Author: Crafftt
Publisher: Createspace Independent Publishing Platform
ISBN: 9781724838513
Category :
Languages : en
Pages : 60
Book Description
An army of Skeletons have built a mindbogglingly large fortress and sent Jasmine to the Minecraft Hunger Games where she will surely be killed. To make things even worse, her brother Steve finds himself trapped in the world of Fortnite, in a deathmatch of his own! We follow these two characters through some thoroughly bizarre situations, which should entertain young and old readers alike.
Minecraft Meets Fortnite
Author: Crafftt
Publisher: Createspace Independent Publishing Platform
ISBN: 9781724838513
Category :
Languages : en
Pages : 60
Book Description
An army of Skeletons have built a mindbogglingly large fortress and sent Jasmine to the Minecraft Hunger Games where she will surely be killed. To make things even worse, her brother Steve finds himself trapped in the world of Fortnite, in a deathmatch of his own! We follow these two characters through some thoroughly bizarre situations, which should entertain young and old readers alike.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781724838513
Category :
Languages : en
Pages : 60
Book Description
An army of Skeletons have built a mindbogglingly large fortress and sent Jasmine to the Minecraft Hunger Games where she will surely be killed. To make things even worse, her brother Steve finds himself trapped in the world of Fortnite, in a deathmatch of his own! We follow these two characters through some thoroughly bizarre situations, which should entertain young and old readers alike.
Ninja: Get Good
Author: Tyler "Ninja" Blevins
Publisher: National Geographic Books
ISBN: 1984826751
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate
Publisher: National Geographic Books
ISBN: 1984826751
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate
Roblox Meets Minecraft
Author: Author Art
Publisher:
ISBN: 9781729349243
Category : Adventure stories
Languages : en
Pages : 251
Book Description
This book has been unpublished by the author and is no longer available for sale.
Publisher:
ISBN: 9781729349243
Category : Adventure stories
Languages : en
Pages : 251
Book Description
This book has been unpublished by the author and is no longer available for sale.
Fortnite
Author: Triumph Books
Publisher: Triumph Books
ISBN: 1641251697
Category : Games & Activities
Languages : en
Pages : 193
Book Description
Fortnite: Battle Royale is taking the world by storm, combining the high-octane action of traditional shooters with the creative construction elements of sandbox games like Minecraft. With 40 million players and counting, competition is fierce, and strategy is essential. Once you jump from the Battle Bus onto the island below, there can be only one goal: survival. This guide has all the tips and tricks you need to master the melee, whether you're playing on a console, PC, or your phone. Illustrated with dozens of full-color screenshots, find essential information on big-picture offensive and defensive tactics, best practices for building, and indispensable combat techniques. Learn all about uncovering loot, optimizing weapons use, exploring map locations, establishing a fortress, completing challenges, and more—in solo, duo, or squad mode.
Publisher: Triumph Books
ISBN: 1641251697
Category : Games & Activities
Languages : en
Pages : 193
Book Description
Fortnite: Battle Royale is taking the world by storm, combining the high-octane action of traditional shooters with the creative construction elements of sandbox games like Minecraft. With 40 million players and counting, competition is fierce, and strategy is essential. Once you jump from the Battle Bus onto the island below, there can be only one goal: survival. This guide has all the tips and tricks you need to master the melee, whether you're playing on a console, PC, or your phone. Illustrated with dozens of full-color screenshots, find essential information on big-picture offensive and defensive tactics, best practices for building, and indispensable combat techniques. Learn all about uncovering loot, optimizing weapons use, exploring map locations, establishing a fortress, completing challenges, and more—in solo, duo, or squad mode.
