Author: Kim Taylor-Foster
Publisher: Hachette UK
ISBN: 0762498552
Category : Performing Arts
Languages : en
Pages : 99
Book Description
Rediscover all the reasons you love The Matrix with this unique guide to the cult 90s sci-fi classic, filled with trivia, essays, and behind the scenes looks at characters, production, and so much more. Whether you saw the movie in theaters in 1999 or watched it for the first time at home, there is no denying that The Matrix has had an immense impact on pop culture. A "must-see" of the science fiction genre and Why We Love The Matrix is the first and only guide that combines entertaining information about the history and making of the film with a celebratory look at all the different aspects that have helped solidify this as a beloved favorite of sci-fi fans. Offering entertaining essays about the key features that have helped the film become the classic it is today—like the origins of the plot and characters, film techniques, and the philosophy behind the story—plus quotes, sidebars, and eye-catching two-color illustrations throughout, Why We Love The Matrix is a great gift for both casual and more serious fans of the movie and, let's face it, Keanu Reeves.
Why We Love The Matrix
Author: Kim Taylor-Foster
Publisher: Hachette UK
ISBN: 0762498552
Category : Performing Arts
Languages : en
Pages : 99
Book Description
Rediscover all the reasons you love The Matrix with this unique guide to the cult 90s sci-fi classic, filled with trivia, essays, and behind the scenes looks at characters, production, and so much more. Whether you saw the movie in theaters in 1999 or watched it for the first time at home, there is no denying that The Matrix has had an immense impact on pop culture. A "must-see" of the science fiction genre and Why We Love The Matrix is the first and only guide that combines entertaining information about the history and making of the film with a celebratory look at all the different aspects that have helped solidify this as a beloved favorite of sci-fi fans. Offering entertaining essays about the key features that have helped the film become the classic it is today—like the origins of the plot and characters, film techniques, and the philosophy behind the story—plus quotes, sidebars, and eye-catching two-color illustrations throughout, Why We Love The Matrix is a great gift for both casual and more serious fans of the movie and, let's face it, Keanu Reeves.
Publisher: Hachette UK
ISBN: 0762498552
Category : Performing Arts
Languages : en
Pages : 99
Book Description
Rediscover all the reasons you love The Matrix with this unique guide to the cult 90s sci-fi classic, filled with trivia, essays, and behind the scenes looks at characters, production, and so much more. Whether you saw the movie in theaters in 1999 or watched it for the first time at home, there is no denying that The Matrix has had an immense impact on pop culture. A "must-see" of the science fiction genre and Why We Love The Matrix is the first and only guide that combines entertaining information about the history and making of the film with a celebratory look at all the different aspects that have helped solidify this as a beloved favorite of sci-fi fans. Offering entertaining essays about the key features that have helped the film become the classic it is today—like the origins of the plot and characters, film techniques, and the philosophy behind the story—plus quotes, sidebars, and eye-catching two-color illustrations throughout, Why We Love The Matrix is a great gift for both casual and more serious fans of the movie and, let's face it, Keanu Reeves.
Escaping the Matrix
Author: Gregory A. Boyd
Publisher: Baker Books
ISBN: 1441201378
Category : Religion
Languages : en
Pages : 224
Book Description
In some way or another most of us are "stuck"-in a secret sin we can't control or maybe by an inability to stand up for ourselves. In Escaping the Matrix, authors Gregory A. Boyd and Al Larson use the vehicle of The Matrix film trilogy to argue that our struggles with habitual sin, thought patterns, damaged emotions, and phobias happen because we do not know how to take charge of the way we experience reality. The authors draw on biblical and psychological insights to provide practical resources for helping believers escape the matrix of the world system that ensnares them. While this book is aimed at the newest generation of Christian readers, all ages will be inspired by the book's innovative strategies for experiencing a deeper life in Christ.
