Making Puzzle Browser Games with Phaser V2

Making Puzzle Browser Games with Phaser V2 PDF Author: Stephen Gose
Publisher:
ISBN: 9781980987031
Category :
Languages : en
Pages : 38

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Book Description
Making Puzzle Games with Phaser v2 Series is a tutorial hands-on guide for creating online games using both Phaser versions 2.6.2 and the community released editions. This tutorial is a single chapter focused on building a Jigsaw and Slider Puzzle games and mechanics into 2 styles of puzzle games! It is only one chapter in a series of 16 great classic game mechanics techniques. I decided to sell each chapter separately. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets from the book website to add your own modification. Making Puzzle Games is book 8 in this series and contains several sections. It starts with a Game Overview of the goals, game ludology, workstation set-up and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; then over the next few days, you will have a completed game ready to deploy in any "apps" stores. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book's explanation. What you'll learn: By the end of this workbook, you'll have integrated into your own game designs: - Adopted processes for business project management and agile software development. - Organized a standard file structure for developing games in general; - Used a blank game template to scaffold further game projects; - Imported resources and game assets; - Displayed, animated and moved game avatars on various screen renderings; - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas; - Used customized web fonts; - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard); - Rendered several physics systems in v2; - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more); - Created and managed game state-phases; - Managed permanent game assets across state-phases; - Optimized your game for various mobile devices; - Integrated 3rd-party scripts, plug-ins, and services for v2. - Deploy single- and multi-player games. - Web Sockets demystified for scalable massive online game deployments. Who This Book Is For: Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning -- the essential techniques of game programming skills in both the Phaser v2.x.x official and community editions. If you are interested in making Puzzle Games, especially for the mobile market, then Making Puzzle Games Series is a perfect choice.

Making Puzzle Browser Games with Phaser V2

Making Puzzle Browser Games with Phaser V2 PDF Author: Stephen Gose
Publisher:
ISBN: 9781980987031
Category :
Languages : en
Pages : 38

Get Book

Book Description
Making Puzzle Games with Phaser v2 Series is a tutorial hands-on guide for creating online games using both Phaser versions 2.6.2 and the community released editions. This tutorial is a single chapter focused on building a Jigsaw and Slider Puzzle games and mechanics into 2 styles of puzzle games! It is only one chapter in a series of 16 great classic game mechanics techniques. I decided to sell each chapter separately. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets from the book website to add your own modification. Making Puzzle Games is book 8 in this series and contains several sections. It starts with a Game Overview of the goals, game ludology, workstation set-up and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; then over the next few days, you will have a completed game ready to deploy in any "apps" stores. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book's explanation. What you'll learn: By the end of this workbook, you'll have integrated into your own game designs: - Adopted processes for business project management and agile software development. - Organized a standard file structure for developing games in general; - Used a blank game template to scaffold further game projects; - Imported resources and game assets; - Displayed, animated and moved game avatars on various screen renderings; - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas; - Used customized web fonts; - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard); - Rendered several physics systems in v2; - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more); - Created and managed game state-phases; - Managed permanent game assets across state-phases; - Optimized your game for various mobile devices; - Integrated 3rd-party scripts, plug-ins, and services for v2. - Deploy single- and multi-player games. - Web Sockets demystified for scalable massive online game deployments. Who This Book Is For: Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning -- the essential techniques of game programming skills in both the Phaser v2.x.x official and community editions. If you are interested in making Puzzle Games, especially for the mobile market, then Making Puzzle Games Series is a perfect choice.

Make Your Own PuzzleScript Games!

Make Your Own PuzzleScript Games! PDF Author: Anna Anthropy
Publisher: No Starch Press
ISBN: 1593279442
Category : Juvenile Nonfiction
Languages : en
Pages : 185

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Book Description
Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online. Learn how to: Decorate your game with fun backgrounds Write rules that define how objects interact Add obstacles like laser guns and guards Herd cats and even pull off a robot heist! With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!

