Author: Nat Reed
Publisher: Classroom Complete Press
ISBN: 1553198719
Category : Education
Languages : en
Pages : 60
Book Description
Let your imagination run wild in a land that existed long ago, full of intrigue and mystery. Challenge students with higher-order questions, encouraging an understanding of literary elements. Complete sentences from the book with their missing words. Explain how statements from the text are examples of foreshadowing. Match vocabulary words found in the novel with their meanings. Use examples of personification from the novel to create a sentence where a car is described as a person. Write a message to a classmate using Egyptian hieroglyphics. Complete a sequence chart detailing up to six events from the story by stating what happened and how it was essential to the plot. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: A lively adventure story, teeming with suspense and humor, and set in the vivid landscapes of ancient Egypt and modern-day California! April Hall is not your typical sixth grade student. She converts a deserted storage yard into the land of Egypt. Egypt is owned by the mysterious Professor, who turns a blind eye to the activities going on. Limited only by their vivid imaginations, April and Melanie create the Egypt Game, which grows more and more complex and interesting. At the novel’s conclusion, it is the Professor himself who comes to the rescue, saving April and Egypt itself. In the process, the Professor reveals his colorful past to the gang, and presents them with their own personal keys to the land of Egypt.
The Egypt Game - Literature Kit Gr. 5-6
Author: Nat Reed
Publisher: Classroom Complete Press
ISBN: 1553198719
Category : Education
Languages : en
Pages : 60
Book Description
Let your imagination run wild in a land that existed long ago, full of intrigue and mystery. Challenge students with higher-order questions, encouraging an understanding of literary elements. Complete sentences from the book with their missing words. Explain how statements from the text are examples of foreshadowing. Match vocabulary words found in the novel with their meanings. Use examples of personification from the novel to create a sentence where a car is described as a person. Write a message to a classmate using Egyptian hieroglyphics. Complete a sequence chart detailing up to six events from the story by stating what happened and how it was essential to the plot. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: A lively adventure story, teeming with suspense and humor, and set in the vivid landscapes of ancient Egypt and modern-day California! April Hall is not your typical sixth grade student. She converts a deserted storage yard into the land of Egypt. Egypt is owned by the mysterious Professor, who turns a blind eye to the activities going on. Limited only by their vivid imaginations, April and Melanie create the Egypt Game, which grows more and more complex and interesting. At the novel’s conclusion, it is the Professor himself who comes to the rescue, saving April and Egypt itself. In the process, the Professor reveals his colorful past to the gang, and presents them with their own personal keys to the land of Egypt.
Publisher: Classroom Complete Press
ISBN: 1553198719
Category : Education
Languages : en
Pages : 60
Book Description
Let your imagination run wild in a land that existed long ago, full of intrigue and mystery. Challenge students with higher-order questions, encouraging an understanding of literary elements. Complete sentences from the book with their missing words. Explain how statements from the text are examples of foreshadowing. Match vocabulary words found in the novel with their meanings. Use examples of personification from the novel to create a sentence where a car is described as a person. Write a message to a classmate using Egyptian hieroglyphics. Complete a sequence chart detailing up to six events from the story by stating what happened and how it was essential to the plot. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: A lively adventure story, teeming with suspense and humor, and set in the vivid landscapes of ancient Egypt and modern-day California! April Hall is not your typical sixth grade student. She converts a deserted storage yard into the land of Egypt. Egypt is owned by the mysterious Professor, who turns a blind eye to the activities going on. Limited only by their vivid imaginations, April and Melanie create the Egypt Game, which grows more and more complex and interesting. At the novel’s conclusion, it is the Professor himself who comes to the rescue, saving April and Egypt itself. In the process, the Professor reveals his colorful past to the gang, and presents them with their own personal keys to the land of Egypt.
