Author: GameCaps
Publisher:
ISBN: 9781479177998
Category :
Languages : en
Pages : 44
Book Description
Even the best gamers get stuck; let us help. This book will walk you through Ghost Recon Future Soldier level by level to help you master the game.
The Unofficial Guide to Ghost Recon: Future Soldier
Author: GameCaps
Publisher:
ISBN: 9781479177998
Category :
Languages : en
Pages : 44
Book Description
Even the best gamers get stuck; let us help. This book will walk you through Ghost Recon Future Soldier level by level to help you master the game.
Publisher:
ISBN: 9781479177998
Category :
Languages : en
Pages : 44
Book Description
Even the best gamers get stuck; let us help. This book will walk you through Ghost Recon Future Soldier level by level to help you master the game.
Tom Clancy's Ghost Recon Wildlands
Author: David S. J. Hodgson
Publisher: Prima Games
ISBN: 9780744018103
Category : Battles
Languages : en
Pages : 0
Book Description
Prepare for the ultimate mission with this massive 590-page tome. The Ghost Recon Wildlands Standard Edition Guide from Prima Games provides everything you need to survive the hostile world of the Santa Blanca cartel. Exclusive Foreword by Ubisoft's Ghost Recon Development Team! Detailed Mission Maps: Critical locations revealed for every Main Mission and Side Mission. Complete Campaign Coverage: Learn the best tactics to approach any situation in solo or co-op mode. Fully Loaded Arsenal: Information on every available weapon, vehicle, and piece of gear, along with the skills needed to take full advantage of your firepower. Comprehensive Province Info: Find every collectible, cache, and piece of intel. Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience. Exclusive in this eGuide: Expanded weapons coverage, including optimized configurations for all the weapons!
Publisher: Prima Games
ISBN: 9780744018103
Category : Battles
Languages : en
Pages : 0
Book Description
Prepare for the ultimate mission with this massive 590-page tome. The Ghost Recon Wildlands Standard Edition Guide from Prima Games provides everything you need to survive the hostile world of the Santa Blanca cartel. Exclusive Foreword by Ubisoft's Ghost Recon Development Team! Detailed Mission Maps: Critical locations revealed for every Main Mission and Side Mission. Complete Campaign Coverage: Learn the best tactics to approach any situation in solo or co-op mode. Fully Loaded Arsenal: Information on every available weapon, vehicle, and piece of gear, along with the skills needed to take full advantage of your firepower. Comprehensive Province Info: Find every collectible, cache, and piece of intel. Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience. Exclusive in this eGuide: Expanded weapons coverage, including optimized configurations for all the weapons!
Tom Clancy's Ghost Recon Future Soldier
Author: David Alan Knight
Publisher:
ISBN: 9780307469670
Category : Computer games
Languages : en
Pages : 0
Book Description
Tom Clancy's Ghost Recon Future Soldier Prima Official Game Guide: * Know your surroundings - Labeled area maps with waypoints, enemy encounters, and other areas of interest will keep you well briefed in the Campaign, Guerrilla, and Adversarial modes. * Knowledge is power - Complete breakdown of all three classes, weapons and Gunsmith perks. * Unlock the best equipment - Follow detailed instructions to complete Mission Challenges and unlock the best gear. * Max gamer score - Learn where and how to unlock all achievements/trophies. * Learn from the best - Discover what tips and strategies the expert developers use in multiplayer. "We wanted to make sure the player felt like they were playing as part of an elite unit of operatives and be one of those precision shooters. But we add a twist, and give them the tools to prepare and surprise the enemy with that violence of action that only a Ghost Unit can take to the battlefield of tomorrow!" - Jean-Marc Geffroy, Creative Director - Ubisoft
Publisher:
ISBN: 9780307469670
Category : Computer games
Languages : en
Pages : 0
Book Description
Tom Clancy's Ghost Recon Future Soldier Prima Official Game Guide: * Know your surroundings - Labeled area maps with waypoints, enemy encounters, and other areas of interest will keep you well briefed in the Campaign, Guerrilla, and Adversarial modes. * Knowledge is power - Complete breakdown of all three classes, weapons and Gunsmith perks. * Unlock the best equipment - Follow detailed instructions to complete Mission Challenges and unlock the best gear. * Max gamer score - Learn where and how to unlock all achievements/trophies. * Learn from the best - Discover what tips and strategies the expert developers use in multiplayer. "We wanted to make sure the player felt like they were playing as part of an elite unit of operatives and be one of those precision shooters. But we add a twist, and give them the tools to prepare and surprise the enemy with that violence of action that only a Ghost Unit can take to the battlefield of tomorrow!" - Jean-Marc Geffroy, Creative Director - Ubisoft
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
On Basilisk Station
Author: David Weber
Publisher: Baen Books
ISBN: 0743435710
Category : Fiction
Languages : en
Pages : 266
Book Description
Comprehensive Teacher's Guide available.
