Go! More Than a Game

Go! More Than a Game PDF Author: Peter Shotwell
Publisher: Tuttle Publishing
ISBN: 1462900062
Category : Games & Activities
Languages : en
Pages : 206

Get Book Here

Book Description
Master the fascinating game of Go with this expert guidebook. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives. Go! More Than a Game is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size. Go! More Than a Game has been completely revised by the author based on new data about the history of early Go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combinatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

Go! More Than a Game

Go! More Than a Game PDF Author: Peter Shotwell
Publisher: Tuttle Publishing
ISBN: 1462900062
Category : Games & Activities
Languages : en
Pages : 206

Get Book Here

Book Description
Master the fascinating game of Go with this expert guidebook. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives. Go! More Than a Game is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size. Go! More Than a Game has been completely revised by the author based on new data about the history of early Go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combinatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

More Than Just a Game

More Than Just a Game PDF Author: Madison Moore
Publisher:
ISBN: 9780807552711
Category : Juvenile Nonfiction
Languages : en
Pages : 32

Get Book Here

Book Description
A look at how Black players came to shine on the basketball court.

I Promise

I Promise PDF Author: LeBron James
Publisher: HarperCollins
ISBN: 0063017342
Category : Juvenile Fiction
Languages : en
Pages : 40

Get Book Here

Book Description
An Instant #1 New York Times Bestseller! An Instant Indie Bestseller! *An Amazon Best Book of the Year * A B&N Best Book of the Year* A great gift for tiny go-getters and big dreamers, including for back to school! NBA champion and superstar LeBron James pens a slam-dunk picture book inspired by his foundation’s I PROMISE program that motivates children everywhere to always #StriveForGreatness. Just a kid from Akron, Ohio, who is dedicated to uplifting youth everywhere, LeBron James knows the key to a better future is to excel in school, do your best, and keep your family close. I Promise is a lively and inspiring picture book that reminds us that tomorrow’s success starts with the promises we make to ourselves and our community today. Featuring James’s upbeat, rhyming text and vibrant illustrations perfectly crafted for a diverse audience by #1 New York Times bestselling and Geisel Honor winning artist Nina Mata, this book has the power to inspire all children and families to be their best. Perfect for shared reading in and out of the classroom, I Promise is also a great gift for graduation, birthdays, and other occasions. Plus check out the audiobook, read by LeBron James's mother and I Promise School supporter Gloria James!

More Than a Game

More Than a Game PDF Author: Phil Jackson
Publisher: Seven Stories Press
ISBN: 1609802624
Category : Sports & Recreation
Languages : en
Pages : 328

Get Book Here

Book Description
More than a Game covers the years that follow the one featured in the ESPN documentary series "The Last Dance." After leaving the Bulls at the end of the 1997-1998 season—the year featured in the new ESPN documentary series "The Last Dance"—Phil Jackson had one year off and started to write this book—together with his old friend, fellow player and coach, the basketball novelist Charley Rosen. Then Phil took the LA Lakers coaching job, Rosen followed him there, and by the time they finished writing this book it was 2000 and Phil had won yet another NBA championship, the first of five he would win with his new team. In More than a Game, Jackson and Rosen look backward to their origins as players and coaches, forward to the future of the game of basketball, and linger in the moving target of the present—lavishing page after page on the Triangle Offense and all the ways it reveals the essence of the game of basketball they both love so much. This is Jackson in his prime, transitioning from the Bulls to the Lakers, a master of the art of winning, who would go on to claim more NBA championships, eleven, than any other coach in NBA history. As he writes in More than a Game of his newest championship team: "We won because our fundamentals were sound, because Shaq was so dominant and Kobe was so creative, but we also won because we developed a certain confidence in our ability to win."

Go Basics

Go Basics PDF Author: Peter Shotwell
Publisher: Tuttle Publishing
ISBN: 1462902642
Category : Games & Activities
Languages : en
Pages : 164

Get Book Here

Book Description
Learn the fascinating game of Go with this expert guide. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess. It's not surprising that Go is one of the oldest games still being played today—it's also one of the most challenging, stimulating, and fascinating games around. With its easy-to-follow instructions and over 600 diagrams showing examples of how to play, you'll be ready to enjoy this classic game right away. It starts by focusing on smaller 9 x 9 games, making it easier to understand and learn Go tactics and techniques, and introduces fundamental game-winning strategies and tips. It also explains Go's unique handicapping system, making every game even those between beginners and experts exciting. Useful go strategies include: Invading Sacrificing Using ko Thinking territorially And many more! Go Basics also includes downloadable material developed by the American Go Association that will help you build your skills before testing them against other players.

Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

Get Book Here

Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

More Than The Game

More Than The Game PDF Author: John Torrey
Publisher: Wisdom Editions
ISBN: 9781960250674
Category :
Languages : en
Pages : 0

Get Book Here

Book Description
"More than the Game: Building Relationships for a Winning Culture" is a fictionalized memoir in which Coach Warrington finds himself struggling. At the end of another long season, he's lost the locker room after several defeats. Worried about his team's record, he vents at his players, saying that they should "commit to getting bigger, stronger, and faster, or they might as well quit." When the Titans lose their final game, the school's athletic director suggests that Coach Warrington meet with a mentor to improve the program's culture. At first, Warrington is offended-he can't admit to needing help, but he also can't resist the opportunity to regain his edge, so he agrees to meet once a week with Mitchell McClellen, a retired teacher and ball coach. Mitchell shares his three-phase formula for winning: The Process of the 'Ship. Coach Warrington learns to view success as more about legacy than just winning. Can Coach Warrington heed his mentor's advice and change his program forever?

Go

Go PDF Author: Ch'i-hun Cho
Publisher: Kiseido Publishing Company
ISBN: 9784906574506
Category : Games & Activities
Languages : en
Pages : 138

Get Book Here

Book Description
Go is a strategy game played throughout eastern Asian for thousands of years. This introduction to the game presents rules, tactics, and strategies.

The Infinite Game

The Infinite Game PDF Author: Simon Sinek
Publisher: Penguin
ISBN: 0735213526
Category : Business & Economics
Languages : en
Pages : 272

Get Book Here

Book Description
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

More Than a Game

More Than a Game PDF Author: Andrey Vasilyev
Publisher: Independently Published
ISBN: 9781520952741
Category :
Languages : en
Pages : 356

Get Book Here

Book Description
Step into a future, in which advanced technology creates a virtual world, with superior capabilities that allow players to experience real-world sensations. The popularity of the RPG game Fayroll is growing by the day, attracting millions of users to this alternate reality. What is the secret of Fayroll? What makes it so different from other games?Our protagonist, Harriton Nikiforov is an everyman - a binge drinking, tabloid column reporter who has settled for the humdrum of the everyday, with a job that pays the wages, a neurotic girlfriend who gives him migraines and a boss that gives him constant grief. Tasked with a new assignment, Harriton suddenly finds himself ripped away from his normal routine of Moscow society life, to a journalistic quest of sorts that leads him deep into the realm of the Virtual Gaming World of Fayroll. Given explicit orders to write a series of fluff pieces on the game and its developers, Harriton grudgingly accepts the assignment, but soon finds himself enthralled by the virtual fantasy world and its amazing quests, unpredictable challenges, and nearly endless possibilities. Harriton is reincarnated as a warrior named Hagen and becomes a full participant in the fantasy world, plunging into the exciting world full of action, quests, humor, legendary weapons and ancient secrets. He meets faithful and courageous comrades and outwits those who are trying to hunt him.In this world, the thirst for success and vanity of high-level players in pursuit of legendary objects spills into the real world, where high-stakes bets are made on the success of the virtual characters. Harriton, as Hagen, unwittingly enters into the Fayroll world, where events and decisions that he makes in the virtual space starts to affect his own reality. His unpredictable character, perseverance, and excitement attract the attention of powerful gamers and influential Moscow elite with a vested interest in Fayroll's outcome. It is not long before he realizes that this fantastic world, (created according to the best canons of cult games, Warcraft and Lineage), conceals many dangers. Can he pass all the tests?Fayroll is more than a novel; it's a brilliant synergy of fantasy fiction and online gaming. It gives the reader the best of both worlds. The first novel of the 13 part epic series Fayroll, has captivated Russian readers countrywide and was voted the 2014 new fantasy book of the year. Andrey Vasilyev's masterpiece 'More Than a Game' is now available to the English-speaking World. Join us in this breathtaking narrative that takes both its main character and the reader deep into the heart of the Virtual Gaming Universe and explore the Fantasy Series that has captured the imagination of the Slavic world.