Gotta Catch All the Trading Cards

Gotta Catch All the Trading Cards PDF Author: Kenny Abdo
Publisher: ABDO
ISBN: 1098284984
Category : Juvenile Nonfiction
Languages : en
Pages : 27

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Book Description
This title looks at the Pokémon Trading Card Game and gives information related to its release, its rise in popularity, and the way it has changed tabletop games forever. This hi-lo title is complete with vibrant photographs, simple text, glossary, and an index. Aligned to Common Core Standards and correlated to state standards. Fly! is an imprint of Abdo Zoom, a division of ABDO.

Gotta Catch All the Trading Cards

Gotta Catch All the Trading Cards PDF Author: Kenny Abdo
Publisher: ABDO
ISBN: 1098284984
Category : Juvenile Nonfiction
Languages : en
Pages : 27

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Book Description
This title looks at the Pokémon Trading Card Game and gives information related to its release, its rise in popularity, and the way it has changed tabletop games forever. This hi-lo title is complete with vibrant photographs, simple text, glossary, and an index. Aligned to Common Core Standards and correlated to state standards. Fly! is an imprint of Abdo Zoom, a division of ABDO.

The Business of Personal Training

The Business of Personal Training PDF Author: Nutting, Mark A.
Publisher: Human Kinetics
ISBN: 1492517224
Category : Health & Fitness
Languages : en
Pages : 280

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Book Description
From marketing and sales to budgets, staffing, and clientele issues, The Business of Personal Training walks you through the business-based side of personal training while teaching you the valuable skills you’ll need to start, build, and grow your business.

Pokemon Trading Card Game - Fossil Expansion - Player's Guide

Pokemon Trading Card Game - Fossil Expansion - Player's Guide PDF Author: Brian Brokaw
Publisher:
ISBN: 9781884364396
Category : Games & Activities
Languages : en
Pages : 180

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Book Description
Provides strategies for trading and collecting Pokemon cards from the Fossil Expansion set.

Satoshi Tajiri

Satoshi Tajiri PDF Author: Lori Mortensen
Publisher: Greenhaven Publishing LLC
ISBN: 0737754850
Category : Juvenile Nonfiction
Languages : en
Pages : 48

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Book Description
This biography examines the life of electronic game designer, Satoshi Tajiri, who created Pokémon, one of the most popular computer games ever produced. This talent is the founder of the video game developer Game Freak.

Official Nintendo Power Pokemon Trading Card Game Player's Guide

Official Nintendo Power Pokemon Trading Card Game Player's Guide PDF Author: Nintendo of America Staff
Publisher:
ISBN: 9781930206007
Category : Juvenile Nonfiction
Languages : en
Pages : 116

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Book Description


Behind Closed Doors

Behind Closed Doors PDF Author: Seth Alexander Thévoz
Publisher: Robinson
ISBN: 147214645X
Category : History
Languages : en
Pages : 388

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Book Description
With a keen eye for the juicy anecdote, Thévoz tells the fascinating and entertaining story of the rise, decline and resurgence of London's private members' clubs, from the late-eighteenth century to the present day. In doing so he looks at cultural and political developments beyond the clubs, revealing how while the clubs may have been products of their city and country, they also exerted significant influence on London, Britain and places far beyond. This is a chronicle, as informative as it is entertaining, of the ups and downs of London clubland, and how it had an impact on parts of the world far from London. It is packed with amusing anecdotes and illustrative examples of the growth of this quirky, unique institution, which grew to spread around the world. London, though, with its four hundred clubs, was always at its heart. Thévoz reveals how everything we might have thought we knew about these clubs is wrong. They may have started out as white, male, aristocratic watering holes - but that's only part of the story. All sections of society built their own clubs and lived their lives there: highbrow and lowbrow; women and men; working-class, middle-class and upper-class; international and British. The club has been central to a distinctively British form of leisure over more than three centuries. Behind Closed Doors is a distillation of a decade of research and writing on London clubs, based on exclusive behind-the-scenes access to archives and proceedings, as well as a love of gossip and scandal.

Gotta Catch All the Games

Gotta Catch All the Games PDF Author: Kenny Abdo
Publisher: ABDO
ISBN: 109828495X
Category : Juvenile Nonfiction
Languages : en
Pages : 27

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Book Description
This title looks at the games in the Pokémon franchise and gives information related to their release, their evolution, and the impact they have had on the industry. This hi-lo title is complete with vibrant photographs, simple text, glossary, and an index. Aligned to Common Core Standards and correlated to state standards. Fly! is an imprint of Abdo Zoom, a division of ABDO.

Millennial Monsters

Millennial Monsters PDF Author: Anne Allison
Publisher: Univ of California Press
ISBN: 0520938992
Category : Social Science
Languages : en
Pages : 356

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Book Description
From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese “cool” is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada. Examining the crossover traffic between Japan and the United States, Millennial Monstersexplores the global popularity of Japanese youth goods today while it questions the make-up of the fantasies and the capitalistic conditions of the play involved. Arguing that part of the appeal of such dream worlds is the polymorphous perversity with which they scramble identity and character, the author traces the postindustrial milieux from which such fantasies have arisen in postwar Japan and been popularly received in the United States.

The Routledge Companion to Video Game Studies

The Routledge Companion to Video Game Studies PDF Author: Mark J.P. Wolf
Publisher: Taylor & Francis
ISBN: 1000886026
Category : Games & Activities
Languages : en
Pages : 832

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Book Description
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

The Totally Sweet 90s

The Totally Sweet 90s PDF Author: Gael Fashingbauer Cooper
Publisher: Penguin
ISBN: 1101623993
Category : Reference
Languages : en
Pages : 258

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Book Description
If you can tell the difference between the Petes in Pete & Pete, know every step to the Macarena by heart, and remember when The Real World was about more than just drunken hookups, The Totally Sweet ’90s will be a welcome trip down memory lane. With this hella cool guide, you’ll reminisce about that glorious decade when Beanie Babies seemed like a smart economic investment and Kris Kross had you wearing your pants backward. Whether you contracted dysentery on the Oregon Trail or longed to attend Janet Reno’s Dance Party, you’ll get a kick out of seeing which toys, treats, and trends stayed around, and which flopped. So throw your ponytail into a scrunchie, take a swig from your can of Surge, and join us on this ride through the unforgettable (and sometimes unforgivable) trends of the ’90s.