Author: Bruce F. Webster
Publisher: M & T Books
ISBN: 9781558513976
Category : Computers
Languages : en
Pages : 256
Book Description
This guide looks at the development cycle of OOP, bringing its snares and shortcomings into focus to help achieve successful design and implementation. It clarifies the differences and similarities between OOP and classic software engineering and provides strategies for avoiding the pitfalls.
Pitfalls of Object-oriented Development
Author: Bruce F. Webster
Publisher: M & T Books
ISBN: 9781558513976
Category : Computers
Languages : en
Pages : 256
Book Description
This guide looks at the development cycle of OOP, bringing its snares and shortcomings into focus to help achieve successful design and implementation. It clarifies the differences and similarities between OOP and classic software engineering and provides strategies for avoiding the pitfalls.
Publisher: M & T Books
ISBN: 9781558513976
Category : Computers
Languages : en
Pages : 256
Book Description
This guide looks at the development cycle of OOP, bringing its snares and shortcomings into focus to help achieve successful design and implementation. It clarifies the differences and similarities between OOP and classic software engineering and provides strategies for avoiding the pitfalls.
Design Patterns Explained
Author: Alan Shalloway
Publisher: Pearson Education
ISBN: 0321630041
Category : Computers
Languages : en
Pages : 449
Book Description
"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.
Publisher: Pearson Education
ISBN: 0321630041
Category : Computers
Languages : en
Pages : 449
Book Description
"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.
Practical Object-oriented Design in Ruby
Author: Sandi Metz
Publisher: Pearson Education
ISBN: 0321721330
Category : Computers
Languages : en
Pages : 272
Book Description
The Complete Guide to Writing More Maintainable, Manageable, Pleasing, and Powerful Ruby Applications Ruby's widely admired ease of use has a downside: Too many Ruby and Rails applications have been created without concern for their long-term maintenance or evolution. The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples. This book focuses squarely on object-oriented Ruby application design. Practical Object-Oriented Design in Ruby will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues. This guide will help you Understand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code
Publisher: Pearson Education
ISBN: 0321721330
Category : Computers
Languages : en
Pages : 272
Book Description
The Complete Guide to Writing More Maintainable, Manageable, Pleasing, and Powerful Ruby Applications Ruby's widely admired ease of use has a downside: Too many Ruby and Rails applications have been created without concern for their long-term maintenance or evolution. The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples. This book focuses squarely on object-oriented Ruby application design. Practical Object-Oriented Design in Ruby will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues. This guide will help you Understand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code
Object Thinking
Author: David West
Publisher: Pearson Education
ISBN: 0735619654
Category : Computers
Languages : en
Pages : 363
Book Description
Object Thinking blends historical perspective, experience, and visionary insight - exploring how developers can work less like the computers they program and more like problem solvers.
Publisher: Pearson Education
ISBN: 0735619654
Category : Computers
Languages : en
Pages : 363
Book Description
Object Thinking blends historical perspective, experience, and visionary insight - exploring how developers can work less like the computers they program and more like problem solvers.
Visual Object-oriented Programming
Author: Margaret Burnett
Publisher: Manning Publications
ISBN:
Category : Computers
Languages : en
Pages : 296
Book Description
This book is intended as a serious introduction and reference for cutting-edge developers in the areas of visual and object-oriented programming. The first book on this topic, this guide focuses on the elements and strategies to help those who design visual object-oriented systems avoid some of the known pitfalls.
Publisher: Manning Publications
ISBN:
Category : Computers
Languages : en
Pages : 296
Book Description
This book is intended as a serious introduction and reference for cutting-edge developers in the areas of visual and object-oriented programming. The first book on this topic, this guide focuses on the elements and strategies to help those who design visual object-oriented systems avoid some of the known pitfalls.
Smalltalk, Objects, and Design
Author: Chamond Liu
Publisher: iUniverse
ISBN: 1583484906
Category : Computers
Languages : en
Pages : 313
Book Description
More than a guide to the Smalltalk language.
Publisher: iUniverse
ISBN: 1583484906
Category : Computers
Languages : en
Pages : 313
Book Description
More than a guide to the Smalltalk language.
Adaptive Object-oriented Software
Author: Karl J. Lieberherr
Publisher: Brooks/Cole
ISBN:
Category : Computers
Languages : en
Pages : 664
Book Description
This ground-breaking book presents a complete methodology for adaptive programming in any object-oriented programming language. Lieberherr's adaptive method signals a new approach to object-oriented program design that goes beyond object encapsulation and hard-coded navigation paths to achieve more flexible interactions among objects. Programmers using this method work at a higher, schematic level of abstraction; graph notation represents the class structure and a "propagation pattern" language tells how to distribute meaningful methods - including navigation - across the structure. Using this method, programmers can easily adapt and modify programs as they evolve. This book can be used with any object-oriented programming environment, or with the Demeter Tools Version 5.5, a complete, professional software system for creating and maintaining adaptive programs.
