Author: Victor Arthur
Publisher: Createspace Independent Publishing Platform
ISBN: 9781539097860
Category :
Languages : en
Pages : 150
Book Description
Are you struggling getting wins in Hearthstone? Are you losing a lot and getting frustrated? Simply want to reach the desired Legend rank?Then this book is for you! This book provides a good introduction to the game as a whole for beginners and advanced players. It features tips and tricks on quests, spending gold and dust wisely, arena runs and crafting and disenchanting. This book will also teach you how to become a better player regardless of what rank and how good you are. You can learn what the meta game is, how to adapt to it, how to adapt and edit your deck accordingly, how to build your collection and more. You will also find deck recipes for beginners - decks that cost zero dust and/or gold. Other deck recipes include decks for more advanced players and feature cards from the latest adventure One Night in Karazhan. I am Victor Arthur, a professional gamer, and I will teach you how to become the best Hearthstone player and reach Legend rank! This book includes: First steps for complete beginners Quests, achievements, how to spend your gold and dust How to become a better player - overall tips and tricks Learn how to adapt your deck in order to become better How to think in Hearthstone, plan out your turns, build your collection and more Warcraft Lore and crossover Basic deck recipes and guides for beginners - all classes (Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior) Deck recipes and guides for more advanced players - Malygos Druid, Murloc Paladin, Miracle Rogue, OTK Warrior And much more! Are you ready to become the best Hearthstone player? Scroll up, hit that buy button!
Hearthstone Guide for Beginner and Advanced Players
Author: Victor Arthur
Publisher: Createspace Independent Publishing Platform
ISBN: 9781539097860
Category :
Languages : en
Pages : 150
Book Description
Are you struggling getting wins in Hearthstone? Are you losing a lot and getting frustrated? Simply want to reach the desired Legend rank?Then this book is for you! This book provides a good introduction to the game as a whole for beginners and advanced players. It features tips and tricks on quests, spending gold and dust wisely, arena runs and crafting and disenchanting. This book will also teach you how to become a better player regardless of what rank and how good you are. You can learn what the meta game is, how to adapt to it, how to adapt and edit your deck accordingly, how to build your collection and more. You will also find deck recipes for beginners - decks that cost zero dust and/or gold. Other deck recipes include decks for more advanced players and feature cards from the latest adventure One Night in Karazhan. I am Victor Arthur, a professional gamer, and I will teach you how to become the best Hearthstone player and reach Legend rank! This book includes: First steps for complete beginners Quests, achievements, how to spend your gold and dust How to become a better player - overall tips and tricks Learn how to adapt your deck in order to become better How to think in Hearthstone, plan out your turns, build your collection and more Warcraft Lore and crossover Basic deck recipes and guides for beginners - all classes (Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior) Deck recipes and guides for more advanced players - Malygos Druid, Murloc Paladin, Miracle Rogue, OTK Warrior And much more! Are you ready to become the best Hearthstone player? Scroll up, hit that buy button!
Publisher: Createspace Independent Publishing Platform
ISBN: 9781539097860
Category :
Languages : en
Pages : 150
Book Description
Are you struggling getting wins in Hearthstone? Are you losing a lot and getting frustrated? Simply want to reach the desired Legend rank?Then this book is for you! This book provides a good introduction to the game as a whole for beginners and advanced players. It features tips and tricks on quests, spending gold and dust wisely, arena runs and crafting and disenchanting. This book will also teach you how to become a better player regardless of what rank and how good you are. You can learn what the meta game is, how to adapt to it, how to adapt and edit your deck accordingly, how to build your collection and more. You will also find deck recipes for beginners - decks that cost zero dust and/or gold. Other deck recipes include decks for more advanced players and feature cards from the latest adventure One Night in Karazhan. I am Victor Arthur, a professional gamer, and I will teach you how to become the best Hearthstone player and reach Legend rank! This book includes: First steps for complete beginners Quests, achievements, how to spend your gold and dust How to become a better player - overall tips and tricks Learn how to adapt your deck in order to become better How to think in Hearthstone, plan out your turns, build your collection and more Warcraft Lore and crossover Basic deck recipes and guides for beginners - all classes (Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior) Deck recipes and guides for more advanced players - Malygos Druid, Murloc Paladin, Miracle Rogue, OTK Warrior And much more! Are you ready to become the best Hearthstone player? Scroll up, hit that buy button!
