Commercial Transactions in the Virtual World

Commercial Transactions in the Virtual World PDF Author: Avnita LAKHANI
Publisher: City University of HK Press
ISBN: 9629372290
Category : Law
Languages : en
Pages : 610

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Book Description
There is a growing trend in virtual world commercial transactions. In order to protect people’s rights in the virtual world and keep pace with innovative trading demands, it is essential for us to understand the commercial implications of virtual world economies by evaluating the effectiveness of the existing laws, practices, and policies in business, technology, intellectual property and related fields. This book, in 11 sections, investigates the issues and opportunities associated with commercial transactions in the virtual world. In 29 detailed essays, this book analyses every facet of virtual world transactions, including the nature of virtual commercial transactions, virtual goods and services, transfer of virtual property, issues of negotiable instruments, remedies for buyers and sellers in the virtual world, consumer protection, dispute resolution and other related topics. Each of these sections both contributes to and advances the field of commercial law and related disciplines. This book is an excellent source of reference for students, practitioners, academics, policy makers, and researchers as well as anyone with an interest in the exciting developments of commercial law in cyberspace. This book is published by City University of Hong Kong Press. 香港城市大學出版社出版。

Commercial Transactions in the Virtual World

Commercial Transactions in the Virtual World PDF Author: Avnita LAKHANI
Publisher: City University of HK Press
ISBN: 9629372290
Category : Law
Languages : en
Pages : 610

Get Book Here

Book Description
There is a growing trend in virtual world commercial transactions. In order to protect people’s rights in the virtual world and keep pace with innovative trading demands, it is essential for us to understand the commercial implications of virtual world economies by evaluating the effectiveness of the existing laws, practices, and policies in business, technology, intellectual property and related fields. This book, in 11 sections, investigates the issues and opportunities associated with commercial transactions in the virtual world. In 29 detailed essays, this book analyses every facet of virtual world transactions, including the nature of virtual commercial transactions, virtual goods and services, transfer of virtual property, issues of negotiable instruments, remedies for buyers and sellers in the virtual world, consumer protection, dispute resolution and other related topics. Each of these sections both contributes to and advances the field of commercial law and related disciplines. This book is an excellent source of reference for students, practitioners, academics, policy makers, and researchers as well as anyone with an interest in the exciting developments of commercial law in cyberspace. This book is published by City University of Hong Kong Press. 香港城市大學出版社出版。

Making Virtual Worlds

Making Virtual Worlds PDF Author: Thomas Malaby
Publisher: Cornell University Press
ISBN: 0801457750
Category : Social Science
Languages : en
Pages : 179

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Book Description
The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.

Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights

Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights PDF Author: Adrian, Angela
Publisher: IGI Global
ISBN: 1615207961
Category : Computers
Languages : en
Pages : 238

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Book Description
"This book examines the legal realities which are emerging from Massively Multiplayer Online Role-playing Games (MMORPGs) or virtual worlds that demonstrate many of the traits we associate with the Earth world: interpersonal relationships, economic transactions, and organic political institutions"--Provided by publisher.

Living Virtually

Living Virtually PDF Author: Don Heider
Publisher: Peter Lang
ISBN: 9781433101304
Category : Art
Languages : en
Pages : 316

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Book Description
Virtual worlds are most often three dimensional locales, where people create virtual personae (called avatars) who come to play, socialize, and work. This edited collection of groundbreaking research on virtual worlds offers a wide-ranging look at the sociology, politics, and communication practices in virtual worlds from a group of scholars in the United States and abroad.

Introduction to Sport Marketing

Introduction to Sport Marketing PDF Author: Aaron C.T. Smith
Publisher: Routledge
ISBN: 1317691458
Category : Business & Economics
Languages : en
Pages : 336

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Book Description
Introduction to Sport Marketing is an accessible and engaging introduction to key concepts and best practice in sport marketing. Aimed at students with little or no prior knowledge of marketing, the book outlines a step-by-step framework for effective sport marketing, from conducting market analysis and developing a strategy, through to detailed planning and implementation. The book has a wider scope than other sport marketing textbooks, recognising that students are just as likely to have to employ their marketing skills in community sport or the not-for-profit sector as in professional sport, and therefore represents the most realistic and useful sport marketing text currently available. Now in a fully revised and updated second edition, the book has expanded coverage of digital and social media, product innovation, services and relationship marketing, and key contemporary issues such as social responsibility and sustainability. It features a much wider range of international cases and examples, covering North America, Europe, and the vibrant and rapidly developing sport markets in Asia-Pacific, the Middle East and Latin America. Every chapter includes a range of useful features to help the reader to engage with fundamental principles and applied practice, such as problem-solving exercises and review questions. Introduction to Sport Marketing is an essential textbook for any degree-level sport marketing course.

Trademark Valuation

Trademark Valuation PDF Author: Gordon V. Smith
Publisher: John Wiley & Sons
ISBN: 111828318X
Category : Law
Languages : en
Pages : 347

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Book Description
A practical and useful resource for valuing trademarks The Second Edition of Trademark Valuation is a fresh presentation of basic valuation principles, together with important recent changes in worldwide financial reporting regulations and an update on the current worldwide legal conditions and litigation situation as they relate to trademarks. A new section discussing issues surrounding valuation of counterfeits and the economic effects of trademark counterfeiting is included in this informative Second Edition. Considers methods to determine the real value of your trademark and exploit its full potential Offers dozens of case studies that illustrate how to apply valuation methods and strategies to real-world situations Communicates complex legal and financial concepts, terms, principles, and practices in plain English Discusses GATT, NAFTA, emerging markets, and other international trademark considerations

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships PDF Author: Ciaramitaro, Barbara
Publisher: IGI Global
ISBN: 1616928107
Category : Business & Economics
Languages : en
Pages : 397

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Book Description
Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.

