Author: J. Poolos
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448896029
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
The gaming industry has exploded in the past decade. However, online gaming is positioned to take this industry to the next level. Readers are introduced to what online gaming actually is and how it is significantly different from traditional gaming. Further, this title offers young people an invaluable resource into the burgeoning fields in online gaming, such as social gaming, which involves social networking in gameplay; designing games, which requires artistic as well as computer skills; and software engineers, who need to understand the online platform. In addition to job descriptions, readers learn of the specific educational requirements employers seek as well as insights from real-world professionals in the various fields, which add perspective and depth to already-informative content. This title is essential for anyone looking to dive into this creative industry that still offers a lot of potential.
The Crazy Careers of Video Game Designers
Author: Arie Kaplan
Publisher: Millbrook Press
ISBN: 1512457906
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.
Publisher: Millbrook Press
ISBN: 1512457906
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.
Careers in Online Gaming
Author: J. Poolos
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448896029
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
The gaming industry has exploded in the past decade. However, online gaming is positioned to take this industry to the next level. Readers are introduced to what online gaming actually is and how it is significantly different from traditional gaming. Further, this title offers young people an invaluable resource into the burgeoning fields in online gaming, such as social gaming, which involves social networking in gameplay; designing games, which requires artistic as well as computer skills; and software engineers, who need to understand the online platform. In addition to job descriptions, readers learn of the specific educational requirements employers seek as well as insights from real-world professionals in the various fields, which add perspective and depth to already-informative content. This title is essential for anyone looking to dive into this creative industry that still offers a lot of potential.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448896029
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
The gaming industry has exploded in the past decade. However, online gaming is positioned to take this industry to the next level. Readers are introduced to what online gaming actually is and how it is significantly different from traditional gaming. Further, this title offers young people an invaluable resource into the burgeoning fields in online gaming, such as social gaming, which involves social networking in gameplay; designing games, which requires artistic as well as computer skills; and software engineers, who need to understand the online platform. In addition to job descriptions, readers learn of the specific educational requirements employers seek as well as insights from real-world professionals in the various fields, which add perspective and depth to already-informative content. This title is essential for anyone looking to dive into this creative industry that still offers a lot of potential.
Careers in Computer Gaming
Author: Matthew Robinson
Publisher: ReadHowYouWant.com
ISBN: 1427091161
Category : Computer games
Languages : en
Pages : 160
Book Description
Computer games are more popular and accessible than ever and, as computer technology advances, computer games have become more challenging, engaging, and addictive to millions of gamers across the country. That opens up a wide range of career opportunities, especially gamers. In this easy-to-follow and informative career guide, the author presents a brief history of the gaming industry before breaking down the major and cutting-edge careers in the field. Whether discussing the game designer, graphic artist, sound designer, marketer, or writer, useful insights are given into the qualifications and temperament needed for each job, as well as a realistic picture of the work environment and useful tips for breaking into the industry.
Publisher: ReadHowYouWant.com
ISBN: 1427091161
Category : Computer games
Languages : en
Pages : 160
Book Description
Computer games are more popular and accessible than ever and, as computer technology advances, computer games have become more challenging, engaging, and addictive to millions of gamers across the country. That opens up a wide range of career opportunities, especially gamers. In this easy-to-follow and informative career guide, the author presents a brief history of the gaming industry before breaking down the major and cutting-edge careers in the field. Whether discussing the game designer, graphic artist, sound designer, marketer, or writer, useful insights are given into the qualifications and temperament needed for each job, as well as a realistic picture of the work environment and useful tips for breaking into the industry.
Careers in Focus
Author:
Publisher: Infobase Publishing
ISBN: 1438117191
Category : Juvenile Nonfiction
Languages : en
Pages : 225
Book Description
For each position, the authors include a brief overview and its history. Discussions of education, certifications, or licensing required; a detailed job description; salary; and the future outlook are also supplied.
Publisher: Infobase Publishing
ISBN: 1438117191
Category : Juvenile Nonfiction
Languages : en
Pages : 225
Book Description
For each position, the authors include a brief overview and its history. Discussions of education, certifications, or licensing required; a detailed job description; salary; and the future outlook are also supplied.
Careers in Focus
Author: Ferguson
Publisher: Infobase Publishing
ISBN: 1438111045
Category : Juvenile Nonfiction
Languages : en
Pages : 209
Book Description
Profiles jobs in computers such as college professors, computer science, computer and video game designers, computer network administrators, hardware engineers, software designers, webmasters, and more.
Publisher: Infobase Publishing
ISBN: 1438111045
Category : Juvenile Nonfiction
Languages : en
Pages : 209
Book Description
Profiles jobs in computers such as college professors, computer science, computer and video game designers, computer network administrators, hardware engineers, software designers, webmasters, and more.
Hot Jobs in Video Games
Author: Joe Funk
Publisher: Scholastic Inc.
ISBN: 0545218500
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
Every gamer dreams of getting paid to play their favourite video games! But it's not just a dream. There are a ton of amazingly cool jobs in computer and video games, and gamers can learn all about those careers in this book. Packed with basic facts, education suggestions, and interviews with professional gamers, this book is perfect for video game fans everywhere!
Publisher: Scholastic Inc.
ISBN: 0545218500
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
Every gamer dreams of getting paid to play their favourite video games! But it's not just a dream. There are a ton of amazingly cool jobs in computer and video games, and gamers can learn all about those careers in this book. Packed with basic facts, education suggestions, and interviews with professional gamers, this book is perfect for video game fans everywhere!
