Author: Chen Sisters
Publisher:
ISBN:
Category :
Languages : en
Pages : 34
Book Description
Children's book
Ellie is Vaccinated
Author: Chen Sisters
Publisher:
ISBN:
Category :
Languages : en
Pages : 34
Book Description
Children's book
Publisher:
ISBN:
Category :
Languages : en
Pages : 34
Book Description
Children's book
The Informed Parent
Author: Tara Haelle
Publisher: Penguin
ISBN: 0698162994
Category : Family & Relationships
Languages : en
Pages : 338
Book Description
The latest scientific research on home birth, breastfeeding, sleep training, vaccines, and other key topics—to help parents make their own best-informed decisions. In the era of questionable Internet "facts" and parental oversharing, it's more important than ever to find credible information on everything from prenatal vitamins to screen time. The good news is that parents and parents-to-be no longer need to rely on an opinionated mother-in-law about whether it’s OK to eat sushi in your third trimester, an old college roommate for sleep-training “rules,” or an online parenting group about how long you should breastfeed (there’s a vehement group for every opinion). Credible scientific studies are out there – and they’re “bottom-lined” in this book. The ultimate resource for today’s science-minded generation, The Informed Parent was written for readers who prefer facts to “friendly advice,” and who prefer to make up their own minds, based on the latest findings as well as their own personal preferences. Science writers and parents themselves, authors Tara Haelle and Emily Willingham have sifted through thousands of research studies on dozens of essential topics, and distill them in this essential and engaging book. Topics include: Home birth * Labor induction * Vaginal birth vs. Cesarean birth * Circumcision * Postpartum depression * Breastfeeding * Vaccines * Sleep training * Pacifiers * SIDS * Bed-sharing * Potty training * Childhood obesity * Food sensitivities and allergies * BPA and plastics * GMOs vs. organic foods * The hygiene hypothesis * Spanking * Daycare vs. other childcare options Full reference information for all citations in the book is available online at http://theinformedparentbook.com/book-references/
Publisher: Penguin
ISBN: 0698162994
Category : Family & Relationships
Languages : en
Pages : 338
Book Description
The latest scientific research on home birth, breastfeeding, sleep training, vaccines, and other key topics—to help parents make their own best-informed decisions. In the era of questionable Internet "facts" and parental oversharing, it's more important than ever to find credible information on everything from prenatal vitamins to screen time. The good news is that parents and parents-to-be no longer need to rely on an opinionated mother-in-law about whether it’s OK to eat sushi in your third trimester, an old college roommate for sleep-training “rules,” or an online parenting group about how long you should breastfeed (there’s a vehement group for every opinion). Credible scientific studies are out there – and they’re “bottom-lined” in this book. The ultimate resource for today’s science-minded generation, The Informed Parent was written for readers who prefer facts to “friendly advice,” and who prefer to make up their own minds, based on the latest findings as well as their own personal preferences. Science writers and parents themselves, authors Tara Haelle and Emily Willingham have sifted through thousands of research studies on dozens of essential topics, and distill them in this essential and engaging book. Topics include: Home birth * Labor induction * Vaginal birth vs. Cesarean birth * Circumcision * Postpartum depression * Breastfeeding * Vaccines * Sleep training * Pacifiers * SIDS * Bed-sharing * Potty training * Childhood obesity * Food sensitivities and allergies * BPA and plastics * GMOs vs. organic foods * The hygiene hypothesis * Spanking * Daycare vs. other childcare options Full reference information for all citations in the book is available online at http://theinformedparentbook.com/book-references/
The Vaccine Book
Author: Robert W. Sears
Publisher: Little, Brown Spark
ISBN: 0316213632
Category : Family & Relationships
Languages : en
Pages : 226
Book Description
***COMPLETELY REVISED AND UPDATED IN 2019*** ***New Covid Chapter Added in 2023*** The Vaccine Book offers parents a fair, impartial, fact-based resource from the most trusted name in pediatrics. Dr. Bob devotes each chapter in the book to a disease/vaccine pair and offers a comprehensive discussion of what the disease is, how common or rare it is, how serious or harmless it is, the ingredients of the vaccine, and any possible side effects from the vaccine. This completely revised edition offers: Updated information on each vaccine and disease More detail on vaccines' side effects Expanded discussions of combination vaccines A new section on adult vaccines Additional options for alternative vaccine schedules A guide to Canadian vaccinations The Vaccine Book provides exactly the information parents want and need as they make their way through the vaccination maze.