The Egypt Game
Author: Zilpha Keatley Snyder
Publisher: Simon and Schuster
ISBN: 143913202X
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
Publisher: Simon and Schuster
ISBN: 143913202X
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
Hatchet - Literature Kit Gr. 5-6
Author: Sarah Joubert
Publisher: Classroom Complete Press
ISBN: 1553198875
Category : Education
Languages : en
Pages : 60
Book Description
A thrilling adventure of a plane crash in the Canadian wilderness to learn the basic needs for survival. Help students think deeper about the novel and offer a great jumping off point for class discussion. Demonstrate prior knowledge of the story's setting, including animals and terrain Brian may come across. Answer true or false questions about the turtle and its eggs that Brian encountered. Describe Brian's appearance as he saw himself in the lake. Finish sentences with vocabulary words from the story. Students imaging being Brian and come up with their own survival plan. Complete a chart detailing the events Brian survives, what his reactions were, and what he learned from them. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Hatchet is a Newbery Honor winning story about a boy surviving a plane crash in the Canadian wilderness. Miles off course, Brian must wait out the search for him while surviving in the harsh environment. With nothing but a hatchet his mother gave him, Brian soon discovers his greatest tool for survival is himself. A bear, porcupine, moose and even tornado threaten to hinder Brian’s attempt at survival; however, he manages to make a shelter for himself, weapons, and finally a fire. With these tools, Brian must hunt and gather food and water in order to stay alive while he waits for a rescue plane to find him.
Publisher: Classroom Complete Press
ISBN: 1553198875
Category : Education
Languages : en
Pages : 60
Book Description
A thrilling adventure of a plane crash in the Canadian wilderness to learn the basic needs for survival. Help students think deeper about the novel and offer a great jumping off point for class discussion. Demonstrate prior knowledge of the story's setting, including animals and terrain Brian may come across. Answer true or false questions about the turtle and its eggs that Brian encountered. Describe Brian's appearance as he saw himself in the lake. Finish sentences with vocabulary words from the story. Students imaging being Brian and come up with their own survival plan. Complete a chart detailing the events Brian survives, what his reactions were, and what he learned from them. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Hatchet is a Newbery Honor winning story about a boy surviving a plane crash in the Canadian wilderness. Miles off course, Brian must wait out the search for him while surviving in the harsh environment. With nothing but a hatchet his mother gave him, Brian soon discovers his greatest tool for survival is himself. A bear, porcupine, moose and even tornado threaten to hinder Brian’s attempt at survival; however, he manages to make a shelter for himself, weapons, and finally a fire. With these tools, Brian must hunt and gather food and water in order to stay alive while he waits for a rescue plane to find him.
The Boy of the Painted Cave
Author: Justin Denzel
Publisher: Penguin
ISBN: 110107793X
Category : Juvenile Fiction
Languages : en
Pages : 162
Book Description
Tao is an outcast. Unlike the great hunters of his clan, Tao does not want to kill the wild bears or woolly mammoths of the hunt. Instead he wants only to paint them. But only Chosen Ones can be cave painters. What's more, Volt, the clan leader, violently despises Tao. And when the other clan members discover Tao's secret talent, they cast him out into the wilderness alone. There, he befriends a wild wolf dog named Ram, and the mysterious Graybeard, who teaches him the true secret of the hunt.
Publisher: Penguin
ISBN: 110107793X
Category : Juvenile Fiction
Languages : en
Pages : 162
Book Description
Tao is an outcast. Unlike the great hunters of his clan, Tao does not want to kill the wild bears or woolly mammoths of the hunt. Instead he wants only to paint them. But only Chosen Ones can be cave painters. What's more, Volt, the clan leader, violently despises Tao. And when the other clan members discover Tao's secret talent, they cast him out into the wilderness alone. There, he befriends a wild wolf dog named Ram, and the mysterious Graybeard, who teaches him the true secret of the hunt.
