Author: Arthur J. Pulos
Publisher: Mit Press
ISBN: 9780262660570
Category : Architecture
Languages : en
Pages : 444
Book Description
Describes the development of the design of manufactured goods and examines the interaction between the American culture and industrial design
American Design Ethic
Author: Arthur J. Pulos
Publisher: Mit Press
ISBN: 9780262660570
Category : Architecture
Languages : en
Pages : 444
Book Description
Describes the development of the design of manufactured goods and examines the interaction between the American culture and industrial design
Publisher: Mit Press
ISBN: 9780262660570
Category : Architecture
Languages : en
Pages : 444
Book Description
Describes the development of the design of manufactured goods and examines the interaction between the American culture and industrial design
American Home
Author: Michael Webb
Publisher: Universe Pub
ISBN: 0789306239
Category : Architecture
Languages : en
Pages : 359
Book Description
Includes Millford Plantation and Drayton Hall as well as Mount Vernon and Monticello.
Publisher: Universe Pub
ISBN: 0789306239
Category : Architecture
Languages : en
Pages : 359
Book Description
Includes Millford Plantation and Drayton Hall as well as Mount Vernon and Monticello.
Travel by Design
Author: Peter Sallick
Publisher: Assouline Publishing
ISBN: 1614289255
Category : Travel
Languages : en
Pages : 6
Book Description
Showcasing travel photographs by more than 150 of America’s top architects and designers, Travel by Design is an inspiring guide to the power of travel to shape and expand our world. Travel by Design reminds us of the beauty and importance of travel, with images of more than 100 locations in 60 countries, from exotic destinations and global cities to adventure travels and all-American escapes. More than 350 photographs take readers on a global journey through cityscapes, ancient civilizations, luxurious resorts, and stunning natural wonders, all seen through the discerning and artistic eyes of today’s leading creative talents. The images are sure to inspire dreams of escape, and the 40 pages of insider resources—from favorite hotels and restaurants to secret shopping sources and must-see monuments—will make planning future trips reassuring and easy.
Publisher: Assouline Publishing
ISBN: 1614289255
Category : Travel
Languages : en
Pages : 6
Book Description
Showcasing travel photographs by more than 150 of America’s top architects and designers, Travel by Design is an inspiring guide to the power of travel to shape and expand our world. Travel by Design reminds us of the beauty and importance of travel, with images of more than 100 locations in 60 countries, from exotic destinations and global cities to adventure travels and all-American escapes. More than 350 photographs take readers on a global journey through cityscapes, ancient civilizations, luxurious resorts, and stunning natural wonders, all seen through the discerning and artistic eyes of today’s leading creative talents. The images are sure to inspire dreams of escape, and the 40 pages of insider resources—from favorite hotels and restaurants to secret shopping sources and must-see monuments—will make planning future trips reassuring and easy.
National Park Adventure Guide (63 Park Edition)
Author: Nathan Anderson
Publisher:
ISBN: 9781735278520
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781735278520
Category :
Languages : en
Pages :
Book Description
Video Games
Author: Kathy Ceceri
Publisher: Nomad Press
ISBN: 1619302934
Category : Juvenile Nonfiction
Languages : en
Pages : 279
Book Description
Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.
Publisher: Nomad Press
ISBN: 1619302934
Category : Juvenile Nonfiction
Languages : en
Pages : 279
Book Description
Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.
Kit Carson
Author: Frank Lee Beals
Publisher:
ISBN: 9781258089719
Category :
Languages : en
Pages : 194
Book Description
Publisher:
ISBN: 9781258089719
Category :
Languages : en
Pages : 194
Book Description
The Making of the American Creative Class
Author: Shannan Clark
Publisher: Oxford University Press, USA
ISBN: 0199731624
Category : Cultural industries
Languages : en
Pages : 609
Book Description
The Making of the American Creative Class narrates the history of workers in New York's publishing, advertising, design, and broadcasting industries and their efforts to improve their working conditions, set against the backdrop of the economic dislocations of twentieth-century capitalism.
Publisher: Oxford University Press, USA
ISBN: 0199731624
Category : Cultural industries
Languages : en
Pages : 609
Book Description
The Making of the American Creative Class narrates the history of workers in New York's publishing, advertising, design, and broadcasting industries and their efforts to improve their working conditions, set against the backdrop of the economic dislocations of twentieth-century capitalism.
