Author: Antonio Fernández-Caballero
Publisher: MDPI
ISBN: 3038971987
Category : Technology & Engineering
Languages : en
Pages : 255
Book Description
This book is a printed edition of the Special Issue "Socio-Cognitive and Affective Computing" that was published in Applied Sciences
Socio-Cognitive and Affective Computing
Author: Antonio Fernández-Caballero
Publisher: MDPI
ISBN: 3038971987
Category : Technology & Engineering
Languages : en
Pages : 255
Book Description
This book is a printed edition of the Special Issue "Socio-Cognitive and Affective Computing" that was published in Applied Sciences
Publisher: MDPI
ISBN: 3038971987
Category : Technology & Engineering
Languages : en
Pages : 255
Book Description
This book is a printed edition of the Special Issue "Socio-Cognitive and Affective Computing" that was published in Applied Sciences
Principles and Applications of Socio-Cognitive and Affective Computing
Author: Geetha, S.
Publisher: IGI Global
ISBN: 1668438453
Category : Computers
Languages : en
Pages : 280
Book Description
Recent advances in socio-cognitive and affective computing require further study as countless benefits and opportunities have emerged from these innovative technologies that may be useful in a number of contexts throughout daily life. In order to ensure these technologies are appropriately utilized across sectors, the challenges and strategies for adoption as well as potential uses must be thoroughly considered. Principles and Applications of Socio-Cognitive and Affective Computing discusses several aspects of affective interactions and concepts in affective computing, the fundamentals of emotions, and emerging research and exciting techniques for bridging the emotional disparity between humans and machines, all within the context of interactions. The book also considers problem and solution guidelines emerging in cognitive computing, thus summarizing the roadmap of current machine computational intelligence techniques for affective computing. Covering a range of topics such as social interaction, robotics, and virtual reality, this reference work is crucial for scientists, engineers, industry professionals, academicians, researchers, scholars, practitioners, instructors, and students.
Publisher: IGI Global
ISBN: 1668438453
Category : Computers
Languages : en
Pages : 280
Book Description
Recent advances in socio-cognitive and affective computing require further study as countless benefits and opportunities have emerged from these innovative technologies that may be useful in a number of contexts throughout daily life. In order to ensure these technologies are appropriately utilized across sectors, the challenges and strategies for adoption as well as potential uses must be thoroughly considered. Principles and Applications of Socio-Cognitive and Affective Computing discusses several aspects of affective interactions and concepts in affective computing, the fundamentals of emotions, and emerging research and exciting techniques for bridging the emotional disparity between humans and machines, all within the context of interactions. The book also considers problem and solution guidelines emerging in cognitive computing, thus summarizing the roadmap of current machine computational intelligence techniques for affective computing. Covering a range of topics such as social interaction, robotics, and virtual reality, this reference work is crucial for scientists, engineers, industry professionals, academicians, researchers, scholars, practitioners, instructors, and students.
Socio-cognitive and Affective Computing
Author: Antonio Fernández-Caballero
Publisher:
ISBN: 9783038971993
Category : Electronic books
Languages : en
Pages : 244
Book Description
"Social cognition focuses on how people process, store, and apply information about other people and social situations. It focuses on the role that cognitive processes play in our social interactions. On the other hand, the term cognitive computing is generally used to refer to new hardware and/or software that mimics the functioning of the human brain and helps to improve human decision-making. In this sense, it is a type of computing with the goal of discovering more accurate models of how the human brain/mind senses, reasons, and responds to stimuli. Thus, Socio-Cognitive Computing should be understood as a set of theoretical interdisciplinary frameworks, methodologies, methods and hardware/software tools to model how the human brain mediates social interactions. In addition, Affective Computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects, a fundamental aspect of socio-cognitive neuroscience. It is an interdisciplinary field spanning computer science, electrical engineering, psychology, and cognitive science. Moreover, Physiological Computing is a category of technology in which electrophysiological data recorded directly from human activity are used to interface with a computing device. This technology becomes even more relevant when computing can be integrated pervasively in everyday life environments. Thus, Socio-Cognitive and Affective Computing systems should be able to adapt their behavior according to the Physiological Computing paradigm. This Special Issue on Socio-Cognitive and Affective Computing aimed at integrating these various albeit complementary fields. Proposals from researchers who use signals from the brain and/or body to infer people's intentions and psychological state in smart computing systems were welcome. Designing this kind of system requires combining knowledge and methods of ubiquitous and pervasive computing, as well as physiological data measurement and processing, with those of socio-cognitive and affective computing. Papers with a special focus on multidisciplinary approaches and multimodality were especially welcome"--Page 1.