The Virtual World and Marketing

The Virtual World and Marketing PDF Author: Enes Emre Başar
Publisher: Cambridge Scholars Publishing
ISBN: 1527515516
Category : Business & Economics
Languages : en
Pages : 251

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Book Description
This collection of essays is dedicated to reviewing, exploring, and reporting state-of-the-art virtual world and marketing issues in the broadest sense. It provides a readable, non-technical publication which offers a comprehensive presentation of marketing issues, trends, data, and likely developments in the virtual world. Readers will learn about analysis of the virtual ego, services, the concept of ethics, and virtual experiential marketing, among other pressing topics.

Governance of Digital Game Environments and Cultural Diversity

Governance of Digital Game Environments and Cultural Diversity PDF Author: Christoph Beat Graber
Publisher: Edward Elgar Publishing
ISBN: 1849806357
Category : Computers
Languages : en
Pages : 301

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Book Description
'This collection of legal, philosophical, economic, and cultural perspectives ultimately makes a strong case for the potential value of game environments for addressing diversity issues, but also raises important concerns regarding implementation of corporate and government policies in this sector highly recommended for anyone exploring this emerging field.' Benjamin T. Duranske, Pillsbury Winthrop Shaw Pittman LLP, US 'Videogaming is serious business. But the legal and theoretical implications of online and virtual environments are little understood. Professor Graber and Ms. Burri-Nenova have done a masterful job of bringing together several insightful articles that inform us about the business, legal and sociological implications of digital gaming. Innovative, fast-paced, and engaging as games themselves, these scholarly works provide invaluable insight for academics, policy makers and perhaps even participants themselves about the reality behind virtual worlds.' Shubha Ghosh, University of Wisconsin Law School, US 'This is an excellent and path-breaking collection of sharp and carefully researched essays. It provides wonderful insights on numerous important aspects of the complex relationship between play, cultural diversity, communications policy, and the governance of virtual societies. The phenomenal growth of these new digital realms has raised important questions across the academic disciplines, making this book's interdisciplinary focus extremely helpful to potential regulators and university scholars alike.' Greg Lastowka, Rutgers School of law, Camden, US This innovative book provides transdisciplinary analyses of the nature and dynamics of digital game environments whilst tackling the existing fragmentation of academic research. Digital game environments are of increasing economic, social and cultural value. As their influence on diverse facets of life grows, states have felt compelled to intervene and secure some public interests. Yet, the contours of a comprehensive governance model are far from recognisable and governments are grappling with the complexity and fluidity of online games and virtual worlds as private spaces and as experimentation fields for creativity and innovation. This book contributes to a more comprehensive and fine-grained understanding of digital game environments, which is a precondition for addressing any of the pressing governance questions posed. Particular attention is given to the concept and policy objective of cultural diversity, which also offers a unique entry point into the discussion of the appropriate legal regulation of digital games. Governance of Digital Game Environments and Cultural Diversity will be of interest to researchers of media law, internet law and governance, cultural studies, anthropology and sociology. As the book addresses a highly topical theme, it will attract the attention of policymakers at national, regional and international levels and will also serve as a great resource tool for scholars in new media and in particular digital games and virtual worlds.

EDUCATION & SCIENCE 2023-I

EDUCATION & SCIENCE 2023-I PDF Author: Serpil UÇAR
Publisher: Efe Akademi Yayınları
ISBN: 6256939972
Category : Education
Languages : en
Pages : 223

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Book Description
ARTIFICIAL INTELLIGENCE APPLICATIONS IN EDUCATION Ezgi Pelin YILDIZ MOBILE TECHNOLOGIES IN FOREIGN LANGUAGE TEACHING Tolga KARADAS HUMAN TOUCH TO ARTIFICIAL INTELLIGENCE EFL/ELT LESSON PLANS Yeliz YAZICI DEMİR TPACK FRAMEWORK: ON THE KEY ROLE OF EFL TEACHERS’ TPACK Serpil UÇAR, Elham ZARFSAZ CONFLICTS IN GROUP WORK IN ELT CLASSES Züleyha ÜNLÜ, Henna A. QURESHI DESIGNING INTRODUCTORY PHYSICS COURSES FOR LIFE SCIENCE MAJORS Kübra ÖZMEN ELEMENTARY SCHOOL TEACHER TRAINING PROGRAMS IN CALIFORNIA Meltem YALIN UÇAR SCHOOL ADMINISTRATORS' VIEWS ON THE USE OF NEW TECHNOLOGIES IN MANAGEMENT Meri TAKSI DEVECIYAN, Damla KORKMAZ ALDEMIR THE ADVANTAGES OF UTILIZING SONGS TO REDUCE SPEAKING ANXIETY AMONG SIXTH GRADE EFL STUDENTS Feyza Nur EKİZER, Sergen SÜMENGEN EXAMINING FOURTH-GRADE STUDENTS’ MATHEMATICAL PERFORMANCE THROUGH THEIR CONCEPTUAL UNDERSTANDING OF AREA MEASUREMENT PROBLEMS: A CASE STUDY Ebru ERGÜL, Hatice ÇETİN STUDENT DIFFICULTIES IN MULTIPLICATION AND DIVISION AND SUGGESTIONS FOR SOLUTIONS Yasemin KUBANÇ