Careers in Digital Media
Author: Corona Brezina
Publisher: The Rosen Publishing Group, Inc
ISBN: 1538381524
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Digital media has become a ubiquitous part of modern life. People consume digital media of all kinds, content on websites, special effects of movies, and photographs, videos, and graphics shared on social media are just a few examples. As digital media continues to become dominant, skill in the field is in demand and the rate of job growth is high. A range of jobs in digital media and a description of the preparation needed for a successful career, such as qualifications, education (including high school classes), practical steps for obtaining a job, and strategies for long-term advancement are outlined.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1538381524
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Digital media has become a ubiquitous part of modern life. People consume digital media of all kinds, content on websites, special effects of movies, and photographs, videos, and graphics shared on social media are just a few examples. As digital media continues to become dominant, skill in the field is in demand and the rate of job growth is high. A range of jobs in digital media and a description of the preparation needed for a successful career, such as qualifications, education (including high school classes), practical steps for obtaining a job, and strategies for long-term advancement are outlined.
All in a Day's Work: Careers Using Science, Second Edition
Author:
Publisher: NSTA Press
ISBN: 1935155806
Category :
Languages : en
Pages : 161
Book Description
Publisher: NSTA Press
ISBN: 1935155806
Category :
Languages : en
Pages : 161
Book Description
Music Business Handbook and Career Guide
Author: David Baskerville
Publisher: SAGE Publications
ISBN: 1506303145
Category : Business & Economics
Languages : en
Pages : 822
Book Description
This powerhouse best-selling text remains the most comprehensive, up-to-date guide to the music industry. The breadth of coverage that Music Business Handbook and Career Guide, Eleventh Edition offers surpasses any other resource available. Readers new to the music business and seasoned professionals alike will find David Baskerville and Tim Baskerville’s handbook an indispensable resource, regardless of their specialty within the music field. This text is ideal for introductory courses such as Introduction to the Music Business, Music and Media, and Music Business Foundations as well as more specialized courses such as the record industry, music careers, artist management, and more. The fully updated Eleventh Edition includes coverage of key topics such as copyright, licensing, songwriting, concert venues, and the entrepreneurial musician. Uniquely, it provides career-planning insights on dozens of job categories in the diverse music industry.
Publisher: SAGE Publications
ISBN: 1506303145
Category : Business & Economics
Languages : en
Pages : 822
Book Description
This powerhouse best-selling text remains the most comprehensive, up-to-date guide to the music industry. The breadth of coverage that Music Business Handbook and Career Guide, Eleventh Edition offers surpasses any other resource available. Readers new to the music business and seasoned professionals alike will find David Baskerville and Tim Baskerville’s handbook an indispensable resource, regardless of their specialty within the music field. This text is ideal for introductory courses such as Introduction to the Music Business, Music and Media, and Music Business Foundations as well as more specialized courses such as the record industry, music careers, artist management, and more. The fully updated Eleventh Edition includes coverage of key topics such as copyright, licensing, songwriting, concert venues, and the entrepreneurial musician. Uniquely, it provides career-planning insights on dozens of job categories in the diverse music industry.
The Videogame Industry Does Not Exist
Author: Brendan Keogh
Publisher: MIT Press
ISBN: 0262545403
Category : Games & Activities
Languages : en
Pages : 267
Book Description
Understanding the precarious reality of videogame production beyond the corporate blockbuster studios of North America—with insights from 400+ game developers. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, relying on existing, freely available software platforms, and hoping, often in vain, to rise to stardom—in short, people working like artists. Aiming squarely at this disconnect between perception and reality, The Videogame Industry Does Not Exist presents a much more accurate and nuanced picture of how the vast majority of videogame-makers work—a picture that reveals the diverse and precarious communities, identities, and approaches that make videogame production a significant cultural practice. Drawing on insights provided by over 400 game developers across Australia, North America, Europe, and Southeast Asia, Brendan Keogh develops a new framework for understanding videogame production as a cultural field in all its complexity. Part-time hobbyists, aspirational students, client-facing contractors, struggling independents, artist collectives, and tightly knit local scenes—all have a place within this model. But proponents of non-commercial game making don't exist in isolation; Keogh shows how they and their commercial counterparts are deeply interconnected and codependent in the field of videogame production. A cultural intervention, The Videogame Industry Does Not Exist challenges core assumptions about videogame production—ideas about creativity, professionalism, labor, diversity, education, globalization, and community. Its in-depth, complex portrayal suggests new ways of seeing, and engaging in, the videogame industry that really does exist.
Publisher: MIT Press
ISBN: 0262545403
Category : Games & Activities
Languages : en
Pages : 267
Book Description
Understanding the precarious reality of videogame production beyond the corporate blockbuster studios of North America—with insights from 400+ game developers. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, relying on existing, freely available software platforms, and hoping, often in vain, to rise to stardom—in short, people working like artists. Aiming squarely at this disconnect between perception and reality, The Videogame Industry Does Not Exist presents a much more accurate and nuanced picture of how the vast majority of videogame-makers work—a picture that reveals the diverse and precarious communities, identities, and approaches that make videogame production a significant cultural practice. Drawing on insights provided by over 400 game developers across Australia, North America, Europe, and Southeast Asia, Brendan Keogh develops a new framework for understanding videogame production as a cultural field in all its complexity. Part-time hobbyists, aspirational students, client-facing contractors, struggling independents, artist collectives, and tightly knit local scenes—all have a place within this model. But proponents of non-commercial game making don't exist in isolation; Keogh shows how they and their commercial counterparts are deeply interconnected and codependent in the field of videogame production. A cultural intervention, The Videogame Industry Does Not Exist challenges core assumptions about videogame production—ideas about creativity, professionalism, labor, diversity, education, globalization, and community. Its in-depth, complex portrayal suggests new ways of seeing, and engaging in, the videogame industry that really does exist.