Publisher: Little, Brown Spark
ISBN: 0316213632
Category : Family & Relationships
Languages : en
Pages : 226
Book Description
***COMPLETELY REVISED AND UPDATED IN 2019*** ***New Covid Chapter Added in 2023*** The Vaccine Book offers parents a fair, impartial, fact-based resource from the most trusted name in pediatrics. Dr. Bob devotes each chapter in the book to a disease/vaccine pair and offers a comprehensive discussion of what the disease is, how common or rare it is, how serious or harmless it is, the ingredients of the vaccine, and any possible side effects from the vaccine. This completely revised edition offers: Updated information on each vaccine and disease More detail on vaccines' side effects Expanded discussions of combination vaccines A new section on adult vaccines Additional options for alternative vaccine schedules A guide to Canadian vaccinations The Vaccine Book provides exactly the information parents want and need as they make their way through the vaccination maze.
Vaccine: The Cull
Author: Stephanie C. Fox
Publisher: QueenBeeBooks
ISBN:
Category : Fiction
Languages : en
Pages : 442
Book Description
Have you ever read a dystopian novel in which you wondered how the world as we know it collapsed? Well…this novel explains that. Most apocalypse stories begin sometime in the future, after the devastation has been wrought. Not this one. This one lets you watch the horror unfold. Vaccine: The Cull - Nae-Née Wasn't Enough continues the tale of Nae-Née with a study of U.N. Agenda 21's “green”, “eco-friendly”, and “sustainability” policies while a New World Order perpetrates a covert population cull via a vaccine with a secret ingredient: a nanite that destroys cancer tumor suppressor proteins. This is a resource war. After the U.N. population treaty implemented a policy of world-wide use of the birth control nanite, Nae-Née, human-caused stressors on the ecosystem literally heated up. No longer was our planet on the brink of collapse due to biodiversity loss, rising sea levels, floods, droughts, overdependence on fossil fuels, and the climate changes that drive all that. No – collapse was upon us at last. The measures taken to handle resource shortages right in everyone’s backyards are shown: a population cull hidden in a vaccine, and a militarized surveillance society to manage the overflow.
Publisher: QueenBeeBooks
ISBN:
Category : Fiction
Languages : en
Pages : 442
Book Description
Have you ever read a dystopian novel in which you wondered how the world as we know it collapsed? Well…this novel explains that. Most apocalypse stories begin sometime in the future, after the devastation has been wrought. Not this one. This one lets you watch the horror unfold. Vaccine: The Cull - Nae-Née Wasn't Enough continues the tale of Nae-Née with a study of U.N. Agenda 21's “green”, “eco-friendly”, and “sustainability” policies while a New World Order perpetrates a covert population cull via a vaccine with a secret ingredient: a nanite that destroys cancer tumor suppressor proteins. This is a resource war. After the U.N. population treaty implemented a policy of world-wide use of the birth control nanite, Nae-Née, human-caused stressors on the ecosystem literally heated up. No longer was our planet on the brink of collapse due to biodiversity loss, rising sea levels, floods, droughts, overdependence on fossil fuels, and the climate changes that drive all that. No – collapse was upon us at last. The measures taken to handle resource shortages right in everyone’s backyards are shown: a population cull hidden in a vaccine, and a militarized surveillance society to manage the overflow.
You Are So Brave!
