Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 170
Book Description
Prognos-Gutachten 1995
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 170
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 170
Book Description
The Sims: The Complete Guide
Author: Eric Boland
Publisher: Lulu.com
ISBN: 0557847397
Category :
Languages : en
Pages : 200
Book Description
Publisher: Lulu.com
ISBN: 0557847397
Category :
Languages : en
Pages : 200
Book Description
MySims Racing
Author: Michael Searle
Publisher: Prima Games
ISBN: 9780761562733
Category : Automobile racing
Languages : en
Pages : 0
Book Description
•Tracks:Maps of every track will help you cut every corner, and find every power-up and shortcut. •Accessories:Learn how to obtain every car accessory. •Customization:Our customization walkthrough will teach you how to mix and match your engines, suspension, and tires to maximize your Sim's driving potential. •Online:Pro-Tips and tricks will teach you the skills necessary to dominate the online, Wi-Fi, and split screen competition.
Publisher: Prima Games
ISBN: 9780761562733
Category : Automobile racing
Languages : en
Pages : 0
Book Description
•Tracks:Maps of every track will help you cut every corner, and find every power-up and shortcut. •Accessories:Learn how to obtain every car accessory. •Customization:Our customization walkthrough will teach you how to mix and match your engines, suspension, and tires to maximize your Sim's driving potential. •Online:Pro-Tips and tricks will teach you the skills necessary to dominate the online, Wi-Fi, and split screen competition.
The Video Games Guide
Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Encyclopedia of Video Games [3 volumes]
Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
ISBN: 1440870209
Category : Games & Activities
Languages : en
Pages : 1365
Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Publisher: Bloomsbury Publishing USA
ISBN: 1440870209
Category : Games & Activities
Languages : en
Pages : 1365
Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Learning in Real and Virtual Worlds
Author: P. Lacasa
Publisher: Springer
ISBN: 113731205X
Category : Education
Languages : en
Pages : 477
Book Description
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
Publisher: Springer
ISBN: 113731205X
Category : Education
Languages : en
Pages : 477
Book Description
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
Nintendo Power
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 306
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 306
Book Description
Sim Racing Training Book
Author: SimRacing Generation
Publisher:
ISBN:
Category :
Languages : en
Pages : 144
Book Description
Sim Racing Training Book This log book is an essential tool that will allow all SimRacers, whether they are occasional or competitive, to learn tracks, analyse and optimize their Driving. For each tracks make note of your braking points, driving lines, apex points, braking references, corner speed, gear, acceleration points for each corner and try to adjust them to make your time faster. The process of writing down this information will help you recall all the details to know all the circuits in every details that will allow you getting faster and faster. Includes: ✔ RACE TRACK PAGES - Draw the circuit, number the turns and note the important elements to master it. ✔ DOT GRID PAGES - Draw the corners and the driving line, apex points, and everything you need for easy memorization ✔ NOTE PAGES - Note dawn all the things you fell might need to memorize tracks, Car setup,... ✔ LAP TIME SHEET - Keep track of your best times for each track, each car and each game. 144 pages to be completed for up to 35 tracks - Designed to be usable no matter what cars or game you like to play Large 7 x 10 size (17.78 x25.4 cm) Cover : Glossy If you would like to see a sample of the paperback, don't forget to click on "the Look inside!" arrow attached to the book cover image.
Publisher:
ISBN:
Category :
Languages : en
Pages : 144
Book Description
Sim Racing Training Book This log book is an essential tool that will allow all SimRacers, whether they are occasional or competitive, to learn tracks, analyse and optimize their Driving. For each tracks make note of your braking points, driving lines, apex points, braking references, corner speed, gear, acceleration points for each corner and try to adjust them to make your time faster. The process of writing down this information will help you recall all the details to know all the circuits in every details that will allow you getting faster and faster. Includes: ✔ RACE TRACK PAGES - Draw the circuit, number the turns and note the important elements to master it. ✔ DOT GRID PAGES - Draw the corners and the driving line, apex points, and everything you need for easy memorization ✔ NOTE PAGES - Note dawn all the things you fell might need to memorize tracks, Car setup,... ✔ LAP TIME SHEET - Keep track of your best times for each track, each car and each game. 144 pages to be completed for up to 35 tracks - Designed to be usable no matter what cars or game you like to play Large 7 x 10 size (17.78 x25.4 cm) Cover : Glossy If you would like to see a sample of the paperback, don't forget to click on "the Look inside!" arrow attached to the book cover image.