101 Amazing Facts about Fortnite
Author: Merlin Mill
Publisher: Andrews UK Limited
ISBN: 1789827035
Category : Reference
Languages : en
Pages : 22
Book Description
Are you a big Fortnite fan? Or are you simply interested to know more about the game that has captivated players on almost every single modern platform? Whether you've just played your first game today, or you proudly show off your Black Knight skin, this excellent quick-read guide featuring more than one hundred fascinating facts about the game is an ideal addition to your bookshelf. Organised into sections that cover everything from the game's history and mechanics to tournament play, crossovers and much more, you’re sure to learn loads about the game with millions of active players across the world. Whether you’d like to amaze your friends with information they didn’t know, or you simply want all that knowledge for yourself, 101 Amazing Facts about Fortnite is the perfect book for you!
Publisher: Andrews UK Limited
ISBN: 1789827035
Category : Reference
Languages : en
Pages : 22
Book Description
Are you a big Fortnite fan? Or are you simply interested to know more about the game that has captivated players on almost every single modern platform? Whether you've just played your first game today, or you proudly show off your Black Knight skin, this excellent quick-read guide featuring more than one hundred fascinating facts about the game is an ideal addition to your bookshelf. Organised into sections that cover everything from the game's history and mechanics to tournament play, crossovers and much more, you’re sure to learn loads about the game with millions of active players across the world. Whether you’d like to amaze your friends with information they didn’t know, or you simply want all that knowledge for yourself, 101 Amazing Facts about Fortnite is the perfect book for you!
FORTNITE (Official): How to Draw
Author: Epic Games
Publisher: Little, Brown Books for Young Readers
ISBN: 0316591343
Category : Juvenile Nonfiction
Languages : en
Pages : 115
Book Description
Draw your favorite Outfits, vehicles, weapons, and more with Epic Games' first official how to draw book, including tips to make your sketches as epic as your in-game achievements and featuring the authentic Fortnite holographic seal. Learn how to draw 35 of the game's most popular icons-including Outfits, weapons, building materials, and vehicles. In easy-to-follow stages, you'll go step-by-step from rough sketch to detailed finish. INCLUDES: 16 iconic Outfits 8 fearsome weapons The craziest in-game vehicles Drawing guide Top art tips, including advanced shading and texture techniques Whether you're a complete novice or an experienced artist, this book will inspire you to pick up a pencil and get sketching! LET'S GO!
Publisher: Little, Brown Books for Young Readers
ISBN: 0316591343
Category : Juvenile Nonfiction
Languages : en
Pages : 115
Book Description
Draw your favorite Outfits, vehicles, weapons, and more with Epic Games' first official how to draw book, including tips to make your sketches as epic as your in-game achievements and featuring the authentic Fortnite holographic seal. Learn how to draw 35 of the game's most popular icons-including Outfits, weapons, building materials, and vehicles. In easy-to-follow stages, you'll go step-by-step from rough sketch to detailed finish. INCLUDES: 16 iconic Outfits 8 fearsome weapons The craziest in-game vehicles Drawing guide Top art tips, including advanced shading and texture techniques Whether you're a complete novice or an experienced artist, this book will inspire you to pick up a pencil and get sketching! LET'S GO!
Clash At Fatal Fields
Author: Devin Hunter
Publisher: Simon and Schuster
ISBN: 1510742662
Category : Juvenile Fiction
Languages : en
Pages : 72
Book Description
Twelve-year-old Grey gets sucked into a hacked, virtual reality version of Fortnite Battle Royale along with one hundred other players. To get home, he must become one of the top five players before the season ends, or he’s stuck in Fortnite for another two months. Grey logs into Battle Royale as usual, but unlike before he passes out and wakes up in the lobby and everything is as real as can be. Four others stand there with him as an admin tells them they are the “new meat” and their game has been hacked. Their consciousness will be trapped in this version of Fortnite until they can become the top five players for a season. New to the fighting arena but ambitious, Grey sets out for glory with one hundred other players on a flying bus. As they jump and land on the island to battle, he struggles to figure out the tools as people come to kill him. He dies quickly, much to his disappointment. Maybe this won’t be as easy as he thought. While waiting for the next game in the lobby, someone gives him some tips to help him out and he fares a bit better. They form a duo in hopes of both escaping the game together. Will Grey be able to escape, now that he has an ally?
