Author: Neal Roger Tringham
Publisher: CRC Press
ISBN: 1040074618
Category : Computers
Languages : en
Pages : 540
Book Description
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Science Fiction Video Games
Author: Neal Roger Tringham
Publisher: CRC Press
ISBN: 1040074618
Category : Computers
Languages : en
Pages : 540
Book Description
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Publisher: CRC Press
ISBN: 1040074618
Category : Computers
Languages : en
Pages : 540
Book Description
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Special Scientific Report
Author:
Publisher:
ISBN:
Category : Fisheries
Languages : en
Pages : 756
Book Description
Publisher:
ISBN:
Category : Fisheries
Languages : en
Pages : 756
Book Description
Oceanic Salinities Off the South Atlantic Coast of the United States, Theodore N. Gill Cruises 1-9, 1953-54
Author: William Wyatt Anderson
Publisher:
ISBN:
Category : Salinity
Languages : en
Pages : 224
Book Description
Publisher:
ISBN:
Category : Salinity
Languages : en
Pages : 224
Book Description
Water Temperatures Off the South Atlantic Coast of the United States, Theodore N. Gill Cruises 1-9, 1953-54
Author: William Wyatt Anderson
Publisher:
ISBN:
Category : Ocean temperature
Languages : en
Pages : 214
Book Description
Water temperature data obtained during nine cruises of the M/V Theodore N. Gill off the south Atlantic coast of the United States are further processed and organized in a much more usable and readily available form. Surface water temperatures by season are presented graphically.
Publisher:
ISBN:
Category : Ocean temperature
Languages : en
Pages : 214
Book Description
Water temperature data obtained during nine cruises of the M/V Theodore N. Gill off the south Atlantic coast of the United States are further processed and organized in a much more usable and readily available form. Surface water temperatures by season are presented graphically.
Software Reviews on File
Author:
Publisher:
ISBN:
Category : Computer programs
Languages : en
Pages : 850
Book Description
Publisher:
ISBN:
Category : Computer programs
Languages : en
Pages : 850
Book Description
Oceanographic Observations in Bristol Bay and the Bering Sea 1939-41 (USCGT Redwing)
Author: F. Favorite
Publisher:
ISBN:
Category : Oceanography
Languages : en
Pages : 960
Book Description
Publisher:
ISBN:
Category : Oceanography
Languages : en
Pages : 960
Book Description
Game Development with Ren'Py
Author: Robert Ciesla
Publisher: Apress
ISBN: 1484249208
Category : Computers
Languages : en
Pages : 361
Book Description
Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.
Publisher: Apress
ISBN: 1484249208
Category : Computers
Languages : en
Pages : 361
Book Description
Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.
Land Leveling
Author:
Publisher:
ISBN:
Category : Irrigation
Languages : en
Pages : 74
Book Description
Publisher:
ISBN:
Category : Irrigation
Languages : en
Pages : 74
Book Description
A Morphometric Study of Silver Hake
Author: John T. Conover
Publisher:
ISBN:
Category : Fishes
Languages : en
Pages : 1208
Book Description
Publisher:
ISBN:
Category : Fishes
Languages : en
Pages : 1208
Book Description
Game Design
Author: Richard Rouse III
Publisher: Jones & Bartlett Publishers
ISBN: 0763798118
Category : Computers
Languages : en
Pages : 953
Book Description
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Publisher: Jones & Bartlett Publishers
ISBN: 0763798118
Category : Computers
Languages : en
Pages : 953
Book Description
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.