Investing Megatrends 2020: Beginners Guide to Earning Lifetime Passive Income with Small, Safe Investments in Marijuana Stocks, CBD, REITs, Gold and Cryptocurrency
Author: Stephen Kennedy
Publisher: scott m ecommerce
ISBN:
Category : Business & Economics
Languages : en
Pages : 168
Book Description
Publisher: scott m ecommerce
ISBN:
Category : Business & Economics
Languages : en
Pages : 168
Book Description
Van Perlo's Endgame Tactics
Author: Ger van Perlo
Publisher: New In Chess
ISBN: 9056915312
Category : Games & Activities
Languages : en
Pages : 608
Book Description
New and substantially expanded edition of a modern chess classic. By chance, in 2013 publisher New In Chess discovered a previously unnoticed and unpublished extra batch of endgame tactics collected by the legendary Dutch correspondence grandmaster Ger van Perlo (1932-2010). More than 250 fresh examples have been added, making this fourth edition 25% BIGGER than its predecessors. For casual players and club players. Why is it that most amateur chess players love opening and middlegame tactics but hate endgames? Why do you usually look at only a couple of pages in any endgame theory book you see? Sit back, forget about theoretical endgames, and enjoy the entertainment of real life chess in Endgame Tactics! There is no substitute for hard work in getting better at chess, as a wise grandmaster once said. But you always work harder at something you enjoy. Make the first step towards improving your endgame play (and beating more opponents) by learning to love the endgame. Endgames are fun, and the examples from everyday practice in Endgame Tactics prove it. • New (4th) and 25% expanded edition of a best- selling modern classic • More than 1,300 Sparkling Tricks and Traps • WINNER of the ECF Book of the Year Award • WINNER of the ChessCafe Book of the Year Award • Makes regular players discover the fun in endgame
Publisher: New In Chess
ISBN: 9056915312
Category : Games & Activities
Languages : en
Pages : 608
Book Description
New and substantially expanded edition of a modern chess classic. By chance, in 2013 publisher New In Chess discovered a previously unnoticed and unpublished extra batch of endgame tactics collected by the legendary Dutch correspondence grandmaster Ger van Perlo (1932-2010). More than 250 fresh examples have been added, making this fourth edition 25% BIGGER than its predecessors. For casual players and club players. Why is it that most amateur chess players love opening and middlegame tactics but hate endgames? Why do you usually look at only a couple of pages in any endgame theory book you see? Sit back, forget about theoretical endgames, and enjoy the entertainment of real life chess in Endgame Tactics! There is no substitute for hard work in getting better at chess, as a wise grandmaster once said. But you always work harder at something you enjoy. Make the first step towards improving your endgame play (and beating more opponents) by learning to love the endgame. Endgames are fun, and the examples from everyday practice in Endgame Tactics prove it. • New (4th) and 25% expanded edition of a best- selling modern classic • More than 1,300 Sparkling Tricks and Traps • WINNER of the ECF Book of the Year Award • WINNER of the ChessCafe Book of the Year Award • Makes regular players discover the fun in endgame
Chess Openings Theory and Practice
Author: I. A. Horowitz
Publisher: Ishi Press
ISBN: 9784871879637
Category : Games
Languages : en
Pages : 802
Book Description
"Speaking for myself and for players of my strength, Chess Openings: Theory and Practice is the greatest aid I have ever seen for preparing for a tournament. Speaking for all other players, the book is a "must." Current thinking on all important lines is meticulously presented, offering myriad, clear-cut ideas a completely new and effective arsenal of weapons. "-Samuel Reshevsky, United States Open Champion." Chess Openings Theory and Practice is a remarkable book, unequaled by any book of that era or since. It is not a mere openings book with long columns of moves followed at the end by punctuation marks such as + -- or =. It presents opening ideas and games, often including the first game where each opening was played, plus the history of the opening, the names of famous players who played this opening and the ideas and plans on which the opening is based. It provides "idea variations." These are variations that may not actually occur in actual practice, but are what you would play if given the chance. No other book does that, at least not in English and not to this extent.