Publisher: Baker Books
ISBN: 1441201378
Category : Religion
Languages : en
Pages : 224
Book Description
In some way or another most of us are "stuck"-in a secret sin we can't control or maybe by an inability to stand up for ourselves. In Escaping the Matrix, authors Gregory A. Boyd and Al Larson use the vehicle of The Matrix film trilogy to argue that our struggles with habitual sin, thought patterns, damaged emotions, and phobias happen because we do not know how to take charge of the way we experience reality. The authors draw on biblical and psychological insights to provide practical resources for helping believers escape the matrix of the world system that ensnares them. While this book is aimed at the newest generation of Christian readers, all ages will be inspired by the book's innovative strategies for experiencing a deeper life in Christ.
The Matrix and Philosophy
Author: William Irwin
Publisher: Open Court Publishing
ISBN: 9780812695014
Category : Performing Arts
Languages : en
Pages : 300
Book Description
Presents essays exploring the philosophical themes of the motion picture "The Matrix," which portrays a false world created from nothing but perceptions.
Publisher: Open Court Publishing
ISBN: 9780812695014
Category : Performing Arts
Languages : en
Pages : 300
Book Description
Presents essays exploring the philosophical themes of the motion picture "The Matrix," which portrays a false world created from nothing but perceptions.
The Art of The Matrix
Author: Lana Wachowski
Publisher: Newmarket Pictorial Moviebooks
ISBN: 9781557044051
Category : Performing Arts
Languages : en
Pages : 504
Book Description
The art was the best thing about the movie. This book provides an opportunity to appreciate it without the blight of Keanu Reeves' acting. Serving as a pre-production archive of the work related to The Matrix, this coffee table edition includes the complete script, along with stills from the movie, four double-sided gatefolds featuring conceptual drawings, and commentary by the artists. Some in color, some in black and white, approximately 700 storyboards (including three cut from the final film) tell the story with a comic book sensibility. Author William Gibson provides an afterword. c. Book News Inc.
Publisher: Newmarket Pictorial Moviebooks
ISBN: 9781557044051
Category : Performing Arts
Languages : en
Pages : 504
Book Description
The art was the best thing about the movie. This book provides an opportunity to appreciate it without the blight of Keanu Reeves' acting. Serving as a pre-production archive of the work related to The Matrix, this coffee table edition includes the complete script, along with stills from the movie, four double-sided gatefolds featuring conceptual drawings, and commentary by the artists. Some in color, some in black and white, approximately 700 storyboards (including three cut from the final film) tell the story with a comic book sensibility. Author William Gibson provides an afterword. c. Book News Inc.
Taking the Red Pill
Author: Glenn Yeffeth
Publisher: BenBella Books, Inc.
ISBN: 1932100024
Category : Performing Arts
Languages : en
Pages : 290
Book Description
Dive into the world of The Matrix ahead of the 2021 release of Lana Wachowski’s The Matrix Resurrections! Taking the Red Pill is a thought-provoking, mind-expanding thrill ride through The Matrix, examining the technological challenges, religious symbolism, and philosophical dilemmas the film presents. Renowned scientists, technologists, philosophers, scholars, social commentators, and science fiction authors provide engaging and provocative perspectives: • Inventor and technologist Ray Kurzweil reveals the technological trends that make The Matrix more prophetic than anyone suspects • Sun chief scientist Bill Joy’s classic essay “Why the Future Doesn’t Need Us” describes the horrors that await as these technologies are developed • Yale philosopher and occasional standup comic Nick Bostrom calculates the odds that we are in the Matrix • Best-selling science fiction author Robert J. Sawyer explores the history of artificial intelligence in science fiction culminating with The Matrix • Economist and philosopher of science Robin Hanson shows how we are controlled by a power as malevolent as that of the Matrix Taking the Red Pill will change how you view The Matrix—and the world around you.
Publisher: BenBella Books, Inc.
