Author: Timothy B. Husband
Publisher: Metropolitan Museum of Art
ISBN: 1588396088
Category : Antiques & Collectibles
Languages : en
Pages : 138
Book Description
In the late Middle Ages and early modern times, card playing was widely enjoyed at all levels of society. The playing cards in this engaging volume are unique works of art that illuminate the transition from late medieval to early modern Europe, a period of tumultuous social, artistic, economic, and religious change. Included are the most important luxury decks of hand-painted European playing cards that have survived, as well as a selection of hand-colored woodblock cards, engraved cards, and tarot packs. The casts of characters they illustrate range from royals to commoners. Many feature animals such as falcons and hounds, while other portray such diverse objects as acorns, helmets, or coins. This is the only study of its kind in English and the only one in a generation in any language. The insightful narrative by Timothy B. Husband discusses the significance of playing cards in the secular art of the period and also recounts the varied stories they tell, conjuring the customs and facts of life of the time. Little is known abut the games played with these cards, but as Husband notes: "The playing out of a hand of cards can be seen as a microcosmic reflection of the ever-changing world around us—a world in play—a view that the creators of the cards under discussion here would seem to have shared.
The World in Play
Author: Timothy B. Husband
Publisher: Metropolitan Museum of Art
ISBN: 1588396088
Category : Antiques & Collectibles
Languages : en
Pages : 138
Book Description
In the late Middle Ages and early modern times, card playing was widely enjoyed at all levels of society. The playing cards in this engaging volume are unique works of art that illuminate the transition from late medieval to early modern Europe, a period of tumultuous social, artistic, economic, and religious change. Included are the most important luxury decks of hand-painted European playing cards that have survived, as well as a selection of hand-colored woodblock cards, engraved cards, and tarot packs. The casts of characters they illustrate range from royals to commoners. Many feature animals such as falcons and hounds, while other portray such diverse objects as acorns, helmets, or coins. This is the only study of its kind in English and the only one in a generation in any language. The insightful narrative by Timothy B. Husband discusses the significance of playing cards in the secular art of the period and also recounts the varied stories they tell, conjuring the customs and facts of life of the time. Little is known abut the games played with these cards, but as Husband notes: "The playing out of a hand of cards can be seen as a microcosmic reflection of the ever-changing world around us—a world in play—a view that the creators of the cards under discussion here would seem to have shared.
Publisher: Metropolitan Museum of Art
ISBN: 1588396088
Category : Antiques & Collectibles
Languages : en
Pages : 138
Book Description
In the late Middle Ages and early modern times, card playing was widely enjoyed at all levels of society. The playing cards in this engaging volume are unique works of art that illuminate the transition from late medieval to early modern Europe, a period of tumultuous social, artistic, economic, and religious change. Included are the most important luxury decks of hand-painted European playing cards that have survived, as well as a selection of hand-colored woodblock cards, engraved cards, and tarot packs. The casts of characters they illustrate range from royals to commoners. Many feature animals such as falcons and hounds, while other portray such diverse objects as acorns, helmets, or coins. This is the only study of its kind in English and the only one in a generation in any language. The insightful narrative by Timothy B. Husband discusses the significance of playing cards in the secular art of the period and also recounts the varied stories they tell, conjuring the customs and facts of life of the time. Little is known abut the games played with these cards, but as Husband notes: "The playing out of a hand of cards can be seen as a microcosmic reflection of the ever-changing world around us—a world in play—a view that the creators of the cards under discussion here would seem to have shared.
Power Play
Author: Asi Burak
Publisher: Macmillan + ORM
ISBN: 1250089344
Category : Social Science
Languages : en
Pages : 237
Book Description
“An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Reviews The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception—from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement’s most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer Prize–winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.
Publisher: Macmillan + ORM
ISBN: 1250089344
Category : Social Science
Languages : en
Pages : 237
Book Description
“An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Reviews The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception—from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement’s most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer Prize–winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.
The Play of the World
Author: James S. Hans
Publisher:
ISBN:
Category : Philosophy
Languages : en
Pages : 232
Book Description
Publisher:
ISBN:
Category : Philosophy
Languages : en
Pages : 232
Book Description
Play as Symbol of the World
Author: Eugen Fink
Publisher: Indiana University Press
ISBN: 0253021170
Category : Philosophy
Languages : en
Pages : 360
Book Description
Eugen Fink is considered one of the clearest interpreters of phenomenology and was the preferred conversational partner of Edmund Husserl and Martin Heidegger. In Play as Symbol of the World, Fink offers an original phenomenology of play as he attempts to understand the world through the experience of play. He affirms the philosophical significance of play, why it is more than idle amusement, and reflects on the movement from "child's play" to "cosmic play." Well-known for its nontechnical, literary style, this skillful translation by Ian Alexander Moore and Christopher Turner invites engagement with Fink's philosophy of play and related writings on sports, festivals, and ancient cult practices.
Publisher: Indiana University Press
ISBN: 0253021170
Category : Philosophy
Languages : en
Pages : 360
Book Description
Eugen Fink is considered one of the clearest interpreters of phenomenology and was the preferred conversational partner of Edmund Husserl and Martin Heidegger. In Play as Symbol of the World, Fink offers an original phenomenology of play as he attempts to understand the world through the experience of play. He affirms the philosophical significance of play, why it is more than idle amusement, and reflects on the movement from "child's play" to "cosmic play." Well-known for its nontechnical, literary style, this skillful translation by Ian Alexander Moore and Christopher Turner invites engagement with Fink's philosophy of play and related writings on sports, festivals, and ancient cult practices.