Publisher: Ishi Press
ISBN: 9784871879637
Category : Games
Languages : en
Pages : 802
Book Description
"Speaking for myself and for players of my strength, Chess Openings: Theory and Practice is the greatest aid I have ever seen for preparing for a tournament. Speaking for all other players, the book is a "must." Current thinking on all important lines is meticulously presented, offering myriad, clear-cut ideas a completely new and effective arsenal of weapons. "-Samuel Reshevsky, United States Open Champion." Chess Openings Theory and Practice is a remarkable book, unequaled by any book of that era or since. It is not a mere openings book with long columns of moves followed at the end by punctuation marks such as + -- or =. It presents opening ideas and games, often including the first game where each opening was played, plus the history of the opening, the names of famous players who played this opening and the ideas and plans on which the opening is based. It provides "idea variations." These are variations that may not actually occur in actual practice, but are what you would play if given the chance. No other book does that, at least not in English and not to this extent.
Bridge For Dummies
Author: Eddie Kantar
Publisher: For Dummies
ISBN: 9780764550157
Category : Games & Activities
Languages : en
Pages : 414
Book Description
You can play bridge all over the world, and wherever you go, you can make new friends automatically by starting up a game of bridge. What exactly is it about bridge that fascinates countless millions, has fascinated countless millions, and will continue to fascinate countless millions? In a nutshell, Bridge is a social game: You play with a partner and two opponents. Right off the bat you have four people together. Inevitably, you meet a host of new friends with a strong common bond, the game of bridge. Bridge is a challenging game: Each hand is an adventure; each hand presents a unique set of conditions that you react to and solve. You have to do a little thinking. Bridge is a game of psychology: If you fancy yourself a keen observer of human behavior, look no further. You have found your niche. Players aren’t supposed to show any emotion during the play, but there are always a few leaks in the dam. Bridge is fun: Hours become minutes! Playing bridge can mean endless hours of pleasure, a host of new friends, and many laughs. If you’re an absolute bridge beginner, you need the hand-held tour of the game that Bridge For Dummies can give you. Take your time getting to know the fundamentals, carefully examine the real-life examples, and get a feel for the basics before you start to play. Even if you have played bridge before, this book still has much to offer you. Author Eddie Kantar condenses his fifty years of experience with the game into tips and hints that can make you a better player. Start with a birds-eye view of bridge and begin with techniques for taking tricks in a notrump contract. Move on from there to cover the following aspects of the game and more: Counting and taking sure tricks Working with trump suits Finessing for extra winners Grasping the importance of bidding Knowing when to pass and when to rebid Slam bidding Keeping score Playing defense After you play a few hands, you may find that you can’t stop playing bridge. If this happens, call a doctor – you may be a bridgeaholic. The only cure for your addiction is play, play, play. In order to satisfy your craving for bridge, Bridge For Dummies will help you connect with bridge clubs, tournaments, computerized games, and even online partnerships.
Publisher: For Dummies
ISBN: 9780764550157
Category : Games & Activities
Languages : en
Pages : 414
Book Description
You can play bridge all over the world, and wherever you go, you can make new friends automatically by starting up a game of bridge. What exactly is it about bridge that fascinates countless millions, has fascinated countless millions, and will continue to fascinate countless millions? In a nutshell, Bridge is a social game: You play with a partner and two opponents. Right off the bat you have four people together. Inevitably, you meet a host of new friends with a strong common bond, the game of bridge. Bridge is a challenging game: Each hand is an adventure; each hand presents a unique set of conditions that you react to and solve. You have to do a little thinking. Bridge is a game of psychology: If you fancy yourself a keen observer of human behavior, look no further. You have found your niche. Players aren’t supposed to show any emotion during the play, but there are always a few leaks in the dam. Bridge is fun: Hours become minutes! Playing bridge can mean endless hours of pleasure, a host of new friends, and many laughs. If you’re an absolute bridge beginner, you need the hand-held tour of the game that Bridge For Dummies can give you. Take your time getting to know the fundamentals, carefully examine the real-life examples, and get a feel for the basics before you start to play. Even if you have played bridge before, this book still has much to offer you. Author Eddie Kantar condenses his fifty years of experience with the game into tips and hints that can make you a better player. Start with a birds-eye view of bridge and begin with techniques for taking tricks in a notrump contract. Move on from there to cover the following aspects of the game and more: Counting and taking sure tricks Working with trump suits Finessing for extra winners Grasping the importance of bidding Knowing when to pass and when to rebid Slam bidding Keeping score Playing defense After you play a few hands, you may find that you can’t stop playing bridge. If this happens, call a doctor – you may be a bridgeaholic. The only cure for your addiction is play, play, play. In order to satisfy your craving for bridge, Bridge For Dummies will help you connect with bridge clubs, tournaments, computerized games, and even online partnerships.