Roller Girl - Literature Kit Gr. 5-6
Author: Chad Ibbotson
Publisher: Classroom Complete Press
ISBN: 0228305950
Category : Education
Languages : en
Pages : 60
Book Description
Escape into the thrilling world of roller derby with Astrid, as she faces new experiences and the loss of a friend. The activities in this resource are geared for a mix of small group, partner and individual work, allowing teachers to determine student comprehension of the book’s content and vocabulary. Students make predictions about key plot points before reading the chapter. Answer multiple choice questions about Astrid’s time at roller derby camp. Determine the reason behind Astrid’s motives for lying to her mother. Identify synonyms of key vocabulary words found in the story. Imagine what it might be like for Nicole to be friends with Astrid. Put yourself in Astrid’s position and come up with a plan to apologize to Zoey. Describe and compare the different settings depicted in the story. Aligned to your State Standards and written to Bloom's Taxonomy, our worksheets incorporate a variety of scaffolding strategies along with additional crossword, word search, comprehension quiz and answer key. About the Novel: Roller Girl tells the story of 12-year-old Astrid, who discovers that people change as they grow older. Astrid is best friends with Nicole. They do everything together. One day, Astrid’s mother takes the girls to a roller derby bout. Astrid falls in love with the sport, and suggests she and Nicole sign up for the summer camp. However, Nicole doesn’t want to do roller derby; instead, she wants to go to ballet camp. Because of this, Astrid and Nicole start to drift apart. Astrid has high hopes for roller derby, but soon finds out that it’s a lot harder than she imagined. As she practices day and night, trying to get better, she learns valuable lessons on managing expectations and friendships. In the end, Astrid learns that there’s nothing wrong with friends growing and following their own path. Roller Girl is a graphic novel depicting the journey every young girl finds themselves while growing up.
Publisher: Classroom Complete Press
ISBN: 0228305950
Category : Education
Languages : en
Pages : 60
Book Description
Escape into the thrilling world of roller derby with Astrid, as she faces new experiences and the loss of a friend. The activities in this resource are geared for a mix of small group, partner and individual work, allowing teachers to determine student comprehension of the book’s content and vocabulary. Students make predictions about key plot points before reading the chapter. Answer multiple choice questions about Astrid’s time at roller derby camp. Determine the reason behind Astrid’s motives for lying to her mother. Identify synonyms of key vocabulary words found in the story. Imagine what it might be like for Nicole to be friends with Astrid. Put yourself in Astrid’s position and come up with a plan to apologize to Zoey. Describe and compare the different settings depicted in the story. Aligned to your State Standards and written to Bloom's Taxonomy, our worksheets incorporate a variety of scaffolding strategies along with additional crossword, word search, comprehension quiz and answer key. About the Novel: Roller Girl tells the story of 12-year-old Astrid, who discovers that people change as they grow older. Astrid is best friends with Nicole. They do everything together. One day, Astrid’s mother takes the girls to a roller derby bout. Astrid falls in love with the sport, and suggests she and Nicole sign up for the summer camp. However, Nicole doesn’t want to do roller derby; instead, she wants to go to ballet camp. Because of this, Astrid and Nicole start to drift apart. Astrid has high hopes for roller derby, but soon finds out that it’s a lot harder than she imagined. As she practices day and night, trying to get better, she learns valuable lessons on managing expectations and friendships. In the end, Astrid learns that there’s nothing wrong with friends growing and following their own path. Roller Girl is a graphic novel depicting the journey every young girl finds themselves while growing up.
Wringer - Literature Kit Gr. 5-6
Author: Chad Ibbotson
Publisher: Classroom Complete Press
ISBN: 0228304466
Category : Education
Languages : en
Pages : 60
Book Description
Find the power to stand up for yourself and what you believe in. Students will become highly-engaged in the activities presented in this resource. Make predictions about what will happen in the following chapters based on what you know of the characters so far. Describe how Palmer felt about pigeons based on his reactions from the first two Pigeon Days. Answer multiple choice questions about Palmer's experience with his friends. Retell Palmer's reasons for not wanting to be a wringer as he tells them to Dorothy. Create a poem that describes Palmer's actions throughout the story. Describe three important settings from the novel and discuss some of the important plot events that happened at each of them. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Wringer teaches students the importance of self confidence and standing up against bullying. Palmer LaRue dreads the day he will turn ten years old. When he was just four years old, he witnessed his first Pigeon Day—a yearly celebration that takes place during Family Fest in the small town of Waymer. On this day, five thousand pigeons are shot. Traumatized by what he saw, Palmer forever feared the day he would turn ten and become a wringer. A wringer is someone who wrings the neck of wounded pigeons. Nearing his tenth birthday, Palmer falls in with a group of bullies who hate pigeons more than anything. At first, Palmer is proud of his new friendship, but that all changes when he befriends a pigeon. Wringer highlights Palmer’s struggle between what his friends think and what he feels is right.
