Author: Alexa Davis
Publisher: Ownit Publishing LLC
ISBN: 1386733547
Category : Fiction
Languages : en
Pages : 402
Book Description
Jackson Lancaster is the baby of the family, a perpetual college student, and a genius. When his cabin fever takes him from Lago Colina Ranch, his family homestead, to Los Angeles California, he chases the prestige of yet another degree from a prestigious university, and the attention of a former model and internet celebrity. As Jackson and the object of his desire, Carina Rivers, rush headlong into a relationship that no one saw coming, they learn that love isn't something you can plan or pin to a timetable. Jackson finds purpose in taking Carina's unique artistry to new heights, while Carina finds the family she dreamed of. Can true love, work, and patience overcome the pitfalls of ego and insecurity?
The Hot Gamer
Author: Alexa Davis
Publisher: Ownit Publishing LLC
ISBN: 1386733547
Category : Fiction
Languages : en
Pages : 402
Book Description
Jackson Lancaster is the baby of the family, a perpetual college student, and a genius. When his cabin fever takes him from Lago Colina Ranch, his family homestead, to Los Angeles California, he chases the prestige of yet another degree from a prestigious university, and the attention of a former model and internet celebrity. As Jackson and the object of his desire, Carina Rivers, rush headlong into a relationship that no one saw coming, they learn that love isn't something you can plan or pin to a timetable. Jackson finds purpose in taking Carina's unique artistry to new heights, while Carina finds the family she dreamed of. Can true love, work, and patience overcome the pitfalls of ego and insecurity?
Publisher: Ownit Publishing LLC
ISBN: 1386733547
Category : Fiction
Languages : en
Pages : 402
Book Description
Jackson Lancaster is the baby of the family, a perpetual college student, and a genius. When his cabin fever takes him from Lago Colina Ranch, his family homestead, to Los Angeles California, he chases the prestige of yet another degree from a prestigious university, and the attention of a former model and internet celebrity. As Jackson and the object of his desire, Carina Rivers, rush headlong into a relationship that no one saw coming, they learn that love isn't something you can plan or pin to a timetable. Jackson finds purpose in taking Carina's unique artistry to new heights, while Carina finds the family she dreamed of. Can true love, work, and patience overcome the pitfalls of ego and insecurity?
The Minds Behind the Games
Author: Patrick Hickey, Jr.
Publisher: McFarland
ISBN: 1476671109
Category : Games & Activities
Languages : en
Pages : 217
Book Description
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Publisher: McFarland
ISBN: 1476671109
Category : Games & Activities
Languages : en
Pages : 217
Book Description
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
The Gaming Table
Author: Andrew Steinmetz
Publisher:
ISBN:
Category : Gambling
Languages : en
Pages : 462
Book Description
Publisher:
ISBN:
Category : Gambling
Languages : en
Pages : 462
Book Description
Gamer Nation
Author: John Wills
Publisher: JHU Press
ISBN: 1421428695
Category : History
Languages : en
Pages : 297
Book Description
Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.
Publisher: JHU Press
ISBN: 1421428695
Category : History
Languages : en
Pages : 297
Book Description
Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.
Gamer
Author: John Coppett
Publisher: Dorrance Publishing
ISBN: 1480931691
Category : Fiction
Languages : en
Pages : 319
Book Description
Gamer By: John Coppett Gamer by John Coppett is a unique tale of fiction based on the life of Millard “Frosty” Snyder, a 74-year-old widower. As we meet Frosty on an early April day, he is tending the garden that his late wife, Francine, had loved and cared for; it is the first anniversary of her passing. The couple had been childless, which had left Frosty without a support system. Gardening was an activity that provided some relief from his sorrow; it made him feel close to Francine. The story unravels in several realms of time and space, which gives the reader a deeper understanding of the life of Frosty Snyder. There will be glimpses of his past as a Minor League Baseball catcher and later as a scout for the Cardinals; with so many memories, his recollections prompt him to consult with Francine, even though she is gone. There is the present, which takes off with an unexpected invitation to the Baseball Hall of Fame, and makes him a celebrity in his hometown. And then there are the ghosts of players from the past, now playing for the Eternal League; will this be in Frosty’s future? With Frosty’s notoriety, come opportunities he could never have dreamed of at the age of seventy-four. Will the possibility of a scandal create more stress than he can handle; or, will Frosty Snyder succeed in fulfilling a promise made, showing himself to be a true “gamer”? Enjoy the rollercoaster ride that is the life of Millard “Frosty” Snyder. To quote the author, “Never give up on a dream.”
