Graphics Programming in C

Graphics Programming in C PDF Author: Roger T. Stevens
Publisher:
ISBN: 9780133671605
Category : C (Computer program language)
Languages : en
Pages : 639

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Book Description

Graphics Programming in C

Graphics Programming in C PDF Author: Roger T. Stevens
Publisher:
ISBN: 9780133671605
Category : C (Computer program language)
Languages : en
Pages : 639

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Book Description


Advanced Graphics in C

Advanced Graphics in C PDF Author: Nelson Johnson
Publisher: Osborne Publishing
ISBN:
Category : Computers
Languages : en
Pages : 692

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Book Description
Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.

Comprehensive Computer Graphics (including C++)

Comprehensive Computer Graphics (including C++) PDF Author: V.K. Pachghare
Publisher: Laxmi Publications
ISBN: 9788170081852
Category : C++ (Computer program language)
Languages : en
Pages : 240

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Book Description


Applications Interface Programming Using Multiple Languages

Applications Interface Programming Using Multiple Languages PDF Author: Ying Bai
Publisher: Prentice Hall Professional
ISBN: 9780131003132
Category : Electronic books
Languages : en
Pages : 1030

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Book Description
Annotation This book provides a detailed description about the practical considerations in multiple languages programming as well as the interfaces among different languages in the Window environment. Authentic examples and detailed explanations are combined together in this book to provide the readers a clear picture as how to handle the multiple languages programming in Windows.

You Can Program in C++

You Can Program in C++ PDF Author: Francis Glassborow
Publisher: John Wiley & Sons
ISBN: 0470058021
Category : Computers
Languages : en
Pages : 388

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Book Description
An interactive and fun way to learn C++, one of the most popular high-level programming languages for graphic applications This unique, hands-on approach to learning C++ makes the experience fun and interesting by offering the opportunity for readers to get started on real coding Features numerous examples and project ideas as well as GUI and audio extensions so readers can get instant feedback - in addition to instant gratification from producing a program that works Written by one of the world's leading authorities on C and C++, the book includes invaluable reference sections at the end of each chapter Discusses modern C++ idioms, which are often neglected in other publications

The Cg Tutorial

The Cg Tutorial PDF Author: Randima Fernando
Publisher: Addison-Wesley Professional
ISBN: 9780321194961
Category : Computers
Languages : en
Pages : 402

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Book Description
Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.

Professional C++

Professional C++ PDF Author: Nicholas A. Solter
Publisher: John Wiley & Sons
ISBN: 0764589490
Category : Computers
Languages : en
Pages : 866

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Book Description
Geared to experienced C++ developers who may not be familiar with the more advanced features of the language, and therefore are not using it to its full capabilities Teaches programmers how to think in C++-that is, how to design effective solutions that maximize the power of the language The authors drill down into this notoriously complex language, explaining poorly understood elements of the C++ feature set as well as common pitfalls to avoid Contains several in-depth case studies with working code that's been tested on Windows, Linux, and Solaris platforms

Learning C

Learning C PDF Author: Marc B. Sugiyama
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 436

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Book Description
This tutorial is the perfect introduction to programming in C on the Atari ST and Commodore Amiga with numerous program examples and a clear, concise style. Explaining how to program the ST and Amiga in the C language, this is a clear guide for beginning and intermediate C programmers.

Fundamentals of Information Technology Including MS Office

Fundamentals of Information Technology Including MS Office PDF Author: Maidasani
Publisher: Firewall Media
ISBN: 9788131800379
Category : Electronic data processing
Languages : en
Pages : 430

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Book Description


Designing Audio Effect Plugins in C++

Designing Audio Effect Plugins in C++ PDF Author: Will Pirkle
Publisher: Routledge
ISBN: 0429954328
Category : Technology & Engineering
Languages : en
Pages : 703

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Book Description
Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms. Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program. This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.