Author: Victor Lopez Jaquero
Publisher: Springer Science & Business Media
ISBN: 1848822065
Category : Computers
Languages : en
Pages : 329
Book Description
Computer-Aided Design of User Interfaces VI gathers the latest experience of experts, research teams and leading organisations involved in computer-aided design of user interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system: requirements engineering, early-stage design, detailed design, deelopment, deployment, evaluation, and maintenance. In particular, it stresses how the design activity could be better understood for different types of advanced interactive ubiquitous computing, and multi-device environments.
Computer-Aided Design of User Interfaces VI
Author: Victor Lopez Jaquero
Publisher: Springer Science & Business Media
ISBN: 1848822065
Category : Computers
Languages : en
Pages : 329
Book Description
Computer-Aided Design of User Interfaces VI gathers the latest experience of experts, research teams and leading organisations involved in computer-aided design of user interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system: requirements engineering, early-stage design, detailed design, deelopment, deployment, evaluation, and maintenance. In particular, it stresses how the design activity could be better understood for different types of advanced interactive ubiquitous computing, and multi-device environments.
Publisher: Springer Science & Business Media
ISBN: 1848822065
Category : Computers
Languages : en
Pages : 329
Book Description
Computer-Aided Design of User Interfaces VI gathers the latest experience of experts, research teams and leading organisations involved in computer-aided design of user interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system: requirements engineering, early-stage design, detailed design, deelopment, deployment, evaluation, and maintenance. In particular, it stresses how the design activity could be better understood for different types of advanced interactive ubiquitous computing, and multi-device environments.
Computer-Aided Design of User Interfaces V
Author: Gaëlle Calvary
Publisher: Springer Science & Business Media
ISBN: 1402058209
Category : Computers
Languages : en
Pages : 309
Book Description
This book gathers the latest experience of experts, research teams and leading organizations involved in computer-aided design of user interfaces of interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system. In particular, it stresses how the design activity could be better understood for different types of advanced interactive systems.
Publisher: Springer Science & Business Media
ISBN: 1402058209
Category : Computers
Languages : en
Pages : 309
Book Description
This book gathers the latest experience of experts, research teams and leading organizations involved in computer-aided design of user interfaces of interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system. In particular, it stresses how the design activity could be better understood for different types of advanced interactive systems.
Computer-Aided Design of User Interfaces IV
Author: Robert J.K. Jacob
Publisher: Springer Science & Business Media
ISBN: 1402033044
Category : Computers
Languages : en
Pages : 384
Book Description
Computer-Aided Design of User Interfaces IV gathers the latest research of experts, research teams and leading organisations involved in computer-aided design of user interactive applications supported by software, with specific attention for platform-independent user interfaces and context-sensitive or aware applications. This includes: innovative model-based and agent-based approaches, code-generators, model editors, task animators, translators, checkers, advice-giving systems and systems for graphical and multimodal user interfaces. It also addresses User Interface Description Languages. This books attempts to emphasize the software tool support for designing user interfaces and their underlying languages and methods, beyond traditional development environments offered by the market. It will be of interest to software development practitioners and researchers whose work involves human-computer interaction, design of user interfaces, frameworks for computer-aided design, formal and semi-formal methods, web services and multimedia systems, interactive applications, and graphical user and multi-user interfaces.
Publisher: Springer Science & Business Media
ISBN: 1402033044
Category : Computers
Languages : en
Pages : 384
Book Description
Computer-Aided Design of User Interfaces IV gathers the latest research of experts, research teams and leading organisations involved in computer-aided design of user interactive applications supported by software, with specific attention for platform-independent user interfaces and context-sensitive or aware applications. This includes: innovative model-based and agent-based approaches, code-generators, model editors, task animators, translators, checkers, advice-giving systems and systems for graphical and multimodal user interfaces. It also addresses User Interface Description Languages. This books attempts to emphasize the software tool support for designing user interfaces and their underlying languages and methods, beyond traditional development environments offered by the market. It will be of interest to software development practitioners and researchers whose work involves human-computer interaction, design of user interfaces, frameworks for computer-aided design, formal and semi-formal methods, web services and multimedia systems, interactive applications, and graphical user and multi-user interfaces.