Publisher:
ISBN: 9783038971993
Category : Electronic books
Languages : en
Pages : 244
Book Description
"Social cognition focuses on how people process, store, and apply information about other people and social situations. It focuses on the role that cognitive processes play in our social interactions. On the other hand, the term cognitive computing is generally used to refer to new hardware and/or software that mimics the functioning of the human brain and helps to improve human decision-making. In this sense, it is a type of computing with the goal of discovering more accurate models of how the human brain/mind senses, reasons, and responds to stimuli. Thus, Socio-Cognitive Computing should be understood as a set of theoretical interdisciplinary frameworks, methodologies, methods and hardware/software tools to model how the human brain mediates social interactions. In addition, Affective Computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects, a fundamental aspect of socio-cognitive neuroscience. It is an interdisciplinary field spanning computer science, electrical engineering, psychology, and cognitive science. Moreover, Physiological Computing is a category of technology in which electrophysiological data recorded directly from human activity are used to interface with a computing device. This technology becomes even more relevant when computing can be integrated pervasively in everyday life environments. Thus, Socio-Cognitive and Affective Computing systems should be able to adapt their behavior according to the Physiological Computing paradigm. This Special Issue on Socio-Cognitive and Affective Computing aimed at integrating these various albeit complementary fields. Proposals from researchers who use signals from the brain and/or body to infer people's intentions and psychological state in smart computing systems were welcome. Designing this kind of system requires combining knowledge and methods of ubiquitous and pervasive computing, as well as physiological data measurement and processing, with those of socio-cognitive and affective computing. Papers with a special focus on multidisciplinary approaches and multimodality were especially welcome"--Page 1.
Advances in Virtual Agents and Affective Computing for the Understanding and Remediation of Social Cognitive Disorders
Author: Eric Brunet-Gouet
Publisher: Frontiers Media SA
ISBN: 2889197875
Category : Cognition disorders
Languages : en
Pages : 140
Book Description
Advances in modern sciences occur thanks to within-fields discoveries as well as confrontation of concepts and methods from separated, sometimes distant, domains of knowledge. For instance, the fields of psychology and psychopathology benefited from accumulated contributions from cognitive neurosciences, which, in turn, received insights from molecular chemistry, cellular biology, physics (neuroimaging), statistics and computer sciences (data processing), etc. From the results of these researches, one can argue that among the numerous cognitive phenomena supposedly involved in the emergence the human intelligence and organized behavior, some of them are specific to the social nature of our phylogenetic order. Scientific reductionism allowed to divide the social cognitive system into several components, i.e. emotion processing and regulation, mental state inference (theory of mind), agency, etc. New paradigms were progressively designed to investigate these processes within highly-controlled laboratory settings. Moreover, the related constructs were successful at better understanding psychopathological conditions such as autism and schizophrenia, with partial relationships with illness outcomes. Here, we would like to outline the parallel development of concepts in social neurosciences and in other domains such as computer science, affective computing, virtual reality development, and even hardware technologies. While several researchers in neurosciences pointed out the necessity to consider naturalistic social cognition (Zaki and Ochsner, Ann N Y Acad Sci 1167, 16-30, 2009), the second person perspective (Schilbach et al., Behav Brain Sci 36(4), 393-414, 2013) and reciprocity (de Bruin et al., Front Hum Neurosci 6, 151, 2012), both computer and software developments allowed more and more realistic real-time models of our environment and of virtual humans capable of some interaction with users. As noted at the very beginning of this editorial, a new convergence between scientific disciplines might occur from which it is tricky to predict the outcomes in terms of new concepts, methods and uses. Although this convergence is motivated by the intuition that it fits well ongoing societal changes (increasing social demands on computer technologies, augmenting funding), it comes with several difficulties for which the current Frontiers in’ topic strives to bring some positive answers, and to provide both theoretical arguments and experimental examples. The first issue is about concepts and vocabulary as the contributions described in the following are authored by neuroscientists, computer scientists, psychopathologists, etc. A special attention was given during the reviewing process to stay as close as possible to the publication standards in psychological and health sciences, and to avoid purely technical descriptions. The second problem concerns methods: more complex computerized interaction models results in unpredictable and poorly controlled experiments. In other words, the