Author: George Whitefield Samson
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 444
Book Description
Elements of Art Criticism
Author: George Whitefield Samson
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 444
Book Description
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 444
Book Description
Elements of Art Criticism, Comprising a Treatise on the Principles of Man's Native as Addressed by Art Together with a Historic Survey of the Methods of Art Execution in the Departments of Drawing, Sculpture, Architecture, Painting, Landscape Gardening and the Decorative Arts
Author: George Whitefield Samson
Publisher:
ISBN:
Category :
Languages : en
Pages : 440
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 440
Book Description
When the Machine Made Art
Author: Grant D. Taylor
Publisher: Bloomsbury Publishing USA
ISBN: 1623568846
Category : Social Science
Languages : en
Pages : 353
Book Description
"When the Machine Made Art covers the reception and criticism of computer art from its emergence in 1963 to its crisis in 1989, when ideological differences fragment the art movement. The text begins by identifying the various divisions between the humanistic and scientific cultures that inform early criticism. The fact that the first computer art has military origins and is imbued with various techno-science mythologies, places the movement at odds with artworld orthodoxy. Yet, while mainstream art critics reproach computerized art, a comparison between similar art forms of the era, such as conceptual art, reveals that the criticism of computer art was motivated more by the fear of the machine than by aesthetics. Dr. Grant Taylor shows that social anxiety, often fueled by Cold War dystopianism, posited the computer as a powerful instrument in the overall subordination of the individual to the emerging technocracy. But even though anti-computer sentiment abated in the late 1970s, computer art did not find acceptance. The book illustrates how computer art's exponents, desiring artworld legitimacy, traced its lineage back to modernism. Conversely, in the 1980s, art theorists, employing the latest critical theory, began critiquing the assumptions of modernism, and thus viewed computer art's modernist history as hopelessly outdated. And yet other critics reconciled computer technology with the critical insights of postmodernism, viewing the computer as a pluralistic agent that could challenge modernist conventions. Nonetheless, while postmodernist criticism enabled the formation of new discourses for emerging digital arts, it left computer art, which was committed to modernist and techno-science philosophies, in a state of crisis"--
Publisher: Bloomsbury Publishing USA
ISBN: 1623568846
Category : Social Science
Languages : en
Pages : 353
Book Description
"When the Machine Made Art covers the reception and criticism of computer art from its emergence in 1963 to its crisis in 1989, when ideological differences fragment the art movement. The text begins by identifying the various divisions between the humanistic and scientific cultures that inform early criticism. The fact that the first computer art has military origins and is imbued with various techno-science mythologies, places the movement at odds with artworld orthodoxy. Yet, while mainstream art critics reproach computerized art, a comparison between similar art forms of the era, such as conceptual art, reveals that the criticism of computer art was motivated more by the fear of the machine than by aesthetics. Dr. Grant Taylor shows that social anxiety, often fueled by Cold War dystopianism, posited the computer as a powerful instrument in the overall subordination of the individual to the emerging technocracy. But even though anti-computer sentiment abated in the late 1970s, computer art did not find acceptance. The book illustrates how computer art's exponents, desiring artworld legitimacy, traced its lineage back to modernism. Conversely, in the 1980s, art theorists, employing the latest critical theory, began critiquing the assumptions of modernism, and thus viewed computer art's modernist history as hopelessly outdated. And yet other critics reconciled computer technology with the critical insights of postmodernism, viewing the computer as a pluralistic agent that could challenge modernist conventions. Nonetheless, while postmodernist criticism enabled the formation of new discourses for emerging digital arts, it left computer art, which was committed to modernist and techno-science philosophies, in a state of crisis"--
Art Appreciation
Author: Deborah Gustlin
Publisher: Cognella Academic Publishing
ISBN: 9781516503438
Category :
Languages : en
Pages :
Book Description
Creative Art: Methods and Materials educates readers about a variety of art methods and the ways different civilizations have used them in artistic expression. Each of the fourteen chapters is designed around a specific art method and material, and includes examples of art works and the artists who created them. Students learn about bronze casting, stone carving, clay sculpture, woodcuts and posters, glass work, and installation art. Each method is matched to artists both ancient and modern. Rather than adhering to a standard approach that focuses on white, male, European artists, the book broadens the student's perspective by including often overlooked female artists. Global in approach and comprehensive in coverage of arts forms, representations, and styles throughout history, Creative Art has been developed for sixteen-week courses in art appreciation, or introductory survey courses in art history.
