Author: Erin Farquhar
Publisher: Morgan Kaufmann
ISBN: 9781558602977
Category : Computers
Languages : en
Pages : 420
Book Description
This book gives a "hands-on" approach to programming the MIPS chip (which is the world's most popular chip). This will be of interest to the same audience as other important MK books on architecture and to the same audience as Kane's book on MIPS RISC Architecture.
The MIPS Programmer's Handbook
Author: Erin Farquhar
Publisher: Morgan Kaufmann
ISBN: 9781558602977
Category : Computers
Languages : en
Pages : 420
Book Description
This book gives a "hands-on" approach to programming the MIPS chip (which is the world's most popular chip). This will be of interest to the same audience as other important MK books on architecture and to the same audience as Kane's book on MIPS RISC Architecture.
Publisher: Morgan Kaufmann
ISBN: 9781558602977
Category : Computers
Languages : en
Pages : 420
Book Description
This book gives a "hands-on" approach to programming the MIPS chip (which is the world's most popular chip). This will be of interest to the same audience as other important MK books on architecture and to the same audience as Kane's book on MIPS RISC Architecture.
See MIPS Run
Author: Dominic Sweetman
Publisher: Elsevier
ISBN: 0080525237
Category : Computers
Languages : en
Pages : 513
Book Description
See MIPS Run, Second Edition, is not only a thorough update of the first edition, it is also a marriage of the best-known RISC architecture--MIPS--with the best-known open-source OS--Linux. The first part of the book begins with MIPS design principles and then describes the MIPS instruction set and programmers' resources. It uses the MIPS32 standard as a baseline (the 1st edition used the R3000) from which to compare all other versions of the architecture and assumes that MIPS64 is the main option. The second part is a significant change from the first edition. It provides concrete examples of operating system low level code, by using Linux as the example operating system. It describes how Linux is built on the foundations the MIPS hardware provides and summarizes the Linux application environment, describing the libraries, kernel device-drivers and CPU-specific code. It then digs deep into application code and library support, protection and memory management, interrupts in the Linux kernel and multiprocessor Linux. Sweetman has revised his best-selling MIPS bible for MIPS programmers, embedded systems designers, developers and programmers, who need an in-depth understanding of the MIPS architecture and specific guidance for writing software for MIPS-based systems, which are increasingly Linux-based. - Completely new material offers the best explanation available on how Linux runs on real hardware - Provides a complete, updated and easy-to-use guide to the MIPS instruction set using the MIPS32 standard as the baseline architecture with the MIPS64 as the main option - Retains the same engaging writing style that made the first edition so readable, reflecting the authors 20+ years experience in designing systems based on the MIPS architecture
Publisher: Elsevier
ISBN: 0080525237
Category : Computers
Languages : en
Pages : 513
Book Description
See MIPS Run, Second Edition, is not only a thorough update of the first edition, it is also a marriage of the best-known RISC architecture--MIPS--with the best-known open-source OS--Linux. The first part of the book begins with MIPS design principles and then describes the MIPS instruction set and programmers' resources. It uses the MIPS32 standard as a baseline (the 1st edition used the R3000) from which to compare all other versions of the architecture and assumes that MIPS64 is the main option. The second part is a significant change from the first edition. It provides concrete examples of operating system low level code, by using Linux as the example operating system. It describes how Linux is built on the foundations the MIPS hardware provides and summarizes the Linux application environment, describing the libraries, kernel device-drivers and CPU-specific code. It then digs deep into application code and library support, protection and memory management, interrupts in the Linux kernel and multiprocessor Linux. Sweetman has revised his best-selling MIPS bible for MIPS programmers, embedded systems designers, developers and programmers, who need an in-depth understanding of the MIPS architecture and specific guidance for writing software for MIPS-based systems, which are increasingly Linux-based. - Completely new material offers the best explanation available on how Linux runs on real hardware - Provides a complete, updated and easy-to-use guide to the MIPS instruction set using the MIPS32 standard as the baseline architecture with the MIPS64 as the main option - Retains the same engaging writing style that made the first edition so readable, reflecting the authors 20+ years experience in designing systems based on the MIPS architecture
A Programmer's Guide to Assembler
Author: William J. Pervin
Publisher:
ISBN: 9780073408873
Category : Assembler language (Computer program language)
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780073408873
Category : Assembler language (Computer program language)
Languages : en
Pages : 0
Book Description
POSIX Programmers Guide
Author: Donald Lewine
Publisher: "O'Reilly Media, Inc."
