Author: Ronnie Howard
Publisher: Page Publishing Inc
ISBN:
Category : Fiction
Languages : en
Pages : 270
Book Description
At only nine weeks old, Johnnie Johnson's parents were informed that their son was diagnosed with pyloric stenosis. Due to Johnnie's weakened and emaciated condition, the doctor felt certain Johnnie would not survive corrective surgery. However, the doctor felt there was no other choice and did say, "If Johnnie survives this, he'll live to be one hundred."Fortunately, the operation proved successful, and Johnnie was once again united with his siblings. The Johnson household eventually was filled with five rambunctious kids that were constantly up to some sort of shenanigans. From roller-skating on the roof to putting the smaller kids in the clothes dryer, this household of kids tested everyone's patience. Whether it be Mom, the live-in maid, or Aunt Betty (affectionately labeled "The Old Sow"), they were all eventually at their wits' end.One Saturday morning, Mom simply walked out the door, stepped into a motor home, and drove away. The maid simply disappeared. Aunt Betty, well she decided to move to Arizona! Though somewhat perplexed at all these departures, the kids knew they didn't need supervision!
The Way We Played
Author: Ronnie Howard
Publisher: Page Publishing Inc
ISBN:
Category : Fiction
Languages : en
Pages : 270
Book Description
At only nine weeks old, Johnnie Johnson's parents were informed that their son was diagnosed with pyloric stenosis. Due to Johnnie's weakened and emaciated condition, the doctor felt certain Johnnie would not survive corrective surgery. However, the doctor felt there was no other choice and did say, "If Johnnie survives this, he'll live to be one hundred."Fortunately, the operation proved successful, and Johnnie was once again united with his siblings. The Johnson household eventually was filled with five rambunctious kids that were constantly up to some sort of shenanigans. From roller-skating on the roof to putting the smaller kids in the clothes dryer, this household of kids tested everyone's patience. Whether it be Mom, the live-in maid, or Aunt Betty (affectionately labeled "The Old Sow"), they were all eventually at their wits' end.One Saturday morning, Mom simply walked out the door, stepped into a motor home, and drove away. The maid simply disappeared. Aunt Betty, well she decided to move to Arizona! Though somewhat perplexed at all these departures, the kids knew they didn't need supervision!
Publisher: Page Publishing Inc
ISBN:
Category : Fiction
Languages : en
Pages : 270
Book Description
At only nine weeks old, Johnnie Johnson's parents were informed that their son was diagnosed with pyloric stenosis. Due to Johnnie's weakened and emaciated condition, the doctor felt certain Johnnie would not survive corrective surgery. However, the doctor felt there was no other choice and did say, "If Johnnie survives this, he'll live to be one hundred."Fortunately, the operation proved successful, and Johnnie was once again united with his siblings. The Johnson household eventually was filled with five rambunctious kids that were constantly up to some sort of shenanigans. From roller-skating on the roof to putting the smaller kids in the clothes dryer, this household of kids tested everyone's patience. Whether it be Mom, the live-in maid, or Aunt Betty (affectionately labeled "The Old Sow"), they were all eventually at their wits' end.One Saturday morning, Mom simply walked out the door, stepped into a motor home, and drove away. The maid simply disappeared. Aunt Betty, well she decided to move to Arizona! Though somewhat perplexed at all these departures, the kids knew they didn't need supervision!
Way We Played The Game
Author: John Armstrong
Publisher: Sourcebooks, Inc.
ISBN: 1402252234
Category : Sports & Recreation
Languages : en
Pages : 386
Book Description
When boys played a man's game and football was hell
Publisher: Sourcebooks, Inc.
ISBN: 1402252234
Category : Sports & Recreation
Languages : en
Pages : 386
Book Description
When boys played a man's game and football was hell
This Is the Way We Play
Author:
Publisher: Simon and Schuster
ISBN: 1665938625
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
JJ and his friend Nina have fun on the playground in this Ready-to-Go! Ready-to-Read storybook for CoComelon fans just starting to read! Join JJ, Nina, and Nina’s siblings as they climb, slide, swing, and hop on the playground. Perfect for kids at the beginning of their reading journeys, This Is the Way We Play was written for children who have learned the alphabet and are ready to start reading! And what better way to get kids excited than with a fun story featuring words they can actually read and starring their CoComelon friends? Each Ready-to-Go! Ready-to-Read includes a note to parents explaining what their child can expect, a guide at the beginning for readers to become familiar with the words they will encounter in the story, and reading comprehension questions at the end. Each Ready-to-Go! story contains around 100 words and features sight words, rhyming words, and repetition to help children reinforce their new reading skills. In this book, readers will learn eleven sight words, and four words from two word families. So come on and get reading! CoComelon is the #1 kids show on YouTube (over 150 million subscribers) and the #1 show on Netflix! CoComelon™ & © 2023 Moonbug Entertainment. All Rights Reserved.
