A few new board games: Four new variations to popular board games

A few new board games: Four new variations to popular board games PDF Author: Bishnu Goswami
Publisher: Bishnu Goswami
ISBN:
Category : Games & Activities
Languages : en
Pages : 87

Get Book

Book Description
Board games deserve a special mention in the modern world, even with the onslaught of video games and other new avenues of entertainment in the information age. Since their inception thousands of years ago, with ancient board games found concretely in 3500BC, hundreds of board games are still played throughout the world with some major popularity. Board games are usually very cheap to procure and often have a very easy learning curve to them. This makes them available for all and with the educative component in visio-spatial and analytical skills, are helpful for growing children.The book introduces some new variations which has the potential to increase simple mathematical and visio-spatial skills of the younger players while still being interesting,fun and popular. The new variations are also likely to be enjoyed by adults for the greater suspense and complexities the game challenges them with.

A few new board games: Four new variations to popular board games

A few new board games: Four new variations to popular board games PDF Author: Bishnu Goswami
Publisher: Bishnu Goswami
ISBN:
Category : Games & Activities
Languages : en
Pages : 87

Get Book

Book Description
Board games deserve a special mention in the modern world, even with the onslaught of video games and other new avenues of entertainment in the information age. Since their inception thousands of years ago, with ancient board games found concretely in 3500BC, hundreds of board games are still played throughout the world with some major popularity. Board games are usually very cheap to procure and often have a very easy learning curve to them. This makes them available for all and with the educative component in visio-spatial and analytical skills, are helpful for growing children.The book introduces some new variations which has the potential to increase simple mathematical and visio-spatial skills of the younger players while still being interesting,fun and popular. The new variations are also likely to be enjoyed by adults for the greater suspense and complexities the game challenges them with.

A Few New Board Games

A Few New Board Games PDF Author: Bishnu Goswami
Publisher: Independently Published
ISBN: 9781798164334
Category :
Languages : en
Pages : 87

Get Book

Book Description
Board games deserve a special mention in the modern world, even with the onslaught of video games and other new avenues of entertainment in the information age. Since their inception thousands of years ago, with ancient board games found concretely in 3500BC, hundreds of board games are still played throughout the world with some major popularity. Board games are usually very cheap to procure and often have a very easy learning curve to them. This makes them available for all and with the educative component in visio-spatial and analytical skills, are helpful for growing children.The book introduces some new variations which has the potential to increase simple mathematical and visio-spatial skills of the younger players while still being interesting, fun and popular. The new variations are also likely to be enjoyed by adults for the greater suspense and complexities the game challenges them with.

UNBORED Games

UNBORED Games PDF Author: Joshua Glenn
Publisher: Bloomsbury Publishing USA
ISBN: 1632860465
Category : Family & Relationships
Languages : en
Pages : 176

Get Book

Book Description
UNBORED Games has all the smarts, creativity, and DIY spirit of the original UNBORED (“It's a book! It's a guide! It's a way of life!” -Los Angeles Magazine), but with a laser-like focus on the activities we do for pure fun: to while away a rainy day, to test our skills and stretch our imaginations-games. There are more than seventy games here, 50 of them all new, plus many more recommendations, and they cover the full gambit, from old-fashioned favorites to today's high-tech games. The book offers a gold mine of creative, constructive fun: intricate clapping games, bike rodeo, Google Earth challenges, croquet golf, capture the flag, and the best ever apps to play with Grandma, to name only a handful. Gaming is a whole culture for kids to explore, and the book will be complete with gaming history and interviews with awesome game designers. The lessons here: all games can be self-customized, or hacked. You can even make up your own games. Some could even change the world. The original UNBORED has taken its place as a much beloved, distinctly contemporary family brand. UNBORED Games extends the franchise -- also including UNBORED Adventure -- in a new handy flexibound format, illustrated in full color throughout. This is a whole shelf of serious fun the whole family can enjoy indoors, outdoors, online and offline.

Unbored

Unbored PDF Author: Joshua Glenn
Publisher: A&C Black
ISBN: 1408830256
Category : Crafts & Hobbies
Languages : en
Pages : 353