assets of naturalistic paradigms may be alleviated by the difficulty to match results between subjects, populations, conditions. Of course, this practical question is extremely important for investigating pathologies that are associated with profoundly divergent behavioral patterns. Some of the contributions of this topic provide description of strategies that allowed to solve these difficulties, at least partially. The last issue is about heterogeneity of the objectives of the researches presented here. While selection criteria focused on the use of innovative technologies to assess or improve social cognition, the fields of application of this approach were quite unexpected. In an attempt to organize the contributions, three directions of research can be identified: 1) how innovation in methods might improve understanding and assessment of social cognition disorders or pathology? 2) within the framework of cognitive behavioral psychotherapies (CBT), how should we consider the use of virtual reality or augmented reality? 3) which are the benefits of these techniques for investigating severe mental disorders (schizophrenia or autism) and performing cognitive training? The first challenging question is insightfully raised in the contribution of Timmermans and Schilbach (2014) giving orientations for investigating alterations of social interaction in psychiatric disorders by the use of dual interactive eye tracking with virtual anthropomorphic avatars. Joyal, Jacob and collaborators (2014) bring concurrent and construct validities of a newly developed set of virtual faces expressing six fundamental emotions. The relevance of virtual reality was exemplified with two contributions focusing on anxiety related phenomena. Jackson et al. (2015) describe a new environment allowing to investigate empathy for dynamic FACS-coded facial expressions including pain. Based on a systematic investigation of the impact of social stimuli modalities (visual, auditory), Ruch and collaborators are able to characterize the specificity of the interpretation of laughter in people with gelotophobia (2014). On the issue of social anxiety, Aymerich-Franch et al. (2014) presented two studies in which public speaking anxiety has been correlated with avatars’ similarity of participants’ self-representations. The second issue focuses on how advances in virtual reality may benefit to cognitive and behavioral therapies in psychiatry. These interventions share a common framework that articulates thoughts, feelings or emotions and behaviors and proposes gradual modification of each of these levels thanks to thought and schema analysis, stress reduction procedures, etc. They were observed to be somehow useful for the treatment of depression, stress disorders, phobias, and are gaining some authority in personality disorders and addictions. The main asset of new technologies is the possibility to control the characteristics of symptom-eliciting stimuli/situations, and more precisely the degree to which immersion is enforced. For example, Baus and Bouchard (2014) provide a review on the extension of virtual reality exposure-based therapy toward recently described augmented reality exposure-based therapy in individuals with phobias. Concerning substance dependence disorders, Hone-Blanchet et collaborators (2014) present another review on how virtual reality can be an asset for both therapy and craving assessment stressing out the possibilities to simulate social interactions associated with drug seeking behaviors and even peers’ pressure to consume. The last issue this Frontiers’ topic deals with encompasses the questions raised by social cognitive training or remediation in severe and chronic mental disorders (autistic disorders, schizophrenia). Here, therapies are based on drill and practice or strategy shaping procedures, and, most of the time, share an errorless learning of repeated cognitive challenges. Computerized methods were early proposed for that they do, effortlessly and with limited costs, repetitive stimulations. While, repetition was incompatible with realism in the social cognitive domain, recent advances provide both immersion and full control over stimuli. Georgescu and al. (2014) exhaustively reviews the use of virtual characters to assess and train non-verbal communication in high-functioning autism (HFA). Grynszpan and Nadel (2015) present an original eye-tracking method to reveal the link between gaze patterns and pragmatic abilities again in HFA. About schizophrenia, Oker and collaborators (2015) discuss and report some insights on how an affective and reactive virtual agents might be useful to assess and remediate several defects of social cognitive disorders. About assessment within virtual avatars on schizophrenia, Park et al., (2014) focused on effect of perceived intimacy on social decision making with schizophrenia patients. Regarding schizophrenia remediation, Peyroux and Franck (2014) presented a new method named RC2S which is a cognitive remediation program to improve social cognition in schizophrenia and related disorders. To conclude briefly, while it is largely acknowledged that social interaction can be studied as a topic of its own, all the contributions demonstrate the added value of expressive virtual agents and affective computing techniques for the experimentation. It also appears that the use of virtual reality is at the very beginning of a new scientific endeavor in cognitive sciences and medicine.