Publisher: Brooks/Cole
ISBN:
Category : Computers
Languages : en
Pages : 664
Book Description
This ground-breaking book presents a complete methodology for adaptive programming in any object-oriented programming language. Lieberherr's adaptive method signals a new approach to object-oriented program design that goes beyond object encapsulation and hard-coded navigation paths to achieve more flexible interactions among objects. Programmers using this method work at a higher, schematic level of abstraction; graph notation represents the class structure and a "propagation pattern" language tells how to distribute meaningful methods - including navigation - across the structure. Using this method, programmers can easily adapt and modify programs as they evolve. This book can be used with any object-oriented programming environment, or with the Demeter Tools Version 5.5, a complete, professional software system for creating and maintaining adaptive programs.
Mastering Object Oriented programming
Author: Cybellium Ltd
Publisher: Cybellium Ltd
ISBN:
Category : Computers
Languages : en
Pages : 208
Book Description
Embark on a Profound Journey to "Mastering Object-Oriented Programming" In a dynamic world of software development, mastering the art of object-oriented programming (OOP) is pivotal for creating robust, scalable, and maintainable code that powers modern applications. "Mastering Object-Oriented Programming" is your comprehensive guide to navigating the intricate world of OOP principles, design patterns, and best practices. Whether you're a seasoned developer or an aspiring programmer, this book equips you with the knowledge and skills needed to excel in crafting efficient and elegant software solutions. About the Book: "Mastering Object-Oriented Programming" takes you on a transformative journey through the intricacies of OOP, from foundational concepts to advanced techniques. From classes and inheritance to polymorphism and design patterns, this book covers it all. Each chapter is meticulously designed to provide both a deep understanding of OOP principles and practical applications in real-world scenarios. Key Features: · Foundational Understanding: Build a solid foundation by comprehending the core principles of object-oriented programming, including classes, objects, and encapsulation. · Inheritance and Polymorphism: Explore the power of inheritance and polymorphism, understanding how to create hierarchical class structures and achieve code reuse. · Abstraction and Encapsulation: Master the art of abstraction, encapsulation, and information hiding for designing clean and maintainable code. · Design Patterns: Dive into essential design patterns, such as Singleton, Factory, Observer, and more, understanding how to apply them to solve common programming challenges. · Object-Oriented Analysis and Design: Learn techniques for analyzing and designing software systems using UML diagrams, use cases, and design principles. · SOLID Principles: Gain insights into the SOLID principles of OOP—Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion—and how they contribute to modular and extensible code. · Testing and Debugging: Explore strategies for unit testing, debugging, and code optimization in the context of object-oriented programming. · Challenges and Trends: Discover challenges in software development, from code maintainability to architectural considerations, and explore emerging trends shaping the future of OOP. Who This Book Is For: "Mastering Object-Oriented Programming" is designed for developers, programmers, software engineers, students, and anyone passionate about writing efficient and maintainable code. Whether you're aiming to enhance your skills or embark on a journey toward becoming an OOP expert, this book provides the insights and tools to navigate the complexities of object-oriented programming. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com
Publisher: Cybellium Ltd
ISBN:
Category : Computers
Languages : en
Pages : 208
Book Description
Embark on a Profound Journey to "Mastering Object-Oriented Programming" In a dynamic world of software development, mastering the art of object-oriented programming (OOP) is pivotal for creating robust, scalable, and maintainable code that powers modern applications. "Mastering Object-Oriented Programming" is your comprehensive guide to navigating the intricate world of OOP principles, design patterns, and best practices. Whether you're a seasoned developer or an aspiring programmer, this book equips you with the knowledge and skills needed to excel in crafting efficient and elegant software solutions. About the Book: "Mastering Object-Oriented Programming" takes you on a transformative journey through the intricacies of OOP, from foundational concepts to advanced techniques. From classes and inheritance to polymorphism and design patterns, this book covers it all. Each chapter is meticulously designed to provide both a deep understanding of OOP principles and practical applications in real-world scenarios. Key Features: · Foundational Understanding: Build a solid foundation by comprehending the core principles of object-oriented programming, including classes, objects, and encapsulation. · Inheritance and Polymorphism: Explore the power of inheritance and polymorphism, understanding how to create hierarchical class structures and achieve code reuse. · Abstraction and Encapsulation: Master the art of abstraction, encapsulation, and information hiding for designing clean and maintainable code. · Design Patterns: Dive into essential design patterns, such as Singleton, Factory, Observer, and more, understanding how to apply them to solve common programming challenges. · Object-Oriented