Author: Teri Woods
Publisher: Grand Central Publishing
ISBN: 0446500798
Category : Fiction
Languages : en
Pages : 146
Book Description
TRUE TO THE GAME II will pick up where True to the Game left off-- with one difference, Gena is now seeing a new guy named Jay. Little does Gena know that the man she has fallen in love with, so soon after Quadir's death, is his archrival, Jerrell Jackson. Unfortunately, Jerrell is determined to get his revenge against Quadir's crew and he'll start with Gena.
True to the Game II
Dutch
Author: Teri Woods
Publisher: Teri Woods Pub
ISBN: 9780967224947
Category : Fiction
Languages : en
Pages : 229
Book Description
James Bernard Jr., also known as "Dutch," makes his rise in New Jersey's world of organized crime from a car thief to successful heroin trafficker.
Publisher: Teri Woods Pub
ISBN: 9780967224947
Category : Fiction
Languages : en
Pages : 229
Book Description
James Bernard Jr., also known as "Dutch," makes his rise in New Jersey's world of organized crime from a car thief to successful heroin trafficker.
For Love of the Game
Author: Michael Shaara
Publisher: Ballantine Books
ISBN: 0345408926
Category : Fiction
Languages : en
Pages : 162
Book Description
“Moving, beautiful . . . If Hemingway had written a baseball novel, he might have written For Love of the Game.”—Los Angeles Times Billy Chapel is a baseball legend, after seventeen season a sure Hall of Famer. He is a man who has retained the endearing qualities of youth, a man who has devoted his life to the game he loves and plays so well. But, because of his unsurpassed skill and innocent faith, he has been betrayed. It's the final game of the season, and Billy's got one last chance to prove who he is and what he can do, a chance to prove what really matters in this life. A taut, compelling story of one man's coming of age, For Love of the Game is Michael Shaara's final novel, the classic finish to a brilliantly distinguished literary career. Praise for For Love of the Game “A delightful and lyrical story about a great athlete's momentous last game . . . A fairy tale for adults about love and loneliness and finally growing up.”—USA Today “An endearing, timeless novel that can be enjoyed by both serious readers and baseball lovers for generations to come.”—The Orlando Sentinel
Publisher: Ballantine Books
ISBN: 0345408926
Category : Fiction
Languages : en
Pages : 162
Book Description
“Moving, beautiful . . . If Hemingway had written a baseball novel, he might have written For Love of the Game.”—Los Angeles Times Billy Chapel is a baseball legend, after seventeen season a sure Hall of Famer. He is a man who has retained the endearing qualities of youth, a man who has devoted his life to the game he loves and plays so well. But, because of his unsurpassed skill and innocent faith, he has been betrayed. It's the final game of the season, and Billy's got one last chance to prove who he is and what he can do, a chance to prove what really matters in this life. A taut, compelling story of one man's coming of age, For Love of the Game is Michael Shaara's final novel, the classic finish to a brilliantly distinguished literary career. Praise for For Love of the Game “A delightful and lyrical story about a great athlete's momentous last game . . . A fairy tale for adults about love and loneliness and finally growing up.”—USA Today “An endearing, timeless novel that can be enjoyed by both serious readers and baseball lovers for generations to come.”—The Orlando Sentinel
Shoeless Joe
Author: W. P. Kinsella
Publisher: Rosetta Books
ISBN: 0795311710
Category : Fiction
Languages : en
Pages : 262
Book Description
The novel that inspired Field of Dreams: “A lyrical, seductive, and altogether winning concoction.” —The New York Times Book Review One of Sports Illustrated’s 100 Greatest Sports Books “If you build it, he will come.” When Ray Kinsella hears these mysterious words spoken in the voice of an Iowa baseball announcer, he is inspired to carve a baseball diamond in his cornfield. It is a tribute to his hero, the legendary Shoeless Joe Jackson, whose reputation was forever tarnished by the scandalous 1919 World Series. What follows is a timeless story that is “not so much about baseball as it is about dreams, magic, life, and what is quintessentially American” (The Philadelphia Inquirer). “A triumph of hope.” —The Boston Globe “A moonlit novel about baseball, dreams, family, the land, and literature.” —Sports Illustrated
Publisher: Rosetta Books
ISBN: 0795311710
Category : Fiction
Languages : en
Pages : 262
Book Description
The novel that inspired Field of Dreams: “A lyrical, seductive, and altogether winning concoction.” —The New York Times Book Review One of Sports Illustrated’s 100 Greatest Sports Books “If you build it, he will come.” When Ray Kinsella hears these mysterious words spoken in the voice of an Iowa baseball announcer, he is inspired to carve a baseball diamond in his cornfield. It is a tribute to his hero, the legendary Shoeless Joe Jackson, whose reputation was forever tarnished by the scandalous 1919 World Series. What follows is a timeless story that is “not so much about baseball as it is about dreams, magic, life, and what is quintessentially American” (The Philadelphia Inquirer). “A triumph of hope.” —The Boston Globe “A moonlit novel about baseball, dreams, family, the land, and literature.” —Sports Illustrated
Master of the Game
Author: Sidney Sheldon
Publisher: Harper Collins
ISBN: 0062015583
Category : Fiction
Languages : en
Pages : 689
Book Description
Kate Blackwell is the symbol of success—a beautiful woman who has parlayed her inheritance into an international conglomerate. Now, celebrating her 90th birthday, Kate surveys the family she has manipulated, dominated, and loved: the fair and the grotesque, the mad and the mild, the good and the evil—her winnings in life.
