Author: Mike Selinker
Publisher:
ISBN: 9781947438033
Category :
Languages : en
Pages :
Book Description
A collection of games and retrospectives from James Ernest, the President and creator of Cheapass Games.
Cheapass Games in Black and White
Author: Mike Selinker
Publisher:
ISBN: 9781947438033
Category :
Languages : en
Pages :
Book Description
A collection of games and retrospectives from James Ernest, the President and creator of Cheapass Games.
Publisher:
ISBN: 9781947438033
Category :
Languages : en
Pages :
Book Description
A collection of games and retrospectives from James Ernest, the President and creator of Cheapass Games.
Game Design Workshop
Author: Tracy Fullerton
Publisher: CRC Press
ISBN: 0240809742
Category : Art
Languages : en
Pages : 498
Book Description
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
Publisher: CRC Press
ISBN: 0240809742
Category : Art
Languages : en
Pages : 498
Book Description
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
The Bargain Buyer's Guide 2004
Author: Elizabeth Cline
Publisher:
ISBN: 9780965175050
Category : Business & Economics
Languages : en
Pages : 692
Book Description
This bestselling guide contains the most current information on ordering products and services online, by phone, and by mail at savings of up to 80 percent off the retail price. While finding the best outlets and sources for bargains, consumers will learn how to "shop smart" for every product imaginable--from caviar, gourmet coffee, and clothing to linens, snow tires, and carpeting. Full of large and small businesses that have found innovative ways to save consumers hundreds of dollars on the highest-quality goods and best-known brands, this tome of money-saving advice offers tips on how to minimize shipping and handling fees, keep credit card information secure on the Internet, and access sites and savings unknown to the common consumer. Meticulously researched and actively tested by 25 successful years on the market, this bargain hunter's classic is a resourceful and indispensable sourcebook for those shoppers who refuse to pay market prices.
Publisher:
ISBN: 9780965175050
Category : Business & Economics
Languages : en
Pages : 692
Book Description
This bestselling guide contains the most current information on ordering products and services online, by phone, and by mail at savings of up to 80 percent off the retail price. While finding the best outlets and sources for bargains, consumers will learn how to "shop smart" for every product imaginable--from caviar, gourmet coffee, and clothing to linens, snow tires, and carpeting. Full of large and small businesses that have found innovative ways to save consumers hundreds of dollars on the highest-quality goods and best-known brands, this tome of money-saving advice offers tips on how to minimize shipping and handling fees, keep credit card information secure on the Internet, and access sites and savings unknown to the common consumer. Meticulously researched and actively tested by 25 successful years on the market, this bargain hunter's classic is a resourceful and indispensable sourcebook for those shoppers who refuse to pay market prices.
Contact Juggling
Author: James Ernest
Publisher: Lulu.com
ISBN: 1591000270
Category : Crafts & Hobbies
Languages : en
Pages : 106
Book Description
Contact Juggling is an unusual and beautiful juggling technique. It involves rolling one or more balls on the hands, arms, and body. It combines the visual grace of dance with the technical demands of juggling. It is a joy to watch and a satisfying challenge to perform. This is James Ernest's original instruction book on contact juggling, first released in 1990, and now in its third edition. It contains instructions for all the basic moves, including hand rolls, isolations, multi-ball palm spinning, and more. It also contains updated sections describing a wealth of new and unusual contact juggling tricks. Juggler's World Magazine called Contact Juggling "one of the best-designed juggling instruction books available." The text and illustrations are clear and thorough. Grab your copy today!
Publisher: Lulu.com
ISBN: 1591000270
Category : Crafts & Hobbies
Languages : en
Pages : 106
Book Description
Contact Juggling is an unusual and beautiful juggling technique. It involves rolling one or more balls on the hands, arms, and body. It combines the visual grace of dance with the technical demands of juggling. It is a joy to watch and a satisfying challenge to perform. This is James Ernest's original instruction book on contact juggling, first released in 1990, and now in its third edition. It contains instructions for all the basic moves, including hand rolls, isolations, multi-ball palm spinning, and more. It also contains updated sections describing a wealth of new and unusual contact juggling tricks. Juggler's World Magazine called Contact Juggling "one of the best-designed juggling instruction books available." The text and illustrations are clear and thorough. Grab your copy today!
Teardown
Author: Gordon Young
Publisher: Univ of California Press
ISBN: 0520377540
Category : Social Science
Languages : en
Pages : 314
Book Description
"After living in San Francisco for fifteen years, journalist Gordon Young found himself yearning for his Rust Belt hometown: Flint, Michigan, the birthplace of General Motors and the “star” of the Michael Moore documentary Roger & Me. Hoping to rediscover and help a place that had once boasted one of the world’s highest per capita income levels but had become one of the country's most impoverished and dangerous cities, he returned to Flint with the intention of buying a house. What he found was a place of stark contrasts and dramatic stories, where an exotic dancer could afford a lavish mansion, speculators scooped up cheap houses by the dozen on eBay, and arson was often the quickest route to neighborhood beautification. He also uncovered the misguided policies, flawed leadership, and unforgiving economic trends that lead to disasters like the Flint water crisis. Updated with a new preface, Young skillfully blends personal memoir, historical inquiry, and interviews with Flint residents, constructing a vibrant tale of a once-thriving city still fighting - despite overwhelming odds - to rise from the ashes. Hard-hitting, insightful, and often painfully funny, Teardown reminds us that cities are ultimately defined by the people who live there."--Back cover.