Publisher: Baen Books
ISBN: 0743435710
Category : Fiction
Languages : en
Pages : 266
Book Description
Comprehensive Teacher's Guide available.
Haunting Experiences
Author: Diane Goldstein
Publisher: University Press of Colorado
ISBN: 0874216818
Category : Social Science
Languages : en
Pages : 282
Book Description
Ghosts and other supernatural phenomena are widely represented throughout modern culture. They can be found in any number of entertainment, commercial, and other contexts, but popular media or commodified representations of ghosts can be quite different from the beliefs people hold about them, based on tradition or direct experience. Personal belief and cultural tradition on the one hand, and popular and commercial representation on the other, nevertheless continually feed each other. They frequently share space in how people think about the supernatural. In Haunting Experiences, three well-known folklorists seek to broaden the discussion of ghost lore by examining it from a variety of angles in various modern contexts. Diane E. Goldstein, Sylvia Ann Grider, and Jeannie Banks Thomas take ghosts seriously, as they draw on contemporary scholarship that emphasizes both the basis of belief in experience (rather than mere fantasy) and the usefulness of ghost stories. They look closely at the narrative role of such lore in matters such as socialization and gender. And they unravel the complex mix of mass media, commodification, and popular culture that today puts old spirits into new contexts.
Publisher: University Press of Colorado
ISBN: 0874216818
Category : Social Science
Languages : en
Pages : 282
Book Description
Ghosts and other supernatural phenomena are widely represented throughout modern culture. They can be found in any number of entertainment, commercial, and other contexts, but popular media or commodified representations of ghosts can be quite different from the beliefs people hold about them, based on tradition or direct experience. Personal belief and cultural tradition on the one hand, and popular and commercial representation on the other, nevertheless continually feed each other. They frequently share space in how people think about the supernatural. In Haunting Experiences, three well-known folklorists seek to broaden the discussion of ghost lore by examining it from a variety of angles in various modern contexts. Diane E. Goldstein, Sylvia Ann Grider, and Jeannie Banks Thomas take ghosts seriously, as they draw on contemporary scholarship that emphasizes both the basis of belief in experience (rather than mere fantasy) and the usefulness of ghost stories. They look closely at the narrative role of such lore in matters such as socialization and gender. And they unravel the complex mix of mass media, commodification, and popular culture that today puts old spirits into new contexts.
Genre in a Changing World
Author: Charles Bazerman
Publisher: Parlor Press LLC
ISBN: 1643170015
Category : Language Arts & Disciplines
Languages : en
Pages : 490
Book Description
Genre studies and genre approaches to literacy instruction continue to develop in many regions and from a widening variety of approaches. Genre has provided a key to understanding the varying literacy cultures of regions, disciplines, professions, and educational settings. GENRE IN A CHANGING WORLD provides a wide-ranging sampler of the remarkable variety of current work. The twenty-four chapters in this volume, reflecting the work of scholars in Europe, Australasia, and North and South America, were selected from the over 400 presentations at SIGET IV (the Fourth International Symposium on Genre Studies) held on the campus of UNISUL in Tubarão, Santa Catarina, Brazil in August 2007—the largest gathering on genre to that date. The chapters also represent a wide variety of approaches, including rhetoric, Systemic Functional Linguistics, media and critical cultural studies, sociology, phenomenology, enunciation theory, the Geneva school of educational sequences, cognitive psychology, relevance theory, sociocultural psychology, activity theory, Gestalt psychology, and schema theory. Sections are devoted to theoretical issues, studies of genres in the professions, studies of genre and media, teaching and learning genre, and writing across the curriculum. The broad selection of material in this volume displays the full range of contemporary genre studies and sets the ground for a next generation of work.
Publisher: Parlor Press LLC
ISBN: 1643170015
Category : Language Arts & Disciplines
Languages : en
Pages : 490
Book Description
Genre studies and genre approaches to literacy instruction continue to develop in many regions and from a widening variety of approaches. Genre has provided a key to understanding the varying literacy cultures of regions, disciplines, professions, and educational settings. GENRE IN A CHANGING WORLD provides a wide-ranging sampler of the remarkable variety of current work. The twenty-four chapters in this volume, reflecting the work of scholars in Europe, Australasia, and North and South America, were selected from the over 400 presentations at SIGET IV (the Fourth International Symposium on Genre Studies) held on the campus of UNISUL in Tubarão, Santa Catarina, Brazil in August 2007—the largest gathering on genre to that date. The chapters also represent a wide variety of approaches, including rhetoric, Systemic Functional Linguistics, media and critical cultural studies, sociology, phenomenology, enunciation theory, the Geneva school of educational sequences, cognitive psychology, relevance theory, sociocultural psychology, activity theory, Gestalt psychology, and schema theory. Sections are devoted to theoretical issues, studies of genres in the professions, studies of genre and media, teaching and learning genre, and writing across the curriculum. The broad selection of material in this volume displays the full range of contemporary genre studies and sets the ground for a next generation of work.
