How Design Makes the World

How Design Makes the World PDF Author:
Publisher: Page Two Books, Incorporated
ISBN: 9781989603246
Category :
Languages : en
Pages :

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Book Description

How Design Makes the World

How Design Makes the World PDF Author:
Publisher: Page Two Books, Incorporated
ISBN: 9781989603246
Category :
Languages : en
Pages :

Get Book

Book Description


Interaction Design

Interaction Design PDF Author: Yvonne Rogers
Publisher: John Wiley & Sons
ISBN: 1119901111
Category : Computers
Languages : en
Pages : 1089

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Book Description
A delightful, engaging, and comprehensive overview of interaction design Effective and engaging design is a critical component of any digital product, from virtual reality software to chatbots, smartphone apps, and more. In the newly updated sixth edition of Interaction Design: Beyond Human-Computer Interaction, a team of accomplished technology, design, and computing professors delivers an intuitive and instructive discussion of the principles underlying the design of effective interactive technologies. The authors discuss how to design and apply digital technologies in the real world, illustrated with numerous examples. The book explores the interdisciplinary foundations of interaction design, including skills from product design, computer science, human and social psychology, and others. The book builds on the highly successful fifth edition and draws on extensive new research and interviews with accomplished professionals and researchers in the field that reflect a rapidly-changing landscape. It is supported by a website hosting digital resources that add to and complement the material contained within. Readers will also find: Explorations of the social and emotional components of interacting with apps, digital devices and computers Descriptions about how to design, prototype, evaluate and construct technologies that support human-computer interaction Discussions of the cognitive aspects of interaction design, as well as design and evaluation, including usability testing and expert reviews. An essential text for undergraduate and graduate students of human-computer interaction, interaction design, software engineering, web design, and information studies, Interaction Design will also prove to be indispensable for interaction design and user experience professionals.

Handbook of Research on Applying Universal Design for Learning Across Disciplines: Concepts, Case Studies, and Practical Implementation

Handbook of Research on Applying Universal Design for Learning Across Disciplines: Concepts, Case Studies, and Practical Implementation PDF Author: Fovet, Frederic
Publisher: IGI Global
ISBN: 1799871088
Category : Education
Languages : en
Pages : 547

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Book Description
Universal design for learning (UDL) has been hailed for over a decade as a revolutionary lens that allows campuses to shift their efforts to create inclusive environments. In recent years, UDL has gone beyond the field of disability and been explored with regards to international and indigenous students. There is now a sizable body of literature that details the benefits of implementing UDL in higher education, as well as a number of emerging studies examining the strategic challenges of developing UDL across institutions. There is, however, still a relative paucity of research discussing the transformation of instruction or assessment in concrete terms. Therefore, there is a necessity for research and information on UDL that has already been implemented in classrooms and the practical examples of what this process of transformation looks like. The Handbook of Research on Applying Universal Design for Learning Across Disciplines: Concepts, Case Studies, and Practical Implementation offers practical examples of UDL having successfully been embedded in courses within various disciplines and classroom formats, as well as across the undergraduate and graduate sectors. The chapters provide case studies and concrete examples of what the UDL reflection on practice might look like in specific faculties and departments. While highlighting UDL in areas such as educational technology, student engagement, assignment design, and inclusive education, this book is ideally intended for inservice and preservice teachers, administrators, teacher educators, higher education professors and leaders, practitioners, researchers, academicians, and students interested in the integration of UDL into strategic academic plans.

The World as Design

The World as Design PDF Author: Otl Aicher
Publisher: John Wiley & Sons
ISBN: 3433031177
Category : Architecture
Languages : en
Pages : 193

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Book Description
Otl Aicher's writings are explorations of the world, a substantive part of his work. In moving through the history of thought and design, building and construction, he assures us of the possibilities of arranging existence in a humane fashion. As ever he is concerned with the question of the conditions needed to produce a civilised culture. These conditions have to be fought for against apparent factual or material constraints and spiritual and intellectual substitutes on offer. Otl Aicher likes a dispute. For this reason, the volume contains polemical statements on cultural and political subjects as well as practical reports and historical exposition. He fights with productive obstinacy, above all for the renewal of Modernism, which he claims has largely exhausted itself in aesthetic visions; he insists the ordinary working day is still more important than the "cultural Sunday". Wolfgang Jean Stock

