Storage Optimization with Unity All-Flash Array

Storage Optimization with Unity All-Flash Array PDF Author: Wu Victor
Publisher: BPB Publications
ISBN: 9389328276
Category : Computers
Languages : en
Pages : 242

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Book Description
Learn deployment and configuration of Unity storageKey features Overview of Dell EMC Unity Hybrid and All-Flash storage Deployment of Dell EMC Unity storage and UnityVSA Management of Dell EMC Unity storage Data protection on EMC Unity storage Data replication across EMC Unity storage Data Migration across EMC Unity storageDescriptionDell EMC Unity is a powerful midrange storage array with high-performance and deployment flexibility; it is available in the Hybrid model and All-Flash model. This solution is recommended for a mixed workload environment, remote office, and small-sized deployment. Unity systems are designed to have simple and easy implementation, configuration, and administration. In this book, the reader will get an overview of Dell EMC Unity Hybrid and All-Flash storage. This book includes seven chapters, wherein you will learn the hardware installation of Unity storage and UnityVSA deployment, storage provisioning, data protection, and data replication across two Unity systems. The reader will also learn how to migrate Block data to Dell EMC Unity storage from the source storage using a data migration methodology.What you will learnBy the end of the book, you will have knowledge of various features of Dell EMC Unity storage, e.g., deployment, storage provisioning, and data protection and replication. Finally, you will learn a different migration methodology to migrate data to Unity storage from the source storage.Who this book is forThe book is intended for anyone wanting to learn the plan and design of Dell EMC Unity storage. Storage administrators and architects, in particular, can learn about storage provisioning, data protection, and data migration in this book.Table of contents1. Dell EMC Unity Overview2. Dell EMC Unity Installation3. Dell EMC Unity Administration and Management4. Dell EMC Unity Data Protection5. Dell EMC Unity Replication6. Host Connectivity of Dell EMC Unity7. Data Migration to Dell EMC UnityAbout the authorVictor Wu is a senior solutions architect with over thirteen years of experience in system infrastructure, mainly focusing on storage, virtualization, and HCI solutions. He is the only qualified person in Macau with a certificate in VMware VCIX6.5-DCV, VCIX6-DCV, VCAP6.5-DCV Design, VCAP6-DCV Deploy, VCAP6-DCV Design, VCAP6-DTM Design, VCAP5-DCD, VCAP5-DCA and VCAP4-DCA. Further, he was awarded VMware vExpert 2014/2015/2016/2017/2018/2019, vExpert NSX 2016/2017/2018, vExpert VSAN 2017/2018/2019, vExpert PRO, Cisco Champion 2017/2018/2019, Veeam Vanguard 2019, and Dell EMC Elect 2017.He has authored Mastering VMware vSphere Storage and Cisco UCS Cookbook, published by Packt Publishing in July 2015 and March 2016, respectively. Victor has participated in Dell EMC Proven Professional Knowledge Sharing Competition in 2018 and 2019; his technical article has been selected for publication. You can find his technical articles "e;Storage Migration - Hybrid Array to All-Flash Array"e; and "e;Unmatched Availability Solution for VxRail"e; here: https://education.emc.com/content/knowledgesharingHis Blog: http://wuchikin.wordpress.comHis LinkedIn Profile: http://www.linkedin.com/in/victor-wu-95a07022/

Storage Optimization with Unity All-Flash Array

Storage Optimization with Unity All-Flash Array PDF Author: Wu Victor
Publisher: BPB Publications
ISBN: 9389328276
Category : Computers
Languages : en
Pages : 242

