Author: Ian Condry
Publisher: Duke University Press
ISBN: 0822397552
Category : Social Science
Languages : en
Pages : 386
Book Description
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.
The Soul of Anime
Author: Ian Condry
Publisher: Duke University Press
ISBN: 0822397552
Category : Social Science
Languages : en
Pages : 386
Book Description
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.
Publisher: Duke University Press
ISBN: 0822397552
Category : Social Science
Languages : en
Pages : 386
Book Description
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.
The Light of the Soul
Author: Nigel Harris
Publisher: Peter Lang
ISBN: 9783039107377
Category : Foreign Language Study
Languages : en
Pages : 492
Book Description
This is the first edition of the fourteenth-century Lumen anime C and of its German translation Das liecht der sel, completed in 1426 by Ulrich Putsch, Bishop of Brixen (Bressanone) in the South Tyrol. The two works are theological compendia for use in homiletic and catechetical contexts, and teach their intended readership much about basic Christian doctrine and morality, with a special emphasis on the Virgin Mary. Their didactic method makes particular use of nature exempla and of (frequently spurious) quotations from authorities. Both were highly influential in late-medieval Germany, especially in Austria and Bavaria, but their important role in conveying the insights of late-medieval Catholicism to an increasingly numerous lay audience has yet to be fully appreciated. The present edition should facilitate this and several other necessary re-assessments. Critical texts of the Latin and German versions are printed in parallel. They are preceded by an introduction which offers, for each text in turn, descriptions of its manuscripts, an account of its textual history, and an evaluation of previous research - and, in respect of Das liecht der sel, also covers the biography of Ulrich Putsch.
Publisher: Peter Lang
ISBN: 9783039107377
Category : Foreign Language Study
Languages : en
Pages : 492
Book Description
This is the first edition of the fourteenth-century Lumen anime C and of its German translation Das liecht der sel, completed in 1426 by Ulrich Putsch, Bishop of Brixen (Bressanone) in the South Tyrol. The two works are theological compendia for use in homiletic and catechetical contexts, and teach their intended readership much about basic Christian doctrine and morality, with a special emphasis on the Virgin Mary. Their didactic method makes particular use of nature exempla and of (frequently spurious) quotations from authorities. Both were highly influential in late-medieval Germany, especially in Austria and Bavaria, but their important role in conveying the insights of late-medieval Catholicism to an increasingly numerous lay audience has yet to be fully appreciated. The present edition should facilitate this and several other necessary re-assessments. Critical texts of the Latin and German versions are printed in parallel. They are preceded by an introduction which offers, for each text in turn, descriptions of its manuscripts, an account of its textual history, and an evaluation of previous research - and, in respect of Das liecht der sel, also covers the biography of Ulrich Putsch.
Soul Eater Soul Art 2
Author: Atsushi Ohkubo
Publisher: Yen Press
ISBN: 9780316552653
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The second deluxe, hardcover art book from New York Times bestselling artist Atsushi Ohkubo contains full color illustrations-including cover art, color pages from its original Japanese magazine publication, and much more!-from Soul Eater and Soul Eater NOT!
Publisher: Yen Press
ISBN: 9780316552653
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The second deluxe, hardcover art book from New York Times bestselling artist Atsushi Ohkubo contains full color illustrations-including cover art, color pages from its original Japanese magazine publication, and much more!-from Soul Eater and Soul Eater NOT!
Anime Impact
Author: Chris Stuckmann
Publisher: Mango Media Inc.
ISBN: 1633537331
Category : Performing Arts
Languages : en
Pages : 446
Book Description
An exploration of anime’s masterpieces and game-changers from the 1960s to the present—with contributions from writers, artists, superfans and more. Anime—or Japanese animation—has been popular in Japan since Astro Boy appeared in 1963. Subsequent titles like Speed Racer and Kimba the White Lion helped spread the fandom across the country. In America, a dedicated underground fandom grew through the 80s and 90s, with breakthrough titles like Katsuhiro Otomo’s Akira making their way into the mainstream. Anime Impact explores the iconic anime movies and shows that left a mark on popular culture around the world. Film critic and longtime fan Chris Stuckmann takes readers behind the scenes of legendary titles as well as hidden gems rarely seen outside Japan. Plus anime creators, critics and enthusiasts—including Ready Player One author Ernest Cline, manga artist Mark Crilley, and YouTube star Tristan “Arkada” Gallant—share their stories, insights and insider perspectives.
Publisher: Mango Media Inc.