World as Design

World as Design PDF Author: Otl Aicher
Publisher: John Wiley & Sons
ISBN: 9783433024041
Category : Architecture
Languages : en
Pages : 200

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Book Description
Otl Aicher's writings are explorations of that world. They are a substantive part of his work. In moving through the history of thought and design, building and construction he assures the possibilities of arranging existence in a humane fashion. As ever he is concerned with the question of the conditions needed to produce a civilization culture. These conditions have to be fought for against apparent factual or material constraints and spiritual and intellectual substitute offers. Otl Aicher has a taste for dispute. For this reason this volume contains polemical statements on cultural and political subjects as well as practical reports and historical exposition. Aicher fights with productive obstinacy above all for the renewal of Modernism, which he says has largely exhausted itself in aesthetic visions. He insists that the ordinary working day is still more important than "cultural sunday." Wolfgang Jean Stock

Dwell

Dwell PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 192

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Book Description
At Dwell, we're staging a minor revolution. We think that it's possible to live in a house or apartment by a bold modern architect, to own furniture and products that are exceptionally well designed, and still be a regular human being. We think that good design is an integral part of real life. And that real life has been conspicuous by its absence in most design and architecture magazines.

118 Theories of Design[ing]

118 Theories of Design[ing] PDF Author: Paul A. Rodgers
Publisher: Vernon Press
ISBN: 1648891586
Category : Design
Languages : en
Pages : 306

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Book Description
Theories normally seek to explain something. 118 Theories of Design[ing] asks us to question those explanations. By focusing on a broad range of somewhat overlooked and undervalued essays, papers, book articles, words, terms, authors and phenomena that swirl around design[ing], the reader is encouraged to read, reflect and question everything. This original book will appeal to a global market of university faculty heads and deans, museum directors, design educators, design researchers, key design practitioners, publishers, members of the design media, and undergraduate, postgraduate and post-doctoral students of design.

Information Design

Information Design PDF Author: Alison Black
Publisher: Routledge
ISBN: 1317125282
Category : Business & Economics
Languages : en
Pages : 853

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Book Description
Information Design provides citizens, business and government with a means of presenting and interacting with complex information. It embraces applications from wayfinding and map reading to forms design; from website and screen layout to instruction. Done well it can communicate across languages and cultures, convey complicated instructions, even change behaviours. Information Design offers an authoritative guide to this important multidisciplinary subject. The book weaves design theory and methods with case studies of professional practice from leading information designers across the world. The heavily illustrated text is rigorous yet readable and offers a single, must-have, reference to anyone interested in information design or any of its related disciplines such as interaction design and information architecture, information graphics, document design, universal design, service design, map-making and wayfinding.

Design for the Unthinkable World

Design for the Unthinkable World PDF Author: Craig Bremner
Publisher: Taylor & Francis
ISBN: 1003850154
Category : Design
Languages : en
Pages : 228

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Book Description
This edited book contests that if design’s raison d'être is to make things better, then the object of design has always been, remains and can only be a changed world and our relationship to it – the world-for-us. Each chapter was written by carefully selected researchers and practitioners who span geographical, disciplinary, and methodological boundaries in their work. Contributors skilfully examine the case that, while this once might have been seen to be a worthy objective (how else to effect a preferred state and/or pursue the project for the better world?), now the role of designing must cease to service design for change in the manner in which it has been doing. Chapters explore how designing itself might change to explore the possibilities that might exist for the design of what-might-not-become in an unthinkable-world; what Eugene Thacker calls a world-without-us. This world-without-us does not mean a world devoid of humans or an interstellar world, but a world we project that continues to revolve around the sun but no longer revolves around us. This book will be of interest to scholars working in design research, design ecology, product design, service design, experience design, architecture, and information design.

Making Democracy Fun

Making Democracy Fun PDF Author: Josh A. Lerner
Publisher: MIT Press
ISBN: 0262026872
Category : Games & Activities
Languages : en
Pages : 285

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Book Description
Drawing on the tools of game design to fix democracy. Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable—even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army, and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs, and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and twenty-six game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective, and transparent. Game design can make democracy fun—and make it work.