Handbook on Interactive Storytelling

Handbook on Interactive Storytelling PDF Author: Jouni Smed
Publisher: John Wiley & Sons
ISBN: 1119688132
Category : Computers
Languages : en
Pages : 228

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Book Description
HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.

Handbook on Interactive Storytelling

Handbook on Interactive Storytelling PDF Author: Jouni Smed
Publisher: John Wiley & Sons
ISBN: 1119688132
Category : Computers
Languages : en
Pages : 228

Get Book Here

Book Description
HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.

The Johns Hopkins Guide to Digital Media

The Johns Hopkins Guide to Digital Media PDF Author: Marie-Laure Ryan
Publisher: JHU Press
ISBN: 142141225X
Category : Literary Criticism
Languages : en
Pages : 553

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Book Description
The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media. The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field.

Uncle John's UNCANNY Bathroom Reader

Uncle John's UNCANNY Bathroom Reader PDF Author: Bathroom Readers' Institute
Publisher: Simon and Schuster
ISBN: 1626867607
Category : Humor
Languages : en
Pages : 672

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Book Description
The beloved bathroom reader series continues with this twenty-ninth edition that’s overflowing with strange facts on an assortment of topics. What’s so uncanny about the twenty-ninth annual edition of Uncle John’s? This enduring book series has been delivering entertaining information to three generations of readers (so far) . . . and it’s still going strong! How do they do it? Back in 1988, Uncle John successfully predicted the way that twenty-first-century readers would want their information: in quick hits, concisely and cleverly written, and with details so delightful that you’re compelled to share them with someone else. (Kind of like the Internet, but without all those annoying ads.) This groundbreaking series has been imitated time and time again but never equaled. And Uncanny is the Bathroom Readers’ Institute at their very best. Covering a wide array of topics—incredible origins, forgotten history, weird news, amazing science, dumb crooks, and more—readers of all ages will enjoy these 512 pages of the best stuff in print. Here are but a few of the uncanny topics awaiting you: · The World’s Weirdest Protests · The Wit and Wisdom of Bill Murray · Forgotten Game Shows · Darth Vader’s Borderline Personality Disorder, and Other Real Psychiatric Diagnoses of Fictional Characters · Manly Historical Leaders and Their Manly Tattoos · NASA’s “Pillownaut” Experiment · The Secret Lives of Squatters · Cooking with Mr. Coffee · Odd Alcoholic Drinks from Around the World · The History of the Tooth Fairy · Zoo Escapes · And much more IBPA Benjamin Franklin Silver Award winner 2017!

Uncreative Writing

Uncreative Writing PDF Author: Kenneth Goldsmith
Publisher: Columbia University Press
ISBN: 0231149905
Category : Literary Criticism
Languages : en
Pages : 274

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Book Description
Can techniques traditionally thought to be outside the scope of literature, including word processing, databasing, identity ciphering, and intensive programming, inspire the reinvention of writing? The Internet and the digital environment present writers with new challenges and opportunities to reconceive creativity, authorship, and their relationship to language. Confronted with an unprecedented amount of texts and language, writers have the opportunity to move beyond the creation of new texts and manage, parse, appropriate, and reconstruct those that already exist. In addition to explaining his concept of uncreative writing, which is also the name of his popular course at the University of Pennsylvania, Goldsmith reads the work of writers who have taken up this challenge. Examining a wide range of texts and techniques, including the use of Google searches to create poetry, the appropriation of courtroom testimony, and the possibility of robo-poetics, Goldsmith joins this recent work to practices that date back to the early twentieth century. Writers and artists such as Walter Benjamin, Gertrude Stein, James Joyce, and Andy Warhol embodied an ethos in which the construction or conception of a text was just as important as the resultant text itself. By extending this tradition into the digital realm, uncreative writing offers new ways of thinking about identity and the making of meaning.

Robots Are People Too

Robots Are People Too PDF Author: John Frank Weaver
Publisher: Bloomsbury Publishing USA
ISBN: 1440829462
Category : Technology & Engineering
Languages : en
Pages : 246

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Book Description
The only book of its kind to look at how our legal system needs to change to accommodate a world in which machines, in addition to people, make decisions. For years, robots were solely a matter of science fiction. Today, artificial intelligence technologies serve to accelerate our already fast-paced lives even further. From Apple's Siri to the Google Car to GPS, machines and technologies that make decisions and take action without direct human supervision have become commonplace in our daily lives. As a result, laws must be amended to protect companies that produce robots and the people that buy and use them. This book provides an extensive examination of how numerous legal areas—including liability, traffic, zoning, and international and constitutional law—must adapt to the widespread use of artificial intelligence in nearly every area of our society. The author scrutinizes the laws governing such fields as transportation, medicine, law enforcement, childcare, and real estate development.