Publisher: Frontiers Media SA
ISBN: 2889197875
Category : Cognition disorders
Languages : en
Pages : 140
Book Description
Advances in modern sciences occur thanks to within-fields discoveries as well as confrontation of concepts and methods from separated, sometimes distant, domains of knowledge. For instance, the fields of psychology and psychopathology benefited from accumulated contributions from cognitive neurosciences, which, in turn, received insights from molecular chemistry, cellular biology, physics (neuroimaging), statistics and computer sciences (data processing), etc. From the results of these researches, one can argue that among the numerous cognitive phenomena supposedly involved in the emergence the human intelligence and organized behavior, some of them are specific to the social nature of our phylogenetic order. Scientific reductionism allowed to divide the social cognitive system into several components, i.e. emotion processing and regulation, mental state inference (theory of mind), agency, etc. New paradigms were progressively designed to investigate these processes within highly-controlled laboratory settings. Moreover, the related constructs were successful at better understanding psychopathological conditions such as autism and schizophrenia, with partial relationships with illness outcomes. Here, we would like to outline the parallel development of concepts in social neurosciences and in other domains such as computer science, affective computing, virtual reality development, and even hardware technologies. While several researchers in neurosciences pointed out the necessity to consider naturalistic social cognition (Zaki and Ochsner, Ann N Y Acad Sci 1167, 16-30, 2009), the second person perspective (Schilbach et al., Behav Brain Sci 36(4), 393-414, 2013) and reciprocity (de Bruin et al., Front Hum Neurosci 6, 151, 2012), both computer and software developments allowed more and more realistic real-time models of our environment and of virtual humans capable of some interaction with users. As noted at the very beginning of this editorial, a new convergence between scientific disciplines might occur from which it is tricky to predict the outcomes in terms of new concepts, methods and uses. Although this convergence is motivated by the intuition that it fits well ongoing societal changes (increasing social demands on computer technologies, augmenting funding), it comes with several difficulties for which the current Frontiers in’ topic strives to bring some positive answers, and to provide both theoretical arguments and experimental examples. The first issue is about concepts and vocabulary as the contributions described in the following are authored by neuroscientists, computer scientists, psychopathologists, etc. A special attention was given during the reviewing process to stay as close as possible to the publication standards in psychological and health sciences, and to avoid purely technical descriptions. The second problem concerns methods: more complex computerized interaction models results in unpredictable and poorly controlled experiments. In other words, the assets of naturalistic paradigms may be alleviated by the difficulty to match results between subjects, populations, conditions. Of course, this practical question is extremely important for investigating pathologies that are associated with profoundly divergent behavioral patterns. Some of the contributions of this topic provide description of strategies that allowed to solve these difficulties, at least partially. The last issue is about heterogeneity of the objectives of the researches presented here. While selection criteria focused on the use of innovative technologies to assess or improve social cognition, the fields of application of this approach were quite unexpected. In an attempt to organize the contributions, three directions of research can be identified: 1) how innovation in methods might improve understanding and assessment of social cognition disorders or pathology? 2) within the framework of cognitive behavioral psychotherapies (CBT), how should we consider the use of virtual reality or augmented reality? 