Author: Edd Wilder-James
Publisher: "O'Reilly Media, Inc."
ISBN: 1491934786
Category : Computers
Languages : en
Pages : 304
Book Description
The Mono Project is the much talked-about open source initiative to create a Unix implementation of Microsoft's .NET Development Framework. Its purpose is to allow Unix developers to build and deploy cross-platform .NET applications. The project has also sparked interest in developing components, libraries and frameworks with C#, the programming language of .NET.The controversy? Some say Mono will become the preferred platform for Linux development, empowering Linux/Unix developers. Others say it will allow Microsoft to embrace, extend, and extinguish Linux. The controversy rages on, but--like many developers--maybe you've had enough talk and want to see what Mono is really all about.There's one way to find out: roll up your sleeves, get to work, and see what you Mono can do. How do you start? You can research Mono at length. You can play around with it, hoping to figure things out for yourself. Or, you can get straight to work with Mono: A Developer's Notebook--a hands-on guide and your trusty lab partner as you explore Mono 1.0.Light on theory and long on practical application, Mono: A Developer's Notebook bypasses the talk and theory, and jumps right into Mono 1.0. Diving quickly into a rapid tour of Mono, you'll work through nearly fifty mini-projects that will introduce you to the most important and compelling aspects of the 1.0 release. Using the task-oriented format of this new series, you'll learn how to acquire, install, and run Mono on Linux, Windows, or Mac OS X. You'll work with the various Mono components: Gtk#, the Common Language Runtime, the class libraries (both .NET and Mono-provided class libraries), IKVM and the Mono C# compiler. No other resource will take you so deeply into Mono so quickly or show you as effectively what Mono is capable of.The new Developer's Notebooks series from O'Reilly covers important new tools for software developers. Emphasizing example over explanation and practice over theory, they focus on learning by doing--you'll get the goods straight from the masters, in an informal and code-intensive style that suits developers. If you've been curious about Mono, but haven't known where to start, this no-fluff, lab-style guide is the solution.
Mono: A Developer's Notebook
Author: Edd Wilder-James
Publisher: "O'Reilly Media, Inc."
ISBN: 1491934786
Category : Computers
Languages : en
Pages : 304
Book Description
The Mono Project is the much talked-about open source initiative to create a Unix implementation of Microsoft's .NET Development Framework. Its purpose is to allow Unix developers to build and deploy cross-platform .NET applications. The project has also sparked interest in developing components, libraries and frameworks with C#, the programming language of .NET.The controversy? Some say Mono will become the preferred platform for Linux development, empowering Linux/Unix developers. Others say it will allow Microsoft to embrace, extend, and extinguish Linux. The controversy rages on, but--like many developers--maybe you've had enough talk and want to see what Mono is really all about.There's one way to find out: roll up your sleeves, get to work, and see what you Mono can do. How do you start? You can research Mono at length. You can play around with it, hoping to figure things out for yourself. Or, you can get straight to work with Mono: A Developer's Notebook--a hands-on guide and your trusty lab partner as you explore Mono 1.0.Light on theory and long on practical application, Mono: A Developer's Notebook bypasses the talk and theory, and jumps right into Mono 1.0. Diving quickly into a rapid tour of Mono, you'll work through nearly fifty mini-projects that will introduce you to the most important and compelling aspects of the 1.0 release. Using the task-oriented format of this new series, you'll learn how to acquire, install, and run Mono on Linux, Windows, or Mac OS X. You'll work with the various Mono components: Gtk#, the Common Language Runtime, the class libraries (both .NET and Mono-provided class libraries), IKVM and the Mono C# compiler. No other resource will take you so deeply into Mono so quickly or show you as effectively what Mono is capable of.The new Developer's Notebooks series from O'Reilly covers important new tools for software developers. Emphasizing example over explanation and practice over theory, they focus on learning by doing--you'll get the goods straight from the masters, in an informal and code-intensive style that suits developers. If you've been curious about Mono, but haven't known where to start, this no-fluff, lab-style guide is the solution.
Publisher: "O'Reilly Media, Inc."
