Writing Adventure Games On The Amstrad

Writing Adventure Games On The Amstrad PDF Author: Mike Lewis
Publisher:
ISBN: 9780861611966
Category :
Languages : en
Pages :

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Writing Adventure Games On The Amstrad

Writing Adventure Games On The Amstrad PDF Author: Mike Lewis
Publisher:
ISBN: 9780861611966
Category :
Languages : en
Pages :

Get Book Here

Book Description


Amstrad Games Book

Amstrad Games Book PDF Author: Kevin Bergin
Publisher: Andrews UK Limited
ISBN: 1789825385
Category : Computers
Languages : en
Pages : 200

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Book Description
First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Look Door, Get Key

Look Door, Get Key PDF Author: J Hereford
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Are you intrigued by the intricate puzzles, compelling narratives, and fascinating worlds of adventure games? Have you ever dreamed of crafting your own digital narrative labyrinth? Dive into the world of interactive storytelling with "Look Door, Get Key: A Guide to Writing Adventure Games" and unlock the door to your game development journey! In this comprehensive guide, you'll traverse the rich history of adventure games, from the first text-based explorations to the era of graphical point-and-click adventures. You'll learn the foundational elements of game design, such as creating immersive worlds, developing memorable characters, and designing captivating puzzles. Discover the art of branching narratives and player-driven choices that provide a unique experience each time one plays. Explore the fascinating realms of meta-narratives, recursive storytelling, and the artful balance of unpredictability and player agency. Dive into case studies of classic games and learn from the successes and failures of the industry. "Look Door, Get Key" goes beyond just mechanics, venturing into the deeper context of adventure game creation. Explore the psychological and ethical implications of interactive narratives, and ponder the future of the genre in the light of emerging technology. Whether you're a budding game designer, a seasoned developer looking to branch into adventure games, or just a fan of interactive fiction wanting a deeper understanding of this art form, "Look Door, Get Key" is your treasure trove of insights, practical advice, and inspiration. Embrace the intersection of technology and storytelling, and who knows-you might just write the next groundbreaking adventure game!

Programming Your Own Adventure Games in Pascal

Programming Your Own Adventure Games in Pascal PDF Author: Richard C. Vile
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 328

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Book Description


How to Write Adventure Games

How to Write Adventure Games PDF Author: Peter Killworth
Publisher:
ISBN: 9780140078145
Category : Computer games
Languages : en
Pages : 214

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Book Description


Amstrad Games Book

Amstrad Games Book PDF Author: Kevin Bergin
Publisher: Retro Reproductions
ISBN: 9781789829426
Category :
Languages : en
Pages : 220

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Book Description
First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Fundamentals of Adventure Game Design

Fundamentals of Adventure Game Design PDF Author: Ernest Adams
Publisher: Peachpit Press
ISBN: 0133812324
Category : Computers
Languages : en
Pages : 76

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Book Description
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

How to Create Adventure Games

How to Create Adventure Games PDF Author: Christopher Lampton
Publisher: Franklin Watts
ISBN: 9780531101193
Category : BASIC (Computer program language)
Languages : en
Pages : 102

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Book Description
Provides instructions for writing a computer program for an adventure game using BASIC.

Writing for Video Game Genres

Writing for Video Game Genres PDF Author: Wendy Despain
Publisher: CRC Press
ISBN: 1439875391
Category : Computers
Languages : en
Pages : 305

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Book Description
This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R

Whitaker's Cumulative Book List

Whitaker's Cumulative Book List PDF Author:
Publisher:
ISBN:
Category : Great Britain
Languages : en
Pages : 1286

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Book Description