Fan Game Guide: Persona 4 Golden Edition

Fan Game Guide: Persona 4 Golden Edition PDF Author:
Publisher: CATEK International
ISBN:
Category :
Languages : en
Pages : 29

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Book Description

Fan Game Guide: Persona 4 Golden Edition

Fan Game Guide: Persona 4 Golden Edition PDF Author:
Publisher: CATEK International
ISBN:
Category :
Languages : en
Pages : 29

Get Book

Book Description


One Piece Odyssey - Strategy Guide

One Piece Odyssey - Strategy Guide PDF Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1631021184
Category : Games & Activities
Languages : en
Pages : 501

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Book Description
During their voyage, the Straw Hats, led by Monkey D. Luffy are swallowed by a huge storm at sea. They end up on a mysterious island full of nature amidst the storm and become separated from each other. The guide for One Piece Odyssey features everything you need to know to help Luffy and crew set sail again! Learn how to solve some of the trickiest puzzles, obtain every Yaya Cube, and where you can find all the locked chests. Inside this guide you will find the following: - Solutions for the toughest puzzles - Location of all Cubes for every Character - How to Collect all 99 Yaya Cubes - Information on Challenge Cubes and the battles that await - Find and unlock every locked chest - Details on some of the more elusive Side Stories. - Links to our Interactive Maps for the areas you explore - Links to our Database for all of the items you find in your adventure

Persona 3

Persona 3 PDF Author: Atlus
Publisher: Udon Entertainment Corporation
ISBN: 9781927925256
Category : Art
Languages : en
Pages : 144

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Book Description
- Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 3, one of the most unique and respected RPG's ever. Inside you'll find character designs, rough sketches, storyboards, backgrounds and settings, an exclusive interview with the game's creators, and more!

The Art of Persona 5

The Art of Persona 5 PDF Author: Prima Games
Publisher: Prima Games
ISBN: 9780744017311
Category : Computer art
Languages : en
Pages : 0

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Book Description
Presents conceptual artwork, sketches, storyboards, and background notes for the characters and robots of the role-playing game.

The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 1351803638
Category : Computers
Languages : en
Pages : 935

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Book Description
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.

Stars Without Number (Perfect Bound)

Stars Without Number (Perfect Bound) PDF Author:
Publisher:
ISBN: 9781936673018
Category :
Languages : en
Pages : 210

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Book Description
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution

Avatar Tuner

Avatar Tuner PDF Author: Yu Godai
Publisher:
ISBN: 9781939326409
Category :
Languages : en
Pages : 244

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Book Description
In the post-apocalyptic Junkyard, a mysterious religious order known only as the Church watches over the brutal competition between warring tribes as they vie to unify six territories and thereby gain access to Nirvana, the promised land. But the rules of the competition have changed, and the Junkyard has been thrown into chaos after its inhabitants are granted not only demonic transformation powers, but their first taste of human emotion. The Church demands that any tribe seeking entry to paradise must also deliver the strange girl named Sera to them. Serph and the other members of the Embryon struggle to keep Sera safe from enemies on all sides, all while striving to find whatever allies they can in order to beat the Church at their own game. Avatar Tuner, Vol. 2 continues the Quantum Devil Saga, a series inspired by the Shin Megami Tensei video games, which are widely popular in their native Japan and have gained a considerable following in the West. Translated into English for the first time, experience the story of Serph and his tribe as they fight not only to win, but to understand the supernatural forces that govern the Junkyard.

A Guide to Japanese Role-Playing Games

A Guide to Japanese Role-Playing Games PDF Author: Bitmap Books
Publisher:
ISBN: 9781838019143
Category :
Languages : en
Pages : 0

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Book Description


The Gamer's Brain

The Gamer's Brain PDF Author: Celia Hodent
Publisher: CRC Press
ISBN: 1351650769
Category : Computers
Languages : en
Pages : 387

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Book Description
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Person 4 Arena

Person 4 Arena PDF Author: Atlus
Publisher: Udon Entertainment
ISBN: 9781926778815
Category : Art
Languages : en
Pages : 0

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Book Description
Fight and survive towards the one throne waiting at the end in Persona 4 Arena! The fighting game spinoff to the legendary Persona 4 RPG has already, itself, become an instant classic. Now, this spectacular art book collects the artwork behind the landmark title, including character designs, rough sketches, storyboards, and pin-ups. All this, plus character profiles, story summaries, creator interviews, and more!