooling a Minecraft player? Make Minecraft educational! >p>New Release Discount! Normal Price $34.50 Over 400 Pages of Homeschooling Activities! You can cover every required subject while giving your child freedom to be creative! This Do-It-Yourself Curriculum can provide 2 to 4 hours of homeschooling instruction each day! Are you homeschooling a child with symptoms of Dyslexia, ADHD, Asperger's Syndrome or Autism? This is the perfect homeschooling method for kids who don't sit still, unless they are playing Minecraft! Don't worry, your child will not be on the computer all day, 30 to 45 minutes will be just about perfect, when working in this curriculum journal. We also use the Dyslexie Font to make reading and learning easy for students with dyslexia. If your child can read and write on a second grade level they will be able to use this book as their primary curriculum. What ages? This curriculum is geared towards ages 9 to 12, but older and younger children can still use and enjoy the curriculum, by supplementing the program with library books, audio books, and documentaries on their level. Over 400 Pages of Homeschooling Activities! Reading Handwriting Creative Writing Spelling & Vocabulary Classical Literature Biographies Classical Music Mathematics Science History World Geography Social Studies & Current Events Computer Skills Building & Design Art, Drawing and Design Creative Comics Library Skills Unit Studies (based on the student's favorite topics) Action Steps: Go to the library or bookstore. Bring home a stack of at least EIGHT interesting books about these topics. Choose some that have diagrams, instructions and illustrations. Choose some books about science, history and social studies related to the topics you want to study. Recommended Educational Resources: A Computer and Your Own Minecraft World. Audio Books, Classical Literature or Heroes Now & Then* Story of the World for the Classical Child* Classical Music to help you relax while you work. Google Earth and a parent approved news source. Tutorials, Educational Movies & Documentaries A Math Curriculum like Life of Fred* or Math-U-See* Dyslexia Games* for struggling readers. If you have a child who struggles with reading, writing and spelling, please use 2 to 4 Dyslexia Games Worksheets everyday along with your Minecraft Curriculum. Buy the games at a discount here: www.DyslexiaGames.com If your child struggles with basic math skills, use the book Comic Book Math or Foundational Math Skills, by Sarah Janisse Brown. School Supplies Needed: Pencils, Colored Pencils, Gel Pens, Origami Paper, a Ruler * Optional Learning Programs FOR ALL AGES! Complete 5 pages each day if you are under 10 years old. Complete 10 pages each day if you are 10 to 17 years old. Created By: Sarah Janisse Brown & Isaac J. Brown Artwork by Isaac J. Brown & Tolik Trishkin. We use the Dyslexie Font by Christian Boer. Creative Writing Prompts by Isaac Brown, Emmie Palacio and Elizabeth Palacio The Thinking Tree Publishing Company, LLC FunSchoolingBooks.com-Copyright 2016
Publisher:
ISBN: 9781536914443
Category :
Languages : en
Pages : 424
Book Description
Are your homeschooling a Minecraft player? Make Minecraft educational! >p>New Release Discount! Normal Price $34.50 Over 400 Pages of Homeschooling Activities! You can cover every required subject while giving your child freedom to be creative! This Do-It-Yourself Curriculum can provide 2 to 4 hours of homeschooling instruction each day! Are you homeschooling a child with symptoms of Dyslexia, ADHD, Asperger's Syndrome or Autism? This is the perfect homeschooling method for kids who don't sit still, unless they are playing Minecraft! Don't worry, your child will not be on the computer all day, 30 to 45 minutes will be just about perfect, when working in this curriculum journal. We also use the Dyslexie Font to make reading and learning easy for students with dyslexia. If your child can read and write on a second grade level they will be able to use this book as their primary curriculum. What ages? This curriculum is geared towards ages 9 to 12, but older and younger children can still use and enjoy the curriculum, by supplementing the program with library books, audio books, and documentaries on their level. Over 400 Pages of Homeschooling Activities! Reading Handwriting Creative Writing Spelling & Vocabulary Classical Literature Biographies Classical Music Mathematics Science History World Geography Social Studies & Current Events Computer Skills Building & Design Art, Drawing and Design Creative Comics Library Skills Unit Studies (based on the student's favorite topics) Action Steps: Go to the library or bookstore. Bring home a stack of at least EIGHT interesting books about these topics. Choose some that have diagrams, instructions and illustrations. Choose some books about science, history and social studies related to the topics you want to study. Recommended Educational Resources: A Computer and Your Own Minecraft World. Audio Books, Classical Literature or Heroes Now & Then* Story of the World for the Classical Child* Classical Music to help you relax while you work. Google Earth and a parent approved news source. Tutorials, Educational Movies & Documentaries A Math Curriculum like Life of Fred* or Math-U-See* Dyslexia Games* for struggling readers. If you have a child who struggles with