Publisher: Classroom Complete Press
ISBN: 0228304466
Category : Education
Languages : en
Pages : 60
Book Description
Find the power to stand up for yourself and what you believe in. Students will become highly-engaged in the activities presented in this resource. Make predictions about what will happen in the following chapters based on what you know of the characters so far. Describe how Palmer felt about pigeons based on his reactions from the first two Pigeon Days. Answer multiple choice questions about Palmer's experience with his friends. Retell Palmer's reasons for not wanting to be a wringer as he tells them to Dorothy. Create a poem that describes Palmer's actions throughout the story. Describe three important settings from the novel and discuss some of the important plot events that happened at each of them. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Wringer teaches students the importance of self confidence and standing up against bullying. Palmer LaRue dreads the day he will turn ten years old. When he was just four years old, he witnessed his first Pigeon Day—a yearly celebration that takes place during Family Fest in the small town of Waymer. On this day, five thousand pigeons are shot. Traumatized by what he saw, Palmer forever feared the day he would turn ten and become a wringer. A wringer is someone who wrings the neck of wounded pigeons. Nearing his tenth birthday, Palmer falls in with a group of bullies who hate pigeons more than anything. At first, Palmer is proud of his new friendship, but that all changes when he befriends a pigeon. Wringer highlights Palmer’s struggle between what his friends think and what he feels is right.
Through the Looking-Glass - Literature Kit Gr. 5-6
Author: Chad Ibbotson
Publisher: Classroom Complete Press
ISBN: 1771676396
Category : Education
Languages : en
Pages : 60
Book Description
Travel to a strange land and find out what it's like to be a piece in a chess game. A variety of question styles ensure students stay engaged with the novel and better enjoy the story. Compare Alice's movements in the mirror world to that of a pawn in the game of chess. Answer a series of multiple choice questions to show comprehension of Alice and the Queen's interaction. Using details gathered throughout the novel, draw a map of the looking-glass world. Become familiar with synonyms by finding words that mean the same as the underlined words found in the text. Compare the real world to the looking-glass world by describing events and actions that take place in both. Aligned to your State Standards and written to Bloom's Taxonomy, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Through the Looking-Glass is a fantastical story about a mirrored world beyond the reflective glass. The story follows Alice six months after her adventures in Wonderland. This time, Alice climbs through the mirror on top of her mantelpiece and finds herself in an alternate world from her own. Alice soon becomes part of a large-scale chess game, where she meets strange and interesting characters through her journey. Traveling the land, Alice meets Tweedledum and Tweedledee, learns of the Walrus and the Carpenter, runs into the Red and White Kings and Queens before being crowned Queen herself. Through the Looking-Glass is a strange tale of chess, strategy, and imagination. A great companion to the Disney movie, Alice Through the Looking Glass with Johnny Depp.
Publisher: Classroom Complete Press
ISBN: 1771676396
Category : Education
Languages : en
Pages : 60
Book Description
Travel to a strange land and find out what it's like to be a piece in a chess game. A variety of question styles ensure students stay engaged with the novel and better enjoy the story. Compare Alice's movements in the mirror world to that of a pawn in the game of chess. Answer a series of multiple choice questions to show comprehension of Alice and the Queen's interaction. Using details gathered throughout the novel, draw a map of the looking-glass world. Become familiar with synonyms by finding words that mean the same as the underlined words found in the text. Compare the real world to the looking-glass world by describing events and actions that take place in both. Aligned to your State Standards and written to Bloom's Taxonomy, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Through the Looking-Glass is a fantastical story about a mirrored world beyond the reflective glass. The story follows Alice six months after her adventures in Wonderland. This time, Alice climbs through the mirror on top of her mantelpiece and finds herself in an alternate world from her own. Alice soon becomes part of a large-scale chess game, where she meets strange and interesting characters through her journey. Traveling the land, Alice meets Tweedledum and Tweedledee, learns of the Walrus and the Carpenter, runs into the Red and White Kings and Queens before being crowned Queen herself. Through the Looking-Glass is a strange tale of chess, strategy, and imagination. A great companion to the Disney movie, Alice Through the Looking Glass with Johnny Depp.