Encyclopedia of Library and Information Science, Second Edition -

Encyclopedia of Library and Information Science, Second Edition - PDF Author: Miriam Drake
Publisher: CRC Press
ISBN: 9780824720780
Category : Language Arts & Disciplines
Languages : en
Pages : 904

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Book Description
A revitalized version of the popular classic, the Encyclopedia of Library and Information Science, Second Edition targets new and dynamic movements in the distribution, acquisition, and development of print and online media-compiling articles from more than 450 information specialists on topics including program planning in the digital era, recruitment, information management, advances in digital technology and encoding, intellectual property, and hardware, software, database selection and design, competitive intelligence, electronic records preservation, decision support systems, ethical issues in information, online library instruction, telecommuting, and digital library projects.

Strangely Rhetorical

Strangely Rhetorical PDF Author: Jimmy Butts
Publisher: University Press of Colorado
ISBN: 1646422821
Category : Language Arts & Disciplines
Languages : en
Pages : 220

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Book Description
Strangely Rhetorical establishes the groundwork for strangeness as a lens under the broader interdisciplinary umbrella of rhetoric and composition and shares a series of rhetorical devices for practically thinking about how compositions are made unique. Jimmy Butts explores how strange, novel, weird, and interesting texts work and offers insight into how and why these forms can be invented, created, and stylized to generate the effective delivery of rhetorical messages in fun, divergent ways. Using a new theoretical framework—that strangeness is inherent within all rhetorical interactions and is potentially useful—Butts demonstrates how rhetoric is always already coming from an Other, offering an ethical context for how defamiliarized texts work with different audiences. Applying examples of seven figures for composing in and across written, aural, visual, electronic, and spatial texts (the WAVES of media), Butts shows how divergence is possible in all sorts of refigured multimodal ways. Strangely Rhetorical rethinks what exactly rhetoric is and does, considering the ways that strange compositions help rhetors connect across a broad range of networks in a world haunted by distance. This is a book about strange rhetoric for makers and creatives, for students and teachers, and for composers of all sorts.

Apostrophe

Apostrophe PDF Author: Bill Kennedy
Publisher: ECW Press
ISBN: 1554902665
Category : Literary Criticism
Languages : en
Pages : 298

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Book Description
you are entirely happy with your poem / you are not happy then there is no charge and your deposit is returned / you are totally satisfied with the outcome / you are a man / you are a little confused / you are entirely happy with your poem / you are not happy then there is no charge and your deposit is returned / you are totally satisfied with the outcome . . . Apostrophe is: a) a figure of speech in which a person, an abstract quality or a nonexistent entity is addressed as though present b) a poem written in 1993 in which every sentence is an apostrophe c) a

Digital Art and Meaning

Digital Art and Meaning PDF Author: Roberto Simanowski
Publisher: U of Minnesota Press
ISBN: 0816667373
Category : Art
Languages : en
Pages : 309

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Book Description
How to interpret and critique digital arts, in theory and in practice.

Literature and Computation

Literature and Computation PDF Author: Chris Tanasescu
Publisher: Taylor & Francis
ISBN: 104003800X
Category : Computers
Languages : en
Pages : 281

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Book Description
Literature and Computation presents some of the most relevantly innovative recent approaches to literary practice, theory, and criticism as driven by computation and situated in digital environments. These approaches rely on automated analyses, but use them creatively, engage in text modeling but inform it with qualitative[-interpretive] critical possibilities, and contribute to present-day platform culture in revolutionizing intermedial ways. While such new directions involve more and more sophisticated machine learning and artificial intelligence, they also mark a spectacular return of the (trans)human(istic) and of traditional-modern literary or urgent political, gender, and minority-related concerns and modes now addressed in ever subtler and more nuanced ways within human-computer interaction frameworks. Expanding the boundaries of literary and data studies, digital humanities, and electronic literature, the featured contributions unveil an emerging landscape of trailblazing practice and theoretical crossovers ready and able to spawn and/or chart the witness literature of our age and cultures.