Unity 2018 Cookbook

Unity 2018 Cookbook PDF Author: Matt Smith
Publisher: Packt Publishing Ltd
ISBN: 1788477286
Category : Computers
Languages : en
Pages : 784

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Book Description
Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

Unity 2018 Cookbook

Unity 2018 Cookbook PDF Author: Matt Smith
Publisher: Packt Publishing Ltd
ISBN: 1788477286
Category : Computers
Languages : en
Pages : 784

Get Book Here

Book Description
Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

Unity 2018 Artificial Intelligence Cookbook

Unity 2018 Artificial Intelligence Cookbook PDF Author: Jorge Palacios
Publisher: Packt Publishing Ltd
ISBN: 1788625226
Category : Computers
Languages : en
Pages : 327

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Book Description
Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1 Key Features Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Discover the latest features of the NavMesh API for scripting intelligent behaviour in your game characters Create games that are non-predictable and dynamic and have a high replayability factor Book Description Interactive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. Exploring Unity's API, or its built-in features, allows limitless possibilities when it comes to creating your game's worlds and characters. This cookbook covers both essential and niche techniques to help you take your AI programming to the next level. To start with, you’ll quickly run through the essential building blocks of working with an agent, programming movement, and navigation in a game environment, followed by improving your agent's decision-making and coordination mechanisms – all through hands-on examples using easily customizable techniques. You’ll then discover how to emulate the vision and hearing capabilities of your agent for natural and humanlike AI behavior, and later improve the agents with the help of graphs. This book also covers the new navigational mesh with improved AI and pathfinding tools introduced in the Unity 2018 update. You’ll empower your AI with decision-making functions by programming simple board games, such as tic-tac-toe and checkers, and orchestrate agent coordination to get your AIs working together as one. By the end of this book, you’ll have gained expertise in AI programming and developed creative and interactive games. What you will learn Create intelligent pathfinding agents with popular AI techniques such as A* and A*mbush Implement different algorithms for adding coordination between agents and tactical algorithms for different purposes Simulate senses so agents can make better decisions, taking account of the environment Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Create coordination between agents and orchestrate tactics when dealing with a graph or terrain Implement waypoints by making a manual selector Who this book is for The Unity 2018 Artificial Intelligence Cookbook is for you if you are eager to get more tools under your belt to solve AI- and gameplay-related problems. Basic knowledge of Unity and prior knowledge of C# is an advantage.

Marx at the Arcade

Marx at the Arcade PDF Author: Jamie Woodcock
Publisher: Haymarket Books
ISBN: 1608468674
Category : Games & Activities
Languages : en
Pages : 172

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Book Description
More people are playing video games than ever before, and yet much of the work of their production remains obscured to us. Deploying a Marxist approach, Jamie Woodcock delves into the hidden abode of the gaming industry, unravelling the vast networks of artists, software developers, and factory and logistics workers whose material and immaterial labor flows into the products we consume on a gargantuan scale. Beyond this, the book analyzes the increasingly important role the gaming industry plays in contemporary capitalism, and the broader transformations of work and economy that it embodies. Woodcock also presents game-play itself not as a “deviant activity,” as it is often understood, but as a commentary of estrangement from contemporary forms of work. In so doing, it offers a fresh and much needed analysis of a sector which has for too long been neglected by scholars and labor activists alike.

Transhumanizing War

Transhumanizing War PDF Author: H. Christian Breede
Publisher: McGill-Queen's Press - MQUP
ISBN: 0773559671
Category : Political Science
Languages : en
Pages : 336