Publisher: Simon and Schuster
ISBN: 1510742662
Category : Juvenile Fiction
Languages : en
Pages : 72
Book Description
Twelve-year-old Grey gets sucked into a hacked, virtual reality version of Fortnite Battle Royale along with one hundred other players. To get home, he must become one of the top five players before the season ends, or he’s stuck in Fortnite for another two months. Grey logs into Battle Royale as usual, but unlike before he passes out and wakes up in the lobby and everything is as real as can be. Four others stand there with him as an admin tells them they are the “new meat” and their game has been hacked. Their consciousness will be trapped in this version of Fortnite until they can become the top five players for a season. New to the fighting arena but ambitious, Grey sets out for glory with one hundred other players on a flying bus. As they jump and land on the island to battle, he struggles to figure out the tools as people come to kill him. He dies quickly, much to his disappointment. Maybe this won’t be as easy as he thought. While waiting for the next game in the lobby, someone gives him some tips to help him out and he fares a bit better. They form a duo in hopes of both escaping the game together. Will Grey be able to escape, now that he has an ally?
The Making of Second Life
Author: Wagner James Au
Publisher: Harper Collins
ISBN: 0061353205
Category : Business & Economics
Languages : en
Pages : 306
Book Description
The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content. What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life. Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place—and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.
Publisher: Harper Collins
ISBN: 0061353205
Category : Business & Economics
Languages : en
Pages : 306
Book Description
The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content. What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life. Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place—and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.
Battle for Loot Lake
Author: Devin Hunter
Publisher: Simon and Schuster
ISBN: 1510742670
Category : Juvenile Fiction
Languages : en
Pages : 77
Book Description
Twelve-year-old Grey has been sucked into a hacked, virtual reality version of Fortnite Battle Royale along with one hundred other players. To get home, he must become one of the top five players before the season ends, or he’s stuck in Fortnite for another two months. Grey and his friend have gone up in ranks and are learning how to build structures to improve their tactics. While they’re not at the top by any means, they are solidly in the middle of the pack. They aspire to be like the Top Player, who has been unbeatable for fifteen games in a row. No one knows how the Top Player does it, but everyone is chasing him. Before Grey can aspire to beat the Top Player, though, he has to get through the Rival players that are just above him. These players are threatened by him and his friend and hunt them down in every battle. Grey wants to beat them, but he can’t figure out how. How can Grey survive long enough to beat the Top Player? And will he ever escape the Fortnite world?
Publisher: Simon and Schuster
ISBN: 1510742670
Category : Juvenile Fiction
Languages : en
Pages : 77
Book Description
Twelve-year-old Grey has been sucked into a hacked, virtual reality version of Fortnite Battle Royale along with one hundred other players. To get home, he must become one of the top five players before the season ends, or he’s stuck in Fortnite for another two months. Grey and his friend have gone up in ranks and are learning how to build structures to improve their tactics. While they’re not at the top by any means, they are solidly in the middle of the pack. They aspire to be like the Top Player, who has been unbeatable for fifteen games in a row. No one knows how the Top Player does it, but everyone is chasing him. Before Grey can aspire to beat the Top Player, though, he has to get through the Rival players that are just above him. These players are threatened by him and his friend and hunt them down in every battle. Grey wants to beat them, but he can’t figure out how. How can Grey survive long enough to beat the Top Player? And will he ever escape the Fortnite world?
Genius
Author: Leopoldo Gout
Publisher: Macmillan
ISBN: 1250045819
Category : Juvenile Fiction
Languages : en
Pages : 305
Book Description
Three teen geniuses from around the world must win a Game witht he highest of stakes in this action-packed novel.
Publisher: Macmillan
ISBN: 1250045819
Category : Juvenile Fiction
Languages : en
Pages : 305
Book Description
Three teen geniuses from around the world must win a Game witht he highest of stakes in this action-packed novel.