Writing Time Workbook - Creative Writing Prompts & Vocabulary Building Exercises - Number Games and Comics

Writing Time Workbook - Creative Writing Prompts & Vocabulary Building Exercises - Number Games and Comics PDF Author: Sarah Janisse Brown
Publisher:
ISBN: 9781951435264
Category :
Languages : en
Pages :

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Writing Time Workbook - Creative Writing Prompts & Vocabulary Building Exercises - Number Games and Comics

Writing Time Workbook - Creative Writing Prompts & Vocabulary Building Exercises - Number Games and Comics PDF Author: Sarah Janisse Brown
Publisher:
ISBN: 9781951435264
Category :
Languages : en
Pages :

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Book Description


Reading Time Journal - Reading, Spelling, Vocabualry, Mazes & Art - Just Add Books

Reading Time Journal - Reading, Spelling, Vocabualry, Mazes & Art - Just Add Books PDF Author: Sarah Janisse Brown
Publisher:
ISBN: 9781951435240
Category :
Languages : en
Pages :

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Children's Writing Prompt & Activity Journal

Children's Writing Prompt & Activity Journal PDF Author: Natascha & Lori Graham
Publisher:
ISBN: 9781008994041
Category :
Languages : en
Pages : 112

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Book Description
Welcome to Creative Writing Prompts for Children!We hope this book will inspire you to write and explore new worlds! You will have the chance to write poems, be your own reporter, write and draw comics and so much more!There are no rules for this book. There is plenty of space in to write, but you can also write on a computer or your own paper. You can start at the back, the front or in the middle! If you don't feel inspired by a prompt, make one of your own! Tell your friends about Creative Writing Prompts too! Some terms to help you out: Fiction: Anything that you write that is not true. A made-up story.Nonfiction: Anything that you write that is true. This is about something that really did happen.Fan Fiction: Writing in which you take characters that other people have written, and imagine them saying and doing things that are normal for their character to do.Flash Fiction: A made up story that is very short (usually fewer than 500 words) Syllable: The number of beats. a mouth full of words. So, for example the word Syll-a-ble (clap each time you stop) has 3 syllables. Lamp has only one. You clap when saying lamp and it is only one beat. Video Game Vid-e-o game has 4. If this is still confusing, try to use a Youtube video that explains it. We hope you are inspired to write amazing stories, poems and comics

Writing Prompts Workbook - Grades 1-2

Writing Prompts Workbook - Grades 1-2 PDF Author: Thomas Media
Publisher:
ISBN: 9781913366346
Category : Juvenile Nonfiction
Languages : en
Pages : 126

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Book Description
As a parent, you know the importance of growing and challenging your child's creativity and improving their writing and conceptual skills? Writing prompts provide a fun and exciting method to develop the creativity and imagination of first grade and second-grade children. Through practice, the use of correct techniques and structure, writing will flourish. This book contains over 200 writing prompts, grammar exercises, vocabulary lists, and story starters to help develop every aspect of writing both creatively and correctly. All exercises including writing prompt, grammar exercises, and vocabulary and story starters have been created by qualified teachers to reflect the learning requirements of Grade 1 and Grade 2 students. This book is packed with 200 new writing prompts guaranteed to help your child develop and improve their imagination, creativity, and writing skills. Through writing practice, vocabulary building exercises, and grammar guides, your child will develop new skills in a fun and engaging manner. Writing Prompts Workbook is a collection of imaginative situations and questions aimed directly at 1st - 2nd-grade students written by the award-winning team at Thomas Media. Examples from the book: Example 1 - Write about a time when your parents praised you for doing something right. How did it make you feel? What did you learn? Example 2 - What if your parents could adopt a cartoon character? Whom should it be and why? Example 3 - Why is it important for professional athletes to give back to their communities? Table of Content: Chapter 1 - HOLIDAY TIME Chapter 2 - ANIMALS AND PETS Chapter 3 - FRIENDS Chapter 4 - CARTOON CHARACTERS Chapter 5 - EVERYBODY LOVES ART. Chapter 6 - TELEVISION ADVERTS Chapter 7 - SEASONS AND WEATHER Chapter 8 - SCHOOL TIMES Chapter 9 - PARENTS AND THE HOME Chapter 10 - SPORTS AND ATHLETES Chapter 11 - VOCABULARY BUILDER Chapter 12 - GRAMMAR BUILDER Chapter 13 - STORY BUILDER