ISBN: 9780937175736
Category : Computers
Languages : en
Pages : 654
Book Description
Software -- Operating Systems.
Publisher: "O'Reilly Media, Inc."
ISBN: 9780937175736
Category : Computers
Languages : en
Pages : 654
Book Description
Software -- Operating Systems.
POSIX.4 Programmers Guide
Author: Bill Gallmeister
Publisher: "O'Reilly Media, Inc."
ISBN: 9781565920743
Category : Computers
Languages : en
Pages : 580
Book Description
Written in an informal, informative style, this authoritative guide goes way beyond the standard reference manual. It discusses each of the POSIX.4 facilities and what they mean, why and when you would use each of these facilities, and trouble spots you might run into. c.
Publisher: "O'Reilly Media, Inc."
ISBN: 9781565920743
Category : Computers
Languages : en
Pages : 580
Book Description
Written in an informal, informative style, this authoritative guide goes way beyond the standard reference manual. It discusses each of the POSIX.4 facilities and what they mean, why and when you would use each of these facilities, and trouble spots you might run into. c.
The Android Game Developer's Handbook
Author: Avisekhar Roy
Publisher: Packt Publishing Ltd
ISBN: 1785886665
Category : Computers
Languages : en
Pages : 369
Book Description
Discover an all in one handbook to developing immersive and cross-platform Android games About This Book Practical tips and tricks to develop powerful Android games Learn to successfully implement microtransactions and monitor the performance of your game once it's out live. Integrate Google's DIY VR tool and Google Cardboard into your games to join in on the VR revolution Who This Book Is For This book is ideal for any game developer, with prior knowledge of developing games in Android. A good understanding of game development and a basic knowledge on Android platform application development and JAVA/C++ will be appreciated. What You Will Learn Learn the prospects of Android in Game Development Understand the Android architecture and explore platform limitation and variations Explore the various approaches for Game Development using Android Learn about the common mistakes and possible solutions on Android Game Development Discover the top Cross Platform Game Engines and port games on different android platform Optimize memory and performance of your game. Familiarize yourself with different ways to earn money from Android Games In Detail Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you'll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it's one the market! Style and approach The book follows a handbook approach, focused on current and future game development trend from every possible aspect including monetization and sustainability in the market.
Publisher: Packt Publishing Ltd
ISBN: 1785886665
Category : Computers
Languages : en
Pages : 369
Book Description
Discover an all in one handbook to developing immersive and cross-platform Android games About This Book Practical tips and tricks to develop powerful Android games Learn to successfully implement microtransactions and monitor the performance of your game once it's out live. Integrate Google's DIY VR tool and Google Cardboard into your games to join in on the VR revolution Who This Book Is For This book is ideal for any game developer, with prior knowledge of developing games in Android. A good understanding of game development and a basic knowledge on Android platform application development and JAVA/C++ will be appreciated. What You Will Learn Learn the prospects of Android in Game Development Understand the Android architecture and explore platform limitation and variations Explore the various approaches for Game Development using Android Learn about the common mistakes and possible solutions on Android Game Development Discover the top Cross Platform Game Engines and port games on different android platform Optimize memory and performance of your game. Familiarize yourself with different ways to earn money from Android Games In Detail Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you'll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it's one the market! Style and approach The book follows a handbook approach, focused on current and future game development trend from every possible aspect including monetization and sustainability in the market.
PostgreSQL Developer's Handbook
Author: Ewald Geschwinde
Publisher: Sams Publishing
ISBN: 9780672322600
Category : Computers
Languages : en
Pages : 772
Book Description
"PostgreSQL Developer's Handbook" provides a complete overview of the PostgreSQL database server and extensive coverage of its core features, including object orientation, PL/SQL, and the most important programming interfaces. The authors introduce the reader to the language and syntax of PostgreSQL and then move quickly into sophisticated programming topics.
Publisher: Sams Publishing
ISBN: 9780672322600
Category : Computers
Languages : en
Pages : 772
Book Description
"PostgreSQL Developer's Handbook" provides a complete overview of the PostgreSQL database server and extensive coverage of its core features, including object orientation, PL/SQL, and the most important programming interfaces. The authors introduce the reader to the language and syntax of PostgreSQL and then move quickly into sophisticated programming topics.