Chasing Vermeer - Literature Kit Gr. 5-6
Author: Chad Ibbotson
Publisher: Classroom Complete Press
ISBN: 0228304903
Category : Education
Languages : en
Pages : 60
Book Description
Help find a stolen painting while solving clues that lead to a hidden message. The included answer key is easy to use, making this resource the perfect comprehensive tool for any novel study. Describe a series of coincidences that occur in the novel. Infer what Petra's father may be hiding based on his actions, and what you would do in the character's shoes. Number the events that occur in Ms. Hussey's class in the order that they happen in the chapter. Predict what Calder will do once he starts questioning Mrs. Sharpe's innocence. Take the book's theme of ancestry into the real world by writing a short fictional story about ancestors interacting with historical figures. Name and describe the key locations in the book and detail how the setting impacted the plot. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Chasing Vermeer is an action-packed story filled with mystery, danger and coincidences. Calder Pillay and Petra Andalee live on the same street, but they may as well be strangers. When a series of odd events take place, the two take notice and begin questioning the signs around them. A strange assignment from their teacher encourages them to look deeper into the works of Johannes Vermeer. When one of Vermeer's paintings is stolen, the pair team up in the hopes of solving the mystery behind the art theft. A series of coincidences lead the pair down a rabbit hole of clues that eventually lead them to solving two seemingly unrelated mysteries. Chasing Vermeer encourages the reader to follow along with the mystery to help solve a message hidden within its pages.
Publisher: Classroom Complete Press
ISBN: 0228304903
Category : Education
Languages : en
Pages : 60
Book Description
Help find a stolen painting while solving clues that lead to a hidden message. The included answer key is easy to use, making this resource the perfect comprehensive tool for any novel study. Describe a series of coincidences that occur in the novel. Infer what Petra's father may be hiding based on his actions, and what you would do in the character's shoes. Number the events that occur in Ms. Hussey's class in the order that they happen in the chapter. Predict what Calder will do once he starts questioning Mrs. Sharpe's innocence. Take the book's theme of ancestry into the real world by writing a short fictional story about ancestors interacting with historical figures. Name and describe the key locations in the book and detail how the setting impacted the plot. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Chasing Vermeer is an action-packed story filled with mystery, danger and coincidences. Calder Pillay and Petra Andalee live on the same street, but they may as well be strangers. When a series of odd events take place, the two take notice and begin questioning the signs around them. A strange assignment from their teacher encourages them to look deeper into the works of Johannes Vermeer. When one of Vermeer's paintings is stolen, the pair team up in the hopes of solving the mystery behind the art theft. A series of coincidences lead the pair down a rabbit hole of clues that eventually lead them to solving two seemingly unrelated mysteries. Chasing Vermeer encourages the reader to follow along with the mystery to help solve a message hidden within its pages.
Old Yeller - Literature Kit Gr. 5-6
Author: Chad Ibbotson
Publisher: Classroom Complete Press
ISBN: 0228303710
Category : Education
Languages : en
Pages : 60
Book Description
Discover the power behind the friendship of a boy and his dog. The easy-to-use format allows for lots of variety in activities to go along with the book. Enter the mind of Travis as he explains his feelings after shooting the deer. Identify statements about the novel as true or false. Describe how Travis' attitudes change towards certain characters from the story. Predict what will become of Old Yeller based on events from previous chapters. Conduct a study on women settlers and describe how you would feel if put in their position. Categorize the different dangers Travis faces throughout the novel on a graphic organizer. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Old Yeller tells the story of a boy, his dog, and the events that lead to their unlikely friendship. Travis Coates has no need for a dog, regardless of what his father tells him. Instead, he wants a horse. Travis’ father promises to bring one home for him if he is able to step up and take care of the farm while his father is away. The 14-year-old takes this newfound responsibility to heart and sets out to prove that he deserves the title of “man of the house”. A short time after Travis’ father leaves the farm, a stray dog wanders onto their property. The Coates family name him “Old Yeller” in part because of his filthy yellow fur. Travis wants no part of this nuisance dog. He comes to change his mind when Old Yeller saves Travis’ younger brother from a bear. From then on, Travis and Old Yeller become inseparable, leading to Old Yeller helping Travis keep up his duties on the farm. The story progresses in this manner until one task threatens the health of them both.