3) which are the benefits of these techniques for investigating severe mental disorders (schizophrenia or autism) and performing cognitive training? The first challenging question is insightfully raised in the contribution of Timmermans and Schilbach (2014) giving orientations for investigating alterations of social interaction in psychiatric disorders by the use of dual interactive eye tracking with virtual anthropomorphic avatars. Joyal, Jacob and collaborators (2014) bring concurrent and construct validities of a newly developed set of virtual faces expressing six fundamental emotions. The relevance of virtual reality was exemplified with two contributions focusing on anxiety related phenomena. Jackson et al. (2015) describe a new environment allowing to investigate empathy for dynamic FACS-coded facial expressions including pain. Based on a systematic investigation of the impact of social stimuli modalities (visual, auditory), Ruch and collaborators are able to characterize the specificity of the interpretation of laughter in people with gelotophobia (2014). On the issue of social anxiety, Aymerich-Franch et al. (2014) presented two studies in which public speaking anxiety has been correlated with avatars’ similarity of participants’ self-representations. The second issue focuses on how advances in virtual reality may benefit to cognitive and behavioral therapies in psychiatry. These interventions share a common framework that articulates thoughts, feelings or emotions and behaviors and proposes gradual modification of each of these levels thanks to thought and schema analysis, stress reduction procedures, etc. They were observed to be somehow useful for the treatment of depression, stress disorders, phobias, and are gaining some authority in personality disorders and addictions. The main asset of new technologies is the possibility to control the characteristics of symptom-eliciting stimuli/situations, and more precisely the degree to which immersion is enforced. For example, Baus and Bouchard (2014) provide a review on the extension of virtual reality exposure-based therapy toward recently described augmented reality exposure-based therapy in individuals with phobias. Concerning substance dependence disorders, Hone-Blanchet et collaborators (2014) present another review on how virtual reality can be an asset for both therapy and craving assessment stressing out the possibilities to simulate social interactions associated with drug seeking behaviors and even peers’ pressure to consume. The last issue this Frontiers’ topic deals with encompasses the questions raised by social cognitive training or remediation in severe and chronic mental disorders (autistic disorders, schizophrenia). Here, therapies are based on drill and practice or strategy shaping procedures, and, most of the time, share an errorless learning of repeated cognitive challenges. Computerized methods were early proposed for that they do, effortlessly and with limited costs, repetitive stimulations. While, repetition was incompatible with realism in the social cognitive domain, recent advances provide both immersion and full control over stimuli. Georgescu and al. (2014) exhaustively reviews the use of virtual characters to assess and train non-verbal communication in high-functioning autism (HFA). Grynszpan and Nadel (2015) present an original eye-tracking method to reveal the link between gaze patterns and pragmatic abilities again in HFA. About schizophrenia, Oker and collaborators (2015) discuss and report some insights on how an affective and reactive virtual agents might be useful to assess and remediate several defects of social cognitive disorders. About assessment within virtual avatars on schizophrenia, Park et al., (2014) focused on effect of perceived intimacy on social decision making with schizophrenia patients. Regarding schizophrenia remediation, Peyroux and Franck (2014) presented a new method named RC2S which is a cognitive remediation program to improve social cognition in schizophrenia and related disorders. To conclude briefly, while it is largely acknowledged that social interaction can be studied as a topic of its own, all the contributions demonstrate the added value of expressive virtual agents and affective computing techniques for the experimentation. It also appears that the use of virtual reality is at the very beginning of a new scientific endeavor in cognitive sciences and medicine.
Affective Computing and Intelligent Interaction
Author: Ana Paiva
Publisher: Springer Science & Business Media
ISBN: 3540748881
Category : Computers
Languages : en
Pages : 795
Book Description
This book constitutes the refereed proceedings of the Second International Conference on Affective Computing and Intelligent Interaction, ACII 2007, held in Lisbon, Portugal, in September 2007. The 57 revised full papers and 4 revised short papers presented together with the extended abstracts of 33 poster papers were carefully reviewed and selected from 151 submissions. The papers are organized in topical sections on affective facial expression and recognition, affective body expression and recognition, affective speech processing, affective text and dialogue processing, recognising affect using physiological measures, computational models of emotion and theoretical foundations, affective databases, annotations, tools and languages, affective sound and music processing, affective interactions: systems and applications, as well as evaluating affective systems.