ISBN: 1932100024
Category : Performing Arts
Languages : en
Pages : 290
Book Description
Dive into the world of The Matrix ahead of the 2021 release of Lana Wachowski’s The Matrix Resurrections! Taking the Red Pill is a thought-provoking, mind-expanding thrill ride through The Matrix, examining the technological challenges, religious symbolism, and philosophical dilemmas the film presents. Renowned scientists, technologists, philosophers, scholars, social commentators, and science fiction authors provide engaging and provocative perspectives: • Inventor and technologist Ray Kurzweil reveals the technological trends that make The Matrix more prophetic than anyone suspects • Sun chief scientist Bill Joy’s classic essay “Why the Future Doesn’t Need Us” describes the horrors that await as these technologies are developed • Yale philosopher and occasional standup comic Nick Bostrom calculates the odds that we are in the Matrix • Best-selling science fiction author Robert J. Sawyer explores the history of artificial intelligence in science fiction culminating with The Matrix • Economist and philosopher of science Robin Hanson shows how we are controlled by a power as malevolent as that of the Matrix Taking the Red Pill will change how you view The Matrix—and the world around you.
Philosophers Explore The Matrix
Author: Christopher Grau
Publisher:
ISBN: 9780195181067
Category : Performing Arts
Languages : en
Pages : 366
Book Description
The Matrix trilogy is unique among recent popular films in that it is constructed around important philosophical questions--classic questions which have fascinated philosophers and other thinkers for thousands of years. Editor Christopher Grau here presents a collection of new, intriguing essays about some of the powerful and ancient questions broached by The Matrix and its sequels, written by some of the most prominent and reputable philosophers working today. They provide intelligent, accessible, and thought-provoking examinations of the philosophical issues that support the films. Philosophers Explore The Matrix includes an introduction that surveys the use of philosophical ideas in the film. Topics that the contributors tackle include: how a collaborative dream could differ from hallucination, the difference between the Matrix and the "real" world; why living in the Matrix would be considered "bad"; the similarities between the Matrix and Plato's Cave; the moral status of artificially created beings, whether one can behave immorally in illusory circumstances, and the true nature of free will and responsibility. This volume also includes an appendix of classic philosophical writing on these issues by Plato, Berkeley, Descartes, Putnam, and Nozick. Philosophers Explore The Matrix will fascinate any fan of the films who wants to delve deeper into their themes, as well as any student of philosophy who desires an accessible entry into this challenging and profoundly vital world of ideas.
Publisher:
ISBN: 9780195181067
Category : Performing Arts
Languages : en
Pages : 366
Book Description
The Matrix trilogy is unique among recent popular films in that it is constructed around important philosophical questions--classic questions which have fascinated philosophers and other thinkers for thousands of years. Editor Christopher Grau here presents a collection of new, intriguing essays about some of the powerful and ancient questions broached by The Matrix and its sequels, written by some of the most prominent and reputable philosophers working today. They provide intelligent, accessible, and thought-provoking examinations of the philosophical issues that support the films. Philosophers Explore The Matrix includes an introduction that surveys the use of philosophical ideas in the film. Topics that the contributors tackle include: how a collaborative dream could differ from hallucination, the difference between the Matrix and the "real" world; why living in the Matrix would be considered "bad"; the similarities between the Matrix and Plato's Cave; the moral status of artificially created beings, whether one can behave immorally in illusory circumstances, and the true nature of free will and responsibility. This volume also includes an appendix of classic philosophical writing on these issues by Plato, Berkeley, Descartes, Putnam, and Nozick. Philosophers Explore The Matrix will fascinate any fan of the films who wants to delve deeper into their themes, as well as any student of philosophy who desires an accessible entry into this challenging and profoundly vital world of ideas.