Fun-Schooling Spelling Time - Minecraft Workbook

Fun-Schooling Spelling Time - Minecraft Workbook PDF Author: Hannah Corey
Publisher: Thinking Tree LLC
ISBN: 9781951435356
Category :
Languages : en
Pages : 0

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Book Description
SALE! Normal Price $24.50! 120 Minecraft Themed Activities to help children improve and practice their spelling, reading and writing skills! Fun-Schooling Spelling Time is a FUN Workbook inspired by Minecraft! It is idea for elementary aged students who struggle with spelling. This book can be used as a spelling curriculum for Kindergarten, 1st grade, 2nd grade and 3rd grade. Older students with dyslexia or ADHD and other learning challenges will also enjoy this book. This Spelling Time Workbook uses several different methods to help kids who have trouble memorizing the correct spelling of basic words, including words that are important in the Minecraft Game. This book is super inspiring because the poems and the comics in this workbook are created by homeschoooling students! Your child will practice using their spelling words with comics, poems, games, and tracing. They will also get a chance to practice handwriting skills, including manuscript and cursive - along with fun Minecraft style fonts! The book includes mazes, drawing and colorizing activities. Children as young as 5 years old can use this book with help from a parent, teacher or even an older sibling! 100 Spelling Words For Elementary Students who Struggle with Spelling Reading, Writing, Spelling, Drawing, Comics, Mazes & Games By: Sarah Janisse Brown & Hannah Corey Artwork By: Notika Pashinko & Fun-Schoolers Poems by Fun-Schooling Students FunSchooling.com The Thinking Tree, LLC Copyright 2021 This is an unofficial Minecraft Themed Workbook, published under the legal guidelines of Mojang's rules for unofficial Minecraft products, with all original artwork and onofficial minecrafter fonts. This book works well for children with dyslexia, created by the makers of DyslexiaGames.com

Sight Word Extravaganza!, Grades PK - 1

Sight Word Extravaganza!, Grades PK - 1 PDF Author: Sabena Maiden
Publisher: Key Education Publishing
ISBN: 1602689393
Category : Juvenile Nonfiction
Languages : en
Pages : 160

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Book Description
Instill a love of language in special-education learners in grades PK–1 using Sight Word Extravaganza! This 160-page book covers 120 key words that are integral for students' reading success. The book is divided into 30 sections, each with four sight words. There are five pages in each section that introduce the set of sight words: See It, Try It Together, Do It and Play It, Read It Comic Strip, and Review It. Soon students realize that they are readers! The book supports NCTE standards.

Creative Writing Workbook

Creative Writing Workbook PDF Author: Tanya Purcell
Publisher:
ISBN: 9781678119164
Category :
Languages : en
Pages : 102

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Book Description
Make starting your writing practice more comfortable with the resources provided. 50 Word Prompts and 3 Character Traits. 8.5x11 in.

The Book of Comic Prayer

The Book of Comic Prayer PDF Author: Heather J. Annis
Publisher: Church Publishing, Inc.
ISBN: 0819232793
Category : Religion
Languages : en
Pages : 123

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Book Description
The Book of Comic Prayer takes a fresh look at prayer from an unexpected perspective: comic art, humor, and their relevance to today’s image-driven youth. Part explanation, part instruction, it explores the role of prayer and faith in mainstream and underground comics, and provides resources for incorporating comics and cartooning into curricula for children and youth. The Appendix includes an illustrated booklet created by one group of young people as a supplement to traditional forms of prayer and offers tips and tricks for creating books of comic prayer. The church has always used visual arts for prayer, worship, and education, and religious themes and figures still permeate popular culture. Comics, with their larger-than-life stories of villainy, morality, and heroism, have religious undertones ranging from explicit to metaphorical, offering opportunities to explore what post-modern prayer and faith look like and why they matter. Comics are inexpensive, accessible, and adaptable to church school, youth groups, Bible studies, prayer groups, camps, and VBS. There have been illustrated comic Bibles and religious books, but no single resource dealing with prayer’s individual and communal aspects as they relate to the comic art form. This is that book!

Games for Writing

Games for Writing PDF Author: Peggy Kaye
Publisher: Macmillan
ISBN: 9780374524272
Category : Education
Languages : en
Pages : 244

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Book Description
A collection of games and activities designed to help children improve their writing skills.

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning PDF Author: Lane, Carol-Ann
Publisher: IGI Global
ISBN: 1799872734
Category : Language Arts & Disciplines
Languages : en
Pages : 958

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Book Description
Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.