Game Localization

Game Localization PDF Author: Minako O'Hagan
Publisher: John Benjamins Publishing
ISBN: 9027271860
Category : Language Arts & Disciplines
Languages : en
Pages : 388

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Book Description
Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.

Game Localization

Game Localization PDF Author: Minako O'Hagan
Publisher: John Benjamins Publishing
ISBN: 9027271860
Category : Language Arts & Disciplines
Languages : en
Pages : 388

Get Book Here

Book Description
Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.

Translation and Localisation in Video Games

Translation and Localisation in Video Games PDF Author: Miguel Á. Bernal-Merino
Publisher: Routledge
ISBN: 1317617835
Category : Games & Activities
Languages : en
Pages : 333

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Book Description
This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

The Game Localization Handbook

The Game Localization Handbook PDF Author: Heather Chandler
Publisher: Jones & Bartlett Publishers
ISBN: 0763795933
Category : Computers
Languages : en
Pages : 387

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Book Description
Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.

Legends of Localization Book 1

Legends of Localization Book 1 PDF Author: Clyde Mandelin
Publisher:
ISBN: 9780984503278
Category :
Languages : en
Pages :

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Book Description
An in-depth exploration of the localization of Nintendo's blockbuster franchise from Japanese to English.

Legends of Localization Book 2

Legends of Localization Book 2 PDF Author: Clyde Mandelin
Publisher:
ISBN: 9781945908903
Category :
Languages : en
Pages : 432

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Book Description


Fun for All

Fun for All PDF Author: Carmen Mangiron
Publisher: Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
ISBN: 9783034314503
Category : Audio-visual equipment
Languages : en
Pages : 0

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Book Description
The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry.

A Practical Guide to Localization

A Practical Guide to Localization PDF Author: Bert Esselink
Publisher: John Benjamins Publishing
ISBN: 9781588110060
Category : Computers
Languages : en
Pages : 506

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Book Description
Translation technology has evolved quickly with a large number of translation tools available. In this revised addition, much content has been added about translating and engineering HTML and XML documents, multilingual web sites, and HTML-based online help systems. Other major changes include the addition of chapters on internationalizatoi, software quailty assurance, descktop publishing and localization supprort. There is a focus on translators who want to learn about localization ad translation technology.

The Dubbing Translation of Humorous Audiovisual Texts

The Dubbing Translation of Humorous Audiovisual Texts PDF Author: Pietro Luigi Iaia
Publisher: Cambridge Scholars Publishing
ISBN: 1443881988
Category : Language Arts & Disciplines
Languages : en
Pages : 240

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Book Description
This book provides a theoretical and practical framework for researchers and practitioners who focus on the construction, interpretation and retextualisation of audiovisual texts. It defines translation as a communicative and interpretative process, with translators seen as cross-cultural mediators who make the denotative-semantic and connotative-pragmatic dimensions of source scripts accessible to target receivers, prompting equivalent perlocutionary effects, while still respecting the original illocutionary force. While existing research on audiovisual translation generally adopts a product-based perspective, examining the lexico-semantic and syntactic features of source and target versions, this book proposes an “Interactive Model”, in order to explore what happens in the translators’ minds, as well as the influence of the interaction between the linguistic and extralinguistic dimensions in the construction and interpretation of audiovisual texts. The application of this Model to the analysis of a corpus of humorous films, TV series and video games foregrounds the integration between the analysis of the source-text features and the knowledge of the target linguacultural backgrounds in the creation of pragmalingustic equivalent scripts. At the same time, this book also provides valuable insights into the audience’s reception of these translations, by submitting close-ended and open-ended questionnaires to subjects representing empirical receivers, thus helping to evaluate the degree of linguistic and functional equivalence of target versions.

The Translation of Realia and Irrealia in Game Localization

The Translation of Realia and Irrealia in Game Localization PDF Author: Silvia Pettini
Publisher: Routledge
ISBN: 1000438422
Category : Language Arts & Disciplines
Languages : en
Pages : 170

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Book Description
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions, investigating the challenges and strategies for translating realia and irrealia, the interface of the real world and the game world where culture-specificity manifests itself. The volume outlines the key elements in the translation of video games, such as textual non-linearity, multitextuality, and playability, and introduces the theoretical framework used to determine a game’s respective degree of realism or fictionality. Pettini applies an interdisciplinary approach drawing on video game research and Descriptive Translation Studies to the linguistic and translational analysis of in-game dialogs in English-Italian and English-Spanish language pairs from a corpus of three war video games. This approach allows for an in-depth look at the localization challenges posed by the varying degree of realism and fictionality across video games and the different strategies translators employ in response to these challenges. A final chapter offers a comparative analysis of the three games and subsequently avenues for further research on the role of culture-specificity in game localization. This book is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.

Exploring Translation Theories

Exploring Translation Theories PDF Author: Anthony Pym
Publisher: Routledge
ISBN: 1317934318
Category : Language Arts & Disciplines
Languages : en
Pages : 192

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Book Description
Exploring Translation Theories presents a comprehensive analysis of the core contemporary paradigms of Western translation theory. The book covers theories of equivalence, purpose, description, uncertainty, localization, and cultural translation. This second edition adds coverage on new translation technologies, volunteer translators, non-lineal logic, mediation, Asian languages, and research on translators’ cognitive processes. Readers are encouraged to explore the various theories and consider their strengths, weaknesses, and implications for translation practice. The book concludes with a survey of the way translation is used as a model in postmodern cultural studies and sociologies, extending its scope beyond traditional Western notions. Features in each chapter include: An introduction outlining the main points, key concepts and illustrative examples. Examples drawn from a range of languages, although knowledge of no language other than English is assumed. Discussion points and suggested classroom activities. A chapter summary. This comprehensive and engaging book is ideal both for self-study and as a textbook for Translation theory courses within Translation Studies, Comparative Literature and Applied Linguistics.