reading, writing and spelling, please use 2 to 4 Dyslexia Games Worksheets everyday along with your Minecraft Curriculum. Buy the games at a discount here: www.DyslexiaGames.com If your child struggles with basic math skills, use the book Comic Book Math or Foundational Math Skills, by Sarah Janisse Brown. School Supplies Needed: Pencils, Colored Pencils, Gel Pens, Origami Paper, a Ruler * Optional Learning Programs FOR ALL AGES! Complete 5 pages each day if you are under 10 years old. Complete 10 pages each day if you are 10 to 17 years old. Created By: Sarah Janisse Brown & Isaac J. Brown Artwork by Isaac J. Brown & Tolik Trishkin. We use the Dyslexie Font by Christian Boer. Creative Writing Prompts by Isaac Brown, Emmie Palacio and Elizabeth Palacio The Thinking Tree Publishing Company, LLC FunSchoolingBooks.com-Copyright 2016
Unofficial Minecraft STEM Lab for Kids
Author: John Miller
Publisher:
ISBN: 9781631596940
Category : JUVENILE NONFICTION
Languages : en
Pages : 144
Book Description
"Minecraft + STEM = An unstoppable force for fun and learning!"--
Publisher:
ISBN: 9781631596940
Category : JUVENILE NONFICTION
Languages : en
Pages : 144
Book Description
"Minecraft + STEM = An unstoppable force for fun and learning!"--
The Science of Witchcraft
Author: Meg Hafdahl
Publisher: Simon and Schuster
ISBN: 1510767193
Category : Science
Languages : en
Pages : 255
Book Description
A scientific discovery of witches in fiction—Chilled Adventures of Sabrina, Sleeping Beauty, Wicked and so many more! Kelly Florence and Meg Hafdahl, authors of The Science of Women in Horror and co-hosts of the Horror Rewind podcast called “the best horror film podcast out there” by Film Daddy, present a guide to the history of witchcraft through the stories and characters we all know and love. Reveal the spellbinding science behind the legends and lore surrounding fiction’s most iconic witches, answering such questions as: What is the science behind divination and spellcraft? When did witchcraft begin to show up in literature and media? Has science made it possible to uncover the truth behind the powers of necromancy and employing familiars? How has witchcraft been thought of throughout the world? Through interviews, film and literary analysis, and bone-chilling discoveries, join Kelly and Meg as they learn about the complicated and rich science of witchcraft throughout the centuries and discover why now is the season of the witch!
Publisher: Simon and Schuster
ISBN: 1510767193
Category : Science
Languages : en
Pages : 255
Book Description
A scientific discovery of witches in fiction—Chilled Adventures of Sabrina, Sleeping Beauty, Wicked and so many more! Kelly Florence and Meg Hafdahl, authors of The Science of Women in Horror and co-hosts of the Horror Rewind podcast called “the best horror film podcast out there” by Film Daddy, present a guide to the history of witchcraft through the stories and characters we all know and love. Reveal the spellbinding science behind the legends and lore surrounding fiction’s most iconic witches, answering such questions as: What is the science behind divination and spellcraft? When did witchcraft begin to show up in literature and media? Has science made it possible to uncover the truth behind the powers of necromancy and employing familiars? How has witchcraft been thought of throughout the world? Through interviews, film and literary analysis, and bone-chilling discoveries, join Kelly and Meg as they learn about the complicated and rich science of witchcraft throughout the centuries and discover why now is the season of the witch!
Innovations and Technologies in Science/STEM Education: Opportunities, Challenges and Sustainable Practices
Author: Wang-Kin Chiu
Publisher: Frontiers Media SA
ISBN: 2832547028
Category : Education
Languages : en
Pages : 164
Book Description
In our digital era, harnessing innovations and emerging technologies to support teaching and learning has been an important research area in the field of education around the world. In science/STEM education, technologies can be leveraged to present and visualize scientific theories and concepts effectively, while the development of pedagogic innovations usually requires collective, inter-disciplinary research efforts. In addition, emerging technologies can better support teachers to assess students’ learning performance in STEM subjects and offer students viable virtual environments to facilitate laboratory-based learning, thereby contributing to sustainable development in both K-12 and higher education.
Publisher: Frontiers Media SA
ISBN: 2832547028
Category : Education
Languages : en
Pages : 164
Book Description
In our digital era, harnessing innovations and emerging technologies to support teaching and learning has been an important research area in the field of education around the world. In science/STEM education, technologies can be leveraged to present and visualize scientific theories and concepts effectively, while the development of pedagogic innovations usually requires collective, inter-disciplinary research efforts. In addition, emerging technologies can better support teachers to assess students’ learning performance in STEM subjects and offer students viable virtual environments to facilitate laboratory-based learning, thereby contributing to sustainable development in both K-12 and higher education.