Publisher: Classroom Complete Press
ISBN: 0228303710
Category : Education
Languages : en
Pages : 60
Book Description
Discover the power behind the friendship of a boy and his dog. The easy-to-use format allows for lots of variety in activities to go along with the book. Enter the mind of Travis as he explains his feelings after shooting the deer. Identify statements about the novel as true or false. Describe how Travis' attitudes change towards certain characters from the story. Predict what will become of Old Yeller based on events from previous chapters. Conduct a study on women settlers and describe how you would feel if put in their position. Categorize the different dangers Travis faces throughout the novel on a graphic organizer. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Old Yeller tells the story of a boy, his dog, and the events that lead to their unlikely friendship. Travis Coates has no need for a dog, regardless of what his father tells him. Instead, he wants a horse. Travis’ father promises to bring one home for him if he is able to step up and take care of the farm while his father is away. The 14-year-old takes this newfound responsibility to heart and sets out to prove that he deserves the title of “man of the house”. A short time after Travis’ father leaves the farm, a stray dog wanders onto their property. The Coates family name him “Old Yeller” in part because of his filthy yellow fur. Travis wants no part of this nuisance dog. He comes to change his mind when Old Yeller saves Travis’ younger brother from a bear. From then on, Travis and Old Yeller become inseparable, leading to Old Yeller helping Travis keep up his duties on the farm. The story progresses in this manner until one task threatens the health of them both.
Bridge to Terabithia - Literature Kit Gr. 5-6
Author: Marie-Helen Goyetche
Publisher: Classroom Complete Press
ISBN: 1553198697
Category : Education
Languages : en
Pages : 60
Book Description
Travel to an imaginary land to discover the true power of friendship and the heartache of loss. Provide open-ended application and journal prompts to excite students about the reading. Make a prediction on what the story will be about based solely on the front cover of the novel. Put events in order that led to the creation of Terabithia. Find the meaning of vocabulary words, then use each word in a sentence. Students describe how they would respond to someone bullying them. Then, students create their own imaginary place like Terabithia. Keep track of events as they happen month by month in the novel with an Events Calendar graphic organizer. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: A dramatic and fascinating story of friendship! Jesse Aarons is a fourth grader who loves to run. Once the fastest and best runner at Lark Creek Elementary School in Virginia, until he was challenged by a girl—Leslie Burke. Leslie and her parents were new to this community, and they soon became best friends; their relationship was a strong one. Then, Leslie gets a great idea to create Terabithia, a secret place in the woods only for themselves. One day, while Jesse is not there, Leslie tries to cross the bridge to Terebithia, but falls in and drowns. When Jesse finds out, he is devastated. Soon after, the Burke family moves away, but Jesse believes that she has taught him something.
Publisher: Classroom Complete Press
ISBN: 1553198697
Category : Education
Languages : en
Pages : 60
Book Description
Travel to an imaginary land to discover the true power of friendship and the heartache of loss. Provide open-ended application and journal prompts to excite students about the reading. Make a prediction on what the story will be about based solely on the front cover of the novel. Put events in order that led to the creation of Terabithia. Find the meaning of vocabulary words, then use each word in a sentence. Students describe how they would respond to someone bullying them. Then, students create their own imaginary place like Terabithia. Keep track of events as they happen month by month in the novel with an Events Calendar graphic organizer. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: A dramatic and fascinating story of friendship! Jesse Aarons is a fourth grader who loves to run. Once the fastest and best runner at Lark Creek Elementary School in Virginia, until he was challenged by a girl—Leslie Burke. Leslie and her parents were new to this community, and they soon became best friends; their relationship was a strong one. Then, Leslie gets a great idea to create Terabithia, a secret place in the woods only for themselves. One day, while Jesse is not there, Leslie tries to cross the bridge to Terebithia, but falls in and drowns. When Jesse finds out, he is devastated. Soon after, the Burke family moves away, but Jesse believes that she has taught him something.