Let's Play Games in Japanese

Let's Play Games in Japanese PDF Author: Scott McGinnis
Publisher:
ISBN: 9780844284149
Category : Educational games
Languages : en
Pages : 0

Get Book Here

Book Description

Let's Play Games in Japanese

Let's Play Games in Japanese PDF Author: Scott McGinnis
Publisher:
ISBN: 9780844284149
Category : Educational games
Languages : en
Pages : 0

Get Book Here

Book Description


The Untold History of Japanese Game Developers

The Untold History of Japanese Game Developers PDF Author: John Szczepaniak
Publisher: Createspace Independent Publishing Platform
ISBN: 9781518655319
Category : Computer games
Languages : en
Pages : 0

Get Book Here

Book Description
Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.

A Guide to Japanese Role-Playing Games

A Guide to Japanese Role-Playing Games PDF Author: Bitmap Books
Publisher:
ISBN: 9781838019143
Category :
Languages : en
Pages : 0

Get Book Here

Book Description


Let's Play Games in Chinese

Let's Play Games in Chinese PDF Author: Daozhong Yao
Publisher: Cheng & Tsui
ISBN: 9780887273605
Category : Foreign Language Study
Languages : en
Pages : 194

Get Book Here

Book Description
Add some fun to Chinese language learning! Let's Play Games in Chinese allows students to become more comfortable and confident as they use Chinese.

Narrative Mechanics

Narrative Mechanics PDF Author: Beat Suter
Publisher: transcript Verlag
ISBN: 3839453453
Category : Social Science
Languages : en
Pages : 363

Get Book Here

Book Description
What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.

Japanese from Zero!

Japanese from Zero! PDF Author: George Trombley
Publisher:
ISBN:
Category : Japanese language
Languages : en
Pages : 276

Get Book Here

Book Description
Japanese From Zero! is an innovative and integrated approach to learning Japanese that was developed by professional Japanese interpreter George Trombley, Yukari Takenaka and was continuously refined over eight years in the classroom by native Japanese professors. Using up-to-date and easy-to-grasp grammar, Japanese From Zero! is the perfect course for current students of Japanese as well as absolute beginners.

Let's Play

Let's Play PDF Author: Nancy Dickmann
Publisher: Words & Pictures
ISBN: 0711283761
Category : Juvenile Nonfiction
Languages : en
Pages : 66

Get Book Here

Book Description
Let's Play is the perfect companion for kids looking to fill afternoons with fun, while learning about other countries and cultures in an interactive and engaging way.

Multicultural Explorations

Multicultural Explorations PDF Author: Mary A. Heltshe
Publisher: Bloomsbury Publishing USA
ISBN: 0313078815
Category : Language Arts & Disciplines
Languages : en
Pages : 289

Get Book Here

Book Description
Introduce elementary children to six areas of the world-Japan, Italy, Hawaii, Australia, Kenya, and Brazil. Using an integrated approach to authentic learning and assessment and to literacy development, activities teach children about family life, school, games, crafts (such as origami), foods, language, customs, and celebrations. Spend two weeks or two months exploring each country, choosing from the wealth of activities and resources provided. Grades K-6.

Paratextualizing Games

Paratextualizing Games PDF Author: Benjamin Beil
Publisher: transcript Verlag
ISBN: 3732854213
Category : Social Science
Languages : en
Pages : 364

Get Book Here

Book Description
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Japanese Role-Playing Games

Japanese Role-Playing Games PDF Author: Rachael Hutchinson
Publisher: Rowman & Littlefield
ISBN: 1793643555
Category : Social Science
Languages : en
Pages : 337

Get Book Here

Book Description
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.