Publisher: Springer Science & Business Media
ISBN: 3540748881
Category : Computers
Languages : en
Pages : 795
Book Description
This book constitutes the refereed proceedings of the Second International Conference on Affective Computing and Intelligent Interaction, ACII 2007, held in Lisbon, Portugal, in September 2007. The 57 revised full papers and 4 revised short papers presented together with the extended abstracts of 33 poster papers were carefully reviewed and selected from 151 submissions. The papers are organized in topical sections on affective facial expression and recognition, affective body expression and recognition, affective speech processing, affective text and dialogue processing, recognising affect using physiological measures, computational models of emotion and theoretical foundations, affective databases, annotations, tools and languages, affective sound and music processing, affective interactions: systems and applications, as well as evaluating affective systems.
Emotions and Personality in Personalized Services
Author: Marko Tkalčič
Publisher: Springer
ISBN: 3319314130
Category : Computers
Languages : en
Pages : 400
Book Description
Personalization is ubiquitous from search engines to online-shopping websites helping us find content more efficiently and this book focuses on the key developments that are shaping our daily online experiences. With advances in the detection of end users’ emotions, personality, sentiment and social signals, researchers and practitioners now have the tools to build a new generation of personalized systems that will really understand the user’s state and deliver the right content. With leading experts from a vast array of domains from user modeling, mobile sensing and information retrieval to artificial intelligence, human-computer interaction (HCI) social computing and psychology, a broad spectrum of topics are covered. From discussing psychological theoretical models and exploring state-of-the-art methods for acquiring emotions and personality in an unobtrusive way, as well as describing how these concepts can be used to improve various aspects of the personalization process and chapters that discuss evaluation and privacy issues. Emotions and Personality in Personalized Systems will help aid researchers and practitioners develop and evaluate user-centric personalization systems that take into account the factors that have a tremendous impact on our decision-making – emotions and personality.
Publisher: Springer
ISBN: 3319314130
Category : Computers
Languages : en
Pages : 400
Book Description
Personalization is ubiquitous from search engines to online-shopping websites helping us find content more efficiently and this book focuses on the key developments that are shaping our daily online experiences. With advances in the detection of end users’ emotions, personality, sentiment and social signals, researchers and practitioners now have the tools to build a new generation of personalized systems that will really understand the user’s state and deliver the right content. With leading experts from a vast array of domains from user modeling, mobile sensing and information retrieval to artificial intelligence, human-computer interaction (HCI) social computing and psychology, a broad spectrum of topics are covered. From discussing psychological theoretical models and exploring state-of-the-art methods for acquiring emotions and personality in an unobtrusive way, as well as describing how these concepts can be used to improve various aspects of the personalization process and chapters that discuss evaluation and privacy issues. Emotions and Personality in Personalized Systems will help aid researchers and practitioners develop and evaluate user-centric personalization systems that take into account the factors that have a tremendous impact on our decision-making – emotions and personality.
Intelligent Transportation Systems: Theory and Practice
Author: Amit Kumar Tyagi
Publisher: Springer Nature
ISBN: 9811976228
Category : Technology & Engineering
Languages : en
Pages : 407
Book Description
This book provides fundamental principles of intelligent transport systems with comprehensive insight and state of the art of vehicles, vehicular technology, connecting vehicles, and intelligent vehicles/autonomous intelligent vehicles. The book discusses different approaches for multiple sensor-based multiple-objects tracking, in addition to blockchain-based solutions for building tamper-proof sensing devices. It introduces various algorithms for security, privacy, and trust for intelligent vehicles. This book countermeasures all the drawbacks and provides useful information to students, researchers, and scientific communities. It contains chapters from national and international experts and will be essential for researchers and advanced students from academia, and industry experts who are working on intelligent transportation systems.