Publisher: Simon and Schuster
ISBN: 1665938625
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
JJ and his friend Nina have fun on the playground in this Ready-to-Go! Ready-to-Read storybook for CoComelon fans just starting to read! Join JJ, Nina, and Nina’s siblings as they climb, slide, swing, and hop on the playground. Perfect for kids at the beginning of their reading journeys, This Is the Way We Play was written for children who have learned the alphabet and are ready to start reading! And what better way to get kids excited than with a fun story featuring words they can actually read and starring their CoComelon friends? Each Ready-to-Go! Ready-to-Read includes a note to parents explaining what their child can expect, a guide at the beginning for readers to become familiar with the words they will encounter in the story, and reading comprehension questions at the end. Each Ready-to-Go! story contains around 100 words and features sight words, rhyming words, and repetition to help children reinforce their new reading skills. In this book, readers will learn eleven sight words, and four words from two word families. So come on and get reading! CoComelon is the #1 kids show on YouTube (over 150 million subscribers) and the #1 show on Netflix! CoComelon™ & © 2023 Moonbug Entertainment. All Rights Reserved.
The Way We Play
Author: Gloriana Demers
Publisher: Xlibris Corporation
ISBN: 1543433006
Category : Fiction
Languages : en
Pages : 22
Book Description
A boy visits a zoo and thinks the animals must be dreadfully bored in their habitats. He invites some of them to join him at a playground. He learns that people and animals were created differently and enjoy different things.
Publisher: Xlibris Corporation
ISBN: 1543433006
Category : Fiction
Languages : en
Pages : 22
Book Description
A boy visits a zoo and thinks the animals must be dreadfully bored in their habitats. He invites some of them to join him at a playground. He learns that people and animals were created differently and enjoy different things.
The Games We Played
Author: Steven A. Cohen
Publisher: Simon and Schuster
ISBN: 0743201663
Category : Children
Languages : en
Pages : 184
Book Description
If childhood is magic, kids have created its principal enchantment by dreaming up their own games, writing their own rules, inventing endless variations on anything fun. Bottle Cap Soldiers. Kid Crusher, Ring-a-leavio, Chinaberry War -- no one remembers the scores anymore and the rules changed as often as the players, but the strongest and best memories of childhood grow from the games we played.
Publisher: Simon and Schuster
ISBN: 0743201663
Category : Children
Languages : en
Pages : 184
Book Description
If childhood is magic, kids have created its principal enchantment by dreaming up their own games, writing their own rules, inventing endless variations on anything fun. Bottle Cap Soldiers. Kid Crusher, Ring-a-leavio, Chinaberry War -- no one remembers the scores anymore and the rules changed as often as the players, but the strongest and best memories of childhood grow from the games we played.
The Way They Play
Author: Samuel Applebaum
Publisher:
ISBN:
Category : Music
Languages : en
Pages : 392
Book Description
The Applebaums discuss fingering, phrasing, technics and musical philosophy great artists.
Publisher:
ISBN:
Category : Music
Languages : en
Pages : 392
Book Description
The Applebaums discuss fingering, phrasing, technics and musical philosophy great artists.