ISBN: 1633537331
Category : Performing Arts
Languages : en
Pages : 446
Book Description
An exploration of anime’s masterpieces and game-changers from the 1960s to the present—with contributions from writers, artists, superfans and more. Anime—or Japanese animation—has been popular in Japan since Astro Boy appeared in 1963. Subsequent titles like Speed Racer and Kimba the White Lion helped spread the fandom across the country. In America, a dedicated underground fandom grew through the 80s and 90s, with breakthrough titles like Katsuhiro Otomo’s Akira making their way into the mainstream. Anime Impact explores the iconic anime movies and shows that left a mark on popular culture around the world. Film critic and longtime fan Chris Stuckmann takes readers behind the scenes of legendary titles as well as hidden gems rarely seen outside Japan. Plus anime creators, critics and enthusiasts—including Ready Player One author Ernest Cline, manga artist Mark Crilley, and YouTube star Tristan “Arkada” Gallant—share their stories, insights and insider perspectives.
Anime's Identity
Author: Stevie Suan
Publisher: U of Minnesota Press
ISBN: 1452966060
Category : Performing Arts
Languages : en
Pages : 383
Book Description
A formal approach to anime rethinks globalization and transnationality under neoliberalism Anime has become synonymous with Japanese culture, but its global reach raises a perplexing question—what happens when anime is produced outside of Japan? Who actually makes anime, and how can this help us rethink notions of cultural production? In Anime’s Identity, Stevie Suan examines how anime’s recognizable media-form—no matter where it is produced—reflects the problematics of globalization. The result is an incisive look at not only anime but also the tensions of transnationality. Far from valorizing the individualistic “originality” so often touted in national creative industries, anime reveals an alternate type of creativity based in repetition and variation. In exploring this alternative creativity and its accompanying aesthetics, Suan examines anime from fresh angles, including considerations of how anime operates like a brand of media, the intricacies of anime production occurring across national borders, inquiries into the selfhood involved in anime’s character acting, and analyses of various anime works that present differing modes of transnationality. Anime’s Identity deftly merges theories from media studies and performance studies, introducing innovative formal concepts that connect anime to questions of dislocation on a global scale, creating a transformative new lens for analyzing popular media.
Publisher: U of Minnesota Press
ISBN: 1452966060
Category : Performing Arts
Languages : en
Pages : 383
Book Description
A formal approach to anime rethinks globalization and transnationality under neoliberalism Anime has become synonymous with Japanese culture, but its global reach raises a perplexing question—what happens when anime is produced outside of Japan? Who actually makes anime, and how can this help us rethink notions of cultural production? In Anime’s Identity, Stevie Suan examines how anime’s recognizable media-form—no matter where it is produced—reflects the problematics of globalization. The result is an incisive look at not only anime but also the tensions of transnationality. Far from valorizing the individualistic “originality” so often touted in national creative industries, anime reveals an alternate type of creativity based in repetition and variation. In exploring this alternative creativity and its accompanying aesthetics, Suan examines anime from fresh angles, including considerations of how anime operates like a brand of media, the intricacies of anime production occurring across national borders, inquiries into the selfhood involved in anime’s character acting, and analyses of various anime works that present differing modes of transnationality. Anime’s Identity deftly merges theories from media studies and performance studies, introducing innovative formal concepts that connect anime to questions of dislocation on a global scale, creating a transformative new lens for analyzing popular media.
Anime
Author: Jonathan Clements
Publisher: Bloomsbury Publishing
ISBN: 1838714391
Category : Performing Arts
Languages : en
Pages : 469
Book Description
This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its origins in Japanese cartoons of the 1920s and 30s to the international successes of companies such as Studio Ghibli and Nintendo, films such as Spirited Away and video game characters such as Pokémon.
Publisher: Bloomsbury Publishing
ISBN: 1838714391
Category : Performing Arts
Languages : en
Pages : 469
Book Description
This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its origins in Japanese cartoons of the 1920s and 30s to the international successes of companies such as Studio Ghibli and Nintendo, films such as Spirited Away and video game characters such as Pokémon.
Anime and Philosophy
Author: Josef Steiff
Publisher: Open Court
ISBN: 0812697138
Category : Philosophy
Languages : en
Pages : 435
Book Description
Anime and Philosophy focuses on some of the most-loved, most-intriguing anime films and series, as well as lesser-known works, to find what lies at their core. Astro Boy, Dragon Ball Z, Ghost in the Shell, and Spirited Away are just a few of the films analyzed in this book. In these stories about monsters, robots, children, and spirits who grapple with the important questions in life we find insight crucial to our times: lessons on morality, justice, and heroism, as well as meditations on identity, the soul, and the meaning — or meaninglessness — of life. Anime has become a worldwide phenomenon, reaching across genres, mediums, and cultures. For those wondering why so many people love anime or for die-hard fans who want to know more, Anime and Philosophy provides a deeper appreciation of the art and storytelling of this distinctive Japanese culture.