Publisher: Dorrance Publishing
ISBN: 1480931691
Category : Fiction
Languages : en
Pages : 319
Book Description
Gamer By: John Coppett Gamer by John Coppett is a unique tale of fiction based on the life of Millard “Frosty” Snyder, a 74-year-old widower. As we meet Frosty on an early April day, he is tending the garden that his late wife, Francine, had loved and cared for; it is the first anniversary of her passing. The couple had been childless, which had left Frosty without a support system. Gardening was an activity that provided some relief from his sorrow; it made him feel close to Francine. The story unravels in several realms of time and space, which gives the reader a deeper understanding of the life of Frosty Snyder. There will be glimpses of his past as a Minor League Baseball catcher and later as a scout for the Cardinals; with so many memories, his recollections prompt him to consult with Francine, even though she is gone. There is the present, which takes off with an unexpected invitation to the Baseball Hall of Fame, and makes him a celebrity in his hometown. And then there are the ghosts of players from the past, now playing for the Eternal League; will this be in Frosty’s future? With Frosty’s notoriety, come opportunities he could never have dreamed of at the age of seventy-four. Will the possibility of a scandal create more stress than he can handle; or, will Frosty Snyder succeed in fulfilling a promise made, showing himself to be a true “gamer”? Enjoy the rollercoaster ride that is the life of Millard “Frosty” Snyder. To quote the author, “Never give up on a dream.”
Gamer Army
Author: Trent Reedy
Publisher: Scholastic Inc.
ISBN: 1338045318
Category : Juvenile Fiction
Languages : en
Pages : 267
Book Description
In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.
Publisher: Scholastic Inc.
ISBN: 1338045318
Category : Juvenile Fiction
Languages : en
Pages : 267
Book Description
In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.
Bear: Berserker Boys 1, a FREE Viking gamer shifter adventure romance
Author: Lulu M. Sylvian
Publisher: Moon Tan Press
ISBN:
Category : Fiction
Languages : en
Pages : 71
Book Description
Enjoy this free introductory story to the Berserker Boys romance trilogy. When her friend’s celebrity crush, in full Viking cosplay, sits down for lunch at the same restaurant, Aaliyah is determined to introduce her friend to the man. Instant attraction turns to anger, and instead of asking for an introduction, she sees red. Aaliyah challenges Vik, with his piercing blue eyes, on the meaning of his tattoos. Given a chance and a lot of charm and convincing, Vik hastily explains the true meaning of his marks. He invites Aaliyah and her friends to come see what he means. Vik had already chosen to embrace his Viking persona for game-play when magic forced the shift on him. Magical forces, using the power of online video gaming, are opening portals between worlds. That same magic causes Vik and his friends to shift into their berserker forms when called to do battle against invading hordes of orcs and goblins. It was supposed to be an afternoon of fun and mayhem, but Vik realizes too late, he may have put the feisty, beautiful Aaliyah in danger. Cosplay takes on a whole new meaning when Viking gamers have the power to shape shift. You don’t choose the berserker life. The berserker life chooses you.
