Author: James Sugrue
Publisher: Peachpit Press
ISBN: 0132790467
Category : Computers
Languages : en
Pages : 244
Book Description
Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users were downloading the newest version of Tap Tap Revenge 25,000 times per hour, peaking at 45,000 downloads per hour on Christmas day. This book teaches iOS game development fundamentals. The book is broken up into sections, each building from the last. By the end of the book, the reader will have a firm grasp on the concepts of game development for iOS devices. The book offers real world examples and actual games the reader can code and play and is aimed at people who understand programming concepts but are new to iOS game development.
Building iOS 5 Games
Author: James Sugrue
Publisher: Peachpit Press
ISBN: 0132790467
Category : Computers
Languages : en
Pages : 244
Book Description
Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users were downloading the newest version of Tap Tap Revenge 25,000 times per hour, peaking at 45,000 downloads per hour on Christmas day. This book teaches iOS game development fundamentals. The book is broken up into sections, each building from the last. By the end of the book, the reader will have a firm grasp on the concepts of game development for iOS devices. The book offers real world examples and actual games the reader can code and play and is aimed at people who understand programming concepts but are new to iOS game development.
Publisher: Peachpit Press
ISBN: 0132790467
Category : Computers
Languages : en
Pages : 244
Book Description
Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users were downloading the newest version of Tap Tap Revenge 25,000 times per hour, peaking at 45,000 downloads per hour on Christmas day. This book teaches iOS game development fundamentals. The book is broken up into sections, each building from the last. By the end of the book, the reader will have a firm grasp on the concepts of game development for iOS devices. The book offers real world examples and actual games the reader can code and play and is aimed at people who understand programming concepts but are new to iOS game development.
Building IOS 5 Games
Author: James Sugrue
Publisher:
ISBN: 9780321786623
Category : Application software
Languages : en
Pages : 0
Book Description
Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users were downloading the newest version of Tap Tap Revenge 25,000 times per hour, peaking at 45,000 downloads per hour on Christmas day. This book teaches iOS game development fundamentals. The book is broken up into sections, each building from the last. By the end of the book, the reader will have a firm grasp on the concepts of game development for iOS devices. The book offers real world examples and actual games the reader can code and play and is aimed at people who understand programming concepts but are new to iOS game development.
Publisher:
ISBN: 9780321786623
Category : Application software
Languages : en
Pages : 0
Book Description
Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users were downloading the newest version of Tap Tap Revenge 25,000 times per hour, peaking at 45,000 downloads per hour on Christmas day. This book teaches iOS game development fundamentals. The book is broken up into sections, each building from the last. By the end of the book, the reader will have a firm grasp on the concepts of game development for iOS devices. The book offers real world examples and actual games the reader can code and play and is aimed at people who understand programming concepts but are new to iOS game development.
Beginning iOS 5 Games Development
Author: Lucas Jordan
Publisher: Apress
ISBN: 1430237112
Category : Computers
Languages : en
Pages : 341
Book Description
Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.
Publisher: Apress
ISBN: 1430237112
Category : Computers
Languages : en
Pages : 341
Book Description
Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.
Learning Cocos2D
Author: Rod Strougo
Publisher: Addison-Wesley Professional
ISBN: 0132180855
Category : Computers
Languages : en
Pages : 633
Book Description
Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks
Publisher: Addison-Wesley Professional
ISBN: 0132180855
Category : Computers
Languages : en
Pages : 633
Book Description
Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks
Creating iOS 5 Apps
Author: Richard Warren
Publisher: Peachpit Press
ISBN: 0132698218
Category : Computers
Languages : en
Pages : 858
Book Description
With more than 250 million iOS devices sold Apple’s booming mobile platform provides a large and rapidly growing app market for developers, and with the release of the iOS 5 SDK, Apple has provided their richest, most exciting set of development tools yet. In this book, iOS programming expert Richard Warren shows you how to use these powerful tools to begin writing the next generation of iOS apps. Richard provides a complete introduction to iPhone and iPad development, emphasizing the newest technologies and best practices for iOS 5. After a tour of the inner workings of an iOS project and an invaluable examination of Objective-C, you will hone your app-developing skills by developing a complete, full-featured application. You start by building the app’s user interface. This will cover everything from linking View Controllers in the Storyboard to drawing custom views. Next, you will use iCloud storage and Core data to manage your app’s data model, synchronizing your data across multiple devices. Then you tackle more advanced topics, including Core Animation, Core Motion, Core Location and Core Image. Finally, Richard shows you how to test, polish and prepare your apps for submission to the iTunes App Store. This book includes: Detailed instruction, ample illustrations, and clear examples Real-world guidance and advice Insight into best practices from an iOS programming expert A solid introduction to the Objective-C language and important Cocoa design patterns Information on key iOS 5 technologies, including Automatic Reference Counting, Storyboards, iCloud storage, Container View Controllers, Custom Control Appearances, Core Image, and integrated Twitter support.