ISBN: 1491934786
Category : Computers
Languages : en
Pages : 304
Book Description
The Mono Project is the much talked-about open source initiative to create a Unix implementation of Microsoft's .NET Development Framework. Its purpose is to allow Unix developers to build and deploy cross-platform .NET applications. The project has also sparked interest in developing components, libraries and frameworks with C#, the programming language of .NET.The controversy? Some say Mono will become the preferred platform for Linux development, empowering Linux/Unix developers. Others say it will allow Microsoft to embrace, extend, and extinguish Linux. The controversy rages on, but--like many developers--maybe you've had enough talk and want to see what Mono is really all about.There's one way to find out: roll up your sleeves, get to work, and see what you Mono can do. How do you start? You can research Mono at length. You can play around with it, hoping to figure things out for yourself. Or, you can get straight to work with Mono: A Developer's Notebook--a hands-on guide and your trusty lab partner as you explore Mono 1.0.Light on theory and long on practical application, Mono: A Developer's Notebook bypasses the talk and theory, and jumps right into Mono 1.0. Diving quickly into a rapid tour of Mono, you'll work through nearly fifty mini-projects that will introduce you to the most important and compelling aspects of the 1.0 release. Using the task-oriented format of this new series, you'll learn how to acquire, install, and run Mono on Linux, Windows, or Mac OS X. You'll work with the various Mono components: Gtk#, the Common Language Runtime, the class libraries (both .NET and Mono-provided class libraries), IKVM and the Mono C# compiler. No other resource will take you so deeply into Mono so quickly or show you as effectively what Mono is capable of.The new Developer's Notebooks series from O'Reilly covers important new tools for software developers. Emphasizing example over explanation and practice over theory, they focus on learning by doing--you'll get the goods straight from the masters, in an informal and code-intensive style that suits developers. If you've been curious about Mono, but haven't known where to start, this no-fluff, lab-style guide is the solution.
Windows Developer Power Tools
Author: James Avery
Publisher: "O'Reilly Media, Inc."
ISBN: 0596527543
Category : Computers
Languages : en
Pages : 1308
Book Description
A wealth of open and free software is available today for Windows developers who want to extend the development environment, reduce development effort, and increase productivity. This encyclopedic guide explores more than 100 free and open source tools available to programmers who build applications for Windows desktops and servers.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596527543
Category : Computers
Languages : en
Pages : 1308
Book Description
A wealth of open and free software is available today for Windows developers who want to extend the development environment, reduce development effort, and increase productivity. This encyclopedic guide explores more than 100 free and open source tools available to programmers who build applications for Windows desktops and servers.
Cross-Platform .NET Development
Author: Jason King
Publisher: Apress
ISBN: 1430207469
Category : Computers
Languages : en
Pages : 539
Book Description
* The only booThek that shows how to build cross-platform .NET applications: provides hands-on experience with the revolutionary Mono and Portable.NET projects on Linux and Mac OS X. * Describes how to build cross-platform GUIs that run on any .NET implementation. * Promotes best practices through the use of design patterns and automated testing and building tools, such as NUnit and NAnt.
Publisher: Apress
ISBN: 1430207469
Category : Computers
Languages : en
Pages : 539
Book Description
* The only booThek that shows how to build cross-platform .NET applications: provides hands-on experience with the revolutionary Mono and Portable.NET projects on Linux and Mac OS X. * Describes how to build cross-platform GUIs that run on any .NET implementation. * Promotes best practices through the use of design patterns and automated testing and building tools, such as NUnit and NAnt.
Research and Education in Robotics - EUROBOT 2011
Author: David Obdrzalek
Publisher: Springer Science & Business Media
ISBN: 3642219748
Category : Computers
Languages : en
Pages : 358
Book Description
This book constitutes the proceedings of the International Conference on Research and Education in Robotics, EUROBOT 2011, held in Prague, Czech Republic, in June 2011. The 28 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers present current basic research such as robot control and behaviour, applications of autonomous intelligent robots, and perception, processing and action; as well as educationally oriented papers addressing issues like robotics at school and at university, practical educational robotics activities, practices in educational robot design, and future pedagogical activities.
Publisher: Springer Science & Business Media
ISBN: 3642219748
Category : Computers
Languages : en
Pages : 358
Book Description
This book constitutes the proceedings of the International Conference on Research and Education in Robotics, EUROBOT 2011, held in Prague, Czech Republic, in June 2011. The 28 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers present current basic research such as robot control and behaviour, applications of autonomous intelligent robots, and perception, processing and action; as well as educationally oriented papers addressing issues like robotics at school and at university, practical educational robotics activities, practices in educational robot design, and future pedagogical activities.
The Definitive Guide to db4o
Author: Jim Paterson
Publisher: Apress
ISBN: 1430201762
Category : Computers
Languages : en
Pages : 493
Book Description
This is the first book to cover db4o programming in comprehensive detail. Readers are briefed on all of the topics necessary to begin using it in production environments, including installation and configuration, querying and managing objects, performing transactions, and data replication. Newcomers to the topic aren't forgotten, as early chapters are devoted to object database fundamentals, in addition to technical considerations and migration strategies. Complete with numerous C# and Java examples, readers will be able to follow along with the examples regardless of their chosen language.
