Author: John Starke
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764714
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
Welcome to an incredible magic place where optical illusions and tricks befuddle and amuse. Kids won’t believe their eyes, as they try to figure out confounding conundrums, move through 3D mazes, and solve a host of other visually amazing and brain-twisting puzzles.
High Definition 3D Amazing Magic
Author: John Starke
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764714
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
Welcome to an incredible magic place where optical illusions and tricks befuddle and amuse. Kids won’t believe their eyes, as they try to figure out confounding conundrums, move through 3D mazes, and solve a host of other visually amazing and brain-twisting puzzles.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764714
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
Welcome to an incredible magic place where optical illusions and tricks befuddle and amuse. Kids won’t believe their eyes, as they try to figure out confounding conundrums, move through 3D mazes, and solve a host of other visually amazing and brain-twisting puzzles.
High Definition 3D Space
Author: John Starke
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764738
Category : Juvenile Nonfiction
Languages : en
Pages : 20
Book Description
Introduces space exploration, including the American and Soviet competition to reach space, the exploration of the Moon, and unmanned satellites exploring deep space.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764738
Category : Juvenile Nonfiction
Languages : en
Pages : 20
Book Description
Introduces space exploration, including the American and Soviet competition to reach space, the exploration of the Moon, and unmanned satellites exploring deep space.
High Definition 3D Bugs
Author: John Starke
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764707
Category : Juvenile Nonfiction
Languages : en
Pages : 20
Book Description
They’re alive! At least that’s how children will feel as they peer through the glasses at 3D pictures of creepy-crawlies. Learn where to find some of the rarest and most endangered bugs, get cool insect facts, and meet beetles, tarantulas, butterflies, and a small but deadly menace: the malaria transmitting anopheles mosquito.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764707
Category : Juvenile Nonfiction
Languages : en
Pages : 20
Book Description
They’re alive! At least that’s how children will feel as they peer through the glasses at 3D pictures of creepy-crawlies. Learn where to find some of the rarest and most endangered bugs, get cool insect facts, and meet beetles, tarantulas, butterflies, and a small but deadly menace: the malaria transmitting anopheles mosquito.
High Definition 3D Coral Reef
Author: Chris Madsen
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764721
Category : Juvenile Nonfiction
Languages : en
Pages : 20
Book Description
Introduces coral reefs, describing the marine animals and plants that incorporate the reef, how they cohabitate, and the relationship between predators and prey.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764721
Category : Juvenile Nonfiction
Languages : en
Pages : 20
Book Description
Introduces coral reefs, describing the marine animals and plants that incorporate the reef, how they cohabitate, and the relationship between predators and prey.
Harry Potter Magic Eye Book
Author: Magic Eye Inc.
Publisher: Andrews McMeel Publishing
ISBN: 9780740797705
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
New York Times best-selling Magic Eye 3-D puzzles are back with a new look and fresh images from the blockbuster Harry Potter movies. More than 30 Magic Eye 3D illusions are ready to entertain and delight inside Harry Potter Magical Creatures, featuring creatures from all the films to date including Buckbeak, Hedwig, and the Hungarian Horntail Dragon. The book employs Magic Eye's patented 3D technology to reveal scenes from the top-grossing theatrical franchise in movie history, with two films still to come! (tm) and (c) Warner Bros. Entertainment Inc. Harry Potter Publishing Rights (c) J. K. Rowling(s10)
Publisher: Andrews McMeel Publishing
ISBN: 9780740797705
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
New York Times best-selling Magic Eye 3-D puzzles are back with a new look and fresh images from the blockbuster Harry Potter movies. More than 30 Magic Eye 3D illusions are ready to entertain and delight inside Harry Potter Magical Creatures, featuring creatures from all the films to date including Buckbeak, Hedwig, and the Hungarian Horntail Dragon. The book employs Magic Eye's patented 3D technology to reveal scenes from the top-grossing theatrical franchise in movie history, with two films still to come! (tm) and (c) Warner Bros. Entertainment Inc. Harry Potter Publishing Rights (c) J. K. Rowling(s10)
The History of Visual Magic in Computers
Author: Jon Peddie
Publisher: Springer Science & Business Media
ISBN: 1447149327
Category : Computers
Languages : en
Pages : 485
Book Description
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.
Publisher: Springer Science & Business Media
ISBN: 1447149327
Category : Computers
Languages : en
Pages : 485
Book Description
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.
Medical Image Computing and Computer-Assisted Intervention - MICCAI 2016
Author: Sebastien Ourselin
Publisher: Springer
ISBN: 3319467263
Category : Computers
Languages : en
Pages : 666
Book Description
The three-volume set LNCS 9900, 9901, and 9902 constitutes the refereed proceedings of the 19th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2016, held in Athens, Greece, in October 2016. Based on rigorous peer reviews, the program committee carefully selected 228 revised regular papers from 756 submissions for presentation in three volumes. The papers have been organized in the following topical sections: Part I: brain analysis, brain analysis - connectivity; brain analysis - cortical morphology; Alzheimer disease; surgical guidance and tracking; computer aided interventions; ultrasound image analysis; cancer image analysis; Part II: machine learning and feature selection; deep learning in medical imaging; applications of machine learning; segmentation; cell image analysis; Part III: registration and deformation estimation; shape modeling; cardiac and vascular image analysis; image reconstruction; and MR image analysis.