Get Book Here

Book Description
Learn deployment and configuration of Unity storageKey features Overview of Dell EMC Unity Hybrid and All-Flash storage Deployment of Dell EMC Unity storage and UnityVSA Management of Dell EMC Unity storage Data protection on EMC Unity storage Data replication across EMC Unity storage Data Migration across EMC Unity storageDescriptionDell EMC Unity is a powerful midrange storage array with high-performance and deployment flexibility; it is available in the Hybrid model and All-Flash model. This solution is recommended for a mixed workload environment, remote office, and small-sized deployment. Unity systems are designed to have simple and easy implementation, configuration, and administration. In this book, the reader will get an overview of Dell EMC Unity Hybrid and All-Flash storage. This book includes seven chapters, wherein you will learn the hardware installation of Unity storage and UnityVSA deployment, storage provisioning, data protection, and data replication across two Unity systems. The reader will also learn how to migrate Block data to Dell EMC Unity storage from the source storage using a data migration methodology.What you will learnBy the end of the book, you will have knowledge of various features of Dell EMC Unity storage, e.g., deployment, storage provisioning, and data protection and replication. Finally, you will learn a different migration methodology to migrate data to Unity storage from the source storage.Who this book is forThe book is intended for anyone wanting to learn the plan and design of Dell EMC Unity storage. Storage administrators and architects, in particular, can learn about storage provisioning, data protection, and data migration in this book.Table of contents1. Dell EMC Unity Overview2. Dell EMC Unity Installation3. Dell EMC Unity Administration and Management4. Dell EMC Unity Data Protection5. Dell EMC Unity Replication6. Host Connectivity of Dell EMC Unity7. Data Migration to Dell EMC UnityAbout the authorVictor Wu is a senior solutions architect with over thirteen years of experience in system infrastructure, mainly focusing on storage, virtualization, and HCI solutions. He is the only qualified person in Macau with a certificate in VMware VCIX6.5-DCV, VCIX6-DCV, VCAP6.5-DCV Design, VCAP6-DCV Deploy, VCAP6-DCV Design, VCAP6-DTM Design, VCAP5-DCD, VCAP5-DCA and VCAP4-DCA. Further, he was awarded VMware vExpert 2014/2015/2016/2017/2018/2019, vExpert NSX 2016/2017/2018, vExpert VSAN 2017/2018/2019, vExpert PRO, Cisco Champion 2017/2018/2019, Veeam Vanguard 2019, and Dell EMC Elect 2017.He has authored Mastering VMware vSphere Storage and Cisco UCS Cookbook, published by Packt Publishing in July 2015 and March 2016, respectively. Victor has participated in Dell EMC Proven Professional Knowledge Sharing Competition in 2018 and 2019; his technical article has been selected for publication. You can find his technical articles "e;Storage Migration - Hybrid Array to All-Flash Array"e; and "e;Unmatched Availability Solution for VxRail"e; here: https://education.emc.com/content/knowledgesharingHis Blog: http://wuchikin.wordpress.comHis LinkedIn Profile: http://www.linkedin.com/in/victor-wu-95a07022/

Unity Cookbook

Unity Cookbook PDF Author: Matt Smith
Publisher: Packt Publishing Ltd
ISBN: 1805129139
Category : Computers
Languages : en
Pages : 781

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Book Description
Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Explore VR and AR development to create immersive experiences that redefine gaming Craft captivating mobile games with optimized performance and user-friendly controls Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration Book DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learn Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents Discover the power of Cinemachine in Unity for intelligent camera movements Elevate games with immersive audio, including background music and dynamic sound effects Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems Build your own shaders using Unity's Shader Graph tool Who this book is for If you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.

Sound Systems

Sound Systems PDF Author: Bob McCarthy
Publisher: Taylor & Francis
ISBN: 0240521560
Category : Computers
Languages : en
Pages : 554

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Book Description
In this guide, Bob McCarthy shares his expert knowledge & effective methodology from years of teaching audio professionals. Written in a clear & easy-to-read style & illustrated throughout, McCarthy's guide gives you all the newest techniques to ensure perfect sound reinforcement & fulfill design needs.

Unity

Unity PDF Author: John Davys Beresford
Publisher:
ISBN:
Category :
Languages : en
Pages : 280

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Book Description


City Tourism

City Tourism PDF Author: Robert Maitland
Publisher: CABI
ISBN: 1845935462
Category : Business & Economics
Languages : en
Pages : 297

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Book Description
Capital city status attracts and drives tourism by enhancing a city's appeal to the tourist and its international standing. With a focus on city tourism themes, this book examines subjects including the identity of a city in a tourism context and practical matters such as promoting the city as a product. By examining tourist activities in national capitals, the book addresses issues in capital city development as tourist destinations with a broad, international approach and case studies on major tourist cities.

Destination Branding: An Analysis of the Swedish Destination Image Representation and the Perception on the German Market

Destination Branding: An Analysis of the Swedish Destination Image Representation and the Perception on the German Market PDF Author: Doreen Kupke
Publisher: GRIN Verlag
ISBN: 3656677883
Category : Travel
Languages : en
Pages : 163

