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Author: Kenneth Hite
Publisher: Steve Jackson Games
ISBN: 9781556348136
Category : Games & Activities
Languages : en
Pages : 244
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Book Description
Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.
Author: Kenneth Hite
Publisher: Steve Jackson Games
ISBN: 9781556348136
Category : Games & Activities
Languages : en
Pages : 244
Get Book
Book Description
Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.
Author: Steve Jackson
Publisher: Steve Jackson Games
ISBN: 9781556341151
Category : Fantasy games
Languages : en
Pages : 0
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Book Description
-- By GURPS system designer Steve Jackson, and World Fantasy Award winner John M. Ford. -- Winner of the Origins Award for Best Roleplaying Supplement.
Author: Kenneth Hite
Publisher: Steve Jackson Games
ISBN: 9781556343995
Category : Fantasy games
Languages : en
Pages : 0
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Book Description
Guidebook to creating and playing in one of six parallel Earths. Includes maps, histories, character types and everything you need for an alternate Earth campaign.
Author: David L. Pulver
Publisher: GURPS: Generic Universal Role
ISBN: 9781556347306
Category : Games & Activities
Languages : en
Pages : 0
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Book Description
"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover
Author: Steve Jackson Games
Publisher: Steve Jackson Games
ISBN: 9781556345197
Category : Games & Activities
Languages : en
Pages : 0
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Book Description
Fantasirollespil.
Author: Manuel AgriĆ£o
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 200
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Book Description
This is a journey that begins upstream of existence itself and ends with the contemplative acceptance of the human condition, in particular, the subjective integrity of each one. It is a journey that goes from the absolute to the relative, whose driving force is telescopic and invites the reader to make several intermediate stops to reflect on suffering, reality, identity, art, and more. There are 252 texts divided into 20 chapters that help to form a whatever perspective on the Infinite. This is a book of understandings to use as a shoe sole.
Author: Phil Masters
Publisher: Steve Jackson Games
ISBN: 9781556348259
Category : Games & Activities
Languages : en
Pages : 244
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Book Description
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!
Author: Sean Punch
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 34
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Book Description
Author: Gurps
Publisher: Steve Jackson Games
ISBN: 9781556347344
Category : Fantasy games
Languages : en
Pages : 0
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Book Description
Fantasirollespil.
Author: Marv Wolfman
Publisher: DC
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 36
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Book Description
Literally all the greatest DC Universe heroes from across time and space join forces to stop a being more powerful than any they've ever faced! But with existence crumbling around them, this may be a fight that no one walks away from. Don't miss theclassic story that altered the DCU forever!