Author:
Publisher:
ISBN: 9781597642156
Category :
Languages : en
Pages : 28
Book Description
This charming story celebrates the magic of playtime and invites us to pretend with Matt, Martha & Lily May Matt wants to play trees. Martha wants to play cars--but Lily May wants to play fairies! She has wings and a wand--but will Lily ever get her wish?
What Shall We Play?
Author:
Publisher:
ISBN: 9781597642156
Category :
Languages : en
Pages : 28
Book Description
This charming story celebrates the magic of playtime and invites us to pretend with Matt, Martha & Lily May Matt wants to play trees. Martha wants to play cars--but Lily May wants to play fairies! She has wings and a wand--but will Lily ever get her wish?
Publisher:
ISBN: 9781597642156
Category :
Languages : en
Pages : 28
Book Description
This charming story celebrates the magic of playtime and invites us to pretend with Matt, Martha & Lily May Matt wants to play trees. Martha wants to play cars--but Lily May wants to play fairies! She has wings and a wand--but will Lily ever get her wish?
Shall We Play That One Together?
Author: Paul de Barros
Publisher: Macmillan
ISBN: 0312558031
Category : Biography & Autobiography
Languages : en
Pages : 498
Book Description
Born in the UK as Margaret Marian Turner, she was trained in classical piano, yet was passionately attracted to jazz. During World War II she met jazz trumpeter Jimmy McPartland, protege of Biederbecke, married him, and together they made jazz history.
Publisher: Macmillan
ISBN: 0312558031
Category : Biography & Autobiography
Languages : en
Pages : 498
Book Description
Born in the UK as Margaret Marian Turner, she was trained in classical piano, yet was passionately attracted to jazz. During World War II she met jazz trumpeter Jimmy McPartland, protege of Biederbecke, married him, and together they made jazz history.
What Should I Make?
Author: Nandini Nayar
Publisher: Random House Digital, Inc.
ISBN: 1582462941
Category : Cookery, Indic
Languages : en
Pages : 26
Book Description
While his mother makes chapatis, Neeraj transforms a piece of dough into different animals.
Publisher: Random House Digital, Inc.
ISBN: 1582462941
Category : Cookery, Indic
Languages : en
Pages : 26
Book Description
While his mother makes chapatis, Neeraj transforms a piece of dough into different animals.
What Shall We Do When We All Go Out?
Author: Shari Halpern
Publisher: North South Books
ISBN: 9781558587052
Category : Juvenile Fiction
Languages : en
Pages : 32
Book Description
Words and illustrations depict the activities of the day as children go out to play.
Publisher: North South Books
ISBN: 9781558587052
Category : Juvenile Fiction
Languages : en
Pages : 32
Book Description
Words and illustrations depict the activities of the day as children go out to play.
Can I Go and Play Now?
Author: Greg Bottrill
Publisher: SAGE
ISBN: 1529785618
Category : Education
Languages : en
Pages : 146
Book Description
The world of education is an amazing and rewarding world to be in, but there is a sense among many that work within it that there is something not quite right, that all is not well. In this book, Greg Bottrill explores how he ensures that, in his Early Years setting, continuous provision enables children. He shares his Early Years pedagogy through the ′3Ms′ and explains how to apply these in the classroom. Greg also explores the definition of play – what it is and what it isn’t – and the challenging role of the Early Years teacher. This book shares good practice in: early reading and the joy of reading early writing development boys writing the nature of outdoor play and how to make this truly ‘outdoor’ the role of parents in child development mathematics in play when and how to do intervention work with children how to get Headteachers and centre managers on board.
Publisher: SAGE
ISBN: 1529785618
Category : Education
Languages : en
Pages : 146
Book Description
The world of education is an amazing and rewarding world to be in, but there is a sense among many that work within it that there is something not quite right, that all is not well. In this book, Greg Bottrill explores how he ensures that, in his Early Years setting, continuous provision enables children. He shares his Early Years pedagogy through the ′3Ms′ and explains how to apply these in the classroom. Greg also explores the definition of play – what it is and what it isn’t – and the challenging role of the Early Years teacher. This book shares good practice in: early reading and the joy of reading early writing development boys writing the nature of outdoor play and how to make this truly ‘outdoor’ the role of parents in child development mathematics in play when and how to do intervention work with children how to get Headteachers and centre managers on board.
What Shall We Say?