Practicing Like We Play
Author: United States. Congress. House. Committee on Homeland Security. Subcommittee on Emergency Communications, Preparedness and Response
Publisher:
ISBN:
Category : Political Science
Languages : en
Pages : 56
Book Description
Publisher:
ISBN:
Category : Political Science
Languages : en
Pages : 56
Book Description
Games We Play
Author: PG Forte
Publisher: Chapultepec Press
ISBN: 1880370433
Category : Fiction
Languages : en
Pages : 373
Book Description
PG Forte's "three for the holidays" trilogy, the Games We Play series, is now available in a convenient e-boxed set! Truth or Dare Gwyn has her hands full these days trying to help save the family business--a quirky hotel on the Jersey Shore. She has no time for romance. But when the two men with whom she once spent a drunken ménage weekend show up with a sexy proposition, how can she resist? Berke and Cam might have broken her heart seven years ago, but Gwyn is older now and wiser. She’s not looking for forever. She just wants a good time. And, after all, it is Valentine’s Day. For Berke and Cam, the weekend isn’t just about fun, or adding some spice to their marriage; it’s about winning back the woman who got away, and convincing her to give a committed three-way relationship a shot. They each have skills that could help make the hotel a success—and they’re not above bartering to get what they want. but first they have to get past the walls Gwyn’s built to keep them out. But while Cam’s biggest concern is making sure Gwyn doesn’t break Berke’s heart a second time, Berke is worried about what Cam will think if he learns about Berke’s part in screwing things up the last time around. Never Have I Ever Kristy loves Luke but if anything was clear to her back when they were kids, it was that gawky, awkward, tomboys didn’t stand a chance with the king of the schoolyard. She watched her older brothers set their caps for Luke’s glamorous cousins, and get shot down. So she did what she had to in order to salvage her friendship with Luke. She hid her true feelings and her need for him to take control. Luke wants Kristy in the worst way--actually, in all the worst ways: tied up, held down, bitten, whipped. But he knows he has no chance of ever having her. They’d been childhood friends and sweethearts, until she friend-zoned him in the fifth grade. He knows he can either keep her as a friend, or take her to bed and lose her forever. His biggest mistake--so far--was in hiring her to work alongside him in the bar he and his cousins inherited from their grandmother. He knows Kristy needs the money and the job, but Luke’s self-control can’t take the constant contact with the girl he wants to dominate--both in and out of the bedroom. Something has to give--and soon! Two Truths and a Lie All work and no play has been the story of Brenda Donovan’s life for the past few months. Concerned about the future of her family’s inn, she’s been searching for a buyer for the business--without her cousins finding out what she’s up to. She has no time for relationships. But pretending to date sexy Max Murphy, the hotel scout who’s there to assess the property? That’s totally doable. Especially when games, role-playing, and light bondage are part of the package. Falling in love was never supposed to be part of the package, however, and now her heart’s in play. Max has no problem with hiding his true identity from Brenda’s cousins. But are they the only ones he’s deceiving? When all is finally revealed will the cousins lose the Wild Geese Inn? Or will they add another member to their growing family? Note: All of the stories in this set were previously released as single titles.
Publisher: Chapultepec Press
ISBN: 1880370433
Category : Fiction
Languages : en
Pages : 373
Book Description
PG Forte's "three for the holidays" trilogy, the Games We Play series, is now available in a convenient e-boxed set! Truth or Dare Gwyn has her hands full these days trying to help save the family business--a quirky hotel on the Jersey Shore. She has no time for romance. But when the two men with whom she once spent a drunken ménage weekend show up with a sexy proposition, how can she resist? Berke and Cam might have broken her heart seven years ago, but Gwyn is older now and wiser. She’s not looking for forever. She just wants a good time. And, after all, it is Valentine’s Day. For Berke and Cam, the weekend isn’t just about fun, or adding some spice to their marriage; it’s about winning back the woman who got away, and convincing her to give a committed three-way relationship a shot. They each have skills that could help make the hotel a success—and they’re not above bartering to get what they want. but first they have to get past the walls Gwyn’s built to keep them out. But while Cam’s biggest concern is making sure Gwyn doesn’t break Berke’s heart a second time, Berke is worried about what Cam will think if he learns about Berke’s part in screwing things up the last time around. Never Have I Ever Kristy loves Luke but if anything was clear to her back when they were kids, it was that gawky, awkward, tomboys didn’t stand a chance with the king of the schoolyard. She watched her older brothers set their caps for Luke’s glamorous cousins, and get shot down. So she did what she had to in order to salvage her friendship with Luke. She hid her true feelings and her need for him to take control. Luke wants Kristy in the worst way--actually, in all the worst ways: tied up, held down, bitten, whipped. But he knows he has no chance of ever having her. They’d been childhood friends and sweethearts, until she friend-zoned him in the fifth grade. He knows he can either keep her as a friend, or take her to bed and lose her forever. His biggest mistake--so far--was in hiring her to work alongside him in the bar he and his cousins inherited from their grandmother. He knows Kristy needs the money and the job, but Luke’s self-control can’t take the constant contact with the girl he wants to dominate--both in and out of the bedroom. Something has to give--and soon! Two Truths and a Lie All work and no play has been the story of Brenda Donovan’s life for the past few months. Concerned about the future of her family’s inn, she’s been searching for a buyer for the business--without her cousins finding out what she’s up to. She has no time for relationships. But pretending to date sexy Max Murphy, the hotel scout who’s there to assess the property? That’s totally doable. Especially when games, role-playing, and light bondage are part of the package. Falling in love was never supposed to be part of the package, however, and now her heart’s in play. Max has no problem with hiding his true identity from Brenda’s cousins. But are they the only ones he’s deceiving? When all is finally revealed will the cousins lose the Wild Geese Inn? Or will they add another member to their growing family? Note: All of the stories in this set were previously released as single titles.
