Two Bit Circus and the Future of Entertainment

Two Bit Circus and the Future of Entertainment PDF Author: Elise Lemle
Publisher: Springer
ISBN: 3319257935
Category : Computers
Languages : en
Pages : 63

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Book Description
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play.

Two Bit Circus and the Future of Entertainment

Two Bit Circus and the Future of Entertainment PDF Author: Elise Lemle
Publisher: Springer
ISBN: 3319257935
Category : Computers
Languages : en
Pages : 63

Get Book Here

Book Description
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play.

Handbook of Research on the Global Impacts and Roles of Immersive Media

Handbook of Research on the Global Impacts and Roles of Immersive Media PDF Author: Morie, Jacquelyn Ford
Publisher: IGI Global
ISBN: 1799824349
Category : Social Science
Languages : en
Pages : 539

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Book Description
The world is witnessing a media revolution similar to the birth of the film industry from the early 20th Century. New forms of media are expanding the human experience from passive viewership to active participants, surrounding and enveloping us in ways film or television never could. New immersive media forms include virtual reality (VR), augmented reality (AR), mixed reality (XR), fulldome, CAVEs, holographic characters, projection mapping, and mixed experimental combinations of old and new, live, and generated media. With the continued expansion beyond the traditional frame, practitioners are crafting these new media to see how they can influence and shape the world. The Handbook of Research on the Global Impacts and Roles of Immersive Media is a collection of innovative research that provides insights on the latest in existing and emerging immersive technologies through descriptions of case studies, new business models, philosophical viewpoints, and scientific findings. While highlighting topics including augmented reality, interactive media, and spatial computing, this book is ideally designed for media technologists, storytellers, artists, journalists, designers, programmers, developers, manufacturers, entertainment executives, content creators, industry professionals, academicians, researchers, and media students.

HCI in Games: Serious and Immersive Games

HCI in Games: Serious and Immersive Games PDF Author: Xiaowen Fang
Publisher: Springer Nature
ISBN: 3030774147
Category : Computers
Languages : en
Pages : 401

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Book Description
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games.

The Out-of-Home Immersive Entertainment Frontier

The Out-of-Home Immersive Entertainment Frontier PDF Author: Mr Kevin Williams
Publisher: Gower Publishing, Ltd.
ISBN: 1472426975
Category : Business & Economics
Languages : en
Pages : 217

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Book Description
Digital Out of Home Entertainment is transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. This book provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them--and is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage.

Truevine

Truevine PDF Author: Beth Macy
Publisher: Little, Brown
ISBN: 0316337560
Category : History
Languages : en
Pages : 496

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Book Description
The true story of two African-American brothers who were kidnapped and displayed as circus freaks, and whose mother endured a 28-year struggle to get them back. The year was 1899 and the place a sweltering tobacco farm in the Jim Crow South town of Truevine, Virginia. George and Willie Muse were two little boys born to a sharecropper family. One day a white man offered them a piece of candy, setting off events that would take them around the world and change their lives forever. Captured into the circus, the Muse brothers performed for royalty at Buckingham Palace and headlined over a dozen sold-out shows at New York's Madison Square Garden. They were global superstars in a pre-broadcast era. But the very root of their success was in the color of their skin and in the outrageous caricatures they were forced to assume: supposed cannibals, sheep-headed freaks, even "Ambassadors from Mars." Back home, their mother never accepted that they were "gone" and spent 28 years trying to get them back. Through hundreds of interviews and decades of research, Beth Macy expertly explores a central and difficult question: Where were the brothers better off? On the world stage as stars or in poverty at home? Truevine is a compelling narrative rich in historical detail and rife with implications to race relations today.

Entertainment Weekly The Ultimate Guide to Fantastic Beasts

Entertainment Weekly The Ultimate Guide to Fantastic Beasts PDF Author: The Editors of Entertainment Weekly
Publisher: Time Home Entertainment
ISBN: 1547845767
Category : Biography & Autobiography
Languages : en
Pages : 112

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Book Description
Entertainment Weekly Magazine presents Fantastic Beasts

Bit & Spur

Bit & Spur PDF Author: Minnie McIntyre
Publisher:
ISBN:
Category : Horses
Languages : en
Pages : 598

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Book Description


Bärle's Story

Bärle's Story PDF Author: Else Poulsen
Publisher: Greystone Books
ISBN: 1926812883
Category : Nature
Languages : en
Pages : 188

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Book Description
The award-winning zookeeper and author of Smiling Bears shares her account of rescuing and rehabilitating a bear held in a Caribbean circus. When a nineteen-year-old female polar bear named Barle is rescued from the inhumane conditions of a circus in the Caribbean and flown to safety in Detroit, zookeeper Else Poulsen—renowned throughout the world for her work rehabilitating abused bears—is on hand to meet her and help her on the road to recovery and self-discovery. Thus begins Barle’s gradual introduction into the world of polar bears. Slowly she forges relationships with the other bears in the zoo and eventually mates with a young male and successfully raises a cub. By living in a caring, enriched environment focused on her welfare, Barle is able to recover from the trauma she had suffered at the circus and develop skills that are important to thriving as a polar bear. As Poulsen documents, however, not all captive bears are so fortunate. Augmented with black-and-white photographs, Barle’s Story provides a rich and moving portrayal of a remarkable bear and of the author’s inspiring work to help her discover her true polar bear ways. Praise for Barle’s Story “This intelligent, stark, and gently humorous book makes one think that if all animals were listened to in the way that…Poulsen listens to bears, our children would inherit an infinitely kinder and safer world that the one they enjoy now.” —Dr. Jill Robinson MBE, founder and CEO, Animals Asia Foundation “At once deeply heart-wrenching, heart-warming, and heartful. Read this wonderful book and share it widely.” —Dr. Marc Bekoff, author of Why Dogs Hump and Bees Get Depressed

Smiling at the Future

Smiling at the Future PDF Author: Barbara Brady
Publisher: iUniverse
ISBN: 0595239412
Category : Fiction
Languages : en
Pages : 164

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Book Description
Dormant talents and strengths often surface in unlikely people—just ask Fannie Pekum. Perhaps you first met Fannie in the book, A Variety of Gifts. She’s alive and well, ever full of vim and vinegar, and continues to meddle in people’s lives. There’s constant chaos and turmoil with teenage Muriel and an odd assortment of friends. When her nemesis appears unexpectedly—along with a mangy dog, Fannie’s sense of decency and basic goodness is severely tested. Witty and wise, this homespun saga will capture your heart with a story for all ages.

Billboard

Billboard PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 100

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Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.