Bunnies and Burrows 3rd Edition

Bunnies and Burrows 3rd Edition PDF Author: Scott R. Robinson
Publisher:
ISBN: 9781622836581
Category :
Languages : en
Pages :

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Bunnies and Burrows 3rd Edition

Bunnies and Burrows 3rd Edition PDF Author: Scott R. Robinson
Publisher:
ISBN: 9781622836581
Category :
Languages : en
Pages :

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Book Description


Gurps Voodoo

Gurps Voodoo PDF Author: C. J. Carella
Publisher: Steve Jackson Games
ISBN: 9781556348334
Category : Games & Activities
Languages : en
Pages : 132

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Book Description
GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs. The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth - only destruction. Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.

How to Be a Gurps GM

How to Be a Gurps GM PDF Author: Warren "Mook" Wilson
Publisher: Steve Jackson Games
ISBN: 9781556348082
Category : Games & Activities
Languages : en
Pages : 76

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Book Description
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Tales of the Old Margreve

Tales of the Old Margreve PDF Author: Wolfgang Baur
Publisher:
ISBN: 9781936781973
Category :
Languages : en
Pages : 200

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Book Description
Tales of the Old Margreve takes your 5th Edition game deep into the ancient, magical forest, with new spells, monsters, magic items, and wondrous locations by Richard Green and Wolfgang Baur; a monster appendix by Jon Sawatsky and James Introcaso; and twelve challenging adventures for heroes level 1-10.

Gurps Villains

Gurps Villains PDF Author: James Lowder
Publisher: Steve Jackson Games
ISBN: 9781556344145
Category :
Languages : en
Pages : 0

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Book Description


Sandy Petersen's Cthulhu Mythos

Sandy Petersen's Cthulhu Mythos PDF Author: Sandy Petersen
Publisher:
ISBN: 9780999539002
Category :
Languages : en
Pages :

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Book Description
Pathfinder Edition

Gurps Basic Set, Third Edition, Revised

Gurps Basic Set, Third Edition, Revised PDF Author: Steve Jackson
Publisher: Steve Jackson Games
ISBN: 9781556348266
Category : Games & Activities
Languages : en
Pages : 276

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Book Description
Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

Bunnies & Burrows Fantasy Role Playing Game

Bunnies & Burrows Fantasy Role Playing Game PDF Author: B. Dennis Sustare
Publisher:
ISBN: 9781622836932
Category :
Languages : en
Pages : 226

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Book Description
Frog God Games has partnered with Dr. B. Dennis Sustare and Dr. Scott R. Robinson to return a venerable and influential piece of tabletop role-playing games to print. This second edition version featuring brand new, full color art by artists Darlene, Moa Wallin, Maggie Vandewalle, Faith Burgar, Terry Pavlet, and others. It also contains a map of the known world (okay, the world is pretty small when you are a rabbit) and printable tactical maps and animal tokens for various encounter types and scenarios.

Book of Erotic Fantasy

Book of Erotic Fantasy PDF Author: Gwendolyn F. M. Kestrel
Publisher: Arthaus
ISBN: 9781588463999
Category :
Languages : en
Pages : 0

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Book Description


Advanced Sorcery

Advanced Sorcery PDF Author: Richard Watts
Publisher: Chaosium
ISBN: 9781568823690
Category :
Languages : en
Pages : 128

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Book Description
Demons, Necromancy & High-Level Magic The worlds of fantasy are vast and diverse. Whether steeped in philosophy and existentialism, or action and carnage, the one commonality to all tales of fantasy is the influence of the supernatural on the natural world. Mages, wizards and sorcerers force the world to bend to their will. They grab the the fundamental essence of the universe and force it to do their bidding. Advanced Sorcery adds new options to players of the Magic World game, as well as other Basic Roleplaying-based roleplaying games. The magic systems in this book may be used alongside the Sorcery rules from Magic World , or replace them. As with all rules additions, the Chronicler and players are the final arbiters of the need for new material. If you do add these new systems to an existing campaign world, consider how they can be introduced. Perhaps different cultures in your world are the lorekeepers of individual magic systems. Possibly a great network of mages share these secrets amongst themselves. But in the end, remember that it's magic; it requires logic as a roaring fire needs dousing with water: not at all. Within this book are seven chapters: Advanced Sorcery: over two dozen new powerful sorcery spells to add to your sorceror's repertoire. Deep Magic: Mages learn to pull and re-weave the threads that form the web of reality, rather than learning magic by rote and formula. The Summoner's Art: Expands the rules for summoning demons and elementals. Glyphs: Magical symbols which can be used for intricate and devastating effects. Necromancy: Whether to cheat or enslave death, necromancers are among the most foul magicians ever known. Arete: A mystical system of power for characters of vast skill potential. Now, when your character achieves 100+ in skills such as Navigate, Art, etc., great things may be accomplished. Herbalism: Details simple and natural concoctions of herbs which can heal, harm or entrance the imbiber.