Get Book

Book Description
Unbored is the book every modern child needs. Brilliantly walking the line between cool and constructive, it's crammed with activities that are not only fun and doable but that also get kids standing on their own two feet. If you're a kid, you can: -- Build a tipi or an igloo -- Learn to knit -- Take stuff apart and fix it -- Find out how to be constructively critical -- Film a stop-action movie or edit your own music -- Do parkour like James Bond -- Make a little house for a mouse from lollipop sticks -- Be independent! Catch a bus solo or cook yourself lunch -- Make a fake exhaust for your bike so it sounds like you're revving up a motorcycle -- Design a board game -- Go camping (or glamping) -- Plan a road trip -- Get proactive and support the causes you care about -- Develop your taste and decorate your own room -- Make a rocket from a coke bottle -- Play farting games There are gross facts and fascinating stories, reports on what stuff is like (home schooling, working in an office...), Q&As with inspiring grown-ups, extracts from classic novels, lists of useful resources and best ever lists like the top clean rap songs, stop-motion movies or books about rebellion. Just as kids begin to disappear into their screens, here is a book that encourages them to use those tech skills to be creative, try new things and change the world. And it gets parents to join in. Unbored is fully illustrated, easy to use and appealing to young and old, girl and boy. Parents will be comforted by its anti-perfectionist spirit and humour. Kids will just think it's brilliant.

Grown and Flown

Grown and Flown PDF Author: Lisa Heffernan
Publisher: Flatiron Books
ISBN: 1250188954
Category : Family & Relationships
Languages : en
Pages : 352

Get Book

Book Description
PARENTING NEVER ENDS. From the founders of the #1 site for parents of teens and young adults comes an essential guide for building strong relationships with your teens and preparing them to successfully launch into adulthood The high school and college years: an extended roller coaster of academics, friends, first loves, first break-ups, driver’s ed, jobs, and everything in between. Kids are constantly changing and how we parent them must change, too. But how do we stay close as a family as our lives move apart? Enter the co-founders of Grown and Flown, Lisa Heffernan and Mary Dell Harrington. In the midst of guiding their own kids through this transition, they launched what has become the largest website and online community for parents of fifteen to twenty-five year olds. Now they’ve compiled new takeaways and fresh insights from all that they’ve learned into this handy, must-have guide. Grown and Flown is a one-stop resource for parenting teenagers, leading up to—and through—high school and those first years of independence. It covers everything from the monumental (how to let your kids go) to the mundane (how to shop for a dorm room). Organized by topic—such as academics, anxiety and mental health, college life—it features a combination of stories, advice from professionals, and practical sidebars. Consider this your parenting lifeline: an easy-to-use manual that offers support and perspective. Grown and Flown is required reading for anyone looking to raise an adult with whom you have an enduring, profound connection.

New Rules for Classic Games

New Rules for Classic Games PDF Author: R. Wayne Schmittberger
Publisher: Wiley
ISBN: 9780471536215
Category : Games & Activities
Languages : en
Pages : 262

Get Book

Book Description
"An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!

Libraries Got Game

Libraries Got Game PDF Author: Brian Mayer
Publisher: American Library Association
ISBN: 0838910092
Category : Language Arts & Disciplines
Languages : en
Pages : 145

Get Book

Book Description
A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.

Games

Games PDF Author: C. Thi Nguyen
Publisher: Oxford University Press, USA
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253

Get Book

Book Description
"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

The Book of Classic Board Games

The Book of Classic Board Games PDF Author: Sid Sackson
Publisher: Klutz
ISBN: 9780932592941
Category : Board games
Languages : en
Pages : 0

Get Book

Book Description
Definitive rules for 15 classic games, each illustrated in a different and beautiful style. Comes with a supply of black and white playing pieces and a pair of dice, all of which can always be kept handy in the book's bound-in, zip-up storage pouch. Neat!

Total Diplomacy

Total Diplomacy PDF Author: Ehsan Honary
Publisher: Total Diplomacy
ISBN: 1419661930
Category : Psychology
Languages : en
Pages : 342

Get Book

Book Description
Do you want to win in the game of Risk? Have you always wanted to win against your cousin in the game of Risk? Do you feel frustrated when they gang up on you and you cannot do much about it? Or perhaps you made a reputation for yourself as the greatest Risk player ever, only to lose in the next game and the one after that! Read Total Diplomacy. This book aims to teach you how to beat them all in your own sweet way. But that's not all. Learn how to use diplomacy effectively to get what you want in life. There is a lot to learn from history and its great leaders. You will see how you can apply this knowledge to negotiate more successfully and be in control of people. You will learn the art if influence and persuasion and will be able to apply it immediately to your Risk games. Any complex system can be exploited by its users. This book is not just about Risk or use of strategy in games. It aims to enhance your personal skills too. * The best tactics and strategies to use in Risk* How to learn by example* How to understand a player's psychology* How to debate with people and influence them* When it is wise to break a deal or an alliance* How to control your emotions and exploit others' weaknesses* The best strategies to use if you are playing repeatedly against the same players* How to be deceptive and how to recognise deceptive behaviour* The best online strategies* How to negotiate successfully and make cunning deals