'The industrialized designer'
Author: Leah Armstrong
Publisher: Manchester University Press
ISBN: 1526141051
Category : Design
Languages : en
Pages : 266
Book Description
What does it mean to be called an industrial designer? This book traces the remarkable rise of this professional identity in historical perspective from a position of anonymity in the early twentieth century, to mid-century professionalisation, to decline and disintegration by 1980. Drawing on new, extensive, original archival research, it uncovers the history of a profession in a state of re-invention, 1930-1980 in Britain and the United States. The book tests assumptions about the relationship between the professions in the two countries, bringing them into comparative historical perspective for the first time. The gendered dynamics of professionalisation and their interaction with the representation of the heroic male designer are interrogated and critically examined. Building on new gender perspectives to the history of the industrial design profession, the book calls for a re-examination of the limits and boundaries of what constitutes professional identity and work.
Publisher: Manchester University Press
ISBN: 1526141051
Category : Design
Languages : en
Pages : 266
Book Description
What does it mean to be called an industrial designer? This book traces the remarkable rise of this professional identity in historical perspective from a position of anonymity in the early twentieth century, to mid-century professionalisation, to decline and disintegration by 1980. Drawing on new, extensive, original archival research, it uncovers the history of a profession in a state of re-invention, 1930-1980 in Britain and the United States. The book tests assumptions about the relationship between the professions in the two countries, bringing them into comparative historical perspective for the first time. The gendered dynamics of professionalisation and their interaction with the representation of the heroic male designer are interrogated and critically examined. Building on new gender perspectives to the history of the industrial design profession, the book calls for a re-examination of the limits and boundaries of what constitutes professional identity and work.
American Design in the Twentieth Century
Author: Gregory Votolato
Publisher: Manchester University Press
ISBN: 9780719045318
Category : Art
Languages : en
Pages : 324
Book Description
Author Greg Votolato presents the intricate story of how design evolved as a profession and a leisure activity. Votolato demonstrates that design in affluent American culture is as much about personalization of the material world as it is about the performance and appearance of manufactured goods. 114 illustrations.
Publisher: Manchester University Press
ISBN: 9780719045318
Category : Art
Languages : en
Pages : 324
Book Description
Author Greg Votolato presents the intricate story of how design evolved as a profession and a leisure activity. Votolato demonstrates that design in affluent American culture is as much about personalization of the material world as it is about the performance and appearance of manufactured goods. 114 illustrations.
Your Technology Outreach Adventure
Author: Erin Berman
Publisher: American Library Association
ISBN: 083891778X
Category : Language Arts & Disciplines
Languages : en
Pages : 209
Book Description
From straightforward internet access to elaborate makerspaces, libraries have taken center stage when it comes to providing free access to technology to those who visit their physical spaces. But how about people who don’t walk into a library? How do we ensure those members of the community are also being reached by technology programming? It’s time to launch an adventure! Berman, named an ALA Emerging Leader and Library Journal Mover & Shaker, provides readers with a comprehensive plan for creating and implementing successful technology-based outreach. She also teaches readers design thinking skills that can enable library staff to become creative problem solvers. Sharing the methods and experiences of her team at San José Public Library, Berman’s guide presents numerous real-world case studies, including videomaking in a skate park, e-readers for seniors, popup mobile makerspaces, and simple circuits in middle school, that will inspire readers to move technology beyond the walls of the library;offers dozens of design thinking exercises, such as rapid prototyping, empathy mapping, and logic models, as part of a start-to-finish model for developing a new program concept;discusses the origins of and reasons behind the digital divide, then shares outreach fundamentals and best practices that will help ensure success; andprovides information about ways to connect with the community, perform evaluation, offer STEM programming, and additional resources. This guide will empower libraries to design and prototype technology-based outreach ideas safely, quickly, and with confidence, leading to better service for all members of the community.
Publisher: American Library Association
ISBN: 083891778X
Category : Language Arts & Disciplines
Languages : en
Pages : 209
Book Description
From straightforward internet access to elaborate makerspaces, libraries have taken center stage when it comes to providing free access to technology to those who visit their physical spaces. But how about people who don’t walk into a library? How do we ensure those members of the community are also being reached by technology programming? It’s time to launch an adventure! Berman, named an ALA Emerging Leader and Library Journal Mover & Shaker, provides readers with a comprehensive plan for creating and implementing successful technology-based outreach. She also teaches readers design thinking skills that can enable library staff to become creative problem solvers. Sharing the methods and experiences of her team at San José Public Library, Berman’s guide presents numerous real-world case studies, including videomaking in a skate park, e-readers for seniors, popup mobile makerspaces, and simple circuits in middle school, that will inspire readers to move technology beyond the walls of the library;offers dozens of design thinking exercises, such as rapid prototyping, empathy mapping, and logic models, as part of a start-to-finish model for developing a new program concept;discusses the origins of and reasons behind the digital divide, then shares outreach fundamentals and best practices that will help ensure success; andprovides information about ways to connect with the community, perform evaluation, offer STEM programming, and additional resources. This guide will empower libraries to design and prototype technology-based outreach ideas safely, quickly, and with confidence, leading to better service for all members of the community.