The Game Design Reader
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262195364
Category : Computers
Languages : en
Pages : 955
Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Publisher: MIT Press
ISBN: 0262195364
Category : Computers
Languages : en
Pages : 955
Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Play the Way You Feel
Author: Kevin Whitehead
Publisher: Oxford University Press
ISBN: 0190847581
Category : Music
Languages : en
Pages : 401
Book Description
Jazz stories have been entwined with cinema since the inception of jazz film genre in the 1920s, giving us origin tales and biopics, spectacles and low-budget quickies, comedies, musicals, and dramas, and stories of improvisers and composers at work. And the jazz film has seen a resurgence in recent years--from biopics like Miles Ahead and HBO's Bessie, to dramas Whiplash and La La Land. In Play the Way You Feel, author and jazz critic Kevin Whitehead offers a comprehensive guide to these films and other media from the perspective of the music itself. Spanning 93 years of film history, the book looks closely at movies, cartoons, and a few TV shows that tell jazz stories, from early talkies to modern times, with an eye to narrative conventions and common story points. Examining the ways historical films have painted a clear picture of the past or overtly distorted history, Play the Way You Feel serves up capsule discussions of sundry topics including Duke Ellington's social life at the Cotton Club, avant-garde musical practices in 1930s vaudeville, and Martin Scorsese's improvisatory method on the set of New York, New York. Throughout the book, Whitehead brings the same analytical bent and concise, witty language listeners know from his jazz segments on NPR's Fresh Air with Terry Gross. He investigates well-known songs, traces the development of the stock jazz film ending, and offers fresh, often revisionist takes on works by such directors as Howard Hawks, John Cassavetes, Shirley Clarke, Francis Ford Coppola, Clint Eastwood, Spike Lee, Robert Altman, Woody Allen and Damien Chazelle. In all, Play the Way You Feel is a feast for film-genre fanatics and movie-watching jazz enthusiasts.
Publisher: Oxford University Press
ISBN: 0190847581
Category : Music
Languages : en
Pages : 401
Book Description
Jazz stories have been entwined with cinema since the inception of jazz film genre in the 1920s, giving us origin tales and biopics, spectacles and low-budget quickies, comedies, musicals, and dramas, and stories of improvisers and composers at work. And the jazz film has seen a resurgence in recent years--from biopics like Miles Ahead and HBO's Bessie, to dramas Whiplash and La La Land. In Play the Way You Feel, author and jazz critic Kevin Whitehead offers a comprehensive guide to these films and other media from the perspective of the music itself. Spanning 93 years of film history, the book looks closely at movies, cartoons, and a few TV shows that tell jazz stories, from early talkies to modern times, with an eye to narrative conventions and common story points. Examining the ways historical films have painted a clear picture of the past or overtly distorted history, Play the Way You Feel serves up capsule discussions of sundry topics including Duke Ellington's social life at the Cotton Club, avant-garde musical practices in 1930s vaudeville, and Martin Scorsese's improvisatory method on the set of New York, New York. Throughout the book, Whitehead brings the same analytical bent and concise, witty language listeners know from his jazz segments on NPR's Fresh Air with Terry Gross. He investigates well-known songs, traces the development of the stock jazz film ending, and offers fresh, often revisionist takes on works by such directors as Howard Hawks, John Cassavetes, Shirley Clarke, Francis Ford Coppola, Clint Eastwood, Spike Lee, Robert Altman, Woody Allen and Damien Chazelle. In all, Play the Way You Feel is a feast for film-genre fanatics and movie-watching jazz enthusiasts.