Publisher: Cognella Academic Publishing
ISBN: 9781516503438
Category :
Languages : en
Pages :
Book Description
Creative Art: Methods and Materials educates readers about a variety of art methods and the ways different civilizations have used them in artistic expression. Each of the fourteen chapters is designed around a specific art method and material, and includes examples of art works and the artists who created them. Students learn about bronze casting, stone carving, clay sculpture, woodcuts and posters, glass work, and installation art. Each method is matched to artists both ancient and modern. Rather than adhering to a standard approach that focuses on white, male, European artists, the book broadens the student's perspective by including often overlooked female artists. Global in approach and comprehensive in coverage of arts forms, representations, and styles throughout history, Creative Art has been developed for sixteen-week courses in art appreciation, or introductory survey courses in art history.
Criticizing Art: Understanding the Contemporary
Author: Terry Barrett
Publisher: McGraw-Hill Humanities/Social Sciences/Languages
ISBN:
Category : Art
Languages : en
Pages : 242
Book Description
History of art criticism - Describing and interpreting art - Judging art - Writing and talking about art - Theory and art criticism.
Publisher: McGraw-Hill Humanities/Social Sciences/Languages
ISBN:
Category : Art
Languages : en
Pages : 242
Book Description
History of art criticism - Describing and interpreting art - Judging art - Writing and talking about art - Theory and art criticism.
Introduction to Art: Design, Context, and Meaning
Author: Pamela Sachant
Publisher: Good Press
ISBN:
Category : Art
Languages : en
Pages : 614
Book Description
Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics
Publisher: Good Press
ISBN:
Category : Art
Languages : en
Pages : 614
Book Description
Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics
An Integrated Computer-ESOL Curriculum
Author: Laura Sweeney
Publisher: Lulu.com
ISBN: 141161528X
Category : Education
Languages : en
Pages : 182
Book Description
ESOL dissertation showing how The Computer-Art ESOL Curriculum (CAEC) was implemented in the middle school environment.ESOL Students created computer art and books. This was followed by active discourse consisting of book and art critiques enabling them to learn English. Includes black and white prints of art by ESL students. This applied dissertation may be of particular interest to others who are exploring paths for their own applied dissertations in education. This may be a valuable resourse in ESOL and TESOL research. Schools have backed away from utilizing e-mail and web design as a means of educating students. However, onine education will become important as the years pass. Perhaps, this was one of the first applied dissertations to implement such technology in 2004.
Publisher: Lulu.com
ISBN: 141161528X
Category : Education
Languages : en
Pages : 182
Book Description
ESOL dissertation showing how The Computer-Art ESOL Curriculum (CAEC) was implemented in the middle school environment.ESOL Students created computer art and books. This was followed by active discourse consisting of book and art critiques enabling them to learn English. Includes black and white prints of art by ESL students. This applied dissertation may be of particular interest to others who are exploring paths for their own applied dissertations in education. This may be a valuable resourse in ESOL and TESOL research. Schools have backed away from utilizing e-mail and web design as a means of educating students. However, onine education will become important as the years pass. Perhaps, this was one of the first applied dissertations to implement such technology in 2004.
Media Skills for Middle Schools
Author: Lucille W. Van Vliet
Publisher: Bloomsbury Publishing USA
ISBN: 0313022860
Category : Language Arts & Disciplines
Languages : en
Pages : 248
Book Description
These practical and useful lesson plans promote teaching information and computer skills as an integral part of the middle school curriculum. Emphasizing the vital role shared by media specialists, teachers, and administrators in connecting students to the Information Superhighway, this new edition contains current goals, terminology, learning strategies, and resources that encompass the Information Age.
Publisher: Bloomsbury Publishing USA
ISBN: 0313022860
Category : Language Arts & Disciplines
Languages : en
Pages : 248
Book Description
These practical and useful lesson plans promote teaching information and computer skills as an integral part of the middle school curriculum. Emphasizing the vital role shared by media specialists, teachers, and administrators in connecting students to the Information Superhighway, this new edition contains current goals, terminology, learning strategies, and resources that encompass the Information Age.
Computer Graphics — Computer Art
Author: Herbert W. Franke
Publisher: Springer Science & Business Media
ISBN: 3642702597
Category : Computers
Languages : en
Pages : 188
Book Description
Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.
Publisher: Springer Science & Business Media
ISBN: 3642702597
Category : Computers
Languages : en
Pages : 188
Book Description
Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.
Computer Animation Complete
Author: Rick Parent
Publisher: Morgan Kaufmann
ISBN: 0123785642
Category : Computers
Languages : en
Pages : 591
Book Description
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. - Expert instruction from a variety of pace-setting computer graphics researchers. - Provides in-depth coverage of established and emerging animation algorithms. - For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. - A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.
Publisher: Morgan Kaufmann
ISBN: 0123785642
Category : Computers
Languages : en
Pages : 591
Book Description
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. - Expert instruction from a variety of pace-setting computer graphics researchers. - Provides in-depth coverage of established and emerging animation algorithms. - For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. - A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.