Publisher: Springer Nature
ISBN: 9811976228
Category : Technology & Engineering
Languages : en
Pages : 407
Book Description
This book provides fundamental principles of intelligent transport systems with comprehensive insight and state of the art of vehicles, vehicular technology, connecting vehicles, and intelligent vehicles/autonomous intelligent vehicles. The book discusses different approaches for multiple sensor-based multiple-objects tracking, in addition to blockchain-based solutions for building tamper-proof sensing devices. It introduces various algorithms for security, privacy, and trust for intelligent vehicles. This book countermeasures all the drawbacks and provides useful information to students, researchers, and scientific communities. It contains chapters from national and international experts and will be essential for researchers and advanced students from academia, and industry experts who are working on intelligent transportation systems.
Multi-criteria Decision Making for Smart Grid Design and Operation
Author: Lazar Z. Velimirović
Publisher: Springer Nature
ISBN: 9811976775
Category : Technology & Engineering
Languages : en
Pages : 228
Book Description
The book is dedicated to the implementation of different multi-criteria decision-making techniques for various problems concerning planning and operation of the smart grid from the Society 5.0 perspective. It consists of a practical explanation of several multi-criteria approaches and examples of their application to real problems. In this book, the choice of the optimal smart grid strategy in planning and operation is made. Various areas of smart grid problems are analyzed, from the smart grid project efficiency assessment to the electric vehicle charging schedule optimization. The comparison of alternatives is made using different techniques taking into account the presence of multiple criteria of both qualitative and quantitative nature, different performance indicators, and the uncertain environment of the smart grid. The book outlines in clear terms how the electricity grid can be modernized in such a way that it monitors, protects, and automatically optimizes the operation of its interconnected elements, taking into account different stakeholders and criteria and society in general. The book covers various smart grid aspects—from the distributed generator through the medium-voltage network and distribution system, to energy storage installations and to end-use consumers and their thermostats, electric vehicles, appliances, and other household devices. The book serves as a practical guide for researchers, energy and utility professionals, power system planners, regulators, policymakers, and others in the field.
Publisher: Springer Nature
ISBN: 9811976775
Category : Technology & Engineering
Languages : en
Pages : 228
Book Description
The book is dedicated to the implementation of different multi-criteria decision-making techniques for various problems concerning planning and operation of the smart grid from the Society 5.0 perspective. It consists of a practical explanation of several multi-criteria approaches and examples of their application to real problems. In this book, the choice of the optimal smart grid strategy in planning and operation is made. Various areas of smart grid problems are analyzed, from the smart grid project efficiency assessment to the electric vehicle charging schedule optimization. The comparison of alternatives is made using different techniques taking into account the presence of multiple criteria of both qualitative and quantitative nature, different performance indicators, and the uncertain environment of the smart grid. The book outlines in clear terms how the electricity grid can be modernized in such a way that it monitors, protects, and automatically optimizes the operation of its interconnected elements, taking into account different stakeholders and criteria and society in general. The book covers various smart grid aspects—from the distributed generator through the medium-voltage network and distribution system, to energy storage installations and to end-use consumers and their thermostats, electric vehicles, appliances, and other household devices. The book serves as a practical guide for researchers, energy and utility professionals, power system planners, regulators, policymakers, and others in the field.
Computational Intelligence for Modern Business Systems
Author: Sandeep Kautish
Publisher: Springer Nature
ISBN: 9819953545
Category : Technology & Engineering
Languages : en
Pages : 523
Book Description
This book covers the applications of computational intelligence techniques in business systems and advocates how these techniques are useful in modern business operations. The book redefines the computational intelligence foundations, the three pillars - neural networks, evolutionary computation, and fuzzy systems. It also discusses emerging areas such as swarm intelligence, artificial immune systems (AIS), support vector machines, rough sets, and chaotic systems. The other areas have also been demystified in the book to strengthen the range of computational intelligence techniques such as expert systems, knowledge-based systems, and genetic algorithms. Therefore, this book will redefine the role of computational intelligence techniques in modern business system operations such as marketing, finance & accounts, operations, personnel management, supply chain management, and logistics. Besides, this book guides the readers through using them to model, discover, and interpret new patterns that cannot be found through statistical methods alone in various business system operations. This book reveals how computational intelligence can inform the design and integration of services, architecture, brand identity, and product portfolio across the entire enterprise. The book will provide insights into research gaps, open challenges, and unsolved computational intelligence problems. The book will act as a premier reference and instant material for all the users who are contributing/practicing the adaptation of computational intelligence modern techniques in business systems.