Publisher: Apress
ISBN: 1430201762
Category : Computers
Languages : en
Pages : 493
Book Description
This is the first book to cover db4o programming in comprehensive detail. Readers are briefed on all of the topics necessary to begin using it in production environments, including installation and configuration, querying and managing objects, performing transactions, and data replication. Newcomers to the topic aren't forgotten, as early chapters are devoted to object database fundamentals, in addition to technical considerations and migration strategies. Complete with numerous C# and Java examples, readers will be able to follow along with the examples regardless of their chosen language.
Professional Cross-Platform Mobile Development in C#
Author: Scott Olson
Publisher: John Wiley & Sons
ISBN: 1118239423
Category : Computers
Languages : en
Pages : 386
Book Description
Develop mobile enterprise applications in a language you already know! With employees, rather than the IT department, now driving the decision of which devices to use on the job, many companies are scrambling to integrate enterprise applications. Fortunately, enterprise developers can now create apps for all major mobile devices using C#/.NET and Mono, languages most already know. A team of authors draws on their vast experiences to teach you how to create cross-platform mobile applications, while delivering the same functionality to PC's, laptops and the web from a single technology platform and code-base. Rather than reinventing the wheel with each app, this book provides you with the tools you need for cross-platform development--no new languages needed! Presents an overview of the sea change occurring with the use of enterprise mobile applications and what it means for developers Shares the criteria for evaluating and selecting the best option for application architecture Reviews tools and techniques for setting up a cross-platform development environment Offers an introduction to the MonoCross open-source project and pattern for cross-platform development Packed with specific software design patterns, development best practices, code examples and sample applications, this must-have book gets you started developing cross-platform mobile apps today.
Publisher: John Wiley & Sons
ISBN: 1118239423
Category : Computers
Languages : en
Pages : 386
Book Description
Develop mobile enterprise applications in a language you already know! With employees, rather than the IT department, now driving the decision of which devices to use on the job, many companies are scrambling to integrate enterprise applications. Fortunately, enterprise developers can now create apps for all major mobile devices using C#/.NET and Mono, languages most already know. A team of authors draws on their vast experiences to teach you how to create cross-platform mobile applications, while delivering the same functionality to PC's, laptops and the web from a single technology platform and code-base. Rather than reinventing the wheel with each app, this book provides you with the tools you need for cross-platform development--no new languages needed! Presents an overview of the sea change occurring with the use of enterprise mobile applications and what it means for developers Shares the criteria for evaluating and selecting the best option for application architecture Reviews tools and techniques for setting up a cross-platform development environment Offers an introduction to the MonoCross open-source project and pattern for cross-platform development Packed with specific software design patterns, development best practices, code examples and sample applications, this must-have book gets you started developing cross-platform mobile apps today.
Mobile DevOps
Author: Rohin Tak
Publisher: Packt Publishing Ltd
ISBN: 1788295749
Category : Computers
Languages : en
Pages : 366
Book Description
Today's world is all about perfection, and there are hundreds of applications that are released each day out of which only a few succeed. Making sure that the app looks, performs, and behaves as expected is one of the biggest challenge developers face today.
Publisher: Packt Publishing Ltd
ISBN: 1788295749
Category : Computers
Languages : en
Pages : 366
Book Description
Today's world is all about perfection, and there are hundreds of applications that are released each day out of which only a few succeed. Making sure that the app looks, performs, and behaves as expected is one of the biggest challenge developers face today.
Programming C#
Author: Jesse Liberty
Publisher: "O'Reilly Media, Inc."