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Book Description
Master's Thesis from the year 2013 in the subject Tourism - Miscellaneous, grade: 1,0, University of Applied Sciences Heide, language: English, abstract: Destinations are one of the tourism industries biggest brands. Nowadays, travelers are overwhelmed with places, which fit in their holiday scheme. The tourism market is crowded by destinations and the outcome is the substitutability of places. (Pike, 2005) Destination branding is a way to differentiate a destination from its existing competitors. Branding a country is a complex and multilevel business. One of the core aspects in destination branding is to identify and differentiate a destination through to a positive destination image. The destination image is a crucial part in the travelers' decision making process and verifiable influence the tourist behavior. Therefore the destination image has become one of the major concepts in destination marketing. Special focus is given to the destination image theory, which is a major aspect in destination branding. (Echtner & Ritchie, 2003; Qu et al., 2011; Wang & Pizam, 2011) Just as product brands, destination brands are living entities. They have to be managed continuously and changed over time, to ensure a fit to environmental changes. (Wang & Pizam, 2011) Sweden has therefore developed a national branding and sales strategy for the tourism industry to implement until 2020 and fully launched in 2013. (Gaßmann, 2013) A part of this strategy is the creation of special themes to present a holistic Sweden image and destination brand. (Communication Guide, 2013) Among others, this strategy will be used to compare the presented and advertised Sweden image with the image perception on the German source market, to analyze compliance or incongruity. Germany is an interesting and important source market for the Swedish tourism industry. According to the research of the UNWTO, Germany is one of the biggest spenders in the tourism industry in 2011 (UNWTO, 2012). Based to the results from IBIS, the Swedish Border Survey about foreign visitors in Sweden, Germany hold the fourth place, after Norway, Finland and Denmark considering the amount of travelers to the country in 2011, with 1.796.016 visitors (IBIS, 2012). Taking this into account, presenting a positive, fitting and attractive country image has to be one of Sweden's main aims. [...]

Mastering Unity 2D Game Development

Mastering Unity 2D Game Development PDF Author: Ashley Godbold
Publisher: Packt Publishing Ltd
ISBN: 1786462338
Category : Computers
Languages : en
Pages : 496

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Book Description
Master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework! About This Book Explore the new features of Unity 5 and recognize obsolete code and elements. Develop and build a complete 2D retro RPG with a conversation system, inventory, random map battles, full game menus, and sound. This book demonstrates how to use the new Unity UI system effectively through detailed C# scripts with full explanations. Who This Book Is For This book is for anyone looking to get started developing 2D games with Unity 5. If you're already accomplished in Unity 2D and wish to expand or supplement your current Unity knowledge, or are working in 2D in Unity 4 and looking to upgrade Unity 5, this book is for you. A basic understanding of programming logic is needed to begin learning with this book, but intermediate and advanced programming topic are explained thoroughly so that coders of any level can follow along. Previous programming experience in C# is not required. What You Will Learn Create a 2D game in Unity 5 by developing a complete retro 2D RPG framework. Effectively manipulate and utilize 2D sprites. Create 2D sprite animations and trigger them effectively with code. Write beginning to advanced-level C# code using MonoDevelop. Implement the new UI system effectively and beautifully. Use state machines to trigger events within your game. In Detail The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You'll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre! Style and approach This book takes a step-by-step practical tutorial style approach. The steps are accompanied by examples, and all the intermediate steps will be clearly explained. The focus of this book will obviously be on the advanced topics so that the game looks and performs efficiently.

Unity 4 Fundamentals

Unity 4 Fundamentals PDF Author: Alan Thorn
Publisher: CRC Press
ISBN: 1135921881
Category : Computers
Languages : en
Pages : 413

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Book Description
Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding

The Mature Church

The Mature Church PDF Author: Emmanuel D. Mbennah
Publisher: Wipf and Stock Publishers
ISBN: 1620325462
Category : Religion
Languages : en
Pages : 169

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Book Description
In this book, Emmanuel Mbennah argues that Christian spiritual maturity is the bridge between the new identity of the Christian, articulated in Ephesians 1-3, and the moral code of the Christian life commensurate with the new identity, presented in Ephesians 4:17--6:20. From an interpretation of Ephesians 4:13, Mbennah brings to the fore what Christian spiritual maturity is and why it is imperative. He argues that Ephesians 4:1-16 is about spiritual maturity, and not about Christian unity, except unity as a by-product of maturity. A case study in which the meaning of spiritual maturity is used as a critical standard to evaluate the spiritual maturity of a church in a particular context further clarifies the meaning of spiritual maturity and demonstrates what a sad state of immaturity a church could be in. Mbennah calls for the Church's return to the pursuit of maturity and a return to the subject in New Testament scholarship.

Unity Artificial Intelligence Programming

Unity Artificial Intelligence Programming PDF Author: Dr. Davide Aversa
Publisher: Packt Publishing Ltd
ISBN: 1803245212
Category : Computers
Languages : en
Pages : 309

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Book Description
Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh Key Features Explore the latest Unity features to make AI implementation in your game easier Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Book Description Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game. What you will learn Understand the basics of AI in game design Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding algorithm behaviors Implement character decision-making algorithms using behavior trees Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI world Become well-versed with the basics of procedural content generation Explore the application of machine learning in Unity Who this book is for This Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.