Publisher: Peachpit Press
ISBN: 0132698218
Category : Computers
Languages : en
Pages : 858
Book Description
With more than 250 million iOS devices sold Apple’s booming mobile platform provides a large and rapidly growing app market for developers, and with the release of the iOS 5 SDK, Apple has provided their richest, most exciting set of development tools yet. In this book, iOS programming expert Richard Warren shows you how to use these powerful tools to begin writing the next generation of iOS apps. Richard provides a complete introduction to iPhone and iPad development, emphasizing the newest technologies and best practices for iOS 5. After a tour of the inner workings of an iOS project and an invaluable examination of Objective-C, you will hone your app-developing skills by developing a complete, full-featured application. You start by building the app’s user interface. This will cover everything from linking View Controllers in the Storyboard to drawing custom views. Next, you will use iCloud storage and Core data to manage your app’s data model, synchronizing your data across multiple devices. Then you tackle more advanced topics, including Core Animation, Core Motion, Core Location and Core Image. Finally, Richard shows you how to test, polish and prepare your apps for submission to the iTunes App Store. This book includes: Detailed instruction, ample illustrations, and clear examples Real-world guidance and advice Insight into best practices from an iOS programming expert A solid introduction to the Objective-C language and important Cocoa design patterns Information on key iOS 5 technologies, including Automatic Reference Counting, Storyboards, iCloud storage, Container View Controllers, Custom Control Appearances, Core Image, and integrated Twitter support.
iOS 5 Upgrade Guide (Macworld Superguides)
Author:
Publisher: Macworld
ISBN: 0984615881
Category :
Languages : en
Pages : 105
Book Description
iOS 5 has hit the stage, and eager users everywhere are getting ready to upgrade their devices. If you're concerned about the upgrade process, or simply want to know all your setup options before making the big switch, let the editors at Macworld help you upgrade your iPhone, iPod touch, or iPad with this step-by-step guide. Want to upgrade to iOS 5? We lay out which devices will run Apple's newest mobile OS, and how to download and install it. Once you've gotten the software on your iPhone, iPod touch, or iPad, we'll walk you through its marquee features: Master new multitasking gestures on the iPad 2 and explore Notification Center; play with Apple's three new apps, Reminders, Messages, and Newsstand; learn about improvements to Safari, Mail, Camera, Photos, and Game Center; check out the smaller tweaks made to Maps, Calendar, Music, Videos, FaceTime, Weather, and Stocks; and discover what's been done under-the-hood in regards to Twitter integration, new typing tricks, AirPlay mirroring, and Accessibility. If you're confused about Apple's new sync service, iCloud, never fear: Our iOS 5 Upgrade Guide also offers a rundown of the service and each of its features, as well as a step-by-step guide for setting it up on your device. And for those who wish to untether their iOS device from their computer, the guide explains how to take advantage of iOS 5's Wi-Fi Sync and eliminate cord-based backup and information transfer.
Publisher: Macworld
ISBN: 0984615881
Category :
Languages : en
Pages : 105
Book Description
iOS 5 has hit the stage, and eager users everywhere are getting ready to upgrade their devices. If you're concerned about the upgrade process, or simply want to know all your setup options before making the big switch, let the editors at Macworld help you upgrade your iPhone, iPod touch, or iPad with this step-by-step guide. Want to upgrade to iOS 5? We lay out which devices will run Apple's newest mobile OS, and how to download and install it. Once you've gotten the software on your iPhone, iPod touch, or iPad, we'll walk you through its marquee features: Master new multitasking gestures on the iPad 2 and explore Notification Center; play with Apple's three new apps, Reminders, Messages, and Newsstand; learn about improvements to Safari, Mail, Camera, Photos, and Game Center; check out the smaller tweaks made to Maps, Calendar, Music, Videos, FaceTime, Weather, and Stocks; and discover what's been done under-the-hood in regards to Twitter integration, new typing tricks, AirPlay mirroring, and Accessibility. If you're confused about Apple's new sync service, iCloud, never fear: Our iOS 5 Upgrade Guide also offers a rundown of the service and each of its features, as well as a step-by-step guide for setting it up on your device. And for those who wish to untether their iOS device from their computer, the guide explains how to take advantage of iOS 5's Wi-Fi Sync and eliminate cord-based backup and information transfer.