X Of Swords
Author: Benjamin Percy
Publisher: Marvel Entertainment
ISBN: 1302935887
Category : Comics & Graphic Novels
Languages : en
Pages : 656
Book Description
Collects X of Swords: Creation (2020) #1, X of Swords: Stasis (2020) #1, X of Swords: Destruction (2020) #1, X-Men (2019) #12-15, Excalibur (2019) #13-15, Marauders (2019) #13-15, X-Force (2019) #13-14, New Mutants (2019) #13, Wolverine (2020) #6-7, Cable (2020) #5-6, Hellions (2020) #5-6, X-Factor (2020) #4. A tower. A mission. A gathering of armies. Swords will be drawn in the first epic crossover of the astonishing Dawn of X! Wolverine, the X-Men, Cable, X-Force, Excalibur, X-Factor, the New Mutants, the Marauders, the Hellions and the rest of Krakoa’s residents will all feel the effects — but which ten mutants will wield the blades? Weapons both new and familiar are drawn from their scabbards as the X-Men prepare to do mythic battle against a truly daunting foe! Jonathan Hickman and his fellow visionary creators — who have painstakingly put all the pieces into place during Dawn of X — join forces to smash the board!
Publisher: Marvel Entertainment
ISBN: 1302935887
Category : Comics & Graphic Novels
Languages : en
Pages : 656
Book Description
Collects X of Swords: Creation (2020) #1, X of Swords: Stasis (2020) #1, X of Swords: Destruction (2020) #1, X-Men (2019) #12-15, Excalibur (2019) #13-15, Marauders (2019) #13-15, X-Force (2019) #13-14, New Mutants (2019) #13, Wolverine (2020) #6-7, Cable (2020) #5-6, Hellions (2020) #5-6, X-Factor (2020) #4. A tower. A mission. A gathering of armies. Swords will be drawn in the first epic crossover of the astonishing Dawn of X! Wolverine, the X-Men, Cable, X-Force, Excalibur, X-Factor, the New Mutants, the Marauders, the Hellions and the rest of Krakoa’s residents will all feel the effects — but which ten mutants will wield the blades? Weapons both new and familiar are drawn from their scabbards as the X-Men prepare to do mythic battle against a truly daunting foe! Jonathan Hickman and his fellow visionary creators — who have painstakingly put all the pieces into place during Dawn of X — join forces to smash the board!
Improve Your Chess Pattern Recognition
Author: International Master Arthur van de Oudeweetering
Publisher: New In Chess
ISBN: 9056915428
Category : Games & Activities
Languages : en
Pages : 300
Book Description
Pattern recognition is one of the most important mechanisms of chess improvement. This is well known. But what does pattern recognition actually mean? And how can you improve at it? If you realize a position has similarities with something you have seen before, you are recognizing a pattern. This helps you to get to the essence of a position quickly and find the most promising continuation. To get better at recognizing chess patterns, knowing which positions are worth remembering will save lots of time and energy. In this book IM Arthur van de Oudeweetering supplies building blocks for your chess knowledge. In short chapters he presents lots of well-defined subjects, easy to remember because of their specific elements. After working with this book you will experience something wonderful: your mind and memory will be triggered much easier and more frequently. An increasing number of positions, pawn structures and piece placements will automatically activate your chess knowledge. As a result, you will simply find the right move more often and more quickly!
Publisher: New In Chess
ISBN: 9056915428
Category : Games & Activities
Languages : en
Pages : 300
Book Description
Pattern recognition is one of the most important mechanisms of chess improvement. This is well known. But what does pattern recognition actually mean? And how can you improve at it? If you realize a position has similarities with something you have seen before, you are recognizing a pattern. This helps you to get to the essence of a position quickly and find the most promising continuation. To get better at recognizing chess patterns, knowing which positions are worth remembering will save lots of time and energy. In this book IM Arthur van de Oudeweetering supplies building blocks for your chess knowledge. In short chapters he presents lots of well-defined subjects, easy to remember because of their specific elements. After working with this book you will experience something wonderful: your mind and memory will be triggered much easier and more frequently. An increasing number of positions, pawn structures and piece placements will automatically activate your chess knowledge. As a result, you will simply find the right move more often and more quickly!