Computer-Aided Design of User Interfaces II
Author: Jean Vanderdonckt
Publisher: Springer Science & Business Media
ISBN: 9401142955
Category : Computers
Languages : en
Pages : 357
Book Description
Proceedings of the Third International Conference on Computer-Aided Design of User Interfaces, 21-23 October 1999, Louvain-la-Neuve, Belgium
Publisher: Springer Science & Business Media
ISBN: 9401142955
Category : Computers
Languages : en
Pages : 357
Book Description
Proceedings of the Third International Conference on Computer-Aided Design of User Interfaces, 21-23 October 1999, Louvain-la-Neuve, Belgium
Computer-Aided Design of User Interfaces III
Author: Christophe Kolski
Publisher: Springer Science & Business Media
ISBN: 9401004218
Category : Computers
Languages : en
Pages : 397
Book Description
Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every day occurrence. These computing devices have different interaction styles, input/output techniques, modalities, characteristics, and contexts of use. Furthermore, users expect to access their data and run the same application from any of these devices. Two of the problems we encountered in our own work [2] in building VIs for different platforms were the different layout features and screen sizes associated with each platform and device. Dan Ol sen [13], Peter Johnson [9], and Stephen Brewster, et al. [4] all talk about problems in interaction due to the diversity of interactive platforms, devices, network services and applications. They also talk about the problems associ ated with the small screen size of hand-held devices. In comparison to desk top computers, hand-held devices will always suffer from a lack of screen real estate, so new metaphors of interaction have to be devised for such de vices. It is difficult to develop a multi-platform user interface (VI) without duplicating development effort. Developers now face the daunting task to build UIs that must work across multiple devices. There have been some ap proaches towards solving this problem of multi-platform VI development in cluding XWeb [14]. Building "plastic interfaces" [5,20] is one such method in which the VIs are designed to "withstand variations of context of use while preserving usability".
Publisher: Springer Science & Business Media
ISBN: 9401004218
Category : Computers
Languages : en
Pages : 397
Book Description
Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every day occurrence. These computing devices have different interaction styles, input/output techniques, modalities, characteristics, and contexts of use. Furthermore, users expect to access their data and run the same application from any of these devices. Two of the problems we encountered in our own work [2] in building VIs for different platforms were the different layout features and screen sizes associated with each platform and device. Dan Ol sen [13], Peter Johnson [9], and Stephen Brewster, et al. [4] all talk about problems in interaction due to the diversity of interactive platforms, devices, network services and applications. They also talk about the problems associ ated with the small screen size of hand-held devices. In comparison to desk top computers, hand-held devices will always suffer from a lack of screen real estate, so new metaphors of interaction have to be devised for such de vices. It is difficult to develop a multi-platform user interface (VI) without duplicating development effort. Developers now face the daunting task to build UIs that must work across multiple devices. There have been some ap proaches towards solving this problem of multi-platform VI development in cluding XWeb [14]. Building "plastic interfaces" [5,20] is one such method in which the VIs are designed to "withstand variations of context of use while preserving usability".
Human-Computer Interaction
Author: Vanessa Agredo-Delgado
Publisher: Springer Nature
ISBN: 3031247094
Category : Computers
Languages : en
Pages : 225
Book Description
This book constitutes the refereed proceedings of the 8th Iberoamerican Workshop on Human-Computer Interaction, HCI-COLLAB 2022, which took place in Havana, Cuba, in October 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 53 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional interfaces, adaptive instructional systems, accessibility, use of video games in education, artificial intelligence in HCI and infotainment, among others.
Publisher: Springer Nature
ISBN: 3031247094
Category : Computers
Languages : en
Pages : 225
Book Description
This book constitutes the refereed proceedings of the 8th Iberoamerican Workshop on Human-Computer Interaction, HCI-COLLAB 2022, which took place in Havana, Cuba, in October 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 53 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional interfaces, adaptive instructional systems, accessibility, use of video games in education, artificial intelligence in HCI and infotainment, among others.
Groupware: Design, Implementation, and Use
Author: Robert O. Briggs
Publisher: Springer
ISBN: 3540928316
Category : Computers
Languages : en
Pages : 392
Book Description
This book constitutes the refereed post-conference proceedings of the 14th International Workshop on Groupware: Design, Implementation, and Use, held in Omaha, Nebraska, USA, during September 14-18, 2008. The 30 papers presented were carefully reviewed and selected from numerous submission. The topics covered are groupware solutions, co-located groups, groupware for health care, collaborative systems development, collaborative emergency response, groupware approaches, patterns of collaboration, thinklets-based process design, mobile applications, knowledge and learning, groupware technologies, and collaborative modeling.