Learn cocos2d Game Development with iOS 5
Author: Steffen Itterheim
Publisher: Apress
ISBN: 1430238143
Category : Computers
Languages : en
Pages : 527
Book Description
Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.
Publisher: Apress
ISBN: 1430238143
Category : Computers
Languages : en
Pages : 527
Book Description
Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.
Sams Teach Yourself Core Data for Mac and IOS in 24 Hours
Author: Jesse Feiler
Publisher: Sams Publishing
ISBN: 0672336197
Category : Computers
Languages : en
Pages : 480
Book Description
Presents lessons offering step-by-step instructions on using Core Data to build data-driven applications for iOS devices and Mac OS X computers.
Publisher: Sams Publishing
ISBN: 0672336197
Category : Computers
Languages : en
Pages : 480
Book Description
Presents lessons offering step-by-step instructions on using Core Data to build data-driven applications for iOS devices and Mac OS X computers.
Pro iOS 5 Augmented Reality
Author: Kyle Roche
Publisher: Apress
ISBN: 1430239131
Category : Computers
Languages : en
Pages : 345
Book Description
Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go. Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress. After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.
Publisher: Apress
ISBN: 1430239131
Category : Computers
Languages : en
Pages : 345
Book Description
Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go. Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress. After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.
My iPad 2 (covers iOS 5)
Author: Gary Rosenzweig
Publisher: Que Publishing
ISBN: 0132910705
Category : Computers
Languages : en
Pages : 396
Book Description
The iPad is a unique and totally revolutionary device in many ways. The iPad is a tablet computer featuring multi-touch interaction with print, video, photo, and audio multimedia, internet browsing, and runs most iPhone OS apps. The device has an LED-backlit 9.7-inch (25 cm) color LCD display and uses a virtual keyboard for text input. The iPad like the iTouch uses a Multi-touch interface that enables users to easily control the device and type with their fingers. It also includes sensors that automatically re-orient the screen display to match the orientation of the iPad, such as switching to landscape view when the user rotates the iPad 90 degrees when watching video. All iPad models include the applications Music, iWork, Videos, Photos, iTunes, iBook (providing access to the Wi-Fi Music Store and book store), Safari, YouTube, Calendar, Contacts, Clock, Calculator, and Settings. My iPad , 3/e, will include necessary coverage of iTunes and iBook to enable readers to manage the content on their iPad as well as purchase applications and customizing settings. In addition, readers will learn how to use every feature of their iPad and receive expert advice on topics like customizing, running apps, using peripheral devices and more. This edition has been updated to include coverage on the main new features of iOS 5, including the revolutionary new iCloud, which allows users to update their iPads without having to sync up with their computer.
Publisher: Que Publishing
ISBN: 0132910705
Category : Computers
Languages : en
Pages : 396
Book Description
The iPad is a unique and totally revolutionary device in many ways. The iPad is a tablet computer featuring multi-touch interaction with print, video, photo, and audio multimedia, internet browsing, and runs most iPhone OS apps. The device has an LED-backlit 9.7-inch (25 cm) color LCD display and uses a virtual keyboard for text input. The iPad like the iTouch uses a Multi-touch interface that enables users to easily control the device and type with their fingers. It also includes sensors that automatically re-orient the screen display to match the orientation of the iPad, such as switching to landscape view when the user rotates the iPad 90 degrees when watching video. All iPad models include the applications Music, iWork, Videos, Photos, iTunes, iBook (providing access to the Wi-Fi Music Store and book store), Safari, YouTube, Calendar, Contacts, Clock, Calculator, and Settings. My iPad , 3/e, will include necessary coverage of iTunes and iBook to enable readers to manage the content on their iPad as well as purchase applications and customizing settings. In addition, readers will learn how to use every feature of their iPad and receive expert advice on topics like customizing, running apps, using peripheral devices and more. This edition has been updated to include coverage on the main new features of iOS 5, including the revolutionary new iCloud, which allows users to update their iPads without having to sync up with their computer.