Author: Thomas G. Long
Publisher: Wm. B. Eerdmans Publishing
ISBN: 0802871399
Category : Religion
Languages : en
Pages : 172
Book Description
Tsunamis, earthquakes, famines, diseases, wars -- these and other devastating forces lead Christians to ask painful questions. Is God all-powerful? Is God good? How can God allow so much innocent human suffering? These questions, taken together, have been called the "theodicy problem," and in this book Thomas Long explores what preachers can and should say in response ... he offers biblically based approaches to preaching on theodicy, guided by Jesus' parable of the wheat and the tares and the "greatest theodicy text in Scripture"--The book of Job. - from book jacket.
Publisher: Wm. B. Eerdmans Publishing
ISBN: 0802871399
Category : Religion
Languages : en
Pages : 172
Book Description
Tsunamis, earthquakes, famines, diseases, wars -- these and other devastating forces lead Christians to ask painful questions. Is God all-powerful? Is God good? How can God allow so much innocent human suffering? These questions, taken together, have been called the "theodicy problem," and in this book Thomas Long explores what preachers can and should say in response ... he offers biblically based approaches to preaching on theodicy, guided by Jesus' parable of the wheat and the tares and the "greatest theodicy text in Scripture"--The book of Job. - from book jacket.
What We'll Build
Author: Oliver Jeffers
Publisher: Penguin
ISBN: 0593206770
Category : Juvenile Fiction
Languages : en
Pages : 25
Book Description
An instant New York Times bestseller! From Oliver Jeffers, world-renowned picture book creator and illustrator of The Crayons' Christmas, comes a gorgeously told father-daughter story and companion to the #1 New York Times bestseller Here We Are! What shall we build, you and I? Let's gather all our tools for a start. For putting together . . . and taking apart. A father and daughter set about laying the foundations for their life together. Using their own special tools, they get to work, building memories to cherish, a home to keep them safe, and love to keep them warm. A rare and enduring story about a parent's boundless love, life's endless opportunities, and all we need to build a together future. The perfect baby shower gift or gift for new parents! Praise for What We'll Build: "[Has] the offbeat, sweet style Jeffers' fans know and love." --Kirkus Reviews "An intensely personal statement of intergenerational fellowship and an obvious pick for library shelves best explored at home." --School Library Journal "Children will love his playbook for building a future of love and imagination, and they will delight in the special relationship the father and daughter share." --Booklist "Stroked in generous swaths of warm color and Jeffers's signature childlike scribbles . . . .. Jeffers's benediction portrays a parent who surrounds his child with love and steadies her as she learns how to bring her dreams to fruition." --Publishers Weekly
Publisher: Penguin
ISBN: 0593206770
Category : Juvenile Fiction
Languages : en
Pages : 25
Book Description
An instant New York Times bestseller! From Oliver Jeffers, world-renowned picture book creator and illustrator of The Crayons' Christmas, comes a gorgeously told father-daughter story and companion to the #1 New York Times bestseller Here We Are! What shall we build, you and I? Let's gather all our tools for a start. For putting together . . . and taking apart. A father and daughter set about laying the foundations for their life together. Using their own special tools, they get to work, building memories to cherish, a home to keep them safe, and love to keep them warm. A rare and enduring story about a parent's boundless love, life's endless opportunities, and all we need to build a together future. The perfect baby shower gift or gift for new parents! Praise for What We'll Build: "[Has] the offbeat, sweet style Jeffers' fans know and love." --Kirkus Reviews "An intensely personal statement of intergenerational fellowship and an obvious pick for library shelves best explored at home." --School Library Journal "Children will love his playbook for building a future of love and imagination, and they will delight in the special relationship the father and daughter share." --Booklist "Stroked in generous swaths of warm color and Jeffers's signature childlike scribbles . . . .. Jeffers's benediction portrays a parent who surrounds his child with love and steadies her as she learns how to bring her dreams to fruition." --Publishers Weekly
What Shall We Do with Tom?, Or, Hints to Parents and Others about School
Author: Robert Kitton BREWER
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 128
Book Description
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 128
Book Description
Resonant Games
Author: Eric Klopfer
Publisher: MIT Press
ISBN: 0262037807
Category : Games & Activities
Languages : en
Pages : 267
Book Description
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.
Publisher: MIT Press
ISBN: 0262037807
Category : Games & Activities
Languages : en
Pages : 267
Book Description
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.
The Adventist home
Author: Ellen Gould Harmon White
Publisher: Review and Herald Pub Assoc
ISBN: 9780828015936
Category : Families
Languages : en
Pages : 600
Book Description
Publisher: Review and Herald Pub Assoc
ISBN: 9780828015936
Category : Families
Languages : en
Pages : 600
Book Description