The Science of Strong Women
Author: Rhiannon Lee
Publisher: Simon and Schuster
ISBN: 1510770887
Category : Science
Languages : en
Pages : 217
Book Description
Discover all there is to know about strong women in fiction: Hermione Granger, Wonder Woman, Princess Leia, and more! A strong woman is not just a badass lady who solves her problems with a high kick and a sassy comeback, all the while looking fabulous in a cape (although the cape is a plus!). A strong woman is a pioneer for bravery, intelligence, determination, and social justice for all. Compelling, humorous, and brilliantly illustrated in equal measures, The Science of Strong Women showcases a collection of fifty fantastic fictional feminists we all know and love. Through media analysis and awe-inspiring discoveries, this inspirational guide delves deeper into female-forward fiction and features a truly diverse collection of strong women including: June Osborne Star Carter Katniss Everdeen Elizabeth Bennet Éowyn Jo March Buffy Summers And many more Here’s to strong women. May we know them, may we be them, and may we learn from them with The Science of Strong Women.
Publisher: Simon and Schuster
ISBN: 1510770887
Category : Science
Languages : en
Pages : 217
Book Description
Discover all there is to know about strong women in fiction: Hermione Granger, Wonder Woman, Princess Leia, and more! A strong woman is not just a badass lady who solves her problems with a high kick and a sassy comeback, all the while looking fabulous in a cape (although the cape is a plus!). A strong woman is a pioneer for bravery, intelligence, determination, and social justice for all. Compelling, humorous, and brilliantly illustrated in equal measures, The Science of Strong Women showcases a collection of fifty fantastic fictional feminists we all know and love. Through media analysis and awe-inspiring discoveries, this inspirational guide delves deeper into female-forward fiction and features a truly diverse collection of strong women including: June Osborne Star Carter Katniss Everdeen Elizabeth Bennet Éowyn Jo March Buffy Summers And many more Here’s to strong women. May we know them, may we be them, and may we learn from them with The Science of Strong Women.
The Science of Minecraft
Author: James Daley
Publisher: Simon and Schuster
ISBN: 1510767762
Category : Science
Languages : en
Pages : 148
Book Description
Discover the science behind the Minecraft phenomenon! With more than 200 million units sold, Minecraft is the undisputed bestselling video game of all time. Since it first launched, the game’s groundbreaking mix of open-world exploration, creative construction, and stunningly simple graphics have kept players old and young alike constantly coming back to explore, survive, and create. Even now, a decade after its release, there are still more than 126 million active users supporting not only the game, but an entire universe of movies, comics, conventions, classes, and so much more. A perfect gift for any Minecraft enthusiast, The Science of Minecraft explores some of the game’s most popular topics and gameplay mechanics, including: Resources Mining Construction Crafting Mechanical Devices Biomes Weapons and Armor And So Much More This book explains how the game’s famous construction mechanics would function in real life, what its many natural resources share (or do not share) with their terrestrial counterparts, and what the deal is with the mysterious alternative dimensions of the Nether and the End. Whether you’re a fan of creative or survival mode, The Science of Minecraft will illuminate and inspire you with the scientific realities behind this iconic game.
Publisher: Simon and Schuster
ISBN: 1510767762
Category : Science
Languages : en
Pages : 148
Book Description
Discover the science behind the Minecraft phenomenon! With more than 200 million units sold, Minecraft is the undisputed bestselling video game of all time. Since it first launched, the game’s groundbreaking mix of open-world exploration, creative construction, and stunningly simple graphics have kept players old and young alike constantly coming back to explore, survive, and create. Even now, a decade after its release, there are still more than 126 million active users supporting not only the game, but an entire universe of movies, comics, conventions, classes, and so much more. A perfect gift for any Minecraft enthusiast, The Science of Minecraft explores some of the game’s most popular topics and gameplay mechanics, including: Resources Mining Construction Crafting Mechanical Devices Biomes Weapons and Armor And So Much More This book explains how the game’s famous construction mechanics would function in real life, what its many natural resources share (or do not share) with their terrestrial counterparts, and what the deal is with the mysterious alternative dimensions of the Nether and the End. Whether you’re a fan of creative or survival mode, The Science of Minecraft will illuminate and inspire you with the scientific realities behind this iconic game.