Publisher: Open Court
ISBN: 0812697138
Category : Philosophy
Languages : en
Pages : 435
Book Description
Anime and Philosophy focuses on some of the most-loved, most-intriguing anime films and series, as well as lesser-known works, to find what lies at their core. Astro Boy, Dragon Ball Z, Ghost in the Shell, and Spirited Away are just a few of the films analyzed in this book. In these stories about monsters, robots, children, and spirits who grapple with the important questions in life we find insight crucial to our times: lessons on morality, justice, and heroism, as well as meditations on identity, the soul, and the meaning — or meaninglessness — of life. Anime has become a worldwide phenomenon, reaching across genres, mediums, and cultures. For those wondering why so many people love anime or for die-hard fans who want to know more, Anime and Philosophy provides a deeper appreciation of the art and storytelling of this distinctive Japanese culture.
Anime
Author: Rayna Denison
Publisher: Bloomsbury Publishing
ISBN: 1472576764
Category : Performing Arts
Languages : en
Pages : 201
Book Description
Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.
Publisher: Bloomsbury Publishing
ISBN: 1472576764
Category : Performing Arts
Languages : en
Pages : 201
Book Description
Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.
Otaku Food!
Author: Danielle Baghernejad
Publisher: Mango Media Inc.
ISBN: 1642503347
Category : Cooking
Languages : en
Pages : 304
Book Description
Experience the World of Japanese Pop Culture Through a Whole New Medium—Japanese Food! #1 New Release in Animated Humor & Entertainment With dishes inspired by otaku culture, this cookbook brings Japanese anime and manga to chefs of all levels. Experience Japanese culture like never before. Japan fever has taken the West by storm. Praised for its attention to detail, it’s no wonder that some of the most appealing images are colorfully culinary. From beautifully animated bowls of ramen and curry to cakes and confectionery, Japanese food culture never looked so good. If only you could reach out and take a bite…and now you can! For the anime and manga reader. With our increasing hunger for Japanese pop culture, comes an appetite to match. And with dishes from pop culture icons like One Piece and Naruto, manga and anime can finally be enjoyed in the comfort of your very own kitchen. Whether you’re enjoying Japanese ramen from Naruto or fried rice from Food Wars, readers and foodies can learn about Japanese cooking basics and some new series to enjoy, featuring recipes like: • Mitarashi Dango from Samurai Champloo • Onigiri from Fruits Basket • Yakiniku from Rurouni Ken shin If you enjoy Asian food, or books like The Manga Cookbook, Japanese Soul Cooking, or The Just Bento Cookbook, then Otaku Food is your next cookbook!
Publisher: Mango Media Inc.
ISBN: 1642503347
Category : Cooking
Languages : en
Pages : 304
Book Description
Experience the World of Japanese Pop Culture Through a Whole New Medium—Japanese Food! #1 New Release in Animated Humor & Entertainment With dishes inspired by otaku culture, this cookbook brings Japanese anime and manga to chefs of all levels. Experience Japanese culture like never before. Japan fever has taken the West by storm. Praised for its attention to detail, it’s no wonder that some of the most appealing images are colorfully culinary. From beautifully animated bowls of ramen and curry to cakes and confectionery, Japanese food culture never looked so good. If only you could reach out and take a bite…and now you can! For the anime and manga reader. With our increasing hunger for Japanese pop culture, comes an appetite to match. And with dishes from pop culture icons like One Piece and Naruto, manga and anime can finally be enjoyed in the comfort of your very own kitchen. Whether you’re enjoying Japanese ramen from Naruto or fried rice from Food Wars, readers and foodies can learn about Japanese cooking basics and some new series to enjoy, featuring recipes like: • Mitarashi Dango from Samurai Champloo • Onigiri from Fruits Basket • Yakiniku from Rurouni Ken shin If you enjoy Asian food, or books like The Manga Cookbook, Japanese Soul Cooking, or The Just Bento Cookbook, then Otaku Food is your next cookbook!
Angel Cat
Author: James Sprouse Jr
Publisher: CreateSpace
ISBN: 9781507811733
Category :
Languages : en
Pages : 112
Book Description
Welcome Supernatural Fans to the Worlds Biggest Secret in our world, chaos and Wars by the unseen forces of darkness have never been so real in todays time. Once one child unknown by all will be the key to the Heavens and Earth Angel Cat
Publisher: CreateSpace
ISBN: 9781507811733
Category :
Languages : en
Pages : 112
Book Description
Welcome Supernatural Fans to the Worlds Biggest Secret in our world, chaos and Wars by the unseen forces of darkness have never been so real in todays time. Once one child unknown by all will be the key to the Heavens and Earth Angel Cat