Breaking the Desktop Metaphor

Breaking the Desktop Metaphor PDF Author: Jim Faris
Publisher:
ISBN:
Category :
Languages : en
Pages : 22

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Book Description

Breaking the Desktop Metaphor

Breaking the Desktop Metaphor PDF Author: Jim Faris
Publisher:
ISBN:
Category :
Languages : en
Pages : 22

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Book Description


Beyond the Desktop Metaphor

Beyond the Desktop Metaphor PDF Author: Mary P. Czerwinski
Publisher: Mit Press
ISBN:
Category : Business & Economics
Languages : en
Pages : 376

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Book Description
Leading developers and researchers report on what the next generation of digital work environments may look like, analyzing the theory and practice of designing "out of the box" to facilitate multitasking, collaboration, and multiple technologies. The computer's metaphorical desktop, with its onscreen windows and hierarchy of folders, is the only digital work environment most users and designers have ever known. Yet empirical studies show that the traditional desktop design does not provide sufficient support for today's real-life tasks involving collaboration, multitasking, multiple roles, and diverse technologies. In Beyond the Desktop Metaphor, leading researchers and developers consider design approaches for a post-desktop future. The contributors analyze the limitations of the desktop environment--including the built-in conflict between access and display, the difficulties in managing several tasks simultaneously, and the need to coordinate the multiple technologies and information objects (laptops, PDAs, files, URLs, email) that most people use daily--and propose novel design solutions that work toward a more integrated digital work environment. They describe systems that facilitate access to information, including Lifestreams, Haystack, Task Factory, GroupBar, and Scalable Fabric, and they argue that the organization of work environments should reflect the social context of work. They consider the notion of activity as a conceptual tool for designing integrated systems, and point to the Kimura and Activity-Based Computing systems as examples. Beyond the Desktop Metaphor is the first systematic overview of state-of-the-art research on integrated digital work environments. It provides a glimpse of what the next generation of information technologies for everyday use may look like--and it should inspire design solutions for users' real-world needs.

Desktop:metaphor, Myth, Mold

Desktop:metaphor, Myth, Mold PDF Author: Alex Lin
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Soliloque

Soliloque PDF Author: James C. Lin
Publisher: James C. Lin
ISBN: 9574386236
Category : Computers
Languages : en
Pages : 216

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Book Description
Soliloque is an original computer theory created by James C. Lin to enable Artificial General Intelligence on binary hardware with a software linguistic-engine. Computer hardware was capable of AGI the moment GUI and Internet both became prevalent in the mid-1990s. Neither neural networks nor quantum computing is required to bring the ultimate human invention into being. The hindering culprit that led AGI astray was the desktop metaphor. This fundamentally different approach to graphical data presentation and software architecture proposed by Soliloque allows it to record human thinking threads and life events via a 3D qualitative scripting environment. Grand unification of natural languages graphically, augmentation of human intellect, creativity generation, problem-solving, simulated machine consciousness are natural byproducts resulted from this blueprint. #Soliloque #theVioletBook #AI #ArtificialIntelligence #AGI #ArtificialGeneralIntelligence #ASI #ArtificialSuperIntelligence #Singularity #TechnologicalSingularity #TheTechnologicalSingularity #nyuitp #nyutisch #nyu #yorku #yorkuniversity #atkinsoncollege #Taichung #Taiwan #Formosa #Canada #Taiwanese #Formosan #Canadian #Formosane #Canadian #deRaconteur #ToolsToTellThyTales #theParadigmShifter

Made to Break

Made to Break PDF Author: Giles Slade
Publisher: Harvard University Press
ISBN: 0674043758
Category : Technology & Engineering
Languages : en
Pages : 337

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Book Description
Made to Break is a history of twentieth-century technology as seen through the prism of obsolescence. Giles Slade explains how disposability was a necessary condition for America's rejection of tradition and our acceptance of change and impermanence. This book gives us a detailed and harrowing picture of how, by choosing to support ever-shorter product lives, we may well be shortening the future of our way of life as well.