Publisher: Springer
ISBN: 3319467263
Category : Computers
Languages : en
Pages : 666
Book Description
The three-volume set LNCS 9900, 9901, and 9902 constitutes the refereed proceedings of the 19th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2016, held in Athens, Greece, in October 2016. Based on rigorous peer reviews, the program committee carefully selected 228 revised regular papers from 756 submissions for presentation in three volumes. The papers have been organized in the following topical sections: Part I: brain analysis, brain analysis - connectivity; brain analysis - cortical morphology; Alzheimer disease; surgical guidance and tracking; computer aided interventions; ultrasound image analysis; cancer image analysis; Part II: machine learning and feature selection; deep learning in medical imaging; applications of machine learning; segmentation; cell image analysis; Part III: registration and deformation estimation; shape modeling; cardiac and vascular image analysis; image reconstruction; and MR image analysis.
Match-stick Magic
Author: Will Blyth
Publisher:
ISBN:
Category : Magic tricks
Languages : en
Pages : 136
Book Description
Publisher:
ISBN:
Category : Magic tricks
Languages : en
Pages : 136
Book Description
Blender 3D By Example
Author: Oscar Baechler
Publisher: Packt Publishing Ltd
ISBN: 1789617995
Category : Computers
Languages : en
Pages : 644
Book Description
Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features • Learn the basics of 3D design and navigate your way around the Blender interface • Understand how 3D components work and how to create 3D content for your games • Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games. What you will learn • Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut • Understand Blender's Outliner hierarchy, collections, and modifiers • Find solutions to common problems in modeling 3D characters and designs • Implement lighting and probes to liven up an architectural scene using EEVEE • Produce a final rendered image complete with lighting and post-processing effects • Learn character concept art workflows and how to use the basics of Grease Pencil • Learn how to use Blender's built-in texture painting tools Who this book is for Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you. Table of Contents • Introduction to 3D and the Blender User Interface • Editing a Viking Scene with a Basic 3D Workflow • Modeling a Time Machine - Part 1 • Modeling a Time Machine - Part 2 • Modern Kitchen - Part 1: Kitbashing • Modern Kitchen - Part 2: Materials and Textures • Modern Kitchen - Part 3: Lighting and Rendering • Illustrating an Alien Hero with Grease Pencil • Animating an Exquisite Corpse in Grease Pencil • Animating a Stylish Short with Grease Pencil • Creating a Baby Dragon - Part 1: Sculpting • Creating a Baby Dragon - Part 2: Retopology • Creating a Baby Dragon - Part 3: UV Unwrapping • Creating a Baby Dragon - Part 4: Baking and Painting Textures • Creating a Baby Dragon - Part 5: Rigging and Animation • The Wide World of Blender
Publisher: Packt Publishing Ltd
ISBN: 1789617995
Category : Computers
Languages : en
Pages : 644
Book Description
Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features • Learn the basics of 3D design and navigate your way around the Blender interface • Understand how 3D components work and how to create 3D content for your games • Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games. What you will learn • Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut • Understand Blender's Outliner hierarchy, collections, and modifiers • Find solutions to common problems in modeling 3D characters and designs • Implement lighting and probes to liven up an architectural scene using EEVEE • Produce a final rendered image complete with lighting and post-processing effects • Learn character concept art workflows and how to use the basics of Grease Pencil • Learn how to use Blender's built-in texture painting tools Who this book is for Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you. Table of Contents • Introduction to 3D and the Blender User Interface • Editing a Viking Scene with a Basic 3D Workflow • Modeling a Time Machine - Part 1 • Modeling a Time Machine - Part 2 • Modern Kitchen - Part 1: Kitbashing • Modern Kitchen - Part 2: Materials and Textures • Modern Kitchen - Part 3: Lighting and Rendering • Illustrating an Alien Hero with Grease Pencil • Animating an Exquisite Corpse in Grease Pencil • Animating a Stylish Short with Grease Pencil • Creating a Baby Dragon - Part 1: Sculpting • Creating a Baby Dragon - Part 2: Retopology • Creating a Baby Dragon - Part 3: UV Unwrapping • Creating a Baby Dragon - Part 4: Baking and Painting Textures • Creating a Baby Dragon - Part 5: Rigging and Animation • The Wide World of Blender
Raw, Boiled and Cooked
Author: Paul Candler
Publisher: Last Gasp
ISBN: 0867195932
Category : Architecture
Languages : en
Pages : 252
Book Description
Inspired by Art Spiegelman's groundbreaking comic anthology Raw, with all the artists either former Raw contributors or fans, the art here runs the gamut from surprising to shocking to surreally beautiful. Captured in full-colour reproductions (as well as a fair amount of black and white), this book showcases some of the most important comics and comic-themed art being created today.
Publisher: Last Gasp
ISBN: 0867195932
Category : Architecture
Languages : en
Pages : 252
Book Description
Inspired by Art Spiegelman's groundbreaking comic anthology Raw, with all the artists either former Raw contributors or fans, the art here runs the gamut from surprising to shocking to surreally beautiful. Captured in full-colour reproductions (as well as a fair amount of black and white), this book showcases some of the most important comics and comic-themed art being created today.