The Matrix in Theory
Author:
Publisher: BRILL
ISBN: 9401201293
Category : History
Languages : en
Pages : 314
Book Description
The Matrix trilogy continues to split opinions widely, polarising the downright dismissive and the wildly enthusiastic. Nevertheless, it has been fully embraced as a rich source of theoretical and cultural references. The contributions in this volume probe the effects the Matrix trilogy continues to provoke and evaluate how or to what extent they coincide with certain developments within critical and cultural theory. Is the enthusiastic philosophising and theorising spurred by the Matrix a sign of the desperate state theory is in, in the sense of “see how low theory (or ‘post-theory’) has sunk”? Or could the Matrix be one of the “master texts” for something like a renewal for theory as now being mainly concerned with new and changing relations between science, technology, posthumanist culture, art, politics, ethics and the media? The present volume is unashamedly but not dogmatically theoretical even though there is not much agreement about what kind of theory is best suited to confront “post-theoretical” times. But it is probably fair to say that there is agreement about one thing, namely that if theory appears to be “like” the Matrix today it does so because the culture around it and which “made” it itself seems to be captured in some kind of Matrix. The only way out of this is through more and renewed, refreshed theorising, not less.
Publisher: BRILL
ISBN: 9401201293
Category : History
Languages : en
Pages : 314
Book Description
The Matrix trilogy continues to split opinions widely, polarising the downright dismissive and the wildly enthusiastic. Nevertheless, it has been fully embraced as a rich source of theoretical and cultural references. The contributions in this volume probe the effects the Matrix trilogy continues to provoke and evaluate how or to what extent they coincide with certain developments within critical and cultural theory. Is the enthusiastic philosophising and theorising spurred by the Matrix a sign of the desperate state theory is in, in the sense of “see how low theory (or ‘post-theory’) has sunk”? Or could the Matrix be one of the “master texts” for something like a renewal for theory as now being mainly concerned with new and changing relations between science, technology, posthumanist culture, art, politics, ethics and the media? The present volume is unashamedly but not dogmatically theoretical even though there is not much agreement about what kind of theory is best suited to confront “post-theoretical” times. But it is probably fair to say that there is agreement about one thing, namely that if theory appears to be “like” the Matrix today it does so because the culture around it and which “made” it itself seems to be captured in some kind of Matrix. The only way out of this is through more and renewed, refreshed theorising, not less.
Jurassic Park: The Ultimate Visual History
Author: James Mottram
Publisher: Simon and Schuster
ISBN: 168383545X
Category : Art
Languages : en
Pages : 256
Book Description
Welcome to Jurassic Park! Discover the cinematic evolution of the Jurassic Park trilogy, with this deluxe book celebrating the saga’s massive impact on pop culture. Director Steven Spielberg’s Jurassic Park unleashed an island of awe-inspiring dinosaurs, captivating audiences worldwide. Grossing over $900 million worldwide, the film ushered in a whole new age of digital visual effects and would go on to enthrall generations of moviegoers. The most comprehensive book about the Jurassic Park trilogy to date, Jurassic Park: The Ultimate Visual History begins with an in-depth account of the making of Spielberg’s original film, including rare and never-before-seen imagery and exclusive interviews with key creatives. Readers will then unearth the full history of the trilogy, from The Lost World: Jurassic Park to Jurassic Park III, through unprecedented access to the creative process behind the films. Fans will also find a fascinating look at the wider world of the saga, including video games, toys, comics, and more, exploring the lasting legacy of the movies and their influence on pop culture. Jurassic Park: The Ultimate Visual History will be the last word on the most epic saga in movie history—the definitive behind-the-scenes book that fans have been waiting for.
Publisher: Simon and Schuster
ISBN: 168383545X
Category : Art
Languages : en
Pages : 256
Book Description
Welcome to Jurassic Park! Discover the cinematic evolution of the Jurassic Park trilogy, with this deluxe book celebrating the saga’s massive impact on pop culture. Director Steven Spielberg’s Jurassic Park unleashed an island of awe-inspiring dinosaurs, captivating audiences worldwide. Grossing over $900 million worldwide, the film ushered in a whole new age of digital visual effects and would go on to enthrall generations of moviegoers. The most comprehensive book about the Jurassic Park trilogy to date, Jurassic Park: The Ultimate Visual History begins with an in-depth account of the making of Spielberg’s original film, including rare and never-before-seen imagery and exclusive interviews with key creatives. Readers will then unearth the full history of the trilogy, from The Lost World: Jurassic Park to Jurassic Park III, through unprecedented access to the creative process behind the films. Fans will also find a fascinating look at the wider world of the saga, including video games, toys, comics, and more, exploring the lasting legacy of the movies and their influence on pop culture. Jurassic Park: The Ultimate Visual History will be the last word on the most epic saga in movie history—the definitive behind-the-scenes book that fans have been waiting for.