MIPS Assembly Language Programming
Author: Robert L. Britton
Publisher: Pearson
ISBN: 9780131420441
Category : Business & Economics
Languages : en
Pages : 172
Book Description
For freshman/sophomore-level courses in Assembly Language Programming, Introduction to Computer Organization, and Introduction to Computer Architecture. Students using this text will gain an understanding of how the functional components of modern computers are put together and how a computer works at the machine language level. MIPS architecture embodies the fundamental design principles of all contemporary RISC architectures. By incorporating this text into their courses, instructors will be able to prepare their undergraduate students to go on to upper-division computer organization courses.
Publisher: Pearson
ISBN: 9780131420441
Category : Business & Economics
Languages : en
Pages : 172
Book Description
For freshman/sophomore-level courses in Assembly Language Programming, Introduction to Computer Organization, and Introduction to Computer Architecture. Students using this text will gain an understanding of how the functional components of modern computers are put together and how a computer works at the machine language level. MIPS architecture embodies the fundamental design principles of all contemporary RISC architectures. By incorporating this text into their courses, instructors will be able to prepare their undergraduate students to go on to upper-division computer organization courses.
ARM System Developer's Guide
Author: Andrew Sloss
Publisher: Elsevier
ISBN: 0080490492
Category : Computers
Languages : en
Pages : 703
Book Description
Over the last ten years, the ARM architecture has become one of the most pervasive architectures in the world, with more than 2 billion ARM-based processors embedded in products ranging from cell phones to automotive braking systems. A world-wide community of ARM developers in semiconductor and product design companies includes software developers, system designers and hardware engineers. To date no book has directly addressed their need to develop the system and software for an ARM-based system. This text fills that gap. This book provides a comprehensive description of the operation of the ARM core from a developer's perspective with a clear emphasis on software. It demonstrates not only how to write efficient ARM software in C and assembly but also how to optimize code. Example code throughout the book can be integrated into commercial products or used as templates to enable quick creation of productive software. The book covers both the ARM and Thumb instruction sets, covers Intel's XScale Processors, outlines distinctions among the versions of the ARM architecture, demonstrates how to implement DSP algorithms, explains exception and interrupt handling, describes the cache technologies that surround the ARM cores as well as the most efficient memory management techniques. A final chapter looks forward to the future of the ARM architecture considering ARMv6, the latest change to the instruction set, which has been designed to improve the DSP and media processing capabilities of the architecture.* No other book describes the ARM core from a system and software perspective. * Author team combines extensive ARM software engineering experience with an in-depth knowledge of ARM developer needs. * Practical, executable code is fully explained in the book and available on the publisher's Website. * Includes a simple embedded operating system.
Publisher: Elsevier
ISBN: 0080490492
Category : Computers
Languages : en
Pages : 703
Book Description
Over the last ten years, the ARM architecture has become one of the most pervasive architectures in the world, with more than 2 billion ARM-based processors embedded in products ranging from cell phones to automotive braking systems. A world-wide community of ARM developers in semiconductor and product design companies includes software developers, system designers and hardware engineers. To date no book has directly addressed their need to develop the system and software for an ARM-based system. This text fills that gap. This book provides a comprehensive description of the operation of the ARM core from a developer's perspective with a clear emphasis on software. It demonstrates not only how to write efficient ARM software in C and assembly but also how to optimize code. Example code throughout the book can be integrated into commercial products or used as templates to enable quick creation of productive software. The book covers both the ARM and Thumb instruction sets, covers Intel's XScale Processors, outlines distinctions among the versions of the ARM architecture, demonstrates how to implement DSP algorithms, explains exception and interrupt handling, describes the cache technologies that surround the ARM cores as well as the most efficient memory management techniques. A final chapter looks forward to the future of the ARM architecture considering ARMv6, the latest change to the instruction set, which has been designed to improve the DSP and media processing capabilities of the architecture.* No other book describes the ARM core from a system and software perspective. * Author team combines extensive ARM software engineering experience with an in-depth knowledge of ARM developer needs. * Practical, executable code is fully explained in the book and available on the publisher's Website. * Includes a simple embedded operating system.
Computer Organization and Design RISC-V Edition
Author: David A. Patterson
Publisher: Morgan Kaufmann
ISBN: 0128122765
Category : Computers
Languages : en
Pages : 700
Book Description
The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading. - Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems - Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud
Publisher: Morgan Kaufmann
ISBN: 0128122765
Category : Computers
Languages : en
Pages : 700
Book Description
The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading. - Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems - Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud