"Digital Creation in Arts, Media and Technology (ARTeFACTo), International Conference On".

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Languages : en
Pages : 0

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"Digital Creation in Arts, Media and Technology (ARTeFACTo), International Conference On".

Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description


2022 Third International Conference on Digital Creation in Arts, Media and Technology (ARTeFACTo)

2022 Third International Conference on Digital Creation in Arts, Media and Technology (ARTeFACTo) PDF Author: IEEE Staff
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
ARTeFACTo 2022 MACAO has the goal to promote interest in the current digital media culture and its intersection with art, communication and technology as an essential research field while focusing on the study of the digital media artefacts, embracing topics covering their conceptualisation, design, creative art practice research processes, computational implementation, exhibition and fruition as well their role in today s information and knowledge society, fostering the establishment of the conceptual foundations of an artefact theory in the digital media world ARTeFACTo 2022 MACAO has a conference format with technical sessions, invited talks, discussion panels, and exhibition areas for artefacts and installations Contributions can be in full papers, short papers and proposals for artefact exhibitions art installations

2022 Third International Conference on Digital Creation in Arts, Media and Technology (ARTeFACTo)

2022 Third International Conference on Digital Creation in Arts, Media and Technology (ARTeFACTo) PDF Author: Institute of Electrical and Electronics Engineers
Publisher:
ISBN:
Category : Digital media
Languages : en
Pages : 0

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Book Description
ARTeFACTo 2022 MACAO has the goal to promote interest in the current digital media culture and its intersection with art, communication and technology as an essential research field while focusing on the study of the digital media artefacts, embracing topics covering their conceptualisation, design, creative art practice research processes, computational implementation, exhibition and fruition as well their role in today s information and knowledge society, fostering the establishment of the conceptual foundations of an artefact theory in the digital media world ARTeFACTo 2022 MACAO has a conference format with technical sessions, invited talks, discussion panels, and exhibition areas for artefacts and installations Contributions can be in full papers, short papers and proposals for artefact exhibitions art installations.

Artificial Intelligence in Music, Sound, Art and Design

Artificial Intelligence in Music, Sound, Art and Design PDF Author: Colin Johnson
Publisher: Springer Nature
ISBN: 303156992X
Category :
Languages : en
Pages : 431

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Book Description


Proceedings of the International Conference on Art Design and Digital Technology, ADDT 2022, 16-18 September 2022, Nanjing, China

Proceedings of the International Conference on Art Design and Digital Technology, ADDT 2022, 16-18 September 2022, Nanjing, China PDF Author: Afizan Bin Azman
Publisher: European Alliance for Innovation
ISBN: 1631903705
Category : Technology & Engineering
Languages : en
Pages : 451

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Book Description
The 2022 International Conference on Art Design and Digital Technology (ADDT 2022) was successfully held on September 16-18, 2022 in Nanjing, China (virtual conference). ADDT 2022 created a forum for idea sharing and research exchange, opened up new perspectives in related fields and broadened the horizons of all participants. In the conference, 150 individuals around the world took part in the conference. Divided into three parts, the conference agenda covered keynote speeches, oral presentations and online Q&A discussion. Firstly, the keynote speakers were each allocated 30-45 minutes to address their speeches. Then in the oral presentations, the excellent papers we had selected were presented by their authors one by one. We are glad to share with you that we’ve selected a bunch of high-quality papers from the submissions and compiled them into the proceedings after rigorously reviewing them. These papers feature but are not limited to the following topics: Computer Art, Visual Design, Digital Media, Innovative Technology, etc. All the papers have been checked through rigorous review and processes to meet the requirements of publication. We would like to acknowledge all of those who supported ADDT 2022 and made it a great success. In particular, we would like to thank the European Alliance for Innovation (EAI), for the hard work of all its colleagues in publishing this paper volume. We sincerely hope that the ADDT 2022 turned out to be a forum for excellent discussions that enable new ideas to come about, promoting collaborative research.

