The Worldbuilder's Journal of Legendary Adventures (Dungeons and Dragons)

The Worldbuilder's Journal of Legendary Adventures (Dungeons and Dragons) PDF Author: Official Dungeons & Dragons Licensed
Publisher: Clarkson Potter
ISBN: 1984824635
Category : Games & Activities
Languages : en
Pages : 370

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Book Description
Build more dynamic campaigns, craft stronger characters, and discover new worlds with this official Dungeons & Dragons writing journal for Dungeon Masters and players at all levels. From the writers of Dungeons & Dragons, this officially licensed journal with 365 writing prompts is the essential new tool both Dungeon Masters and players of all levels will enjoy using. This journal is your key to unlocking the backstories of your heroes, the motives of your villains, and the surprises that are hidden within the campaign narrative, helping you build a strong foundation for your next game night. Whether you're new to D&D or a seasoned player, these questions will help you create new realms you never before imagined.

The Worldbuilder's Journal of Legendary Adventures (Dungeons and Dragons)

The Worldbuilder's Journal of Legendary Adventures (Dungeons and Dragons) PDF Author: Official Dungeons & Dragons Licensed
Publisher: Clarkson Potter
ISBN: 1984824635
Category : Games & Activities
Languages : en
Pages : 370

Get Book Here

Book Description
Build more dynamic campaigns, craft stronger characters, and discover new worlds with this official Dungeons & Dragons writing journal for Dungeon Masters and players at all levels. From the writers of Dungeons & Dragons, this officially licensed journal with 365 writing prompts is the essential new tool both Dungeon Masters and players of all levels will enjoy using. This journal is your key to unlocking the backstories of your heroes, the motives of your villains, and the surprises that are hidden within the campaign narrative, helping you build a strong foundation for your next game night. Whether you're new to D&D or a seasoned player, these questions will help you create new realms you never before imagined.

The Book of Holding (Dungeons and Dragons)

The Book of Holding (Dungeons and Dragons) PDF Author: Official Dungeons & Dragons Licensed
Publisher: Clarkson Potter
ISBN: 1984824619
Category : Art
Languages : en
Pages : 146

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Book Description
A lavishly designed, multipurpose journal for Dungeons & Dragons lovers to fill with character sketches, campaign ideas, or school notes Richly packaged and highly customizable, this officially licensed blank journal is a must-have keepsake for Dungeons & Dragons fans of all levels. Each section of the journal is filled with gridded or lined pages and includes five spreads of interstitial artwork as well as a back pocket for storing character sheets and notes. Whether you're a die-hard dungeon master looking to plot your next campaign, or a part-time player wanting to represent your favorite game, this one-of-a-kind journal is the ultimate companion to any RPG lover's quest.

Tabletop Role-Playing Games and the Experience of Imagined Worlds

Tabletop Role-Playing Games and the Experience of Imagined Worlds PDF Author: Nicholas J. Mizer
Publisher: Springer Nature
ISBN: 3030291278
Category : Social Science
Languages : en
Pages : 183

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Book Description
In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.

My Tiny Life

My Tiny Life PDF Author: Julian Dibbell
Publisher: Julian Dibbell
ISBN: 9780805036268
Category : Computers
Languages : en
Pages : 356

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Book Description
This novelistic rendering of a true account tells of a celebrated rape case which took place in an electronic "salon", where Internet junkies have created their own interactive fantasy realm.

Ultimate Toolbox

Ultimate Toolbox PDF Author: Dawn Ibach
Publisher: Alderac Entertainment Group (AEG)
ISBN: 9781594720604
Category : Games
Languages : en
Pages : 400

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Book Description


The Worldbuilder's Journal of Legendary Adventures (Dungeons and Dragons)

The Worldbuilder's Journal of Legendary Adventures (Dungeons and Dragons) PDF Author: Official Dungeons & Dragons Licensed
Publisher: Clarkson Potter
ISBN: 1984824635
Category : Games & Activities
Languages : en
Pages : 370

Get Book Here

Book Description
Build more dynamic campaigns, craft stronger characters, and discover new worlds with this official Dungeons & Dragons writing journal for Dungeon Masters and players at all levels. From the writers of Dungeons & Dragons, this officially licensed journal with 365 writing prompts is the essential new tool both Dungeon Masters and players of all levels will enjoy using. This journal is your key to unlocking the backstories of your heroes, the motives of your villains, and the surprises that are hidden within the campaign narrative, helping you build a strong foundation for your next game night. Whether you're new to D&D or a seasoned player, these questions will help you create new realms you never before imagined.

Roleplaying Game

Roleplaying Game PDF Author: Paizo Publishing
Publisher:
ISBN: 9781601259493
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
"Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison"--Title page verso.

Dungeons & Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game)

Dungeons & Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game) PDF Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786965614
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual. The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters—how to populate the game with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun. Inside the Monster Manual you’ll find more than 150 classic D&D creatures, with vivid illustrations and rich descriptions to help breathe life into your zombies and liches. “…What if I told you about the best book of monsters ever? The 5E Monster Manual just might be the one...”—Ed Grabianowski, io9.Gizmodo.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Monster Manual is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and the Dungeon Master’s Guide. It’s an essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • From an angel’s wingspan to the vacant eyes of a zombie beholder, the Monster Manual includes more than 150 creatures illustrated in vivid color, with more than 400 quick reference tables to help you bring them to life with ease. • Rich descriptions of each monster help trigger your imagination. From the familiar (“vampires hate sunlight”) to the arcane (“what color is the vapor from a gorgon’s nose?”), the Monster Manual helps inspire your decisions and keep the game flowing smoothly. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Bestiary Notebook Set (Dungeons and Dragons)

Bestiary Notebook Set (Dungeons and Dragons) PDF Author: Official Dungeons & Dragons Licensed
Publisher: Clarkson Potter
ISBN: 1984824651
Category : Art
Languages : en
Pages : 0

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Book Description
This officially licensed 8-notebook boxed set with red foil stamping and spot gloss on the slipcase features some of the most iconic beasts and creatures of Dungeons & Dragons. It's perfect for notetaking and world-building, a must-have gift for D&D players as well as RPG, sci-fi, fantasy, and horror lovers. This boxed set of 8 pocket-size notebooks pays homage to some of Dungeons & Dragons most beloved beasts and creatures. Each notebook cover features a different monster in a new, modern design, while the interior includes a brief history of each creature. Handpicked to include a mix of fearsome creations and fan favorites, Dungeons and Dragons Bestiary Notebook Set is a must-have collector's item for any D&D fan.

How to Play Video Games

How to Play Video Games PDF Author: Matthew Thomas Payne
Publisher: NYU Press
ISBN: 1479827983
Category : Games & Activities
Languages : en
Pages : 376

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Book Description
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.