Publisher: Univ of California Press
ISBN: 0520377540
Category : Social Science
Languages : en
Pages : 314
Book Description
"After living in San Francisco for fifteen years, journalist Gordon Young found himself yearning for his Rust Belt hometown: Flint, Michigan, the birthplace of General Motors and the “star” of the Michael Moore documentary Roger & Me. Hoping to rediscover and help a place that had once boasted one of the world’s highest per capita income levels but had become one of the country's most impoverished and dangerous cities, he returned to Flint with the intention of buying a house. What he found was a place of stark contrasts and dramatic stories, where an exotic dancer could afford a lavish mansion, speculators scooped up cheap houses by the dozen on eBay, and arson was often the quickest route to neighborhood beautification. He also uncovered the misguided policies, flawed leadership, and unforgiving economic trends that lead to disasters like the Flint water crisis. Updated with a new preface, Young skillfully blends personal memoir, historical inquiry, and interviews with Flint residents, constructing a vibrant tale of a once-thriving city still fighting - despite overwhelming odds - to rise from the ashes. Hard-hitting, insightful, and often painfully funny, Teardown reminds us that cities are ultimately defined by the people who live there."--Back cover.
The Bargain Buyer's Guide 2003
Author: Elizabeth Cline
Publisher:
ISBN: 9780965175043
Category : Business & Economics
Languages : en
Pages : 724
Book Description
The Consumer's Bible to big savings online and by mail.
Publisher:
ISBN: 9780965175043
Category : Business & Economics
Languages : en
Pages : 724
Book Description
The Consumer's Bible to big savings online and by mail.
Sweat
Author: Lynn Nottage
Publisher: Dramatists Play Service, Inc.
ISBN: 0822237644
Category : Performing Arts
Languages : en
Pages : 99
Book Description
Winner of the 2017 Pulitzer Prize. Filled with warm humor and tremendous heart, SWEAT tells the story of a group of friends who have spent their lives sharing drinks, secrets, and laughs while working together on the factory floor. But when layoffs and picket lines begin to chip away at their trust, the friends find themselves pitted against each other in a heart-wrenching fight to stay afloat.
Publisher: Dramatists Play Service, Inc.
ISBN: 0822237644
Category : Performing Arts
Languages : en
Pages : 99
Book Description
Winner of the 2017 Pulitzer Prize. Filled with warm humor and tremendous heart, SWEAT tells the story of a group of friends who have spent their lives sharing drinks, secrets, and laughs while working together on the factory floor. But when layoffs and picket lines begin to chip away at their trust, the friends find themselves pitted against each other in a heart-wrenching fight to stay afloat.
Playing with Videogames
Author: James Newman
Publisher: Routledge
ISBN: 1134173016
Category : Games & Activities
Languages : en
Pages : 225
Book Description
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
Publisher: Routledge
ISBN: 1134173016
Category : Games & Activities
Languages : en
Pages : 225
Book Description
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
The Game Design Reader
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262303175
Category : Computers
Languages : en
Pages : 955
Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Publisher: MIT Press
ISBN: 0262303175
Category : Computers
Languages : en
Pages : 955
Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Seeing Like a State
Author: James C. Scott
Publisher: Yale University Press
ISBN: 0300252986
Category : Political Science
Languages : en
Pages : 462
Book Description
“One of the most profound and illuminating studies of this century to have been published in recent decades.”—John Gray, New York Times Book Review Hailed as “a magisterial critique of top-down social planning” by the New York Times, this essential work analyzes disasters from Russia to Tanzania to uncover why states so often fail—sometimes catastrophically—in grand efforts to engineer their society or their environment, and uncovers the conditions common to all such planning disasters. “Beautifully written, this book calls into sharp relief the nature of the world we now inhabit.”—New Yorker “A tour de force.”— Charles Tilly, Columbia University
Publisher: Yale University Press
ISBN: 0300252986
Category : Political Science
Languages : en
Pages : 462
Book Description
“One of the most profound and illuminating studies of this century to have been published in recent decades.”—John Gray, New York Times Book Review Hailed as “a magisterial critique of top-down social planning” by the New York Times, this essential work analyzes disasters from Russia to Tanzania to uncover why states so often fail—sometimes catastrophically—in grand efforts to engineer their society or their environment, and uncovers the conditions common to all such planning disasters. “Beautifully written, this book calls into sharp relief the nature of the world we now inhabit.”—New Yorker “A tour de force.”— Charles Tilly, Columbia University