Author: Anne Kim
Publisher:
ISBN: 9780998211992
Category :
Languages : en
Pages : 36
Book Description
Ellie & her favorite toy, Leo the lion, visit the doctor for their yearly checkup. They both feel nervous in anticipation of a vaccine, but are comforted by positive imagery, happy thoughts & supportive characters. Together, they learn how to be brave as they use mindfulness & understand that challenges are easier when you are with someone you love
Publisher:
ISBN: 9780998211992
Category :
Languages : en
Pages : 36
Book Description
Ellie & her favorite toy, Leo the lion, visit the doctor for their yearly checkup. They both feel nervous in anticipation of a vaccine, but are comforted by positive imagery, happy thoughts & supportive characters. Together, they learn how to be brave as they use mindfulness & understand that challenges are easier when you are with someone you love
The Palgrave Handbook of Violence in Film and Media
Author: Steve Choe
Publisher: Springer Nature
ISBN: 3031053907
Category : Performing Arts
Languages : en
Pages : 528
Book Description
The chapters contained in this handbook address key issues concerning the aesthetics, ethics, and politics of violence in film and media. In addition to providing analyses of representations of violence, they also critically discuss the phenomenology of the spectator, images of atrocity in international cinema, affect and documentary, violent video games, digital infrastructures, cruelty in art cinema, and media and state violence, among many other relevant topics. The Palgrave Handbook of Violence in Film and Media updates existing studies dealing with media and violence while vastly expanding the scope of the field. Representations of violence in film and media are ubiquitous but remain relatively understudied. Too often they are relegated to questions of morality, taste, or aesthetics while judgments about violence can themselves be subjected to moral judgment. Some may question whether objectionable images are worthy of serious scholarly attention at all. While investigating key examples, the chapters in this handbook consider both popular and academic discourses to understand how representations of violence are interpreted and discussed. They propose new approaches and raise novel questions for how we might critically think about this urgent issue within contemporary culture.
Publisher: Springer Nature
ISBN: 3031053907
Category : Performing Arts
Languages : en
Pages : 528
Book Description
The chapters contained in this handbook address key issues concerning the aesthetics, ethics, and politics of violence in film and media. In addition to providing analyses of representations of violence, they also critically discuss the phenomenology of the spectator, images of atrocity in international cinema, affect and documentary, violent video games, digital infrastructures, cruelty in art cinema, and media and state violence, among many other relevant topics. The Palgrave Handbook of Violence in Film and Media updates existing studies dealing with media and violence while vastly expanding the scope of the field. Representations of violence in film and media are ubiquitous but remain relatively understudied. Too often they are relegated to questions of morality, taste, or aesthetics while judgments about violence can themselves be subjected to moral judgment. Some may question whether objectionable images are worthy of serious scholarly attention at all. While investigating key examples, the chapters in this handbook consider both popular and academic discourses to understand how representations of violence are interpreted and discussed. They propose new approaches and raise novel questions for how we might critically think about this urgent issue within contemporary culture.
The Aesthetics of Videogames
Author: Jon Robson
Publisher: Routledge
ISBN: 1351809458
Category : Philosophy
Languages : en
Pages : 375
Book Description
This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.
Publisher: Routledge
ISBN: 1351809458
Category : Philosophy
Languages : en
Pages : 375
Book Description
This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.
Rules of the Father in The Last of Us
Author: J. Jesse Ramirez
Publisher: Springer Nature
ISBN: 3030896048
Category : Social Science
Languages : en
Pages : 150
Book Description
Widely regarded by critics and fans as one of the best games ever produced for the Sony Playstation, The Last of Us is remarkable for offering players a narratively rich experience within the parameters of cultural and gaming genres that often prioritize frenetic violence by straight white male heroes. The Last of Us is also a milestone among mainstream, big-budget (AAA) games because its development team self-consciously intervened in videogames’ historical exclusion of women and girls by creating complex and agentive female characters. The game’s co-protagonist, Ellie, is a teenage girl who is revealed to be queer in The Last of Us: Left Behind (DLC, 2014) and The Last of Us II (2020). Yet The Last of Us also centers Joel, Ellie’s fatherly protector. How is patriarchy, the rule of the father, encoded in rule-based systems like videogames? How does patriarchal rule become an algorithmic rule and vice-versa? These questions are at the heart of this book, the first comprehensive scholarly analysis of the zombie apocalypse/ action-adventure/ third-person shooter videogame The Last of Us (2013). On the one hand, the book is a close, extended study of The Last of Us and its themes, genres, procedures, and gameplay. On the other hand, the book is a post-GamerGate reflection on the political and ethical possibilities of progressive play in algorithmic mass culture, of which videogames are now the dominant form.