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Book Description
The concept of soldier enhancement often invokes images of dystopian futures populated with dehumanized military personnel. These futures serve as warnings in science fiction works, and yet the enhancement of soldiers' combat capability is almost as old as war itself. Today, soldier enhancement is the purpose of military training and the application of innovative technologies, but when does it begin to challenge individuals' very humanity? Bringing together the work of a diverse group of practitioners and academics, Transhumanizing War examines performance enhancement in the military from a wide range of perspectives. The book builds on two key premises: that rapid advances in science and technology are outstripping governments' and military organizations' capacity to adapt, and that this has put pressure on the connection between the military and the public. The contributors to this collection grapple with the implications of continued technological advancement and the possibility that innovative solutions to performance enhancement will risk further alienating the soldier from society. Navigating the fine line between technological promise and ethics, this volume presents a guide to responsible implementation in Canada and abroad. Offering unique insights into a debate on the bleeding edge of public discourse, Transhumanizing War considers the best ways to improve combat effectiveness while still preserving soldiers' humanity.

Star Trek: Waypoint Special (2018), Issue 1

Star Trek: Waypoint Special (2018), Issue 1 PDF Author: Dave Baker
Publisher:
ISBN:
Category : Electronic books
Languages : en
Pages :

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Book Description


A Precarious Game

A Precarious Game PDF Author: Ergin Bulut
Publisher: Cornell University Press
ISBN: 1501746545
Category : Political Science
Languages : en
Pages : 220

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Book Description
A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives. Within capitalism, work is not just an economic matter, and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics.

Lecture Notes in Management Science

Lecture Notes in Management Science PDF Author: Kaveh Sheibani
Publisher: ORLAB Analytics
ISBN:
Category : Business & Economics
Languages : en
Pages : 31

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Book Description
We are pleased to welcome readers to this issue of Lecture Notes in Management Science (LNMS), Volume 11. The series reports significant scientific research results in the field of operational research and management science (OR/MS). The variety of material published usually includes proceedings or post-proceedings for respective conferences, monographs and technical reports which may be based on outstanding research projects.

Examining Internet and Technology around the World

Examining Internet and Technology around the World PDF Author: Laura M. Steckman
Publisher: Bloomsbury Publishing USA
ISBN: 1440867224
Category : Political Science
Languages : en
Pages : 405

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Book Description
This book offers comparative insights into the challenges and opportunities surrounding emerging technology and the internet as it is used and perceived throughout the world, providing students with cross-cultural and cross-national perspectives. The United Arab Emirates has a national goal of colonizing Mars by 2117, and China seeks to modernize its entire manufacturing process to produce cutting-edge technologies and research advances by 2025. How are other countries using the internet and emerging technologies to their advantage? This volume in the Global Viewpoints series examines 10 issues pertaining to the internet and technology, including access and censorship, alternative energy technologies, artificial intelligence, autonomous robots, cyberbullying, cybercrime, e-learning, GMOs, online privacy, and virtual and augmented reality. For each topic, the volume features eight country-level perspectives that span the world to allow for comparisons of different nations' specific approaches to the technology or issue. This encyclopedia takes a new direction in understanding the importance and impact of emerging technologies on the world, showing that even when experiencing similar technologically related challenges or advances, these technologies do not form one-size-fits-all solutions for every nation and population. Even when nations develop similar technologies, human dimensions—from policy to social norms to culture—influence people and society across the world differently.

The Eternal Current

The Eternal Current PDF Author: Aaron Niequist
Publisher: WaterBrook
ISBN: 0735291179
Category : Religion
Languages : en
Pages : 210

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Book Description
A call for Christians to move past the shallows of idealized beliefs and into a deeper, more vibrant, beatitude-like faith rooted in sacred practices and intimate experiences with God. When the limits of his own faith experience left him feeling spiritually empty, Niequist determined God must have a wider vision for worship and community. In his search, Aaron discovered that there was historical Christian precedent for enacting faith in a different way, an ancient and now future way of believing. He calls this third way "practice-based faith." This book is about loving one's faith tradition and, at the same time, following the call to something deeper and richer. By adopting some new spiritual practices, it is possible to learn to swim again with a renewed sense of vigor and divine purpose.

End-Game

End-Game PDF Author: Lorenzo DiTommaso
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110752808
Category : Games & Activities
Languages : en
Pages : 502

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Book Description
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.