Analysis and Design: Learn techniques for analyzing and designing software systems using UML diagrams, use cases, and design principles. · SOLID Principles: Gain insights into the SOLID principles of OOP—Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion—and how they contribute to modular and extensible code. · Testing and Debugging: Explore strategies for unit testing, debugging, and code optimization in the context of object-oriented programming. · Challenges and Trends: Discover challenges in software development, from code maintainability to architectural considerations, and explore emerging trends shaping the future of OOP. Who This Book Is For: "Mastering Object-Oriented Programming" is designed for developers, programmers, software engineers, students, and anyone passionate about writing efficient and maintainable code. Whether you're aiming to enhance your skills or embark on a journey toward becoming an OOP expert, this book provides the insights and tools to navigate the complexities of object-oriented programming. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com
Surviving Object-oriented Projects
Author: Alistair Cockburn
Publisher: Addison-Wesley Professional
ISBN:
Category : Business & Economics
Languages : en
Pages : 280
Book Description
Indhold: Succes and failure ; Project expectations ; Selecting and setting up an 00 project ; Getting started ; Making corrections ; Advice from hindsight ; Expand to larger project ; Rechecking a case study ; Collected risk-reduction strategies ; Crib sheet
Publisher: Addison-Wesley Professional
ISBN:
Category : Business & Economics
Languages : en
Pages : 280
Book Description
Indhold: Succes and failure ; Project expectations ; Selecting and setting up an 00 project ; Getting started ; Making corrections ; Advice from hindsight ; Expand to larger project ; Rechecking a case study ; Collected risk-reduction strategies ; Crib sheet
Just Enough Software Architecture
Author: George Fairbanks
Publisher: Marshall & Brainerd
ISBN: 0984618104
Category : Computers
Languages : en
Pages : 378
Book Description
This is a practical guide for software developers, and different than other software architecture books. Here's why: It teaches risk-driven architecting. There is no need for meticulous designs when risks are small, nor any excuse for sloppy designs when risks threaten your success. This book describes a way to do just enough architecture. It avoids the one-size-fits-all process tar pit with advice on how to tune your design effort based on the risks you face. It democratizes architecture. This book seeks to make architecture relevant to all software developers. Developers need to understand how to use constraints as guiderails that ensure desired outcomes, and how seemingly small changes can affect a system's properties. It cultivates declarative knowledge. There is a difference between being able to hit a ball and knowing why you are able to hit it, what psychologists refer to as procedural knowledge versus declarative knowledge. This book will make you more aware of what you have been doing and provide names for the concepts. It emphasizes the engineering. This book focuses on the technical parts of software development and what developers do to ensure the system works not job titles or processes. It shows you how to build models and analyze architectures so that you can make principled design tradeoffs. It describes the techniques software designers use to reason about medium to large sized problems and points out where you can learn specialized techniques in more detail. It provides practical advice. Software design decisions influence the architecture and vice versa. The approach in this book embraces drill-down/pop-up behavior by describing models that have various levels of abstraction, from architecture to data structure design.
Publisher: Marshall & Brainerd
ISBN: 0984618104
Category : Computers
Languages : en
Pages : 378
Book Description
This is a practical guide for software developers, and different than other software architecture books. Here's why: It teaches risk-driven architecting. There is no need for meticulous designs when risks are small, nor any excuse for sloppy designs when risks threaten your success. This book describes a way to do just enough architecture. It avoids the one-size-fits-all process tar pit with advice on how to tune your design effort based on the risks you face. It democratizes architecture. This book seeks to make architecture relevant to all software developers. Developers need to understand how to use constraints as guiderails that ensure desired outcomes, and how seemingly small changes can affect a system's properties. It cultivates declarative knowledge. There is a difference between being able to hit a ball and knowing why you are able to hit it, what psychologists refer to as procedural knowledge versus declarative knowledge. This book will make you more aware of what you have been doing and provide names for the concepts. It emphasizes the engineering. This book focuses on the technical parts of software development and what developers do to ensure the system works not job titles or processes. It shows you how to build models and analyze architectures so that you can make principled design tradeoffs. It describes the techniques software designers use to reason about medium to large sized problems and points out where you can learn specialized techniques in more detail. It provides practical advice. Software design decisions influence the architecture and vice versa. The approach in this book embraces drill-down/pop-up behavior by describing models that have various levels of abstraction, from architecture to data structure design.