Making Puzzle Browser Games

Making Puzzle Browser Games PDF Author: Stephen Gose
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 190

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Book Description
Discover how to create online "Puzzle" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this chapter, you will have a production pipeline ready to create as many different "JigSaw & Slider" Puzzle games as your imagination can dream of!You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes. General Game Licenses are included in the purchased book.I would like to guide you in creating several types of "Puzzle" game mechanics using an innovative approach with Phaser III. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional "Puzzle" game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to: - Use either the Phaser JS Gaming Framework either v2.x.x or v3.16+.- How to integrate "Puzzle" game mechanics into other game genres such as Detective adventure and spy stories!- Use your game as a "Progressive Web Application" or "Single Page Web Application" for any device.- Analyze current business demand for this game's genre, how and where to deploy it.- Automatically generate various game board features.If you have any feedback or suggestions please join our email listing or participate in the forum for this course!

Puzzle Baron's Logic Puzzles

Puzzle Baron's Logic Puzzles PDF Author: Puzzle Baron
Publisher: National Geographic Books
ISBN: 1615640320
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Get your brain working with 200 grid-based logic puzzles from the Puzzle Baron! Filled with complex and fun brain teasers that range in difficulty, this book will put your mind into overdrive with hours of brain-challenging fun. Using the given backstory and list of clues, readers use pure logic to deduce the correct answer for each fiendishly tricky puzzle in Puzzle Baron's Logic Puzzles. Bring out your competitive side and check your stats against the average completion time, the record completion time, and the percentage of people who finish the puzzle. Check your work against the answer key and see how logical you really are! Perfect for adults or children, Puzzle Baron's Logic Puzzles is the ultimate challenge for those who love piecing clues and facts together. The brain is a wonderful thing to tease!

The Everything Kids' Math Puzzles Book

The Everything Kids' Math Puzzles Book PDF Author: Meg Clemens
Publisher: Everything
ISBN: 9781580627733
Category : Juvenile Nonfiction
Languages : en
Pages : 0

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Book Description
Stump your friends and family with this fun, challenging math puzzle book! Who knew that math could be so cool? Crammed with games, puzzles, and trivia, The Everything Kids’ Math Puzzles Book puts the fun back into playing with numbers! If you have any fear of math—or are just tired of sitting in a classroom—The Everything Kids’ Math Puzzles Book provides hours of entertainment. You’ll get so caught up in the activities, you won’t even know you’re learning! Inside, you’ll be able to: -Decode hidden messages using Roman numerals -Connect the dots using simple addition and subtraction -Learn to create magic number squares -Use division to answer musical riddles -Match the profession to numerical license plates

A Beginner's Guide to 2D Puzzle Games with Unity

A Beginner's Guide to 2D Puzzle Games with Unity PDF Author: Patrick Felicia
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 220

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Book Description


The Puzzle Instinct

The Puzzle Instinct PDF Author: Marcel Danesi
Publisher: Indiana University Press
ISBN: 9780253217080
Category : Games & Activities
Languages : en
Pages : 288

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Book Description
"Humans are the only animals who create and solve puzzles--for the sheer pleasure of it--and there is no obvious genetic reason why we would do this. Marcel Danesi explores the psychology of puzzles and puzzling, with scores of classic examples. His pioneering book is both entertaining and enlightening." --Will Shortz, Crossword Editor, The New York Times "... Puzzle fanatics will enjoy the many riddles, illusions, cryptograms and other mind-benders offered for analysis." --Psychology Today "... a bristlingly clear... always intriguing survey of the history and rationale of puzzles.... A] splendid study...." --Knight Ridder Newspapers

Make Your Own PuzzleScript Games!

Make Your Own PuzzleScript Games! PDF Author: Anna Anthropy
Publisher: No Starch Press
ISBN: 1593279450
Category : Juvenile Nonfiction
Languages : en
Pages : 185

Get Book

Book Description
Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online. Learn how to: Decorate your game with fun backgrounds Write rules that define how objects interact Add obstacles like laser guns and guards Herd cats and even pull off a robot heist! With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!

Fundamentals of Puzzle and Casual Game Design

Fundamentals of Puzzle and Casual Game Design PDF Author: Ernest W. Adams
Publisher: Pearson Education
ISBN: 0133811948
Category : Computer games
Languages : en
Pages : 35

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Book Description
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.

Game Design Deep Dive: Horror

Game Design Deep Dive: Horror PDF Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000451100
Category : Computers
Languages : en
Pages : 135

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Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.