Karting Video Games
Author: Source Wikipedia
Publisher: Booksllc.Net
ISBN: 9781230823324
Category :
Languages : en
Pages : 62
Book Description
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 60. Chapters: Aguri Suzuki F-1 Super Driving, Antz Racing, Aqua Teen Hunger Force Zombie Ninja Pro-Am, Atari Karts, Ayrton Senna Kart Duel (series), Banjo-Pilot, Bomberman Kart, Cartoon Network Speedway, Chocobo Racing, Club Kart, Cocoto Kart Racer, Crash Nitro Kart, Crash Team Racing, Crash Team Racing 2010, Crazyracing Kartrider, Diddy Kong Racing, Digimon Racing, F1 Race Stars, GKART, Heracles Chariot Racing, Konami Krazy Racers, Lego Racers (video game), Lego Racers 2, LittleBigPlanet Karting, Looney Tunes Racing, M&M's video games, Madagascar Kartz, Michael Schumacher Racing World Kart 2002, ModNation Racers, ModNation Racers: Road Trip, Mole Kart, Muppet RaceMania, MySims Racing, Myth Makers Super Kart GP, NASCAR Kart Racing, Nicktoons Nitro, Open Kart, Pac-Man World Rally, Sonic & All-Stars Racing Transformed, Sonic & Sega All-Stars Racing, Sonic Drift, South Park Rally, Star Wars: Super Bombad Racing, Street Racer, Super Star Kartz, Ty the Tasmanian Tiger 2: Bush Rescue, Wacky Wheels, Xtreme Racing, Zero Gear. Excerpt: Crash Nitro Kart is a 2003 racing video game developed by Vicarious Visions and published by Universal Interactive Studios (along with Konami in the Japanese release) for the PlayStation 2, Nintendo GameCube, Xbox, Game Boy Advance and N-Gage. The home console and Game Boy Advance versions were released in North America on November 11, 2003, In Europe on November 28, 2003, In Australia on December 4, 2003; and in Japan on July 8, 2004 for the PlayStation 2 and Nintendo Gamecube and August 26, 2004 for the Game Boy Advance version. The PlayStation 2 version was rereleased for the Sony Greatest Hits line-up on December 2004 and for the Platinum Range on August 27, 2004. The Xbox version was rereleased for the Platinum Family Hits line-up on 2005. The N-Gage version of the game was released in Europe on June...
Publisher: Booksllc.Net
ISBN: 9781230823324
Category :
Languages : en
Pages : 62
Book Description
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 60. Chapters: Aguri Suzuki F-1 Super Driving, Antz Racing, Aqua Teen Hunger Force Zombie Ninja Pro-Am, Atari Karts, Ayrton Senna Kart Duel (series), Banjo-Pilot, Bomberman Kart, Cartoon Network Speedway, Chocobo Racing, Club Kart, Cocoto Kart Racer, Crash Nitro Kart, Crash Team Racing, Crash Team Racing 2010, Crazyracing Kartrider, Diddy Kong Racing, Digimon Racing, F1 Race Stars, GKART, Heracles Chariot Racing, Konami Krazy Racers, Lego Racers (video game), Lego Racers 2, LittleBigPlanet Karting, Looney Tunes Racing, M&M's video games, Madagascar Kartz, Michael Schumacher Racing World Kart 2002, ModNation Racers, ModNation Racers: Road Trip, Mole Kart, Muppet RaceMania, MySims Racing, Myth Makers Super Kart GP, NASCAR Kart Racing, Nicktoons Nitro, Open Kart, Pac-Man World Rally, Sonic & All-Stars Racing Transformed, Sonic & Sega All-Stars Racing, Sonic Drift, South Park Rally, Star Wars: Super Bombad Racing, Street Racer, Super Star Kartz, Ty the Tasmanian Tiger 2: Bush Rescue, Wacky Wheels, Xtreme Racing, Zero Gear. Excerpt: Crash Nitro Kart is a 2003 racing video game developed by Vicarious Visions and published by Universal Interactive Studios (along with Konami in the Japanese release) for the PlayStation 2, Nintendo GameCube, Xbox, Game Boy Advance and N-Gage. The home console and Game Boy Advance versions were released in North America on November 11, 2003, In Europe on November 28, 2003, In Australia on December 4, 2003; and in Japan on July 8, 2004 for the PlayStation 2 and Nintendo Gamecube and August 26, 2004 for the Game Boy Advance version. The PlayStation 2 version was rereleased for the Sony Greatest Hits line-up on December 2004 and for the Platinum Range on August 27, 2004. The Xbox version was rereleased for the Platinum Family Hits line-up on 2005. The N-Gage version of the game was released in Europe on June...
Pro Stock Car Racing
Author: Wil Mara
Publisher: Capstone
ISBN: 9780736888844
Category : Juvenile Nonfiction
Languages : en
Pages : 54
Book Description
Introduces the sport of stock car racing including its history, various special features of the cars, and qualifications of drivers and crews.
Publisher: Capstone
ISBN: 9780736888844
Category : Juvenile Nonfiction
Languages : en
Pages : 54
Book Description
Introduces the sport of stock car racing including its history, various special features of the cars, and qualifications of drivers and crews.