Collaboration between Human and Artificial Societies

Collaboration between Human and Artificial Societies PDF Author: Julian A. Padget
Publisher: Springer
ISBN: 354046624X
Category : Computers
Languages : en
Pages : 312

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Book Description
The full title of the HCM network project behind this volume is VIM: A virtual multicomputer for symbolic applications. The three strands which bound the network together were parallel systems, advanced compilation techniques andarti?cialintelligence witha commonsubstrate in the programminglanguage Lisp. The initial aim of the project was to demonstrate how the combination of these three technologies could be used to build a virtual multicomputer — an ephemeral, persistent machine of available heterogeneous computing resources — for large scale symbolic applications . The system would support a virtual processor abstraction to distribute data and tasks across the multicomputer, the actual physical composition of which may change dynamically. Our practical objective was to assist in the prototyping of dynamic distributed symbolic app- cations in arti?cial intelligence using whatever resources are available (probably networked workstations), so that the developed program could also be run on more exotic hardware without reprogramming. What we had not foreseen at the outset of the project was how agents would unify the strands at the application level, as distinct from the system level o- lined above. It was as a result of the agent in?uence that we held two workshops in May and December 1997 with the title “Collaboration between human and arti?cial societies”. The papers collected in this volume are a selection from presentations made at those two workshops. In each case the format consisted of a number of invited speakers plus presentations from the network partners.

User Interface Design for Programmers

User Interface Design for Programmers PDF Author: Avram Joel Spolsky
Publisher: Apress
ISBN: 1430208570
Category : Computers
Languages : en
Pages : 152

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Book Description
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

Readings in Information Visualization

Readings in Information Visualization PDF Author: Stuart K. Card
Publisher: Morgan Kaufmann
ISBN: 9781558605336
Category : Computers
Languages : en
Pages : 718

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Book Description
This groundbreaking book defines the emerging field of information visualization and offers the first-ever collection of the classic papers of the discipline, with introductions and analytical discussions of each topic and paper. The authors' intention is to present papers that focus on the use of visualization to discover relationships, using interactive graphics to amplify thought. This book is intended for research professionals in academia and industry; new graduate students and professors who want to begin work in this burgeoning field; professionals involved in financial data analysis, statistics, and information design; scientific data managers; and professionals involved in medical, bioinformatics, and other areas. Features Full-color reproduction throughout Author power team - an exciting and timely collaboration between the field's pioneering, most-respected names The only book on Information Visualization with the depth necessary for use as a text or as a reference for the information professional Text includes the classic source papers as well as a collection of cutting edge work

Breaking the Screen Barrier

Breaking the Screen Barrier PDF Author: Lars Erik Holmquist
Publisher:
ISBN:
Category : Human-computer interaction
Languages : en
Pages : 158

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The UX Book

The UX Book PDF Author: Rex Hartson
Publisher: Elsevier
ISBN: 0123852420
Category : Computers
Languages : en
Pages : 973

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Book Description
The UX Book: Process and Guidelines for Ensuring a Quality User Experience aims to help readers learn how to create and refine interaction designs that ensure a quality user experience (UX). The book seeks to expand the concept of traditional usability to a broader notion of user experience; to provide a hands-on, practical guide to best practices and established principles in a UX lifecycle; and to describe a pragmatic process for managing the overall development effort. The book provides an iterative and evaluation-centered UX lifecycle template, called the Wheel, for interaction design. Key concepts discussed include contextual inquiry and analysis; extracting interaction design requirements; constructing design-informing models; design production; UX goals, metrics, and targets; prototyping; UX evaluation; the interaction cycle and the user action framework; and UX design guidelines. This book will be useful to anyone interested in learning more about creating interaction designs to ensure a quality user experience. These include interaction designers, graphic designers, usability analysts, software engineers, programmers, systems analysts, software quality-assurance specialists, human factors engineers, cognitive psychologists, cosmic psychics, trainers, technical writers, documentation specialists, marketing personnel, and project managers. - A very broad approach to user experience through its components—usability, usefulness, and emotional impact with special attention to lightweight methods such as rapid UX evaluation techniques and an agile UX development process - Universal applicability of processes, principles, and guidelines—not just for GUIs and the Web, but for all kinds of interaction and devices: embodied interaction, mobile devices, ATMs, refrigerators, and elevator controls, and even highway signage - Extensive design guidelines applied in the context of the various kinds of affordances necessary to support all aspects of interaction - Real-world stories and contributions from accomplished UX practitioners - A practical guide to best practices and established principles in UX - A lifecycle template that can be instantiated and tailored to a given project, for a given type of system development, on a given budget