Wonderland
Author: Steven Johnson
Publisher: Macmillan
ISBN: 1760551260
Category : History
Languages : en
Pages : 350
Book Description
"Everyone knows the old saying "necessity is the mother of invention," but if you do a paternity test on many of the modern world's most important ideas or institutions, you will find, invariably, that leisure and play were involved in the conception as well." Most history books don't concern themselves with delight. History is the serious business of war, treaties, governments and monarchs. This is a different kind of history book. Steven Johnson argues that if you want to understand how we got to now, you have to understand pleasure and play. A staggering amount of the landscape of modern life is populated by environments and technology designed to entertain and delight us. Here history of popular entertainment, arguing that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change. Throughout history, he locates the cutting edge of innovation wherever people are working the hardest to keep themselves and others amused. He introduces us to the colorful innovators of leisure: the explorers, proprietors, showmen, and artists who changed the trajectory of history with their luxurious wares, exotic meals, taverns, gambling tables, and magic shows.
Publisher: Macmillan
ISBN: 1760551260
Category : History
Languages : en
Pages : 350
Book Description
"Everyone knows the old saying "necessity is the mother of invention," but if you do a paternity test on many of the modern world's most important ideas or institutions, you will find, invariably, that leisure and play were involved in the conception as well." Most history books don't concern themselves with delight. History is the serious business of war, treaties, governments and monarchs. This is a different kind of history book. Steven Johnson argues that if you want to understand how we got to now, you have to understand pleasure and play. A staggering amount of the landscape of modern life is populated by environments and technology designed to entertain and delight us. Here history of popular entertainment, arguing that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change. Throughout history, he locates the cutting edge of innovation wherever people are working the hardest to keep themselves and others amused. He introduces us to the colorful innovators of leisure: the explorers, proprietors, showmen, and artists who changed the trajectory of history with their luxurious wares, exotic meals, taverns, gambling tables, and magic shows.
Wonder of the World
Author: David Lindsay-Abaire
Publisher: Dramatists Play Service, Inc.
ISBN: 9780822218630
Category : Drama
Languages : en
Pages : 76
Book Description
THE STORY: Nothing will prepare you for the dirty little secret Cass discovers in her husband's sweater drawer. It is so shocking that our heroine has no choice but to flee to the honeymoon capital of the world in a frantic search for the life she
Publisher: Dramatists Play Service, Inc.
ISBN: 9780822218630
Category : Drama
Languages : en
Pages : 76
Book Description
THE STORY: Nothing will prepare you for the dirty little secret Cass discovers in her husband's sweater drawer. It is so shocking that our heroine has no choice but to flee to the honeymoon capital of the world in a frantic search for the life she
Games of the World
Author: Frederic V. Grunfeld
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 292
Book Description
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 292
Book Description
Connected Play
Author: Yasmin B. Kafai
Publisher: MIT Press
ISBN: 0262019930
Category : Computers
Languages : en
Pages : 211
Book Description
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.
Publisher: MIT Press
ISBN: 0262019930
Category : Computers
Languages : en
Pages : 211
Book Description
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.
I Like to Play
Author: Marla Stewart Konrad
Publisher: Tundra Books
ISBN: 0887769985
Category : Juvenile Nonfiction
Languages : en
Pages : 26
Book Description
This delightful series is the result of collaboration between Tundra Books and World Vision Canada to bring an array of exceptional photos from around the world to very young children. Each book centers on a universal theme, familiar by its very nature, yet new due to faraway settings and ethnic, cultural, and socio-economic diversity. Each remarkable photo essay will foster discussion, observation, and many smiles as children compare and contrast their own experience to that of others. I Like to Play presents the many inventive ways that children find to explore their worlds and to have fun. Grand! is a loving visual essay about the relationships that tie grandparents and grandchildren, no matter where they live or what the circumstances. The country where each photo was taken is included.
Publisher: Tundra Books
ISBN: 0887769985
Category : Juvenile Nonfiction
Languages : en
Pages : 26
Book Description
This delightful series is the result of collaboration between Tundra Books and World Vision Canada to bring an array of exceptional photos from around the world to very young children. Each book centers on a universal theme, familiar by its very nature, yet new due to faraway settings and ethnic, cultural, and socio-economic diversity. Each remarkable photo essay will foster discussion, observation, and many smiles as children compare and contrast their own experience to that of others. I Like to Play presents the many inventive ways that children find to explore their worlds and to have fun. Grand! is a loving visual essay about the relationships that tie grandparents and grandchildren, no matter where they live or what the circumstances. The country where each photo was taken is included.
The Bridge World's Test Your Play
Author: Jeff Rubens
Publisher: Master Point Press
ISBN: 9781894154437
Category : Games & Activities
Languages : en
Pages : 172
Book Description
Perhaps the world's most prestigious bridge magazine, 'The Bridge World' each month features a column entitled 'Test Your Play', which consists of two difficult problems in declarer play for readers to solve. In this book, Jeff Rubens has collected some of his favourite hands from this column, and presents them as a compendium for those who like a serious intellectual challenge. There is a steady market for problem books of this kind and this collection is guaranteed to be of high quality.
Publisher: Master Point Press
ISBN: 9781894154437
Category : Games & Activities
Languages : en
Pages : 172
Book Description
Perhaps the world's most prestigious bridge magazine, 'The Bridge World' each month features a column entitled 'Test Your Play', which consists of two difficult problems in declarer play for readers to solve. In this book, Jeff Rubens has collected some of his favourite hands from this column, and presents them as a compendium for those who like a serious intellectual challenge. There is a steady market for problem books of this kind and this collection is guaranteed to be of high quality.