Publisher: Moon Tan Press
ISBN:
Category : Fiction
Languages : en
Pages : 71
Book Description
Enjoy this free introductory story to the Berserker Boys romance trilogy. When her friend’s celebrity crush, in full Viking cosplay, sits down for lunch at the same restaurant, Aaliyah is determined to introduce her friend to the man. Instant attraction turns to anger, and instead of asking for an introduction, she sees red. Aaliyah challenges Vik, with his piercing blue eyes, on the meaning of his tattoos. Given a chance and a lot of charm and convincing, Vik hastily explains the true meaning of his marks. He invites Aaliyah and her friends to come see what he means. Vik had already chosen to embrace his Viking persona for game-play when magic forced the shift on him. Magical forces, using the power of online video gaming, are opening portals between worlds. That same magic causes Vik and his friends to shift into their berserker forms when called to do battle against invading hordes of orcs and goblins. It was supposed to be an afternoon of fun and mayhem, but Vik realizes too late, he may have put the feisty, beautiful Aaliyah in danger. Cosplay takes on a whole new meaning when Viking gamers have the power to shape shift. You don’t choose the berserker life. The berserker life chooses you.
Game Design Foundations
Author: Roger Pedersen
Publisher: Jones & Bartlett Publishers
ISBN: 1449663923
Category : Computers
Languages : en
Pages : 401
Book Description
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Publisher: Jones & Bartlett Publishers
ISBN: 1449663923
Category : Computers
Languages : en
Pages : 401
Book Description
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Last Gamer Standing
Author: Katie Zhao
Publisher: Scholastic Inc.
ISBN: 1338741519
Category : Juvenile Fiction
Languages : en
Pages : 128
Book Description
Ready Player One meets the action of battle royale video games in this middle-grade sci-fi perfect for fans of Fortnite. In twelve-year-old Reyna Cheng's world, gaming is everything. Professional esports teams are the mainstream celebrities. Kids begin training from a young age, aspiring for the big leagues. Reyna is the up-and-coming junior amateur Dayhold gamer, competing in a VR battle royale against AI monsters and human players. But despite Reyna's rising popularity and skills, no one knows who she is. Gaming is still a boys' club and to protect herself against trolls and their harassment, she games the mysterious TheRuiNar. When Reyna qualifies for the Dayhold Junior Tournament, she knows she's got what it takes to win the championship title and the $10,000 prize. It's a chance to make a step forward towards her professional esports dreams and to help her family with the costs of her mother's hospital bills. But when she's blackmailed and threatened to be doxed by an anonymous troll, Reyna has to confront the toxic gaming community head-on. With her dreams and the cash prize on the line, it's game on!
Publisher: Scholastic Inc.
ISBN: 1338741519
Category : Juvenile Fiction
Languages : en
Pages : 128
Book Description
Ready Player One meets the action of battle royale video games in this middle-grade sci-fi perfect for fans of Fortnite. In twelve-year-old Reyna Cheng's world, gaming is everything. Professional esports teams are the mainstream celebrities. Kids begin training from a young age, aspiring for the big leagues. Reyna is the up-and-coming junior amateur Dayhold gamer, competing in a VR battle royale against AI monsters and human players. But despite Reyna's rising popularity and skills, no one knows who she is. Gaming is still a boys' club and to protect herself against trolls and their harassment, she games the mysterious TheRuiNar. When Reyna qualifies for the Dayhold Junior Tournament, she knows she's got what it takes to win the championship title and the $10,000 prize. It's a chance to make a step forward towards her professional esports dreams and to help her family with the costs of her mother's hospital bills. But when she's blackmailed and threatened to be doxed by an anonymous troll, Reyna has to confront the toxic gaming community head-on. With her dreams and the cash prize on the line, it's game on!
The Secret History of Mac Gaming
Author: Richard Moss
Publisher: Unbound Publishing
ISBN: 1783524871
Category : Games & Activities
Languages : en
Pages : 538
Book Description
The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.
Publisher: Unbound Publishing
ISBN: 1783524871
Category : Games & Activities
Languages : en
Pages : 538
Book Description
The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.