Author: Innes Borkwood
Publisher: Packt Publishing Ltd
ISBN: 1849695970
Category : Computers
Languages : en
Pages : 531
Book Description
A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.
Learning Stencyl 3. X Game Development: Beginner's Guide
Author: Innes Borkwood
Publisher: Packt Publishing Ltd
ISBN: 1849695970
Category : Computers
Languages : en
Pages : 531
Book Description
A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.
Publisher: Packt Publishing Ltd
ISBN: 1849695970
Category : Computers
Languages : en
Pages : 531
Book Description
A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.
Learning Stencyl 3. X Game Development
Author: Innes Borkwood
Publisher: Packt Publishing
ISBN: 9781849695961
Category : Computer games
Languages : en
Pages : 0
Book Description
A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.
Publisher: Packt Publishing
ISBN: 9781849695961
Category : Computer games
Languages : en
Pages : 0
Book Description
A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.
Stencyl Essentials
Author: Richard Sneyd
Publisher: Packt Publishing Ltd
ISBN: 178439047X
Category : Computers
Languages : en
Pages : 206
Book Description
If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.
Publisher: Packt Publishing Ltd
ISBN: 178439047X
Category : Computers
Languages : en
Pages : 206
Book Description
If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.
The C# Programming Yellow Book
Author: Rob Miles
Publisher: Independently Published
ISBN: 9781728724966
Category :
Languages : en
Pages : 224
Book Description
Learn C# from first principles the Rob Miles way. With jokes, puns, and a rigorous problem solving based approach.You can download all the code samples used in the book from here: http: //www.robmiles.com/s/Yellow-Book-Code-Samples-64.z
Publisher: Independently Published
ISBN: 9781728724966
Category :
Languages : en
Pages : 224
Book Description
Learn C# from first principles the Rob Miles way. With jokes, puns, and a rigorous problem solving based approach.You can download all the code samples used in the book from here: http: //www.robmiles.com/s/Yellow-Book-Code-Samples-64.z
Digitopolis II
Author: Jose David Cuartas Correa
Publisher: Jose David Cuartas Correa
ISBN: 9589146716
Category : Computers
Languages : en
Pages : 137
Book Description
This book aims to respond the growing interest about video game design, by designers, publicists, communicators and artists. It is proposed as an easy and intuitive guide, which facilitates processes for rapid development of video games, using free software tools. In order to foster and promote projects of entrepreneurship, within the sector of creative and entertainment industries.
Publisher: Jose David Cuartas Correa
ISBN: 9589146716
Category : Computers
Languages : en
Pages : 137
Book Description
This book aims to respond the growing interest about video game design, by designers, publicists, communicators and artists. It is proposed as an easy and intuitive guide, which facilitates processes for rapid development of video games, using free software tools. In order to foster and promote projects of entrepreneurship, within the sector of creative and entertainment industries.
Beginning Game Development with Python and Pygame
Author: Will McGugan
Publisher: Apress
ISBN: 1430203250
Category : Computers
Languages : en
Pages : 330
Book Description
This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to a comprehensive, practical introduction to games development using these popular technologies. They can also capitalize upon numerous tips and tricks the author has accumulated over his career creating games for some of the world's largest gaming developers.
Publisher: Apress
ISBN: 1430203250
Category : Computers
Languages : en
Pages : 330
Book Description
This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to a comprehensive, practical introduction to games development using these popular technologies. They can also capitalize upon numerous tips and tricks the author has accumulated over his career creating games for some of the world's largest gaming developers.
Learn Unity for 2D Game Development
Author: Alan Thorn
Publisher: Apress
ISBN: 1430262303
Category : Computers
Languages : en
Pages : 306
Book Description
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.
Publisher: Apress
ISBN: 1430262303
Category : Computers
Languages : en
Pages : 306
Book Description
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.
Secret Wars
Author: Austin Carson
Publisher: Princeton University Press
ISBN: 0691204128
Category : Political Science
Languages : en
Pages : 342
Book Description
Secret Wars is the first book to systematically analyze the ways powerful states covertly participate in foreign wars, showing a recurring pattern of such behavior stretching from World War I to U.S.-occupied Iraq. Investigating what governments keep secret during wars and why, Austin Carson argues that leaders maintain the secrecy of state involvement as a response to the persistent concern of limiting war. Keeping interventions “backstage” helps control escalation dynamics, insulating leaders from domestic pressures while communicating their interest in keeping a war contained. Carson shows that covert interventions can help control escalation, but they are almost always detected by other major powers. However, the shared value of limiting war can lead adversaries to keep secret the interventions they detect, as when American leaders concealed clashes with Soviet pilots during the Korean War. Escalation concerns can also cause leaders to ignore covert interventions that have become an open secret. From Nazi Germany’s role in the Spanish Civil War to American covert operations during the Vietnam War, Carson presents new insights about some of the most influential conflicts of the twentieth century. Parting the curtain on the secret side of modern war, Secret Wars provides important lessons about how rival state powers collude and compete, and the ways in which they avoid outright military confrontations.
Publisher: Princeton University Press
ISBN: 0691204128
Category : Political Science
Languages : en
Pages : 342
Book Description
Secret Wars is the first book to systematically analyze the ways powerful states covertly participate in foreign wars, showing a recurring pattern of such behavior stretching from World War I to U.S.-occupied Iraq. Investigating what governments keep secret during wars and why, Austin Carson argues that leaders maintain the secrecy of state involvement as a response to the persistent concern of limiting war. Keeping interventions “backstage” helps control escalation dynamics, insulating leaders from domestic pressures while communicating their interest in keeping a war contained. Carson shows that covert interventions can help control escalation, but they are almost always detected by other major powers. However, the shared value of limiting war can lead adversaries to keep secret the interventions they detect, as when American leaders concealed clashes with Soviet pilots during the Korean War. Escalation concerns can also cause leaders to ignore covert interventions that have become an open secret. From Nazi Germany’s role in the Spanish Civil War to American covert operations during the Vietnam War, Carson presents new insights about some of the most influential conflicts of the twentieth century. Parting the curtain on the secret side of modern war, Secret Wars provides important lessons about how rival state powers collude and compete, and the ways in which they avoid outright military confrontations.
Getting Started with Processing.py
Author: Allison Parrish
Publisher: Maker Media, Inc.
ISBN: 1457186799
Category : Computers
Languages : en
Pages : 204
Book Description
Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.
Publisher: Maker Media, Inc.
ISBN: 1457186799
Category : Computers
Languages : en
Pages : 204
Book Description
Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.
Learning to Program with Alice
Author: Wanda Dann
Publisher: Prentice Hall
ISBN: 0132397757
Category : Alice (Computer program language)
Languages : en
Pages : 152
Book Description
This book takes an innovative approach to fundamental programming concepts using 3D animation. Introduces the basic concepts of object-oriented programming as related to today's multimedia world. Explains how to use the Alice environment to explore the fundamentals of programming. Provides illustrations and step-by-step demonstrations to explore topics in DEPTH. For anyone interested in programming using the Alice environment
Publisher: Prentice Hall
ISBN: 0132397757
Category : Alice (Computer program language)
Languages : en
Pages : 152
Book Description
This book takes an innovative approach to fundamental programming concepts using 3D animation. Introduces the basic concepts of object-oriented programming as related to today's multimedia world. Explains how to use the Alice environment to explore the fundamentals of programming. Provides illustrations and step-by-step demonstrations to explore topics in DEPTH. For anyone interested in programming using the Alice environment