ISBN: 0596552726
Category : Computers
Languages : en
Pages : 669
Book Description
The programming language C# was built with the future of application development in mind. Pursuing that vision, C#'s designers succeeded in creating a safe, simple, component-based, high-performance language that works effectively with Microsoft's .NET Framework. Now the favored language among those programming for the Microsoft platform, C# continues to grow in popularity as more developers discover its strength and flexibility. And, from the start, C# developers have relied on Programming C# both as an introduction to the language and a means of further building their skills. The fourth edition of Programming C#--the top-selling C# book on the market--has been updated to the C# ISO standard as well as changes to Microsoft's implementation of the language. It also provides notes and warnings on C# 1.1 and C# 2.0. Aimed at experienced programmers and web developers, Programming C#, 4th Edition, doesn't waste too much time on the basics. Rather, it focuses on the features and programming patterns unique to the C# language. New C# 2005 features covered in-depth include: Visual Studio 2005 Generics Collection interfaces and iterators Anonymous methods New ADO.NET data controls Fundamentals of Object-Oriented Programming Author Jesse Liberty, an acclaimed web programming expert and entrepreneur, teaches C# in a way that experienced programmers will appreciate by grounding its applications firmly in the context of Microsoft's .NET platform and the development of desktop and Internet applications. Liberty also incorporates reader suggestions from previous editions to help create the most consumer-friendly guide possible.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596552726
Category : Computers
Languages : en
Pages : 669
Book Description
The programming language C# was built with the future of application development in mind. Pursuing that vision, C#'s designers succeeded in creating a safe, simple, component-based, high-performance language that works effectively with Microsoft's .NET Framework. Now the favored language among those programming for the Microsoft platform, C# continues to grow in popularity as more developers discover its strength and flexibility. And, from the start, C# developers have relied on Programming C# both as an introduction to the language and a means of further building their skills. The fourth edition of Programming C#--the top-selling C# book on the market--has been updated to the C# ISO standard as well as changes to Microsoft's implementation of the language. It also provides notes and warnings on C# 1.1 and C# 2.0. Aimed at experienced programmers and web developers, Programming C#, 4th Edition, doesn't waste too much time on the basics. Rather, it focuses on the features and programming patterns unique to the C# language. New C# 2005 features covered in-depth include: Visual Studio 2005 Generics Collection interfaces and iterators Anonymous methods New ADO.NET data controls Fundamentals of Object-Oriented Programming Author Jesse Liberty, an acclaimed web programming expert and entrepreneur, teaches C# in a way that experienced programmers will appreciate by grounding its applications firmly in the context of Microsoft's .NET platform and the development of desktop and Internet applications. Liberty also incorporates reader suggestions from previous editions to help create the most consumer-friendly guide possible.
Programming Visual Basic 2005
Author: Jesse Liberty
Publisher: O'Reilly Media, Inc.
ISBN:
Category : Computers
Languages : en
Pages : 580
Book Description
"This newest programming guide by bestselling author Jesse Liberty isn't your typical Visual Basic book. It's not a primer on the language, and it won't dull your brain with arguments hyping .NET either. Its goal, rather, is to make you immediately productive, creating Windows and Web applications using Visual Basic and its associated tools. Written for experienced Visual Basic programmers (from either a VB6 or VB .NET background), the book shows how Visual Basic 2005 can be used to rapidly build modern web applications and new "Smart Client" applications, which combine the power of individual computers with network data resources to deliver a rich interactive experience. You'll also learn the details of building robust object-oriented applications, and a host of especially dangerous pitfalls to avoid when programming with Visual Basic 2005." - product description.
Publisher: O'Reilly Media, Inc.
ISBN:
Category : Computers
Languages : en
Pages : 580
Book Description
"This newest programming guide by bestselling author Jesse Liberty isn't your typical Visual Basic book. It's not a primer on the language, and it won't dull your brain with arguments hyping .NET either. Its goal, rather, is to make you immediately productive, creating Windows and Web applications using Visual Basic and its associated tools. Written for experienced Visual Basic programmers (from either a VB6 or VB .NET background), the book shows how Visual Basic 2005 can be used to rapidly build modern web applications and new "Smart Client" applications, which combine the power of individual computers with network data resources to deliver a rich interactive experience. You'll also learn the details of building robust object-oriented applications, and a host of especially dangerous pitfalls to avoid when programming with Visual Basic 2005." - product description.
Game Development with MonoGame
Author: Louis Salin
Publisher: Apress
ISBN: 9781484277706
Category : Computers
Languages : en
Pages : 200
Book Description
Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published. Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects. Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimately be published. What You Will Learn Write a performant 2D game engine Script the behavior of game objects Build and use a level editor for your game Add a UI to your game Who Is This Book For Intermediate to advanced C# developers with knowledge of MonoGame. Basic knowledge of how to install and use the 2D capabilities of MonoGame is required, along with knowledge on how to use the content pipeline tool.
Publisher: Apress
ISBN: 9781484277706
Category : Computers
Languages : en
Pages : 200
Book Description
Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published. Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects. Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimately be published. What You Will Learn Write a performant 2D game engine Script the behavior of game objects Build and use a level editor for your game Add a UI to your game Who Is This Book For Intermediate to advanced C# developers with knowledge of MonoGame. Basic knowledge of how to install and use the 2D capabilities of MonoGame is required, along with knowledge on how to use the content pipeline tool.