Publisher: Springer Nature
ISBN: 3030896048
Category : Social Science
Languages : en
Pages : 150
Book Description
Widely regarded by critics and fans as one of the best games ever produced for the Sony Playstation, The Last of Us is remarkable for offering players a narratively rich experience within the parameters of cultural and gaming genres that often prioritize frenetic violence by straight white male heroes. The Last of Us is also a milestone among mainstream, big-budget (AAA) games because its development team self-consciously intervened in videogames’ historical exclusion of women and girls by creating complex and agentive female characters. The game’s co-protagonist, Ellie, is a teenage girl who is revealed to be queer in The Last of Us: Left Behind (DLC, 2014) and The Last of Us II (2020). Yet The Last of Us also centers Joel, Ellie’s fatherly protector. How is patriarchy, the rule of the father, encoded in rule-based systems like videogames? How does patriarchal rule become an algorithmic rule and vice-versa? These questions are at the heart of this book, the first comprehensive scholarly analysis of the zombie apocalypse/ action-adventure/ third-person shooter videogame The Last of Us (2013). On the one hand, the book is a close, extended study of The Last of Us and its themes, genres, procedures, and gameplay. On the other hand, the book is a post-GamerGate reflection on the political and ethical possibilities of progressive play in algorithmic mass culture, of which videogames are now the dominant form.
Dramatic Storytelling & Narrative Design
Author: Ross Berger
Publisher: CRC Press
ISBN: 0429843720
Category : Computers
Languages : en
Pages : 197
Book Description
"One of the best Storytelling books of all time" – BookAuthority This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. In addition to discussing industry trends (including Fortnite, Twitch, and Netflix’s interactive TV shows), the author illustrates how the leveraging of transmedia can make a video game franchise enduring over time. Because media appetites are radically changing, designing a story experience across various media outlets is not only preferable to meet the high demands of millennial and GenZ consumers; it’s necessary as well. Key Features: Practical how-to’s to meet the ever-increasing studio demands for a narrative designer Critical analysis of the narrative of two best-selling games Samples of a story structure diagram, character polling, transmedia release timeline, and a branching conversation tree Deep breakdowns and definitions of story beats and dramatic devices Pro-tips on better documentation and overall job preparedness
Publisher: CRC Press
ISBN: 0429843720
Category : Computers
Languages : en
Pages : 197
Book Description
"One of the best Storytelling books of all time" – BookAuthority This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. In addition to discussing industry trends (including Fortnite, Twitch, and Netflix’s interactive TV shows), the author illustrates how the leveraging of transmedia can make a video game franchise enduring over time. Because media appetites are radically changing, designing a story experience across various media outlets is not only preferable to meet the high demands of millennial and GenZ consumers; it’s necessary as well. Key Features: Practical how-to’s to meet the ever-increasing studio demands for a narrative designer Critical analysis of the narrative of two best-selling games Samples of a story structure diagram, character polling, transmedia release timeline, and a branching conversation tree Deep breakdowns and definitions of story beats and dramatic devices Pro-tips on better documentation and overall job preparedness
Dramatic Storytelling and Narrative Design
Author: Ross Berger
Publisher: CRC Press
ISBN: 1040117139
Category : Computers
Languages : en
Pages : 220
Book Description
This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The understanding of game narrative is widened to include examples from other media. The author breaks down the structure of popular games and show how the structural elements are applied in practice. In addition to discussing industry trends, the author illustrates how the leveraging of transmedia can make a video game franchise endure over time. This updated new edition contains brand new chapters on Conflict and The Future of Interactive Storytelling, as well as deepened coverage on Character and World and Roles and Responsibilities. The author adds new discussion to the Analysis of Narrative in Contemporary Games through an examination of the HBO television adaption of The Last of Us. This book will be of great interest to all those interested in the craft of storytelling, narrative design, and game writing.
Publisher: CRC Press
ISBN: 1040117139
Category : Computers
Languages : en
Pages : 220
Book Description
This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The understanding of game narrative is widened to include examples from other media. The author breaks down the structure of popular games and show how the structural elements are applied in practice. In addition to discussing industry trends, the author illustrates how the leveraging of transmedia can make a video game franchise endure over time. This updated new edition contains brand new chapters on Conflict and The Future of Interactive Storytelling, as well as deepened coverage on Character and World and Roles and Responsibilities. The author adds new discussion to the Analysis of Narrative in Contemporary Games through an examination of the HBO television adaption of The Last of Us. This book will be of great interest to all those interested in the craft of storytelling, narrative design, and game writing.