The Game Mindcraft
Author: Huxley Rivers
Publisher: Publifye AS
ISBN: 8233932280
Category : Computers
Languages : en
Pages : 218
Book Description
""The Game Mindcraft: A Journey Through Digital Creativity and Innovation"" explores the revolutionary impact of Minecraft on gaming, education, and digital culture. This comprehensive book delves into the game's origins, its unique approach to player creativity, and its far-reaching influence on various fields. Readers are taken on a journey through Minecraft's evolution, from its humble beginnings to its status as a global phenomenon that blurs the lines between game, educational tool, and creative platform. The book highlights intriguing facts about Minecraft's psychological appeal and its ability to foster global communities. It examines how the game taps into fundamental human desires for creativity and discovery, while also serving as a powerful tool for interactive learning. Through a combination of player statistics, educational case studies, and interviews with experts, the authors present a compelling argument for Minecraft's significance in the digital age. What sets this book apart is its holistic approach, balancing technological analysis with social and educational insights. Written in an engaging, narrative non-fiction style, it offers accessible language for a general audience while maintaining academic rigor. As readers progress through the chapters, they gain a deep understanding of Minecraft's impact on fields ranging from urban planning to digital art, making this an invaluable resource for anyone interested in the intersection of technology, creativity, and social dynamics in the digital world.
Publisher: Publifye AS
ISBN: 8233932280
Category : Computers
Languages : en
Pages : 218
Book Description
""The Game Mindcraft: A Journey Through Digital Creativity and Innovation"" explores the revolutionary impact of Minecraft on gaming, education, and digital culture. This comprehensive book delves into the game's origins, its unique approach to player creativity, and its far-reaching influence on various fields. Readers are taken on a journey through Minecraft's evolution, from its humble beginnings to its status as a global phenomenon that blurs the lines between game, educational tool, and creative platform. The book highlights intriguing facts about Minecraft's psychological appeal and its ability to foster global communities. It examines how the game taps into fundamental human desires for creativity and discovery, while also serving as a powerful tool for interactive learning. Through a combination of player statistics, educational case studies, and interviews with experts, the authors present a compelling argument for Minecraft's significance in the digital age. What sets this book apart is its holistic approach, balancing technological analysis with social and educational insights. Written in an engaging, narrative non-fiction style, it offers accessible language for a general audience while maintaining academic rigor. As readers progress through the chapters, they gain a deep understanding of Minecraft's impact on fields ranging from urban planning to digital art, making this an invaluable resource for anyone interested in the intersection of technology, creativity, and social dynamics in the digital world.
Science and Faith
Author: Hannah Eagleson
Publisher: Hendrickson Publishers
ISBN: 1683072928
Category : Religion
Languages : en
Pages : 127
Book Description
How does science enhance faith? Is God relevant in an age of science? Science and Faith: Student Questions Explored investigates the relationship between science and Christianity in a series of thoughtful and accessible articles written by experts. Chosen from InterVarsity’s Emerging Scholars Network blog, each chapter addresses common faith- and science-related questions. In part one, Science and Faith delves into why Christians should pursue scientific discovery, as well as the Bible’s viewpoint on scientific method and inquiry. Part two begins the conversation on the direct relevance of science to faith and how Christian scientists can talk to their colleagues about their faith, while part three discusses how conversations about science can take place between Christians. Finally, part four explores the history of science and the church and the question “How can the history of science encourage the church?” While ideal for graduate students who are exploring their faith and their chosen scientific fields, this book can also be used in church settings or as a personal resource. The book provides questions to launch small group conversation about faith/science, whether you’re a science PhD, a ministry leader, or an interested layperson. Since each reading is based on questions from real students, it may also be a resource for Christian faculty teaching the sciences. Contributors include Ruth Bancewicz, Gerald Rau, Greg Cootsona, Andy Walsh, and more.
Publisher: Hendrickson Publishers
ISBN: 1683072928
Category : Religion
Languages : en
Pages : 127
Book Description
How does science enhance faith? Is God relevant in an age of science? Science and Faith: Student Questions Explored investigates the relationship between science and Christianity in a series of thoughtful and accessible articles written by experts. Chosen from InterVarsity’s Emerging Scholars Network blog, each chapter addresses common faith- and science-related questions. In part one, Science and Faith delves into why Christians should pursue scientific discovery, as well as the Bible’s viewpoint on scientific method and inquiry. Part two begins the conversation on the direct relevance of science to faith and how Christian scientists can talk to their colleagues about their faith, while part three discusses how conversations about science can take place between Christians. Finally, part four explores the history of science and the church and the question “How can the history of science encourage the church?” While ideal for graduate students who are exploring their faith and their chosen scientific fields, this book can also be used in church settings or as a personal resource. The book provides questions to launch small group conversation about faith/science, whether you’re a science PhD, a ministry leader, or an interested layperson. Since each reading is based on questions from real students, it may also be a resource for Christian faculty teaching the sciences. Contributors include Ruth Bancewicz, Gerald Rau, Greg Cootsona, Andy Walsh, and more.
Handbook of Research on the Influence and Effectiveness of Gamification in Education
Author: Bernardes, Oscar
Publisher: IGI Global
ISBN: 1668442884
Category : Education
Languages : en
Pages : 869
Book Description
Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.
Publisher: IGI Global
ISBN: 1668442884
Category : Education
Languages : en
Pages : 869
Book Description
Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.