Multidisciplinary Perspectives on New Media Art

Multidisciplinary Perspectives on New Media Art PDF Author: Soares, Celia
Publisher: IGI Global
ISBN: 1799836711
Category : Art
Languages : en
Pages : 279

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Book Description
New media has been gaining importance in the academic world as well as the artistic world through the concept of new media art. As the connections between art and communication technologies grow and further embrace a wide range of concepts, interpretations, and applications, the number of disciplines that will be touched will likewise continue to expand. Multidisciplinary Perspectives on New Media Art is a collection of innovative research on the methods and intersections between new media, artistic practices, and digital technologies. While highlighting topics including audience relationship, digital art, and computer animation, this book is ideally designed for academicians, researchers, high-level art students, and art professionals.

Digital Da Vinci

Digital Da Vinci PDF Author: Newton Lee
Publisher: Springer
ISBN: 1493909657
Category : Computers
Languages : en
Pages : 303

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Book Description
“Science is art,” said Regina Dugan, senior executive at Google and former director of DARPA. “It is the process of creating something that never exists before. ... It makes us ask new questions about ourselves, others; about ethics, the future.” This second volume of the Digital Da Vinci book series leads the discussions on the world’s first computer art in the 1950s and the actualization of Star Trek’s holodeck in the future with the help of artificial intelligence and cyborgs. In this book, Gavin Sade describes experimental creative practices that bring together arts, science and technology in imaginative ways; Mine Özkar expounds visual computation for good designs based on repetition and variation; Raffaella Folgieri, Claudio Lucchiari, Marco Granato and Daniele Grechi introduce BrainArt, a brain-computer interface that allows users to create drawings using their own cerebral rhythms; Nathan Cohen explores artificially created spaces that enhance spatial awareness and challenge our perception of what we encounter; Keith Armstrong discusses embodied experiences that affect the mind and body of participating audiences; Diomidis Spinellis uses Etoys and Squeak in a scientific experiment to teach the concept of physical computing; Benjamin Cowley explains the massively multiplayer online game “Green My Place” aimed at achieving behavior transformation in energy awareness; Robert Niewiadomski and Dennis Anderson portray 3-D manufacturing as the beginning of common creativity revolution; Stephen Barrass takes 3-D printing to another dimension by fabricating an object from a sound recording; Mari Velonaki examines the element of surprise and touch sensing in human-robot interaction; and Roman Danylak surveys the media machines in light of Marshall McLuhan’s dictum “the medium is the message.” Digital Da Vinci: Computers in the Arts and Sciences is dedicated to polymathic education and interdisciplinary studies in the digital age empowered by computer science. Educators and researchers ought to encourage the new generation of scholars to become as well rounded as a Renaissance man or woman.

Advances in Design and Digital Communication III

Advances in Design and Digital Communication III PDF Author: Nuno Martins
Publisher: Springer Nature
ISBN: 303120364X
Category : Architecture
Languages : en
Pages : 839

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Book Description
This book reports on research findings and practical lessons featuring advances in the areas of digital and interaction design, graphic design and branding, design education, society and communication in design practice, and related ones. Gathering the proceedings of the 6th International Conference on Digital Design and Communication, Digicom 2022, held on November 3–5, 2022, as an hybrid event, from Barcelos, Portugal, and continuing the tradition of the previous book, it describes new design strategies and solutions to foster digital communication within and between the society, institutions and brands. By highlighting innovative ideas and reporting on multidisciplinary projects, it offers a source of inspiration for designers of all kinds, including graphic and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and brand and corporate communication managers alike.

Intersecting Art and Technology in Practice

Intersecting Art and Technology in Practice PDF Author: Camille C Baker
Publisher: Routledge
ISBN: 9780367874124
Category :
Languages : en
Pages : 222

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Book Description
This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself - the artefact, artwork or performance - contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-by-step creation dimensions. They aim to shine a light on digital and electronic art practice, involving coding, electronic gadgetry and technology mixed with other forms of more established media, to uncover the practice-as-research processes required, as well as the collaborative aspects of art and technology practice.

ArtsIT, Interactivity and Game Creation

ArtsIT, Interactivity and Game Creation PDF Author: Matthias Wölfel
Publisher:
ISBN: 9783030955328
Category :
Languages : en
Pages : 0

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Book Description
This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.