Publisher: Springer Nature
ISBN: 9819953545
Category : Technology & Engineering
Languages : en
Pages : 523
Book Description
This book covers the applications of computational intelligence techniques in business systems and advocates how these techniques are useful in modern business operations. The book redefines the computational intelligence foundations, the three pillars - neural networks, evolutionary computation, and fuzzy systems. It also discusses emerging areas such as swarm intelligence, artificial immune systems (AIS), support vector machines, rough sets, and chaotic systems. The other areas have also been demystified in the book to strengthen the range of computational intelligence techniques such as expert systems, knowledge-based systems, and genetic algorithms. Therefore, this book will redefine the role of computational intelligence techniques in modern business system operations such as marketing, finance & accounts, operations, personnel management, supply chain management, and logistics. Besides, this book guides the readers through using them to model, discover, and interpret new patterns that cannot be found through statistical methods alone in various business system operations. This book reveals how computational intelligence can inform the design and integration of services, architecture, brand identity, and product portfolio across the entire enterprise. The book will provide insights into research gaps, open challenges, and unsolved computational intelligence problems. The book will act as a premier reference and instant material for all the users who are contributing/practicing the adaptation of computational intelligence modern techniques in business systems.
Geospatial Data Science in Healthcare for Society 5.0
Author: Pradeep Kumar Garg
Publisher: Springer Nature
ISBN: 9811694761
Category : Computers
Languages : en
Pages : 321
Book Description
The book introduces a variety of latest techniques designed to represent, enhance, and empower multi-disciplinary approaches of geographic information system (GIS), artificial intelligence (AI), deep learning (DL), machine learning, and cloud computing research in healthcare. It provides a unique compendium of the current and emerging use of geospatial data for healthcare and reflects the diversity, complexity, and depth and breadth of this multi-disciplinary area. This book addresses various aspects of how smart healthcare devices can be used to detect and analyze diseases. Further, it describes various tools and techniques to evaluate the efficacy, suitability, and efficiency of geospatial data for health-related applications. It features illustrative case studies, including future applications and healthcare challenges. This book is beneficial for computer science and engineering students and researchers, medical professionals, and anyone interested in using geospatial data in healthcare. It is also intended for experts, offering them a valuable retrospective and a global vision for the future, as well as for non-experts who are curious to learn about this important subject. The book presents an effort to draw how we can build health-related applications using geospatial big data and their subsequent analysis.
Publisher: Springer Nature
ISBN: 9811694761
Category : Computers
Languages : en
Pages : 321
Book Description
The book introduces a variety of latest techniques designed to represent, enhance, and empower multi-disciplinary approaches of geographic information system (GIS), artificial intelligence (AI), deep learning (DL), machine learning, and cloud computing research in healthcare. It provides a unique compendium of the current and emerging use of geospatial data for healthcare and reflects the diversity, complexity, and depth and breadth of this multi-disciplinary area. This book addresses various aspects of how smart healthcare devices can be used to detect and analyze diseases. Further, it describes various tools and techniques to evaluate the efficacy, suitability, and efficiency of geospatial data for health-related applications. It features illustrative case studies, including future applications and healthcare challenges. This book is beneficial for computer science and engineering students and researchers, medical professionals, and anyone interested in using geospatial data in healthcare. It is also intended for experts, offering them a valuable retrospective and a global vision for the future, as well as for non-experts who are curious to learn about this important subject. The book presents an effort to draw how we can build health-related applications using geospatial big data and their subsequent analysis.