Publisher: Springer
ISBN: 3540928316
Category : Computers
Languages : en
Pages : 392
Book Description
This book constitutes the refereed post-conference proceedings of the 14th International Workshop on Groupware: Design, Implementation, and Use, held in Omaha, Nebraska, USA, during September 14-18, 2008. The 30 papers presented were carefully reviewed and selected from numerous submission. The topics covered are groupware solutions, co-located groups, groupware for health care, collaborative systems development, collaborative emergency response, groupware approaches, patterns of collaboration, thinklets-based process design, mobile applications, knowledge and learning, groupware technologies, and collaborative modeling.
Distributed, Ambient, and Pervasive Interactions
Author: Norbert Streitz
Publisher: Springer
ISBN: 3319208047
Category : Computers
Languages : en
Pages : 708
Book Description
This book constitutes the refereed proceedings of the Third International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: designing and developing intelligent environments; natural interaction; design and development of distributed, ambient and pervasive interactions; smart devices, objects and materials; location, motion and activity recognition; smart cities and communities; and humor in ambient intelligence.
Publisher: Springer
ISBN: 3319208047
Category : Computers
Languages : en
Pages : 708
Book Description
This book constitutes the refereed proceedings of the Third International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: designing and developing intelligent environments; natural interaction; design and development of distributed, ambient and pervasive interactions; smart devices, objects and materials; location, motion and activity recognition; smart cities and communities; and humor in ambient intelligence.
Exploring Services Science
Author: Mehdi Snene
Publisher: Springer
ISBN: 364228227X
Category : Business & Economics
Languages : en
Pages : 381
Book Description
This book contains the refereed proceedings of the Third International Conference on Exploring Services Science (IESS) which was held in Geneva, Switzerland, in February 2012. At the conference, researchers from all over the world presented innovative ideas, research, and applications in the design, management, and evaluation of services. This year, the main theme was the interdisciplinary aspect of services. The 22 full papers accepted for IESS were selected from 46 submissions and presented ideas and results related to innovation, services discovery, services engineering, and services management as well as the application of services in information technology, business, e-learning and public administration.
Publisher: Springer
ISBN: 364228227X
Category : Business & Economics
Languages : en
Pages : 381
Book Description
This book contains the refereed proceedings of the Third International Conference on Exploring Services Science (IESS) which was held in Geneva, Switzerland, in February 2012. At the conference, researchers from all over the world presented innovative ideas, research, and applications in the design, management, and evaluation of services. This year, the main theme was the interdisciplinary aspect of services. The 22 full papers accepted for IESS were selected from 46 submissions and presented ideas and results related to innovation, services discovery, services engineering, and services management as well as the application of services in information technology, business, e-learning and public administration.
Interactive Mobile Communication Technologies and Learning
Author: Michael E. Auer
Publisher: Springer
ISBN: 3319751751
Category : Technology & Engineering
Languages : en
Pages : 984
Book Description
Interactive mobile technologies have now become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices. This book contains papers in the fields of: Future Trends and Emerging Mobile Technologies Design and Development of Mobile Learning Apps and Content Mobile Games—Gamification and Mobile Learning Adaptive Mobile Environments Augmented Reality and Immersive Applications Tangible, Embedded and Embodied Interaction Interactive Collaborative and Blended Learning Digital Technology in Sports Mobile Health Care and Training Multimedia Learning in Music Education 5G Network Infrastructure Case Studies Real-World Experiences The content will appeal to a broad readership, including policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.
Publisher: Springer
ISBN: 3319751751
Category : Technology & Engineering
Languages : en
Pages : 984
Book Description
Interactive mobile technologies have now become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices. This book contains papers in the fields of: Future Trends and Emerging Mobile Technologies Design and Development of Mobile Learning Apps and Content Mobile Games—Gamification and Mobile Learning Adaptive Mobile Environments Augmented Reality and Immersive Applications Tangible, Embedded and Embodied Interaction Interactive Collaborative and Blended Learning Digital Technology in Sports Mobile Health Care and Training Multimedia Learning in Music Education 5G Network Infrastructure Case Studies Real-World Experiences The content will appeal to a broad readership, including policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.