Kingdoms & Warfare
Author: Matthew Colville
Publisher: MCDM
ISBN: 9781737512448
Category :
Languages : en
Pages : 320
Book Description
Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.
Publisher: MCDM
ISBN: 9781737512448
Category :
Languages : en
Pages : 320
Book Description
Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.
The Praetorian STARShip : the untold story of the Combat Talon
Author:
Publisher: DIANE Publishing
ISBN: 1428990437
Category :
Languages : en
Pages : 507
Book Description
Jerry Thigpen's study on the history of the Combat Talon is the first effort to tell the story of this wonderfully capable machine. This weapons system has performed virtually every imaginable tactical event in the spectrum of conflict and by any measure is the most versatile C-130 derivative ever produced. First modified and sent to Southeast Asia (SEA) in 1966 to replace theater unconventional warfare (UW) assets that were limited in both lift capability and speed the Talon I quickly adapted to theater UW tasking including infiltration and resupply and psychological warfare operations into North Vietnam. After spending four years in SEA and maturing into a highly respected UW weapons system the Joint Chief of Staff (JCS) chose the Combat Talon to lead the night low-level raid on the North Vietnamese prison camp at Son Tay. Despite the outcome of the operation the Talon I cemented its reputation as the weapons system of choice for long-range clandestine operations. In the period following the Vietnam War United States Air Force (USAF) special operations gradually lost its political and financial support which was graphically demonstrated in the failed Desert One mission into Iran. Thanks to congressional supporters like Earl Hutto of Florida and Dan Daniel of Virginia funds for aircraft upgrades and military construction projects materialized to meet the ever-increasing threat to our nation. Under the leadership of such committed hard-driven officers as Brenci Uttaro Ferkes Meller and Thigpen the crew force became the most disciplined in our Air Force. It was capable of penetrating hostile airspace at night in a low-level mountainous environment covertly to execute any number of unconventional warfare missions.
Publisher: DIANE Publishing
ISBN: 1428990437
Category :
Languages : en
Pages : 507
Book Description
Jerry Thigpen's study on the history of the Combat Talon is the first effort to tell the story of this wonderfully capable machine. This weapons system has performed virtually every imaginable tactical event in the spectrum of conflict and by any measure is the most versatile C-130 derivative ever produced. First modified and sent to Southeast Asia (SEA) in 1966 to replace theater unconventional warfare (UW) assets that were limited in both lift capability and speed the Talon I quickly adapted to theater UW tasking including infiltration and resupply and psychological warfare operations into North Vietnam. After spending four years in SEA and maturing into a highly respected UW weapons system the Joint Chief of Staff (JCS) chose the Combat Talon to lead the night low-level raid on the North Vietnamese prison camp at Son Tay. Despite the outcome of the operation the Talon I cemented its reputation as the weapons system of choice for long-range clandestine operations. In the period following the Vietnam War United States Air Force (USAF) special operations gradually lost its political and financial support which was graphically demonstrated in the failed Desert One mission into Iran. Thanks to congressional supporters like Earl Hutto of Florida and Dan Daniel of Virginia funds for aircraft upgrades and military construction projects materialized to meet the ever-increasing threat to our nation. Under the leadership of such committed hard-driven officers as Brenci Uttaro Ferkes Meller and Thigpen the crew force became the most disciplined in our Air Force. It was capable of penetrating hostile airspace at night in a low-level mountainous environment covertly to execute any number of unconventional warfare missions.
Creative Community Organizing
Author: Si Kahn
Publisher: Berrett-Koehler Publishers
ISBN: 1605094455
Category : Social Science
Languages : en
Pages : 241
Book Description
Privatization has been on the right-wing agenda for years. Health care, schools, Social Security, public lands, the military, prisons-all are considered fair game. Through stories, analysis, impassioned argument-even song lyrics-Si Kahn and Elizabeth Minnich show that corporations are, by their very nature, unable to fulfill effectively what have traditionally been the responsibilities of government. They make a powerful case that the market is not the measure of all things, and that a vital public sector is an indispensable component of a healthy democracy.
Publisher: Berrett-Koehler Publishers
ISBN: 1605094455
Category : Social Science
Languages : en
Pages : 241
Book Description
Privatization has been on the right-wing agenda for years. Health care, schools, Social Security, public lands, the military, prisons-all are considered fair game. Through stories, analysis, impassioned argument-even song lyrics-Si Kahn and Elizabeth Minnich show that corporations are, by their very nature, unable to fulfill effectively what have traditionally been the responsibilities of government. They make a powerful case that the market is not the measure of all things, and that a vital public sector is an indispensable component of a healthy democracy.