Publisher: Harper Collins
ISBN: 0062015583
Category : Fiction
Languages : en
Pages : 689
Book Description
Kate Blackwell is the symbol of success—a beautiful woman who has parlayed her inheritance into an international conglomerate. Now, celebrating her 90th birthday, Kate surveys the family she has manipulated, dominated, and loved: the fair and the grotesque, the mad and the mild, the good and the evil—her winnings in life.
It's All a Game
Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
True to the Language Game
Author: Keith Gilyard
Publisher: Routledge
ISBN: 1136850708
Category : Education
Languages : en
Pages : 337
Book Description
This book presents Keith Gilyard's most seminal work in one volume, with new and previously published essays on linguistic diversity, cultural identity, critical literacy, writing instruction, literary texts, and popular culture. Essential reading for students and scholars in rhetorical studies, composition studies, applied linguistics, and education.
Publisher: Routledge
ISBN: 1136850708
Category : Education
Languages : en
Pages : 337
Book Description
This book presents Keith Gilyard's most seminal work in one volume, with new and previously published essays on linguistic diversity, cultural identity, critical literacy, writing instruction, literary texts, and popular culture. Essential reading for students and scholars in rhetorical studies, composition studies, applied linguistics, and education.
True to the Game
Author: Teri Woods
Publisher: Grand Central Publishing
ISBN: 0446195669
Category : Fiction
Languages : en
Pages : 199
Book Description
It's the late 1980s, and Gena, a young girl from the projects, meets Quadir, a millionaire drug dealer, and falls madly in love. Quadir builds a massive empire while fighting his rivals and enemies. Gena faces the challenges of holding onto her man, her house, her car, and the cash. Both of them find themselves caught up in a vicious yet seductive world, and learn that success in this game is no easy win. Gena and Quadir also learn that once you're in, there's no way out, 'cause everyone stays in forever....True.
Publisher: Grand Central Publishing
ISBN: 0446195669
Category : Fiction
Languages : en
Pages : 199
Book Description
It's the late 1980s, and Gena, a young girl from the projects, meets Quadir, a millionaire drug dealer, and falls madly in love. Quadir builds a massive empire while fighting his rivals and enemies. Gena faces the challenges of holding onto her man, her house, her car, and the cash. Both of them find themselves caught up in a vicious yet seductive world, and learn that success in this game is no easy win. Gena and Quadir also learn that once you're in, there's no way out, 'cause everyone stays in forever....True.
Virtual Cities
Author: Konstantinos Dimopoulos
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257
Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257
Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
If Life Is a Game...These Are The Stories
Author: Cherie Carter Scott
Publisher: Andrews McMeel Publishing
ISBN: 9780740746840
Category : Self-Help
Languages : en
Pages : 280
Book Description
Filled with stories of hope, inspiration, and human perseverance from 40 countries, this treasury of tales opens the heart and uplifts the spirit. With passages by Franklin D. Roosevelt, Maya Angelou, and Desmond Tutu, this collection includes stories that range in voice and locale.
Publisher: Andrews McMeel Publishing
ISBN: 9780740746840
Category : Self-Help
Languages : en
Pages : 280
Book Description
Filled with stories of hope, inspiration, and human perseverance from 40 countries, this treasury of tales opens the heart and uplifts the spirit. With passages by Franklin D. Roosevelt, Maya Angelou, and Desmond Tutu, this collection includes stories that range in voice and locale.