Chess For Dummies
Author: James Eade
Publisher: John Wiley & Sons
ISBN: 111928001X
Category : Games & Activities
Languages : en
Pages : 423
Book Description
Want to play chess like a champ? Dummies can help. From Netflix's “The Queen’s Gambit” to podcasts, virtual and mobile gaming, and beyond, chess is back in a big way. But, with all those kings, queens, and knights, chess can be a royal pain to grasp. Chess For Dummies is here to help beginners wrap their minds around the rules of the game, make sense of those puzzling pieces, and sharpen their chess strategy such that even Paul Morphy would be impressed. You’ll learn the laws of chess, its lingo, and engage in the art of the attack with the easy-to-follow, step-by-step explanations found in the latest edition of Chess For Dummies. Whether you’re playing chess online, in a tournament, or across the dining room table with a family member or friend, this hands-on guide is sure to capture your interest (and your opponent's queen), getting you up to speed on the game and its components and giving you the know-how you need to put the principles of play into action from the opening to the endgame. Grasp the rules of play and the nuances of each phase of the game Familiarize yourself with the pieces and the board Pick the perfect chess set and chessboard for you Get to know each of the pieces and their powers If you feel like you’re in a stalemate before you even begin a game, Chess For Dummies is your guide to forcing moves, raking bishops, and skewering your opponents like a true champion.
Publisher: John Wiley & Sons
ISBN: 111928001X
Category : Games & Activities
Languages : en
Pages : 423
Book Description
Want to play chess like a champ? Dummies can help. From Netflix's “The Queen’s Gambit” to podcasts, virtual and mobile gaming, and beyond, chess is back in a big way. But, with all those kings, queens, and knights, chess can be a royal pain to grasp. Chess For Dummies is here to help beginners wrap their minds around the rules of the game, make sense of those puzzling pieces, and sharpen their chess strategy such that even Paul Morphy would be impressed. You’ll learn the laws of chess, its lingo, and engage in the art of the attack with the easy-to-follow, step-by-step explanations found in the latest edition of Chess For Dummies. Whether you’re playing chess online, in a tournament, or across the dining room table with a family member or friend, this hands-on guide is sure to capture your interest (and your opponent's queen), getting you up to speed on the game and its components and giving you the know-how you need to put the principles of play into action from the opening to the endgame. Grasp the rules of play and the nuances of each phase of the game Familiarize yourself with the pieces and the board Pick the perfect chess set and chessboard for you Get to know each of the pieces and their powers If you feel like you’re in a stalemate before you even begin a game, Chess For Dummies is your guide to forcing moves, raking bishops, and skewering your opponents like a true champion.
World of Warcraft Programming
Author: James Whitehead, II
Publisher: John Wiley & Sons
ISBN: 111808103X
Category : Computers
Languages : en
Pages : 1234
Book Description
The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Publisher: John Wiley & Sons
ISBN: 111808103X
Category : Computers
Languages : en
Pages : 1234
Book Description
The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Predator at the Chessboard
Author: Ward Farnsworth
Publisher: Lulu.com
ISBN: 1430308001
Category : Crafts & Hobbies
Languages : en
Pages : 314
Book Description
Chess tactics explained in English: the website www.chesstactics.org in book form. This volume is the first in a two-part set. The two books together contain over a thousand examples organized in unprecedented detail. Every position is accompanied by a commentary describing a train of thought that leads to the solution; these books thus are the ideal learning tool for those who prefer explanations in words to long strings of notation. This first volume provides an introduction to tactics and explains forks and discovered attacks. (Book II covers pins and skewers, removal of the guard, and mating patterns.) A hardcover version is also available.
Publisher: Lulu.com
ISBN: 1430308001
Category : Crafts & Hobbies
Languages : en
Pages : 314
Book Description
Chess tactics explained in English: the website www.chesstactics.org in book form. This volume is the first in a two-part set. The two books together contain over a thousand examples organized in unprecedented detail. Every position is accompanied by a commentary describing a train of thought that leads to the solution; these books thus are the ideal learning tool for those who prefer explanations in words to long strings of notation. This first volume provides an introduction to tactics and explains forks and discovered attacks. (Book II covers pins and skewers, removal of the guard, and mating patterns.) A hardcover version is also available.