Godot From Zero to Proficiency (Foundations)
Author: Patrick Felicia
Publisher: Patrick Felicia
ISBN:
Category : Computers
Languages : en
Pages : 174
Book Description
Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot the hard way. This book is the only one that will get you to learn Godot fast without wasting so much time. This book is the first book in the series “Godot from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: - Know and master the features that you need to create 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Create an island with sandy beaches, mountains, and water. - Include and control a car. - Export your games for Mac or PC. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Godot and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Godot’s interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Godot and game development: - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. If you want to get started with Godot today, then buy this book now
Publisher: Patrick Felicia
ISBN:
Category : Computers
Languages : en
Pages : 174
Book Description
Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot the hard way. This book is the only one that will get you to learn Godot fast without wasting so much time. This book is the first book in the series “Godot from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: - Know and master the features that you need to create 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Create an island with sandy beaches, mountains, and water. - Include and control a car. - Export your games for Mac or PC. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Godot and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Godot’s interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Godot and game development: - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. If you want to get started with Godot today, then buy this book now
Coding the Matrix
Author: Philip N. Klein
Publisher:
ISBN: 9780615856735
Category : Algebras, Linear
Languages : en
Pages : 530
Book Description
An engaging introduction to vectors and matrices and the algorithms that operate on them, intended for the student who knows how to program. Mathematical concepts and computational problems are motivated by applications in computer science. The reader learns by "doing," writing programs to implement the mathematical concepts and using them to carry out tasks and explore the applications. Examples include: error-correcting codes, transformations in graphics, face detection, encryption and secret-sharing, integer factoring, removing perspective from an image, PageRank (Google's ranking algorithm), and cancer detection from cell features. A companion web site, codingthematrix.com provides data and support code. Most of the assignments can be auto-graded online. Over two hundred illustrations, including a selection of relevant "xkcd" comics. Chapters: "The Function," "The Field," "The Vector," "The Vector Space," "The Matrix," "The Basis," "Dimension," "Gaussian Elimination," "The Inner Product," "Special Bases," "The Singular Value Decomposition," "The Eigenvector," "The Linear Program" A new edition of this text, incorporating corrections and an expanded index, has been issued as of September 4, 2013, and will soon be available on Amazon.
Publisher:
ISBN: 9780615856735
Category : Algebras, Linear
Languages : en
Pages : 530
Book Description
An engaging introduction to vectors and matrices and the algorithms that operate on them, intended for the student who knows how to program. Mathematical concepts and computational problems are motivated by applications in computer science. The reader learns by "doing," writing programs to implement the mathematical concepts and using them to carry out tasks and explore the applications. Examples include: error-correcting codes, transformations in graphics, face detection, encryption and secret-sharing, integer factoring, removing perspective from an image, PageRank (Google's ranking algorithm), and cancer detection from cell features. A companion web site, codingthematrix.com provides data and support code. Most of the assignments can be auto-graded online. Over two hundred illustrations, including a selection of relevant "xkcd" comics. Chapters: "The Function," "The Field," "The Vector," "The Vector Space," "The Matrix," "The Basis," "Dimension," "Gaussian Elimination," "The Inner Product," "Special Bases," "The Singular Value Decomposition," "The Eigenvector," "The Linear Program" A new edition of this text, incorporating corrections and an expanded index, has been issued as of September 4, 2013, and will soon be available on Amazon.